Commit History

Author SHA1 Message Date
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) 6 years ago
  Dániel Juhász 001de6ffba Do not shade inventory items with textures (#5869) 7 years ago
  Dániel Juhász 8464da7585 Fix a memory leak (#5636) 7 years ago
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) 7 years ago
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: 7 years ago
  RealBadAngel 68f5b877c7 Halo: Highlight selected face 8 years ago
  RealBadAngel 9357294cfc Use single box for halo mesh 8 years ago
  RealBadAngel b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 8 years ago
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader 9 years ago
  RealBadAngel 0164483310 Port createForsythOptimizedMesh from Irrlicht 1.8 9 years ago
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering 9 years ago
  RealBadAngel 0066bd77d2 Add meshnode drawtype. 9 years ago
  Kahrl 8f1d5d34a6 Move generateTextureFromMesh to TextureSource to fix a texture leak 11 years ago
  Sfan5 6d0ea26c2d Update Copyright Years 11 years ago
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 years ago
  Perttu Ahola 9f031a6759 Optimize headers 12 years ago
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 years ago
  Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 12 years ago
  Kahrl 392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 12 years ago