Loïc Blot
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921151d97a
C++ modernize: Pragma once (#6264)
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6 years ago |
Dániel Juhász
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001de6ffba
Do not shade inventory items with textures (#5869)
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7 years ago |
Dániel Juhász
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8464da7585
Fix a memory leak (#5636)
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7 years ago |
Dániel Juhász
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1ffb180868
Soft node overlay (#5186)
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7 years ago |
Dániel Juhász
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d04d8aba70
Add hardware node coloring. Includes:
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7 years ago |
RealBadAngel
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68f5b877c7
Halo: Highlight selected face
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8 years ago |
RealBadAngel
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9357294cfc
Use single box for halo mesh
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8 years ago |
RealBadAngel
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b44da4916a
Cleanup selection mesh code, add shaders for halo and selection boxes
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8 years ago |
RealBadAngel
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60350699c7
Add wielded (and CAOs) shader
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9 years ago |
RealBadAngel
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0164483310
Port createForsythOptimizedMesh from Irrlicht 1.8
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9 years ago |
Kahrl
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9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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9 years ago |
RealBadAngel
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0066bd77d2
Add meshnode drawtype.
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9 years ago |
Kahrl
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8f1d5d34a6
Move generateTextureFromMesh to TextureSource to fix a texture leak
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11 years ago |
Sfan5
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6d0ea26c2d
Update Copyright Years
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11 years ago |
PilzAdam
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497ff1ecd6
Change Minetest-c55 to Minetest
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11 years ago |
Perttu Ahola
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9f031a6759
Optimize headers
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12 years ago |
Perttu Ahola
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037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 years ago |
Kahrl
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6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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12 years ago |
Kahrl
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392485aa45
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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12 years ago |