Commit History

Author SHA1 Message Date
  Vitaliy 9fcc0c1217 Update mesh collector and move it to a separate file (#6904) 6 years ago
  Vitaliy 0358ae789a Fix node-nodebox lighting difference in direct sunlight (#7061) 6 years ago
  Vitaliy f5fd4a0af1 Cleanup in flat lighting (#7051) 6 years ago
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) 6 years ago
  number Zero b4df0d67dd Fix ambient occlusion and dark lines at mapblock borders 6 years ago
  Vitaliy 75320e7e88 Real global textures (#6105) 6 years ago
  DTA7 2cf9014160 Smooth lighting: Fix light leaking through edge-connected corners 6 years ago
  you 7e38475554 mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558) 6 years ago
  Dániel Juhász 04158d0c84 Use crack animation on all tile layers (#6104) 6 years ago
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) 6 years ago
  Loïc Blot 7528986e44 Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) 6 years ago
  Loic Blot b5f7249a7e Code modernization: src/m* (part 2) 6 years ago
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) 6 years ago
  Loïc Blot 85511a642f Cleanup various headers to reduce compilation times (#6255) 6 years ago
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) 7 years ago
  Loïc Blot 9a17b65f26 VoxelManip cleanups (const ref, const move) + function removal (#6169) 7 years ago
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) 7 years ago
  Loïc Blot 8f7785771b Cpp11 initializers 2 (#5999) 7 years ago
  Loïc Blot 65819f3b9f Use thread_local instead from some static settings (#5955) 7 years ago
  Loïc Blot 95409da87d Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678) 7 years ago
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) 7 years ago
  Perttu Ahola 04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread 7 years ago
  Loïc Blot 072bbba69a Some performance optimizations (#5424) 7 years ago
  number Zero d4e0c0f9b8 Content_mapblock.cpp: Refactor 7 years ago
  Dániel Juhász 6642c8583a Use fabs() instead of abs() (#5141) 7 years ago
  Dániel Juhász c268db7b46 Fix after hardware node coloring (#5114) 7 years ago
  number Zero 33e0eedbfb Add smooth lighting for all nodes 7 years ago
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: 7 years ago
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) 7 years ago
  sfan5 523f0e8c5b Move TileAnimation code to seperate file 7 years ago