Vitaliy
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9fcc0c1217
Update mesh collector and move it to a separate file (#6904)
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6 years ago |
Vitaliy
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0358ae789a
Fix node-nodebox lighting difference in direct sunlight (#7061)
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6 years ago |
Vitaliy
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f5fd4a0af1
Cleanup in flat lighting (#7051)
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6 years ago |
Dániel Juhász
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3face01a20
Node definition manager refactor (#7016)
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6 years ago |
number Zero
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b4df0d67dd
Fix ambient occlusion and dark lines at mapblock borders
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6 years ago |
Vitaliy
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75320e7e88
Real global textures (#6105)
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7 years ago |
DTA7
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2cf9014160
Smooth lighting: Fix light leaking through edge-connected corners
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7 years ago |
you
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7e38475554
mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
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7 years ago |
Dániel Juhász
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04158d0c84
Use crack animation on all tile layers (#6104)
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7 years ago |
Loïc Blot
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ae9b5e0098
Modernize code: very last fixes (#6290)
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7 years ago |
Loïc Blot
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7528986e44
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
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7 years ago |
Loic Blot
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b5f7249a7e
Code modernization: src/m* (part 2)
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7 years ago |
Loïc Blot
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fd3afbced5
Optimize headers (part 2) (#6272)
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7 years ago |
Loïc Blot
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85511a642f
Cleanup various headers to reduce compilation times (#6255)
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7 years ago |
Loïc Blot
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3e50850260
TileLayer: use shared_ptr for FrameSpec vector (#6171)
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7 years ago |
Loïc Blot
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9a17b65f26
VoxelManip cleanups (const ref, const move) + function removal (#6169)
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7 years ago |
Loïc Blot
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b3a36f7378
Isolate irrlicht references and use a singleton (#6041)
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7 years ago |
Loïc Blot
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8f7785771b
Cpp11 initializers 2 (#5999)
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7 years ago |
Loïc Blot
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65819f3b9f
Use thread_local instead from some static settings (#5955)
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7 years ago |
Loïc Blot
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95409da87d
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
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7 years ago |
Dániel Juhász
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1ffb180868
Soft node overlay (#5186)
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7 years ago |
Perttu Ahola
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04cc9de8f2
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
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7 years ago |
Loïc Blot
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072bbba69a
Some performance optimizations (#5424)
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7 years ago |
number Zero
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d4e0c0f9b8
Content_mapblock.cpp: Refactor
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7 years ago |
Dániel Juhász
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6642c8583a
Use fabs() instead of abs() (#5141)
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7 years ago |
Dániel Juhász
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c268db7b46
Fix after hardware node coloring (#5114)
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7 years ago |
number Zero
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33e0eedbfb
Add smooth lighting for all nodes
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7 years ago |
Dániel Juhász
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d04d8aba70
Add hardware node coloring. Includes:
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7 years ago |
Ner'zhul
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8e7449e092
Environment & IGameDef code refactoring (#4985)
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7 years ago |
sfan5
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523f0e8c5b
Move TileAnimation code to seperate file
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7 years ago |