Historique des commits

Auteur SHA1 Message Date
  sfan5 bc4ab8b99e General code refactoring/improvements in server, treegen and connection il y a 2 mois
  sfan5 b6b80f55c8 Expose collided objects in moveresult il y a 4 ans
  TheTermos 3ad5388c6d Collision various fixes (#9343) il y a 4 ans
  SmallJoker e40be619f2 Add disable_jump to liquids and ladders (#7688) il y a 5 ans
  Ben Deutsch 93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228) il y a 5 ans
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) il y a 6 ans
  Loïc Blot c738d1eeab clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) il y a 6 ans
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) il y a 7 ans
  est31 4e93ba06a7 Don't pass non-const references to collision methods il y a 8 ans
  BlockMen 8a6e921cb8 Fix jittering sounds on entities (fixes #2974) il y a 8 ans
  Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code il y a 9 ans
  PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities il y a 11 ans
  sapier 6e4fdf37ba fix objects colliding with its own collision boxes il y a 11 ans
  sapier 8800896824 Closed add object <-> object collision handling il y a 11 ans
  Sfan5 6d0ea26c2d Update Copyright Years il y a 11 ans
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest il y a 11 ans
  Perttu Ahola 3b43c69df4 Add bouncy node group il y a 11 ans
  Kahrl 1575448b1a Custom boxy nodes (stairs, slabs) and collision changes il y a 12 ans
  Perttu Ahola 9f031a6759 Optimize headers il y a 12 ans
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors il y a 12 ans
  Perttu Ahola 290e921920 Relatively snappy object-ground collision detection il y a 12 ans
  Perttu Ahola c6fd2986d4 GameDef compiles il y a 12 ans
  Perttu Ahola 91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it il y a 13 ans
  Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. il y a 13 ans
  Perttu Ahola 5a4d8ffad3 implemented rats in new system to verify that it works il y a 13 ans