/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/s_security.h" #include "lua_api/l_base.h" #include "filesys.h" #include "porting.h" #include "server.h" #include "client/client.h" #include "settings.h" #include #include #include #include #define SECURE_API(lib, name) \ lua_pushcfunction(L, sl_##lib##_##name); \ lua_setfield(L, -2, #name); static inline void copy_safe(lua_State *L, const char *list[], unsigned len, int from=-2, int to=-1) { if (from < 0) from = lua_gettop(L) + from + 1; if (to < 0) to = lua_gettop(L) + to + 1; for (unsigned i = 0; i < (len / sizeof(list[0])); i++) { lua_getfield(L, from, list[i]); lua_setfield(L, to, list[i]); } } static void shallow_copy_table(lua_State *L, int from=-2, int to=-1) { if (from < 0) from = lua_gettop(L) + from + 1; if (to < 0) to = lua_gettop(L) + to + 1; lua_pushnil(L); while (lua_next(L, from) != 0) { assert(lua_type(L, -1) != LUA_TTABLE); // duplicate key and value for lua_rawset lua_pushvalue(L, -2); lua_pushvalue(L, -2); lua_rawset(L, to); lua_pop(L, 1); } } // Pushes the original version of a library function on the stack, from the old version static inline void push_original(lua_State *L, const char *lib, const char *func) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP); lua_getfield(L, -1, lib); lua_remove(L, -2); // Remove globals_backup lua_getfield(L, -1, func); lua_remove(L, -2); // Remove lib } void ScriptApiSecurity::initializeSecurity() { static const char *whitelist[] = { "assert", "core", "collectgarbage", "DIR_DELIM", "error", "getfenv", "getmetatable", "ipairs", "next", "pairs", "pcall", "print", "rawequal", "rawget", "rawset", "select", "setfenv", "setmetatable", "tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall", }; static const char *whitelist_tables[] = { // These libraries are completely safe BUT we need to duplicate their table // to ensure the sandbox can't affect the insecure env "coroutine", "string", "table", "math", "bit" }; static const char *io_whitelist[] = { "close", "flush", "read", "type", "write", }; static const char *os_whitelist[] = { "clock", "date", "difftime", "getenv", "time", }; static const char *debug_whitelist[] = { "gethook", "traceback", "getinfo", "upvalueid", "sethook", "debug", }; static const char *package_whitelist[] = { "config", "cpath", "path", "searchpath", }; #if USE_LUAJIT static const char *jit_whitelist[] = { "arch", "flush", "off", "on", "opt", "os", "status", "version", "version_num", }; #endif m_secure = true; lua_State *L = getStack(); // Backup globals to the registry lua_getglobal(L, "_G"); lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP); // Replace the global environment with an empty one int thread = getThread(L); createEmptyEnv(L); setLuaEnv(L, thread); // Get old globals lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP); int old_globals = lua_gettop(L); // Copy safe base functions lua_getglobal(L, "_G"); copy_safe(L, whitelist, sizeof(whitelist)); // And replace unsafe ones SECURE_API(g, dofile); SECURE_API(g, load); SECURE_API(g, loadfile); SECURE_API(g, loadstring); SECURE_API(g, require); lua_pop(L, 1); // Copy safe libraries for (const char *libname : whitelist_tables) { lua_getfield(L, old_globals, libname); lua_newtable(L); shallow_copy_table(L); lua_setglobal(L, libname); lua_pop(L, 1); } // Copy safe IO functions lua_getfield(L, old_globals, "io"); lua_newtable(L); copy_safe(L, io_whitelist, sizeof(io_whitelist)); // And replace unsafe ones SECURE_API(io, open); SECURE_API(io, input); SECURE_API(io, output); SECURE_API(io, lines); lua_setglobal(L, "io"); lua_pop(L, 1); // Pop old IO // Copy safe OS functions lua_getfield(L, old_globals, "os"); lua_newtable(L); copy_safe(L, os_whitelist, sizeof(os_whitelist)); // And replace unsafe ones SECURE_API(os, remove); SECURE_API(os, rename); SECURE_API(os, setlocale); lua_setglobal(L, "os"); lua_pop(L, 1); // Pop old OS // Copy safe debug functions lua_getfield(L, old_globals, "debug"); lua_newtable(L); copy_safe(L, debug_whitelist, sizeof(debug_whitelist)); lua_setglobal(L, "debug"); lua_pop(L, 1); // Pop old debug // Copy safe package fields lua_getfield(L, old_globals, "package"); lua_newtable(L); copy_safe(L, package_whitelist, sizeof(package_whitelist)); lua_setglobal(L, "package"); lua_pop(L, 1); // Pop old package #if USE_LUAJIT // Copy safe jit functions, if they exist lua_getfield(L, -1, "jit"); if (!lua_isnil(L, -1)) { lua_newtable(L); copy_safe(L, jit_whitelist, sizeof(jit_whitelist)); lua_setglobal(L, "jit"); } lua_pop(L, 1); // Pop old jit #endif // Get rid of 'core' in the old globals, we don't want anyone thinking it's // safe or even usable. lua_pushnil(L); lua_setfield(L, old_globals, "core"); lua_pop(L, 1); // Pop globals_backup /* * In addition to copying the tables in whitelist_tables, we also need to * replace the string metatable. Otherwise old_globals.string would * be accessible via getmetatable("").__index from inside the sandbox. */ lua_pushliteral(L, ""); lua_newtable(L); lua_getglobal(L, "string"); lua_setfield(L, -2, "__index"); lua_setmetatable(L, -2); lua_pop(L, 1); // Pop empty string } void ScriptApiSecurity::initializeSecurityClient() { static const char *whitelist[] = { "assert", "core", "collectgarbage", "DIR_DELIM", "error", "getfenv", "ipairs", "next", "pairs", "pcall", "print", "rawequal", "rawget", "rawset", "select", "setfenv", "getmetatable", "setmetatable", "tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall", // Completely safe libraries "coroutine", "string", "table", "math", "bit", }; static const char *os_whitelist[] = { "clock", "date", "difftime", "time" }; static const char *debug_whitelist[] = { "getinfo", // used by builtin and unset before mods load "traceback" }; #if USE_LUAJIT static const char *jit_whitelist[] = { "arch", "flush", "off", "on", "opt", "os", "status", "version", "version_num", }; #endif m_secure = true; lua_State *L = getStack(); int thread = getThread(L); // create an empty environment createEmptyEnv(L); // Copy safe base functions lua_getglobal(L, "_G"); lua_getfield(L, -2, "_G"); copy_safe(L, whitelist, sizeof(whitelist)); // And replace unsafe ones SECURE_API(g, dofile); SECURE_API(g, load); SECURE_API(g, loadfile); SECURE_API(g, loadstring); SECURE_API(g, require); lua_pop(L, 2); // Copy safe OS functions lua_getglobal(L, "os"); lua_newtable(L); copy_safe(L, os_whitelist, sizeof(os_whitelist)); lua_setfield(L, -3, "os"); lua_pop(L, 1); // Pop old OS // Copy safe debug functions lua_getglobal(L, "debug"); lua_newtable(L); copy_safe(L, debug_whitelist, sizeof(debug_whitelist)); lua_setfield(L, -3, "debug"); lua_pop(L, 1); // Pop old debug #if USE_LUAJIT // Copy safe jit functions, if they exist lua_getglobal(L, "jit"); lua_newtable(L); copy_safe(L, jit_whitelist, sizeof(jit_whitelist)); lua_setfield(L, -3, "jit"); lua_pop(L, 1); // Pop old jit #endif // Set the environment to the one we created earlier setLuaEnv(L, thread); } int ScriptApiSecurity::getThread(lua_State *L) { #if LUA_VERSION_NUM <= 501 int is_main = lua_pushthread(L); // Push the main thread FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state " "isn't the main Lua thread!"); return lua_gettop(L); #endif return 0; } void ScriptApiSecurity::createEmptyEnv(lua_State *L) { lua_newtable(L); // Create new environment lua_pushvalue(L, -1); lua_setfield(L, -2, "_G"); // Create the _G loop } void ScriptApiSecurity::setLuaEnv(lua_State *L, int thread) { #if LUA_VERSION_NUM >= 502 // Lua >= 5.2 // Set the global environment lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS); #else // Lua <= 5.1 // Set the environment of the main thread FATAL_ERROR_IF(!lua_setfenv(L, thread), "Security: Unable to set " "environment of the main Lua thread!"); lua_pop(L, 1); // Pop thread #endif } bool ScriptApiSecurity::isSecure(lua_State *L) { #ifndef SERVER auto script = ModApiBase::getScriptApiBase(L); // CSM keeps no globals backup but is always secure if (script->getType() == ScriptingType::Client) return true; #endif lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP); bool secure = !lua_isnil(L, -1); lua_pop(L, 1); return secure; } bool ScriptApiSecurity::safeLoadString(lua_State *L, const std::string &code, const char *chunk_name) { if (code.size() > 0 && code[0] == LUA_SIGNATURE[0]) { lua_pushliteral(L, "Bytecode prohibited when mod security is enabled."); return false; } if (luaL_loadbuffer(L, code.data(), code.size(), chunk_name)) return false; return true; } bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char *display_name) { FILE *fp; char *chunk_name; if (!display_name) display_name = path; if (!path) { fp = stdin; chunk_name = const_cast("=stdin"); } else { fp = fopen(path, "rb"); if (!fp) { lua_pushfstring(L, "%s: %s", path, strerror(errno)); return false; } size_t len = strlen(display_name) + 2; chunk_name = new char[len]; snprintf(chunk_name, len, "@%s", display_name); } size_t start = 0; int c = std::getc(fp); if (c == '#') { // Skip the first line while ((c = std::getc(fp)) != EOF && c != '\n') {} if (c == '\n') std::getc(fp); start = std::ftell(fp); } // Read the file int ret = std::fseek(fp, 0, SEEK_END); if (ret) { lua_pushfstring(L, "%s: %s", path, strerror(errno)); if (path) { std::fclose(fp); delete [] chunk_name; } return false; } size_t size = std::ftell(fp) - start; std::string code(size, '\0'); ret = std::fseek(fp, start, SEEK_SET); if (ret) { lua_pushfstring(L, "%s: %s", path, strerror(errno)); if (path) { std::fclose(fp); delete [] chunk_name; } return false; } size_t num_read = std::fread(&code[0], 1, size, fp); if (path) std::fclose(fp); if (num_read != size) { lua_pushliteral(L, "Error reading file to load."); if (path) delete [] chunk_name; return false; } bool result = safeLoadString(L, code, chunk_name); if (path) delete [] chunk_name; return result; } bool ScriptApiSecurity::checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed) { if (write_allowed) *write_allowed = false; std::string str; // Transient std::string abs_path = fs::AbsolutePath(path); if (!abs_path.empty()) { // Don't allow accessing the settings file str = fs::AbsolutePath(g_settings_path); if (str == abs_path) return false; } // If we couldn't find the absolute path (path doesn't exist) then // try removing the last components until it works (to allow // non-existent files/folders for mkdir). std::string cur_path = path; std::string removed; while (abs_path.empty() && !cur_path.empty()) { std::string component; cur_path = fs::RemoveLastPathComponent(cur_path, &component); if (component == "..") { // Parent components can't be allowed or we could allow something like // /home/user/minetest/worlds/foo/noexist/../../../../../../etc/passwd. // If we have previous non-relative elements in the path we might be // able to remove them so that things like worlds/foo/noexist/../auth.txt // could be allowed, but those paths will be interpreted as nonexistent // by the operating system anyways. return false; } removed.append(component).append(removed.empty() ? "" : DIR_DELIM + removed); abs_path = fs::AbsolutePath(cur_path); } if (abs_path.empty()) return false; // Add the removed parts back so that you can't, eg, create a // directory in worldmods if worldmods doesn't exist. if (!removed.empty()) abs_path += DIR_DELIM + removed; // Get gamedef from registry ScriptApiBase *script = ModApiBase::getScriptApiBase(L); const IGameDef *gamedef = script->getGameDef(); if (!gamedef) return false; // Get mod name lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); if (lua_isstring(L, -1)) { std::string mod_name = readParam(L, -1); // Builtin can access anything if (mod_name == BUILTIN_MOD_NAME) { if (write_allowed) *write_allowed = true; return true; } // Allow paths in mod path // Don't bother if write access isn't important, since it will be handled later if (write_required || write_allowed != NULL) { const ModSpec *mod = gamedef->getModSpec(mod_name); if (mod) { str = fs::AbsolutePath(mod->path); if (!str.empty() && fs::PathStartsWith(abs_path, str)) { if (write_allowed) *write_allowed = true; return true; } } } } lua_pop(L, 1); // Pop mod name // Allow read-only access to game directory if (!write_required) { const SubgameSpec *game_spec = gamedef->getGameSpec(); if (game_spec && !game_spec->path.empty()) { str = fs::AbsolutePath(game_spec->path); if (!str.empty() && fs::PathStartsWith(abs_path, str)) { return true; } } } // Allow read-only access to all mod directories if (!write_required) { const std::vector &mods = gamedef->getMods(); for (const ModSpec &mod : mods) { str = fs::AbsolutePath(mod.path); if (!str.empty() && fs::PathStartsWith(abs_path, str)) { return true; } } } str = fs::AbsolutePath(gamedef->getWorldPath()); if (!str.empty()) { // Don't allow access to other paths in the world mod/game path. // These have to be blocked so you can't override a trusted mod // by creating a mod with the same name in a world mod directory. // We add to the absolute path of the world instead of getting // the absolute paths directly because that won't work if they // don't exist. if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") || fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) { return false; } // Allow all other paths in world path if (fs::PathStartsWith(abs_path, str)) { if (write_allowed) *write_allowed = true; return true; } } // Default to disallowing return false; } bool ScriptApiSecurity::checkWhitelisted(lua_State *L, const std::string &setting) { assert(str_starts_with(setting, "secure.")); // We have to make sure that this function is being called directly by // a mod, otherwise a malicious mod could override this function and // steal its return value. lua_Debug info; // Make sure there's only one item below this function on the stack... if (lua_getstack(L, 2, &info)) return false; FATAL_ERROR_IF(!lua_getstack(L, 1, &info), "lua_getstack() failed"); FATAL_ERROR_IF(!lua_getinfo(L, "S", &info), "lua_getinfo() failed"); // ...and that that item is the main file scope. if (strcmp(info.what, "main") != 0) return false; // Mod must be listed in secure.http_mods or secure.trusted_mods lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); if (!lua_isstring(L, -1)) return false; std::string mod_name = readParam(L, -1); std::string value = g_settings->get(setting); value.erase(std::remove(value.begin(), value.end(), ' '), value.end()); auto mod_list = str_split(value, ','); return CONTAINS(mod_list, mod_name); } int ScriptApiSecurity::sl_g_dofile(lua_State *L) { int nret = sl_g_loadfile(L); if (nret != 1) { lua_error(L); // code after this function isn't executed } int top_precall = lua_gettop(L); lua_call(L, 0, LUA_MULTRET); // Return number of arguments returned by the function, // adjusting for the function being poped. return lua_gettop(L) - (top_precall - 1); } int ScriptApiSecurity::sl_g_load(lua_State *L) { size_t len; const char *buf; std::string code; const char *chunk_name = "=(load)"; luaL_checktype(L, 1, LUA_TFUNCTION); if (!lua_isnone(L, 2)) { luaL_checktype(L, 2, LUA_TSTRING); chunk_name = lua_tostring(L, 2); } while (true) { lua_pushvalue(L, 1); lua_call(L, 0, 1); int t = lua_type(L, -1); if (t == LUA_TNIL) { break; } if (t != LUA_TSTRING) { lua_pushnil(L); lua_pushliteral(L, "Loader didn't return a string"); return 2; } buf = lua_tolstring(L, -1, &len); code += std::string(buf, len); lua_pop(L, 1); // Pop return value } if (!safeLoadString(L, code, chunk_name)) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } int ScriptApiSecurity::sl_g_loadfile(lua_State *L) { #ifndef SERVER ScriptApiBase *script = ModApiBase::getScriptApiBase(L); // Client implementation if (script->getType() == ScriptingType::Client) { std::string path = readParam(L, 1); const std::string *contents = script->getClient()->getModFile(path); if (!contents) { std::string error_msg = "Coudln't find script called: " + path; lua_pushnil(L); lua_pushstring(L, error_msg.c_str()); return 2; } std::string chunk_name = "@" + path; if (!safeLoadString(L, *contents, chunk_name.c_str())) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } #endif // Server implementation const char *path = NULL; if (lua_isstring(L, 1)) { path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL); } if (!safeLoadFile(L, path)) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } int ScriptApiSecurity::sl_g_loadstring(lua_State *L) { const char *chunk_name = "=(load)"; luaL_checktype(L, 1, LUA_TSTRING); if (!lua_isnone(L, 2)) { luaL_checktype(L, 2, LUA_TSTRING); chunk_name = lua_tostring(L, 2); } size_t size; const char *code = lua_tolstring(L, 1, &size); std::string code_s(code, size); if (!safeLoadString(L, code_s, chunk_name)) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } int ScriptApiSecurity::sl_g_require(lua_State *L) { lua_pushliteral(L, "require() is disabled when mod security is on."); return lua_error(L); } int ScriptApiSecurity::sl_io_open(lua_State *L) { bool with_mode = lua_gettop(L) > 1; luaL_checktype(L, 1, LUA_TSTRING); const char *path = lua_tostring(L, 1); bool write_requested = false; if (with_mode) { luaL_checktype(L, 2, LUA_TSTRING); const char *mode = lua_tostring(L, 2); write_requested = strchr(mode, 'w') != NULL || strchr(mode, '+') != NULL || strchr(mode, 'a') != NULL; } CHECK_SECURE_PATH_INTERNAL(L, path, write_requested, NULL); push_original(L, "io", "open"); lua_pushvalue(L, 1); if (with_mode) { lua_pushvalue(L, 2); } lua_call(L, with_mode ? 2 : 1, 2); return 2; } int ScriptApiSecurity::sl_io_input(lua_State *L) { if (lua_isstring(L, 1)) { const char *path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL); } push_original(L, "io", "input"); lua_pushvalue(L, 1); lua_call(L, 1, 1); return 1; } int ScriptApiSecurity::sl_io_output(lua_State *L) { if (lua_isstring(L, 1)) { const char *path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL); } push_original(L, "io", "output"); lua_pushvalue(L, 1); lua_call(L, 1, 1); return 1; } int ScriptApiSecurity::sl_io_lines(lua_State *L) { if (lua_isstring(L, 1)) { const char *path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL); } int top_precall = lua_gettop(L); push_original(L, "io", "lines"); lua_pushvalue(L, 1); lua_call(L, 1, LUA_MULTRET); // Return number of arguments returned by the function, // adjusting for the function being poped. return lua_gettop(L) - top_precall; } int ScriptApiSecurity::sl_os_rename(lua_State *L) { luaL_checktype(L, 1, LUA_TSTRING); const char *path1 = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path1, true, NULL); luaL_checktype(L, 2, LUA_TSTRING); const char *path2 = lua_tostring(L, 2); CHECK_SECURE_PATH_INTERNAL(L, path2, true, NULL); push_original(L, "os", "rename"); lua_pushvalue(L, 1); lua_pushvalue(L, 2); lua_call(L, 2, 2); return 2; } int ScriptApiSecurity::sl_os_remove(lua_State *L) { luaL_checktype(L, 1, LUA_TSTRING); const char *path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL); push_original(L, "os", "remove"); lua_pushvalue(L, 1); lua_call(L, 1, 2); return 2; } int ScriptApiSecurity::sl_os_setlocale(lua_State *L) { const bool cat = lua_gettop(L) > 1; // Don't allow changes if (!lua_isnoneornil(L, 1)) { lua_pushnil(L); return 1; } push_original(L, "os", "setlocale"); lua_pushnil(L); if (cat) lua_pushvalue(L, 2); lua_call(L, cat ? 2 : 1, 1); return 1; }