/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include "irrlichttypes_bloated.h" #include #include #include #include "util/pointabilities.h" struct ObjectProperties { /* member variables ordered roughly by size */ std::vector textures; std::vector colors; // Values are BS=1 aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); // Values are BS=1 aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); std::string visual = "sprite"; std::string mesh; std::string damage_texture_modifier = "^[brighten"; std::string nametag; std::string infotext; // For dropped items, this contains the serialized item. std::string wield_item; v3f visual_size = v3f(1, 1, 1); video::SColor nametag_color = video::SColor(255, 255, 255, 255); std::optional nametag_bgcolor; v2s16 spritediv = v2s16(1, 1); v2s16 initial_sprite_basepos; f32 stepheight = 0.0f; float automatic_rotate = 0.0f; f32 automatic_face_movement_dir_offset = 0.0f; f32 automatic_face_movement_max_rotation_per_sec = -1.0f; float eye_height = 1.625f; float zoom_fov = 0.0f; u16 hp_max = 1; u16 breath_max = 0; s8 glow = 0; PointabilityType pointable = PointabilityType::POINTABLE; // In a future protocol these could be a flag field. bool physical = false; bool collideWithObjects = true; bool rotate_selectionbox = false; bool is_visible = true; bool makes_footstep_sound = false; bool automatic_face_movement_dir = false; bool backface_culling = true; bool static_save = true; bool use_texture_alpha = false; bool shaded = true; bool show_on_minimap = false; ObjectProperties(); std::string dump() const; /** * Check limits of some important properties that'd cause exceptions later on. * Errornous values are discarded after printing a warning. * @return true if a problem was found */ bool validate(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); };