--Luanti --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local function get_sorted_servers() local servers = { fav = {}, public = {}, incompatible = {} } local favs = serverlistmgr.get_favorites() local taken_favs = {} local result = menudata.search_result or serverlistmgr.servers for _, server in ipairs(result) do server.is_favorite = false for index, fav in ipairs(favs) do if server.address == fav.address and server.port == fav.port then taken_favs[index] = true server.is_favorite = true break end end server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max) if server.is_favorite then table.insert(servers.fav, server) elseif server.is_compatible then table.insert(servers.public, server) else table.insert(servers.incompatible, server) end end if not menudata.search_result then for index, fav in ipairs(favs) do if not taken_favs[index] then table.insert(servers.fav, fav) end end end return servers end local function get_formspec(tabview, name, tabdata) -- Update the cached supported proto info, -- it may have changed after a change by the settings menu. common_update_cached_supp_proto() if not tabdata.search_for then tabdata.search_for = "" end local retval = -- Search "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" .. "field_enter_after_edit[te_search;true]" .. "container[7.25,0.25]" .. "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" .. "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" .. "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" .. "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" .. "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" .. "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" .. "container_end[]" .. "container[9.75,0]" .. "box[0,0;5.75,7.1;#666666]" .. -- Address / Port "label[0.25,0.35;" .. fgettext("Address") .. "]" .. "label[4.25,0.35;" .. fgettext("Port") .. "]" .. "field[0.25,0.5;4,0.75;te_address;;" .. core.formspec_escape(core.settings:get("address")) .. "]" .. "field[4.25,0.5;1.25,0.75;te_port;;" .. core.formspec_escape(core.settings:get("remote_port")) .. "]" .. -- Description Background "label[0.25,1.6;" .. fgettext("Server Description") .. "]" .. "box[0.25,1.85;5.25,2.7;#999999]".. -- Name / Password "container[0,4.8]" .. "label[0.25,0;" .. fgettext("Name") .. "]" .. "label[2.875,0;" .. fgettext("Password") .. "]" .. "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" .. "container_end[]" .. -- Connect "button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]" if core.settings:get_bool("enable_split_login_register") then retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]" end if tabdata.selected then if gamedata.fav then retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]" retval = retval .. "style[btn_delete_favorite;padding=6]" retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]" end if gamedata.serverdescription then retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" .. core.formspec_escape(gamedata.serverdescription) .. "]" end end retval = retval .. "container_end[]" -- Table retval = retval .. "tablecolumns[" .. "image,tooltip=" .. fgettext("Ping") .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," .. "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," .. "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," .. "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," .. "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," .. "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," .. "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" .. "color,span=1;" .. "text,align=inline;".. "color,span=1;" .. "text,align=inline,width=4.25;" .. "image,tooltip=" .. fgettext("Creative mode") .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," .. "align=inline,padding=0.25,width=1.5;" .. --~ PvP = Player versus Player "image,tooltip=" .. fgettext("Damage / PvP") .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," .. "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," .. "align=inline,padding=0.25,width=1.5;" .. "color,align=inline,span=1;" .. "text,align=inline,padding=1]" .. "table[0.25,1;9.25,5.8;servers;" local servers = get_sorted_servers() local dividers = { fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,", public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,", incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,," } local order = {"fav", "public", "incompatible"} tabdata.lookup = {} -- maps row number to server local rows = {} for _, section in ipairs(order) do local section_servers = servers[section] if next(section_servers) ~= nil then rows[#rows + 1] = dividers[section] for _, server in ipairs(section_servers) do tabdata.lookup[#rows + 1] = server rows[#rows + 1] = render_serverlist_row(server) end end end retval = retval .. table.concat(rows, ",") if tabdata.selected then retval = retval .. ";" .. tabdata.selected .. "]" else retval = retval .. ";0]" end return retval end -------------------------------------------------------------------------------- local function search_server_list(input) menudata.search_result = nil if #serverlistmgr.servers < 2 then return end -- setup the keyword list local keywords = {} for word in input:gmatch("%S+") do table.insert(keywords, word:lower()) end if #keywords == 0 then return end menudata.search_result = {} -- Search the serverlist local search_result = {} for i, server in ipairs(serverlistmgr.servers) do local name_matches, description_matches = true, true for _, keyword in ipairs(keywords) do name_matches = name_matches and not not (server.name or ""):lower():find(keyword, 1, true) description_matches = description_matches and not not (server.description or ""):lower():find(keyword, 1, true) end if name_matches or description_matches then server.points = #serverlistmgr.servers - i + (name_matches and 50 or 0) table.insert(search_result, server) end end if #search_result == 0 then return end table.sort(search_result, function(a, b) return a.points > b.points end) menudata.search_result = search_result end local function set_selected_server(tabdata, idx, server) -- reset selection if idx == nil or server == nil then tabdata.selected = nil core.settings:set("address", "") core.settings:set("remote_port", "30000") return end local address = server.address local port = server.port gamedata.serverdescription = server.description gamedata.fav = false for _, fav in ipairs(serverlistmgr.get_favorites()) do if address == fav.address and port == fav.port then gamedata.fav = true break end end if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.selected = idx end local function main_button_handler(tabview, fields, name, tabdata) if fields.te_name then gamedata.playername = fields.te_name core.settings:set("name", fields.te_name) end if fields.servers then local event = core.explode_table_event(fields.servers) local server = tabdata.lookup[event.row] if server then if event.type == "DCL" then if not is_server_protocol_compat_or_error( server.proto_min, server.proto_max) then return true end gamedata.address = server.address gamedata.port = server.port gamedata.playername = fields.te_name gamedata.selected_world = 0 if fields.te_pwd then gamedata.password = fields.te_pwd end gamedata.servername = server.name gamedata.serverdescription = server.description if gamedata.address and gamedata.port then core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() end return true end if event.type == "CHG" then set_selected_server(tabdata, event.row, server) return true end end end if fields.btn_delete_favorite then local idx = core.get_table_index("servers") if not idx then return end local server = tabdata.lookup[idx] if not server then return end serverlistmgr.delete_favorite(server) -- the server at [idx+1] will be at idx once list is refreshed set_selected_server(tabdata, idx, tabdata.lookup[idx+1]) return true end if fields.btn_mp_clear then tabdata.search_for = "" menudata.search_result = nil return true end if fields.btn_mp_search or fields.key_enter_field == "te_search" then tabdata.search_for = fields.te_search search_server_list(fields.te_search:lower()) if menudata.search_result then -- first server in row 2 due to header set_selected_server(tabdata, 2, menudata.search_result[1]) end return true end if fields.btn_mp_refresh then serverlistmgr.sync() return true end local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$") local te_port_number = tonumber(fields.te_port) if (fields.btn_mp_login or fields.key_enter) and host_filled then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = te_port_number local enable_split_login_register = core.settings:get_bool("enable_split_login_register") gamedata.allow_login_or_register = enable_split_login_register and "login" or "any" gamedata.selected_world = 0 local idx = core.get_table_index("servers") local server = idx and tabdata.lookup[idx] set_selected_server(tabdata) if server and server.address == gamedata.address and server.port == gamedata.port then serverlistmgr.add_favorite(server) gamedata.servername = server.name gamedata.serverdescription = server.description if not is_server_protocol_compat_or_error( server.proto_min, server.proto_max) then return true end else gamedata.servername = "" gamedata.serverdescription = "" serverlistmgr.add_favorite({ address = gamedata.address, port = gamedata.port, }) end core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() return true end if fields.btn_mp_register and host_filled then local idx = core.get_table_index("servers") local server = idx and tabdata.lookup[idx] if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then server = nil end if server and not is_server_protocol_compat_or_error( server.proto_min, server.proto_max) then return true end local dlg = create_register_dialog(fields.te_address, te_port_number, server) dlg:set_parent(tabview) tabview:hide() dlg:show() return true end return false end local function on_change(type) if type == "ENTER" then mm_game_theme.set_engine() serverlistmgr.sync() end end return { name = "online", caption = fgettext("Join Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }