-- Add chat command to place all the nodes in DevTest local function advance_pos(pos, start_pos, advance_z) if advance_z then pos.z = pos.z + 2 pos.x = start_pos.x else pos.x = pos.x + 2 end if pos.x > 30900 or pos.x - start_pos.x > 46 then pos.x = start_pos.x pos.z = pos.z + 2 end if pos.z > 30900 then -- We ran out of space! Aborting aborted = true return false end return pos end local function place_nodes(param) local nodes = param.nodes local name = param.name local pos = param.pos local start_pos = param.start_pos table.sort(nodes) core.chat_send_player(name, "Placing nodes …") local nodes_placed = 0 local aborted = false for n=1, #nodes do local itemstring = nodes[n] local def = core.registered_nodes[itemstring] local p2_max = 0 if param.param ~= "no_param2" then -- Also test the param2 values of the nodes -- ... but we only use permissible param2 values if def.paramtype2 == "wallmounted" then p2_max = 5 elseif def.paramtype2 == "facedir" then p2_max = 23 elseif def.paramtype2 == "4dir" then p2_max = 3 elseif def.paramtype2 == "glasslikeliquidlevel" then p2_max = 63 elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then p2_max = 63 elseif def.paramtype2 == "leveled" then p2_max = 127 elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then p2_max = 239 elseif def.paramtype2 == "colorfacedir" or def.paramtype2 == "colorwallmounted" or def.paramtype2 == "colordegrotate" or def.paramtype2 == "color4dir" or def.paramtype2 == "color" then p2_max = 255 end end for p2 = 0, p2_max do -- Skip undefined param2 values if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or ((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate") and p2 % 32 > 23)) then core.set_node(pos, { name = itemstring, param2 = p2 }) nodes_placed = nodes_placed + 1 pos = advance_pos(pos, start_pos) if not pos then aborted = true break end end end if aborted then break end end if aborted then core.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed) end core.chat_send_player(name, "Nodes placed: "..nodes_placed..".") end local function after_emerge(blockpos, action, calls_remaining, param) if calls_remaining == 0 then place_nodes(param) end end core.register_chatcommand("test_place_nodes", { params = "[ no_param2 ]", description = "Test: Place all nodes (except dummy and callback nodes) and optionally their permissible param2 variants", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos = vector.floor(player:get_pos()) pos.x = math.ceil(pos.x + 3) pos.z = math.ceil(pos.z + 3) pos.y = math.ceil(pos.y + 1) local start_pos = table.copy(pos) if pos.x > 30800 then return false, "Too close to world boundary (+X). Please move to X < 30800." end if pos.z > 30800 then return false, "Too close to world boundary (+Z). Please move to Z < 30800." end local aborted = false local nodes = {} local emerge_estimate = 0 for itemstring, def in pairs(core.registered_nodes) do if itemstring ~= "ignore" and -- Skip callback test and dummy nodes -- to avoid clutter and chat spam core.get_item_group(itemstring, "callback_test") == 0 and core.get_item_group(itemstring, "dummy") == 0 then table.insert(nodes, itemstring) if def.paramtype2 == 0 then emerge_estimate = emerge_estimate + 1 else emerge_estimate = emerge_estimate + 255 end end end -- Emerge area to make sure that all nodes are being placed. -- Note we will emerge much more than we need to (overestimation), -- the estimation code could be improved performance-wise … local length = 16 + math.ceil(emerge_estimate / 24) * 2 core.emerge_area(start_pos, { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length }, after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param }) return true, "Emerging area …" end, })