local S = core.get_translator("testtools") core.register_entity("testtools:visual_box", { initial_properties = { visual = "cube", textures = { "blank.png", "blank.png", "blank.png", "blank.png", "blank.png", "blank.png", }, use_texture_alpha = true, physical = false, pointable = false, static_save = false, }, on_activate = function(self) self.timestamp = core.get_us_time() + 5000000 end, on_step = function(self) if core.get_us_time() >= self.timestamp then self.object:remove() end end, }) local BOX_TYPES = {"node_box", "collision_box", "selection_box"} local DEFAULT_BOX_TYPE = "selection_box" local function visualizer_on_use(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local meta = itemstack:get_meta() local box_type = meta:get("box_type") or DEFAULT_BOX_TYPE local result = core.get_node_boxes(box_type, pointed_thing.under) local t = "testtools_visual_" .. box_type .. ".png" for _, box in ipairs(result) do local box_min = pointed_thing.under + vector.new(box[1], box[2], box[3]) local box_max = pointed_thing.under + vector.new(box[4], box[5], box[6]) local box_center = (box_min + box_max) / 2 local obj = core.add_entity(box_center, "testtools:visual_box") if not obj then break end obj:set_properties({ textures = {t, t, t, t, t, t}, -- Add a small offset to avoid Z-fighting. visual_size = vector.add(box_max - box_min, 0.01), }) end end local function visualizer_on_place(itemstack, placer, pointed_thing) local meta = itemstack:get_meta() local prev_value = meta:get("box_type") or DEFAULT_BOX_TYPE local prev_index = table.indexof(BOX_TYPES, prev_value) assert(prev_index ~= -1) local new_value = BOX_TYPES[(prev_index % #BOX_TYPES) + 1] meta:set_string("box_type", new_value) core.chat_send_player(placer:get_player_name(), S("[Node Box Visualizer] box_type = @1", new_value)) return itemstack end core.register_tool("testtools:node_box_visualizer", { description = S("Node Box Visualizer") .. "\n" .. S("Punch: Show node/collision/selection boxes of the pointed node") .. "\n" .. S("Place: Change selected box type (default: selection box)"), inventory_image = "testtools_node_box_visualizer.png", groups = { testtool = 1, disable_repair = 1 }, on_use = visualizer_on_use, on_place = visualizer_on_place, on_secondary_use = visualizer_on_place, })