core.detached_inventories = {} local create_detached_inventory_raw = core.create_detached_inventory_raw core.create_detached_inventory_raw = nil function core.create_detached_inventory(name, callbacks, player_name) local stuff = {} stuff.name = name if callbacks then stuff.allow_move = callbacks.allow_move stuff.allow_put = callbacks.allow_put stuff.allow_take = callbacks.allow_take stuff.on_move = callbacks.on_move stuff.on_put = callbacks.on_put stuff.on_take = callbacks.on_take end stuff.mod_origin = core.get_current_modname() or "??" core.detached_inventories[name] = stuff return create_detached_inventory_raw(name, player_name) end local remove_detached_inventory_raw = core.remove_detached_inventory_raw core.remove_detached_inventory_raw = nil function core.remove_detached_inventory(name) core.detached_inventories[name] = nil return remove_detached_inventory_raw(name) end