/* Minetest Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "map.h" #include "mapsector.h" class DummyMap : public Map { public: DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax): Map(gamedef) { for (s16 z = bpmin.Z; z <= bpmax.Z; z++) for (s16 x = bpmin.X; x <= bpmax.X; x++) { v2s16 p2d(x, z); MapSector *sector = new MapSector(this, p2d, gamedef); m_sectors[p2d] = sector; for (s16 y = bpmin.Y; y <= bpmax.Y; y++) sector->createBlankBlock(y); } } ~DummyMap() = default; bool maySaveBlocks() override { return false; } };