serialize.h 11 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #pragma once
  17. #include "irrlichttypes_bloated.h"
  18. #include "exceptions.h" // for SerializationError
  19. #include "debug.h" // for assert
  20. #include "ieee_float.h"
  21. #include "config.h"
  22. #if HAVE_ENDIAN_H
  23. #ifdef _WIN32
  24. #define __BYTE_ORDER 0
  25. #define __LITTLE_ENDIAN 0
  26. #define __BIG_ENDIAN 1
  27. #elif defined(__MACH__) && defined(__APPLE__)
  28. #include <machine/endian.h>
  29. #elif defined(__FreeBSD__) || defined(__DragonFly__)
  30. #include <sys/endian.h>
  31. #else
  32. #include <endian.h>
  33. #endif
  34. #endif
  35. #include <cstring> // for memcpy
  36. #include <iostream>
  37. #include <string>
  38. #include <vector>
  39. #define FIXEDPOINT_FACTOR 1000.0f
  40. // 0x7FFFFFFF / 1000.0f is not serializable.
  41. // The limited float precision at this magnitude may cause the result to round
  42. // to a greater value than can be represented by a 32 bit integer when increased
  43. // by a factor of FIXEDPOINT_FACTOR. As a result, [F1000_MIN..F1000_MAX] does
  44. // not represent the full range, but rather the largest safe range, of values on
  45. // all supported architectures. Note: This definition makes assumptions on
  46. // platform float-to-int conversion behavior.
  47. #define F1000_MIN ((float)(s32)((float)(-0x7FFFFFFF - 1) / FIXEDPOINT_FACTOR))
  48. #define F1000_MAX ((float)(s32)((float)(0x7FFFFFFF) / FIXEDPOINT_FACTOR))
  49. #define STRING_MAX_LEN 0xFFFF
  50. #define WIDE_STRING_MAX_LEN 0xFFFF
  51. // 64 MB ought to be enough for anybody - Billy G.
  52. #define LONG_STRING_MAX_LEN (64 * 1024 * 1024)
  53. extern FloatType g_serialize_f32_type;
  54. #if HAVE_ENDIAN_H
  55. // use machine native byte swapping routines
  56. // Note: memcpy below is optimized out by modern compilers
  57. inline u16 readU16(const u8 *data)
  58. {
  59. u16 val;
  60. memcpy(&val, data, 2);
  61. return be16toh(val);
  62. }
  63. inline u32 readU32(const u8 *data)
  64. {
  65. u32 val;
  66. memcpy(&val, data, 4);
  67. return be32toh(val);
  68. }
  69. inline u64 readU64(const u8 *data)
  70. {
  71. u64 val;
  72. memcpy(&val, data, 8);
  73. return be64toh(val);
  74. }
  75. inline void writeU16(u8 *data, u16 i)
  76. {
  77. u16 val = htobe16(i);
  78. memcpy(data, &val, 2);
  79. }
  80. inline void writeU32(u8 *data, u32 i)
  81. {
  82. u32 val = htobe32(i);
  83. memcpy(data, &val, 4);
  84. }
  85. inline void writeU64(u8 *data, u64 i)
  86. {
  87. u64 val = htobe64(i);
  88. memcpy(data, &val, 8);
  89. }
  90. #else
  91. // generic byte-swapping implementation
  92. inline u16 readU16(const u8 *data)
  93. {
  94. return
  95. ((u16)data[0] << 8) | ((u16)data[1] << 0);
  96. }
  97. inline u32 readU32(const u8 *data)
  98. {
  99. return
  100. ((u32)data[0] << 24) | ((u32)data[1] << 16) |
  101. ((u32)data[2] << 8) | ((u32)data[3] << 0);
  102. }
  103. inline u64 readU64(const u8 *data)
  104. {
  105. return
  106. ((u64)data[0] << 56) | ((u64)data[1] << 48) |
  107. ((u64)data[2] << 40) | ((u64)data[3] << 32) |
  108. ((u64)data[4] << 24) | ((u64)data[5] << 16) |
  109. ((u64)data[6] << 8) | ((u64)data[7] << 0);
  110. }
  111. inline void writeU16(u8 *data, u16 i)
  112. {
  113. data[0] = (i >> 8) & 0xFF;
  114. data[1] = (i >> 0) & 0xFF;
  115. }
  116. inline void writeU32(u8 *data, u32 i)
  117. {
  118. data[0] = (i >> 24) & 0xFF;
  119. data[1] = (i >> 16) & 0xFF;
  120. data[2] = (i >> 8) & 0xFF;
  121. data[3] = (i >> 0) & 0xFF;
  122. }
  123. inline void writeU64(u8 *data, u64 i)
  124. {
  125. data[0] = (i >> 56) & 0xFF;
  126. data[1] = (i >> 48) & 0xFF;
  127. data[2] = (i >> 40) & 0xFF;
  128. data[3] = (i >> 32) & 0xFF;
  129. data[4] = (i >> 24) & 0xFF;
  130. data[5] = (i >> 16) & 0xFF;
  131. data[6] = (i >> 8) & 0xFF;
  132. data[7] = (i >> 0) & 0xFF;
  133. }
  134. #endif // HAVE_ENDIAN_H
  135. //////////////// read routines ////////////////
  136. inline u8 readU8(const u8 *data)
  137. {
  138. return ((u8)data[0] << 0);
  139. }
  140. inline s8 readS8(const u8 *data)
  141. {
  142. return (s8)readU8(data);
  143. }
  144. inline s16 readS16(const u8 *data)
  145. {
  146. return (s16)readU16(data);
  147. }
  148. inline s32 readS32(const u8 *data)
  149. {
  150. return (s32)readU32(data);
  151. }
  152. inline s64 readS64(const u8 *data)
  153. {
  154. return (s64)readU64(data);
  155. }
  156. inline f32 readF1000(const u8 *data)
  157. {
  158. return (f32)readS32(data) / FIXEDPOINT_FACTOR;
  159. }
  160. inline f32 readF32(const u8 *data)
  161. {
  162. u32 u = readU32(data);
  163. switch (g_serialize_f32_type) {
  164. case FLOATTYPE_SYSTEM: {
  165. f32 f;
  166. memcpy(&f, &u, 4);
  167. return f;
  168. }
  169. case FLOATTYPE_SLOW:
  170. return u32Tof32Slow(u);
  171. case FLOATTYPE_UNKNOWN: // First initialization
  172. g_serialize_f32_type = getFloatSerializationType();
  173. return readF32(data);
  174. }
  175. throw SerializationError("readF32: Unreachable code");
  176. }
  177. inline video::SColor readARGB8(const u8 *data)
  178. {
  179. video::SColor p(readU32(data));
  180. return p;
  181. }
  182. inline v2s16 readV2S16(const u8 *data)
  183. {
  184. v2s16 p;
  185. p.X = readS16(&data[0]);
  186. p.Y = readS16(&data[2]);
  187. return p;
  188. }
  189. inline v3s16 readV3S16(const u8 *data)
  190. {
  191. v3s16 p;
  192. p.X = readS16(&data[0]);
  193. p.Y = readS16(&data[2]);
  194. p.Z = readS16(&data[4]);
  195. return p;
  196. }
  197. inline v2s32 readV2S32(const u8 *data)
  198. {
  199. v2s32 p;
  200. p.X = readS32(&data[0]);
  201. p.Y = readS32(&data[4]);
  202. return p;
  203. }
  204. inline v3s32 readV3S32(const u8 *data)
  205. {
  206. v3s32 p;
  207. p.X = readS32(&data[0]);
  208. p.Y = readS32(&data[4]);
  209. p.Z = readS32(&data[8]);
  210. return p;
  211. }
  212. inline v3f readV3F1000(const u8 *data)
  213. {
  214. v3f p;
  215. p.X = readF1000(&data[0]);
  216. p.Y = readF1000(&data[4]);
  217. p.Z = readF1000(&data[8]);
  218. return p;
  219. }
  220. inline v2f readV2F32(const u8 *data)
  221. {
  222. v2f p;
  223. p.X = readF32(&data[0]);
  224. p.Y = readF32(&data[4]);
  225. return p;
  226. }
  227. inline v3f readV3F32(const u8 *data)
  228. {
  229. v3f p;
  230. p.X = readF32(&data[0]);
  231. p.Y = readF32(&data[4]);
  232. p.Z = readF32(&data[8]);
  233. return p;
  234. }
  235. /////////////// write routines ////////////////
  236. inline void writeU8(u8 *data, u8 i)
  237. {
  238. data[0] = (i >> 0) & 0xFF;
  239. }
  240. inline void writeS8(u8 *data, s8 i)
  241. {
  242. writeU8(data, (u8)i);
  243. }
  244. inline void writeS16(u8 *data, s16 i)
  245. {
  246. writeU16(data, (u16)i);
  247. }
  248. inline void writeS32(u8 *data, s32 i)
  249. {
  250. writeU32(data, (u32)i);
  251. }
  252. inline void writeS64(u8 *data, s64 i)
  253. {
  254. writeU64(data, (u64)i);
  255. }
  256. inline void writeF1000(u8 *data, f32 i)
  257. {
  258. assert(i >= F1000_MIN && i <= F1000_MAX);
  259. writeS32(data, i * FIXEDPOINT_FACTOR);
  260. }
  261. inline void writeF32(u8 *data, f32 i)
  262. {
  263. switch (g_serialize_f32_type) {
  264. case FLOATTYPE_SYSTEM: {
  265. u32 u;
  266. memcpy(&u, &i, 4);
  267. return writeU32(data, u);
  268. }
  269. case FLOATTYPE_SLOW:
  270. return writeU32(data, f32Tou32Slow(i));
  271. case FLOATTYPE_UNKNOWN: // First initialization
  272. g_serialize_f32_type = getFloatSerializationType();
  273. return writeF32(data, i);
  274. }
  275. throw SerializationError("writeF32: Unreachable code");
  276. }
  277. inline void writeARGB8(u8 *data, video::SColor p)
  278. {
  279. writeU32(data, p.color);
  280. }
  281. inline void writeV2S16(u8 *data, v2s16 p)
  282. {
  283. writeS16(&data[0], p.X);
  284. writeS16(&data[2], p.Y);
  285. }
  286. inline void writeV3S16(u8 *data, v3s16 p)
  287. {
  288. writeS16(&data[0], p.X);
  289. writeS16(&data[2], p.Y);
  290. writeS16(&data[4], p.Z);
  291. }
  292. inline void writeV2S32(u8 *data, v2s32 p)
  293. {
  294. writeS32(&data[0], p.X);
  295. writeS32(&data[4], p.Y);
  296. }
  297. inline void writeV3S32(u8 *data, v3s32 p)
  298. {
  299. writeS32(&data[0], p.X);
  300. writeS32(&data[4], p.Y);
  301. writeS32(&data[8], p.Z);
  302. }
  303. inline void writeV3F1000(u8 *data, v3f p)
  304. {
  305. writeF1000(&data[0], p.X);
  306. writeF1000(&data[4], p.Y);
  307. writeF1000(&data[8], p.Z);
  308. }
  309. inline void writeV2F32(u8 *data, v2f p)
  310. {
  311. writeF32(&data[0], p.X);
  312. writeF32(&data[4], p.Y);
  313. }
  314. inline void writeV3F32(u8 *data, v3f p)
  315. {
  316. writeF32(&data[0], p.X);
  317. writeF32(&data[4], p.Y);
  318. writeF32(&data[8], p.Z);
  319. }
  320. ////
  321. //// Iostream wrapper for data read/write
  322. ////
  323. #define MAKE_STREAM_READ_FXN(T, N, S) \
  324. inline T read ## N(std::istream &is) \
  325. { \
  326. char buf[S] = {0}; \
  327. is.read(buf, sizeof(buf)); \
  328. return read ## N((u8 *)buf); \
  329. }
  330. #define MAKE_STREAM_WRITE_FXN(T, N, S) \
  331. inline void write ## N(std::ostream &os, T val) \
  332. { \
  333. char buf[S]; \
  334. write ## N((u8 *)buf, val); \
  335. os.write(buf, sizeof(buf)); \
  336. }
  337. MAKE_STREAM_READ_FXN(u8, U8, 1);
  338. MAKE_STREAM_READ_FXN(u16, U16, 2);
  339. MAKE_STREAM_READ_FXN(u32, U32, 4);
  340. MAKE_STREAM_READ_FXN(u64, U64, 8);
  341. MAKE_STREAM_READ_FXN(s8, S8, 1);
  342. MAKE_STREAM_READ_FXN(s16, S16, 2);
  343. MAKE_STREAM_READ_FXN(s32, S32, 4);
  344. MAKE_STREAM_READ_FXN(s64, S64, 8);
  345. MAKE_STREAM_READ_FXN(f32, F1000, 4);
  346. MAKE_STREAM_READ_FXN(f32, F32, 4);
  347. MAKE_STREAM_READ_FXN(v2s16, V2S16, 4);
  348. MAKE_STREAM_READ_FXN(v3s16, V3S16, 6);
  349. MAKE_STREAM_READ_FXN(v2s32, V2S32, 8);
  350. MAKE_STREAM_READ_FXN(v3s32, V3S32, 12);
  351. MAKE_STREAM_READ_FXN(v3f, V3F1000, 12);
  352. MAKE_STREAM_READ_FXN(v2f, V2F32, 8);
  353. MAKE_STREAM_READ_FXN(v3f, V3F32, 12);
  354. MAKE_STREAM_READ_FXN(video::SColor, ARGB8, 4);
  355. MAKE_STREAM_WRITE_FXN(u8, U8, 1);
  356. MAKE_STREAM_WRITE_FXN(u16, U16, 2);
  357. MAKE_STREAM_WRITE_FXN(u32, U32, 4);
  358. MAKE_STREAM_WRITE_FXN(u64, U64, 8);
  359. MAKE_STREAM_WRITE_FXN(s8, S8, 1);
  360. MAKE_STREAM_WRITE_FXN(s16, S16, 2);
  361. MAKE_STREAM_WRITE_FXN(s32, S32, 4);
  362. MAKE_STREAM_WRITE_FXN(s64, S64, 8);
  363. MAKE_STREAM_WRITE_FXN(f32, F1000, 4);
  364. MAKE_STREAM_WRITE_FXN(f32, F32, 4);
  365. MAKE_STREAM_WRITE_FXN(v2s16, V2S16, 4);
  366. MAKE_STREAM_WRITE_FXN(v3s16, V3S16, 6);
  367. MAKE_STREAM_WRITE_FXN(v2s32, V2S32, 8);
  368. MAKE_STREAM_WRITE_FXN(v3s32, V3S32, 12);
  369. MAKE_STREAM_WRITE_FXN(v3f, V3F1000, 12);
  370. MAKE_STREAM_WRITE_FXN(v2f, V2F32, 8);
  371. MAKE_STREAM_WRITE_FXN(v3f, V3F32, 12);
  372. MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4);
  373. ////
  374. //// More serialization stuff
  375. ////
  376. inline void clampToF1000(float &v)
  377. {
  378. v = core::clamp(v, F1000_MIN, F1000_MAX);
  379. }
  380. inline void clampToF1000(v3f &v)
  381. {
  382. clampToF1000(v.X);
  383. clampToF1000(v.Y);
  384. clampToF1000(v.Z);
  385. }
  386. // Creates a string with the length as the first two bytes
  387. std::string serializeString16(const std::string &plain);
  388. // Reads a string with the length as the first two bytes
  389. std::string deSerializeString16(std::istream &is);
  390. // Creates a string with the length as the first four bytes
  391. std::string serializeString32(const std::string &plain);
  392. // Reads a string with the length as the first four bytes
  393. std::string deSerializeString32(std::istream &is);
  394. // Creates a string encoded in JSON format (almost equivalent to a C string literal)
  395. std::string serializeJsonString(const std::string &plain);
  396. // Reads a string encoded in JSON format
  397. std::string deSerializeJsonString(std::istream &is);
  398. // If the string contains spaces, quotes or control characters, encodes as JSON.
  399. // Else returns the string unmodified.
  400. std::string serializeJsonStringIfNeeded(const std::string &s);
  401. // Parses a string serialized by serializeJsonStringIfNeeded.
  402. std::string deSerializeJsonStringIfNeeded(std::istream &is);