README.txt 19 KB

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  1. Minetest
  2. ============
  3. An InfiniMiner/Minecraft inspired game.
  4. Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
  5. and contributors (see source file comments and the version control log)
  6. In case you downloaded the source code:
  7. ---------------------------------------
  8. If you downloaded the Minetest Engine source code in which this file is
  9. contained, you probably want to download the minetest_game project too:
  10. https://github.com/minetest/minetest_game/
  11. See the README.txt in it.
  12. Further documentation
  13. ----------------------
  14. - Website: http://minetest.net/
  15. - Wiki: http://wiki.minetest.net/
  16. - Developer wiki: http://dev.minetest.net/
  17. - Forum: http://forum.minetest.net/
  18. - Github: https://github.com/minetest/minetest/
  19. - doc/ directory of source distribution
  20. This game is not finished
  21. --------------------------
  22. - Don't expect it to work as well as a finished game will.
  23. - Please report any bugs. When doing that, debug.txt is useful.
  24. Default Controls
  25. -----------------
  26. - WASD: move
  27. - Space: jump/climb
  28. - Shift: sneak/go down
  29. - Q: drop item
  30. - I: inventory
  31. - Mouse: turn/look
  32. - Mouse left: dig/punch
  33. - Mouse right: place/use
  34. - Mouse wheel: select item
  35. - Esc: pause menu
  36. - T: chat
  37. - Settable in the configuration file, see the section below.
  38. Paths
  39. ------
  40. $bin - Compiled binaries
  41. $share - Distributed read-only data
  42. $user - User-created modifiable data
  43. Windows .zip / RUN_IN_PLACE source:
  44. $bin = bin
  45. $share = .
  46. $user = .
  47. Linux installed:
  48. $bin = /usr/bin
  49. $share = /usr/share/minetest
  50. $user = ~/.minetest
  51. OS X:
  52. $bin = ?
  53. $share = ?
  54. $user = ~/Library/Application Support/minetest
  55. World directory
  56. ----------------
  57. - Worlds can be found as separate folders in:
  58. $user/worlds/
  59. Configuration file:
  60. -------------------
  61. - Default location:
  62. $user/minetest.conf
  63. - It is created by Minetest when it is ran the first time.
  64. - A specific file can be specified on the command line:
  65. --config <path-to-file>
  66. Command-line options:
  67. ---------------------
  68. - Use --help
  69. Compiling on GNU/Linux:
  70. -----------------------
  71. Install dependencies. Here's an example for Debian/Ubuntu:
  72. $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
  73. Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
  74. $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
  75. $ tar xf master.tar.gz
  76. $ cd minetest-minetest-286edd4 (or similar)
  77. Download minetest_game (otherwise only the "Minimal development test" game is available)
  78. $ cd games/
  79. $ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
  80. $ tar xf minetest_game.tar.gz
  81. $ mv minetest-minetest_game-* minetest_game
  82. $ cd ..
  83. Build a version that runs directly from the source directory:
  84. $ cmake . -DRUN_IN_PLACE=1
  85. $ make -j2
  86. Run it:
  87. $ cd bin
  88. $ ./minetest
  89. - Use cmake . -LH to see all CMake options and their current state
  90. - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
  91. - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
  92. - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
  93. - Debug build is slower, but gives much more useful output in a debugger
  94. - If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
  95. CMake options
  96. -------------
  97. General options:
  98. BUILD_CLIENT - Build Minetest client
  99. BUILD_SERVER - Build Minetest server
  100. CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
  101. Release - Release build
  102. Debug - Debug build
  103. RelWithDebInfo - Release build with Debug information
  104. MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
  105. ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
  106. ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
  107. ENABLE_GETTEXT - Build with Gettext; Allows using translations
  108. ENABLE_GLES - Search for Open GLES headers & libraries and use them
  109. ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
  110. ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
  111. DISABLE_LUAJIT - Do not search for LuaJIT headers & library
  112. RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
  113. USE_GPROF - Enable profiling using GProf
  114. VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
  115. Library specific options:
  116. BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
  117. BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
  118. CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
  119. CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
  120. CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
  121. EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
  122. EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
  123. FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
  124. FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
  125. FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
  126. GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
  127. GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
  128. GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
  129. GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
  130. GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
  131. IRRLICHT_DLL - path to Irrlicht.dll
  132. IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
  133. IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
  134. LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
  135. LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
  136. LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
  137. LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
  138. MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
  139. OGG_DLL - Only if building with sound on Windows; path to libogg.dll
  140. OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
  141. OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
  142. OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
  143. OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
  144. OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
  145. OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
  146. OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
  147. SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
  148. SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
  149. VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
  150. VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
  151. VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
  152. VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
  153. VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
  154. XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
  155. ZLIB_DLL - Only on Windows; path to zlibwapi.dll
  156. ZLIB_INCLUDE_DIR - directory where zlib.h is located
  157. ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
  158. Compiling on Windows:
  159. ---------------------
  160. - This section is outdated. In addition to what is described here:
  161. - In addition to minetest, you need to download minetest_game.
  162. - If you wish to have sound support, you need libogg, libvorbis and libopenal
  163. - You need:
  164. * CMake:
  165. http://www.cmake.org/cmake/resources/software.html
  166. * MinGW or Visual Studio
  167. http://www.mingw.org/
  168. http://msdn.microsoft.com/en-us/vstudio/default
  169. * Irrlicht SDK 1.7:
  170. http://irrlicht.sourceforge.net/downloads.html
  171. * Zlib headers (zlib125.zip)
  172. http://www.winimage.com/zLibDll/index.html
  173. * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
  174. http://www.winimage.com/zLibDll/index.html
  175. * Optional: gettext library and tools:
  176. http://gnuwin32.sourceforge.net/downlinks/gettext.php
  177. - This is used for other UI languages. Feel free to leave it out.
  178. * And, of course, Minetest:
  179. http://minetest.net/download.php
  180. - Steps:
  181. - Select a directory called DIR hereafter in which you will operate.
  182. - Make sure you have CMake and a compiler installed.
  183. - Download all the other stuff to DIR and extract them into there.
  184. ("extract here", not "extract to packagename/")
  185. NOTE: zlib125dll.zip needs to be extracted into zlib125dll
  186. - All those packages contain a nice base directory in them, which
  187. should end up being the direct subdirectories of DIR.
  188. - You will end up with a directory structure like this (+=dir, -=file):
  189. -----------------
  190. + DIR
  191. - zlib-1.2.5.tar.gz
  192. - zlib125dll.zip
  193. - irrlicht-1.7.1.zip
  194. - 110214175330.zip (or whatever, this is the minetest source)
  195. + zlib-1.2.5
  196. - zlib.h
  197. + win32
  198. ...
  199. + zlib125dll
  200. - readme.txt
  201. + dll32
  202. ...
  203. + irrlicht-1.7.1
  204. + lib
  205. + include
  206. ...
  207. + gettext (optional)
  208. +bin
  209. +include
  210. +lib
  211. + minetest
  212. + src
  213. + doc
  214. - CMakeLists.txt
  215. ...
  216. -----------------
  217. - Start up the CMake GUI
  218. - Select "Browse Source..." and select DIR/minetest
  219. - Now, if using MSVC:
  220. - Select "Browse Build..." and select DIR/minetest-build
  221. - Else if using MinGW:
  222. - Select "Browse Build..." and select DIR/minetest
  223. - Select "Configure"
  224. - Select your compiler
  225. - It will warn about missing stuff, ignore that at this point. (later don't)
  226. - Make sure the configuration is as follows
  227. (note that the versions may differ for you):
  228. -----------------
  229. BUILD_CLIENT [X]
  230. BUILD_SERVER [ ]
  231. CMAKE_BUILD_TYPE Release
  232. CMAKE_INSTALL_PREFIX DIR/minetest-install
  233. IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
  234. RUN_IN_PLACE [X]
  235. WARN_ALL [ ]
  236. ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
  237. ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
  238. ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
  239. GETTEXT_BIN_DIR DIR/gettext/bin
  240. GETTEXT_INCLUDE_DIR DIR/gettext/include
  241. GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
  242. GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
  243. -----------------
  244. - Hit "Configure"
  245. - Hit "Configure" once again 8)
  246. - If something is still coloured red, you have a problem.
  247. - Hit "Generate"
  248. If using MSVC:
  249. - Open the generated minetest.sln
  250. - The project defaults to the "Debug" configuration. Make very sure to
  251. select "Release", unless you want to debug some stuff (it's slower
  252. and might not even work at all)
  253. - Build the ALL_BUILD project
  254. - Build the INSTALL project
  255. - You should now have a working game with the executable in
  256. DIR/minetest-install/bin/minetest.exe
  257. - Additionally you may create a zip package by building the PACKAGE
  258. project.
  259. If using MinGW:
  260. - Using the command line, browse to the build directory and run 'make'
  261. (or mingw32-make or whatever it happens to be)
  262. - You may need to copy some of the downloaded DLLs into bin/, see what
  263. running the produced executable tells you it doesn't have.
  264. - You should now have a working game with the executable in
  265. DIR/minetest/bin/minetest.exe
  266. Windows releases of minetest are built using a bat script like this:
  267. --------------------------------------------------------------------
  268. set sourcedir=%CD%
  269. set installpath="C:\tmp\minetest_install"
  270. set irrlichtpath="C:\tmp\irrlicht-1.7.2"
  271. set builddir=%sourcedir%\bvc10
  272. mkdir %builddir%
  273. pushd %builddir%
  274. cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
  275. if %errorlevel% neq 0 goto fail
  276. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
  277. if %errorlevel% neq 0 goto fail
  278. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
  279. if %errorlevel% neq 0 goto fail
  280. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
  281. if %errorlevel% neq 0 goto fail
  282. popd
  283. echo Finished.
  284. exit /b 0
  285. :fail
  286. popd
  287. echo Failed.
  288. exit /b 1
  289. License of Minetest textures and sounds
  290. ---------------------------------------
  291. This applies to textures and sounds contained in the main Minetest
  292. distribution.
  293. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
  294. http://creativecommons.org/licenses/by-sa/3.0/
  295. Authors of media files
  296. -----------------------
  297. Everything not listed in here:
  298. Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
  299. BlockMen:
  300. textures/base/pack/menuheader.png
  301. erlehmann:
  302. misc/minetest-icon-24x24.png
  303. misc/minetest-icon.ico
  304. misc/minetest-icon.svg
  305. textures/base/pack/logo.png
  306. License of Minetest source code
  307. -------------------------------
  308. Minetest
  309. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  310. This program is free software; you can redistribute it and/or modify
  311. it under the terms of the GNU Lesser General Public License as published by
  312. the Free Software Foundation; either version 2.1 of the License, or
  313. (at your option) any later version.
  314. This program is distributed in the hope that it will be useful,
  315. but WITHOUT ANY WARRANTY; without even the implied warranty of
  316. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  317. GNU Lesser General Public License for more details.
  318. You should have received a copy of the GNU Lesser General Public License along
  319. with this program; if not, write to the Free Software Foundation, Inc.,
  320. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  321. Irrlicht
  322. ---------------
  323. This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
  324. The Irrlicht Engine License
  325. Copyright © 2002-2005 Nikolaus Gebhardt
  326. This software is provided 'as-is', without any express or implied
  327. warranty. In no event will the authors be held liable for any damages
  328. arising from the use of this software.
  329. Permission is granted to anyone to use this software for any purpose,
  330. including commercial applications, and to alter it and redistribute
  331. it freely, subject to the following restrictions:
  332. 1. The origin of this software must not be misrepresented; you
  333. must not claim that you wrote the original software. If you use
  334. this software in a product, an acknowledgment in the product
  335. documentation would be appreciated but is not required.
  336. 2. Altered source versions must be plainly marked as such, and must
  337. not be misrepresented as being the original software.
  338. 3. This notice may not be removed or altered from any source
  339. distribution.
  340. JThread
  341. ---------------
  342. This program uses the JThread library. License for JThread follows:
  343. Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
  344. Permission is hereby granted, free of charge, to any person obtaining a
  345. copy of this software and associated documentation files (the "Software"),
  346. to deal in the Software without restriction, including without limitation
  347. the rights to use, copy, modify, merge, publish, distribute, sublicense,
  348. and/or sell copies of the Software, and to permit persons to whom the
  349. Software is furnished to do so, subject to the following conditions:
  350. The above copyright notice and this permission notice shall be included
  351. in all copies or substantial portions of the Software.
  352. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  353. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  354. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  355. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  356. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  357. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  358. IN THE SOFTWARE.
  359. Lua
  360. ---------------
  361. Lua is licensed under the terms of the MIT license reproduced below.
  362. This means that Lua is free software and can be used for both academic
  363. and commercial purposes at absolutely no cost.
  364. For details and rationale, see http://www.lua.org/license.html .
  365. Copyright (C) 1994-2008 Lua.org, PUC-Rio.
  366. Permission is hereby granted, free of charge, to any person obtaining a copy
  367. of this software and associated documentation files (the "Software"), to deal
  368. in the Software without restriction, including without limitation the rights
  369. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  370. copies of the Software, and to permit persons to whom the Software is
  371. furnished to do so, subject to the following conditions:
  372. The above copyright notice and this permission notice shall be included in
  373. all copies or substantial portions of the Software.
  374. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  375. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  376. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  377. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  378. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  379. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  380. THE SOFTWARE.
  381. Fonts
  382. ---------------
  383. DejaVu Sans Mono:
  384. Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
  385. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
  386. Bitstream Vera Fonts Copyright:
  387. Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
  388. a trademark of Bitstream, Inc.
  389. Arev Fonts Copyright:
  390. Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
  391. Liberation Fonts Copyright:
  392. Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
  393. DroidSansFallback:
  394. Copyright (C) 2008 The Android Open Source Project
  395. Licensed under the Apache License, Version 2.0 (the "License");
  396. you may not use this file except in compliance with the License.
  397. You may obtain a copy of the License at
  398. http://www.apache.org/licenses/LICENSE-2.0
  399. Unless required by applicable law or agreed to in writing, software
  400. distributed under the License is distributed on an "AS IS" BASIS,
  401. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  402. See the License for the specific language governing permissions and
  403. limitations under the License.