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- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- mm_texture = {}
- --------------------------------------------------------------------------------
- function mm_texture.init()
- mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
- mm_texture.basetexturedir = mm_texture.defaulttexturedir
-
- mm_texture.texturepack = core.setting_get("texture_path")
-
- mm_texture.gameid = nil
- end
- --------------------------------------------------------------------------------
- function mm_texture.update(tab,gamedetails)
- if tab ~= "singleplayer" then
- mm_texture.reset()
- return
- end
- if gamedetails == nil then
- return
- end
-
- mm_texture.update_game(gamedetails)
- end
- --------------------------------------------------------------------------------
- function mm_texture.reset()
- mm_texture.gameid = nil
- local have_bg = false
- local have_overlay = mm_texture.set_generic("overlay")
-
- if not have_overlay then
- have_bg = mm_texture.set_generic("background")
- end
-
- mm_texture.clear("header")
- mm_texture.clear("footer")
- core.set_clouds(false)
-
- mm_texture.set_generic("footer")
- mm_texture.set_generic("header")
-
- if not have_bg and
- core.setting_getbool("menu_clouds") then
- core.set_clouds(true)
- end
- end
- --------------------------------------------------------------------------------
- function mm_texture.update_game(gamedetails)
- if mm_texture.gameid == gamedetails.id then
- return
- end
-
- local have_bg = false
- local have_overlay = mm_texture.set_game("overlay",gamedetails)
-
- if not have_overlay then
- have_bg = mm_texture.set_game("background",gamedetails)
- end
-
- mm_texture.clear("header")
- mm_texture.clear("footer")
- core.set_clouds(false)
-
- if not have_bg and
- core.setting_getbool("menu_clouds") then
- core.set_clouds(true)
- end
-
- mm_texture.set_game("footer",gamedetails)
- mm_texture.set_game("header",gamedetails)
-
- mm_texture.gameid = gamedetails.id
- end
- --------------------------------------------------------------------------------
- function mm_texture.clear(identifier)
- core.set_background(identifier,"")
- end
- --------------------------------------------------------------------------------
- function mm_texture.set_generic(identifier)
- --try texture pack first
- if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
- end
-
- if mm_texture.defaulttexturedir ~= nil then
- local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
- end
-
- return false
- end
- --------------------------------------------------------------------------------
- function mm_texture.set_game(identifier,gamedetails)
-
- if gamedetails == nil then
- return false
- end
- if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM ..
- gamedetails.id .. "_menu_" .. identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
- end
-
- local path = gamedetails.path .. DIR_DELIM .."menu" ..
- DIR_DELIM .. identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
-
- return false
- end
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