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- -- Minetest: builtin/item.lua
- local builtin_shared = ...
- local function copy_pointed_thing(pointed_thing)
- return {
- type = pointed_thing.type,
- above = vector.new(pointed_thing.above),
- under = vector.new(pointed_thing.under),
- ref = pointed_thing.ref,
- }
- end
- --
- -- Item definition helpers
- --
- function core.inventorycube(img1, img2, img3)
- img2 = img2 or img1
- img3 = img3 or img1
- return "[inventorycube"
- .. "{" .. img1:gsub("%^", "&")
- .. "{" .. img2:gsub("%^", "&")
- .. "{" .. img3:gsub("%^", "&")
- end
- function core.get_pointed_thing_position(pointed_thing, above)
- if pointed_thing.type == "node" then
- if above then
- -- The position where a node would be placed
- return pointed_thing.above
- end
- -- The position where a node would be dug
- return pointed_thing.under
- elseif pointed_thing.type == "object" then
- return pointed_thing.ref and pointed_thing.ref:get_pos()
- end
- end
- function core.dir_to_facedir(dir, is6d)
- --account for y if requested
- if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
- --from above
- if dir.y < 0 then
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 19
- else
- return 13
- end
- else
- if dir.z < 0 then
- return 10
- else
- return 4
- end
- end
- --from below
- else
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 15
- else
- return 17
- end
- else
- if dir.z < 0 then
- return 6
- else
- return 8
- end
- end
- end
- --otherwise, place horizontally
- elseif math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 3
- else
- return 1
- end
- else
- if dir.z < 0 then
- return 2
- else
- return 0
- end
- end
- end
- -- Table of possible dirs
- local facedir_to_dir = {
- {x= 0, y=0, z= 1},
- {x= 1, y=0, z= 0},
- {x= 0, y=0, z=-1},
- {x=-1, y=0, z= 0},
- {x= 0, y=-1, z= 0},
- {x= 0, y=1, z= 0},
- }
- -- Mapping from facedir value to index in facedir_to_dir.
- local facedir_to_dir_map = {
- [0]=1, 2, 3, 4,
- 5, 2, 6, 4,
- 6, 2, 5, 4,
- 1, 5, 3, 6,
- 1, 6, 3, 5,
- 1, 4, 3, 2,
- }
- function core.facedir_to_dir(facedir)
- return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
- end
- function core.dir_to_wallmounted(dir)
- if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
- if dir.y < 0 then
- return 1
- else
- return 0
- end
- elseif math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 3
- else
- return 2
- end
- else
- if dir.z < 0 then
- return 5
- else
- return 4
- end
- end
- end
- -- table of dirs in wallmounted order
- local wallmounted_to_dir = {
- [0] = {x = 0, y = 1, z = 0},
- {x = 0, y = -1, z = 0},
- {x = 1, y = 0, z = 0},
- {x = -1, y = 0, z = 0},
- {x = 0, y = 0, z = 1},
- {x = 0, y = 0, z = -1},
- }
- function core.wallmounted_to_dir(wallmounted)
- return wallmounted_to_dir[wallmounted % 8]
- end
- function core.dir_to_yaw(dir)
- return -math.atan2(dir.x, dir.z)
- end
- function core.yaw_to_dir(yaw)
- return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
- end
- function core.is_colored_paramtype(ptype)
- return (ptype == "color") or (ptype == "colorfacedir") or
- (ptype == "colorwallmounted")
- end
- function core.strip_param2_color(param2, paramtype2)
- if not core.is_colored_paramtype(paramtype2) then
- return nil
- end
- if paramtype2 == "colorfacedir" then
- param2 = math.floor(param2 / 32) * 32
- elseif paramtype2 == "colorwallmounted" then
- param2 = math.floor(param2 / 8) * 8
- end
- -- paramtype2 == "color" requires no modification.
- return param2
- end
- function core.get_node_drops(node, toolname)
- -- Compatibility, if node is string
- local nodename = node
- local param2 = 0
- -- New format, if node is table
- if (type(node) == "table") then
- nodename = node.name
- param2 = node.param2
- end
- local def = core.registered_nodes[nodename]
- local drop = def and def.drop
- local ptype = def and def.paramtype2
- -- get color, if there is color (otherwise nil)
- local palette_index = core.strip_param2_color(param2, ptype)
- if drop == nil then
- -- default drop
- if palette_index then
- local stack = ItemStack(nodename)
- stack:get_meta():set_int("palette_index", palette_index)
- return {stack:to_string()}
- end
- return {nodename}
- elseif type(drop) == "string" then
- -- itemstring drop
- return drop ~= "" and {drop} or {}
- elseif drop.items == nil then
- -- drop = {} to disable default drop
- return {}
- end
- -- Extended drop table
- local got_items = {}
- local got_count = 0
- for _, item in ipairs(drop.items) do
- local good_rarity = true
- local good_tool = true
- if item.rarity ~= nil then
- good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
- end
- if item.tools ~= nil then
- good_tool = false
- end
- if item.tools ~= nil and toolname then
- for _, tool in ipairs(item.tools) do
- if tool:sub(1, 1) == '~' then
- good_tool = toolname:find(tool:sub(2)) ~= nil
- else
- good_tool = toolname == tool
- end
- if good_tool then
- break
- end
- end
- end
- if good_rarity and good_tool then
- got_count = got_count + 1
- for _, add_item in ipairs(item.items) do
- -- add color, if necessary
- if item.inherit_color and palette_index then
- local stack = ItemStack(add_item)
- stack:get_meta():set_int("palette_index", palette_index)
- add_item = stack:to_string()
- end
- got_items[#got_items+1] = add_item
- end
- if drop.max_items ~= nil and got_count == drop.max_items then
- break
- end
- end
- end
- return got_items
- end
- local function user_name(user)
- return user and user:get_player_name() or ""
- end
- -- Returns a logging function. For empty names, does not log.
- local function make_log(name)
- return name ~= "" and core.log or function() end
- end
- function core.item_place_node(itemstack, placer, pointed_thing, param2,
- prevent_after_place)
- local def = itemstack:get_definition()
- if def.type ~= "node" or pointed_thing.type ~= "node" then
- return itemstack, nil
- end
- local under = pointed_thing.under
- local oldnode_under = core.get_node_or_nil(under)
- local above = pointed_thing.above
- local oldnode_above = core.get_node_or_nil(above)
- local playername = user_name(placer)
- local log = make_log(playername)
- if not oldnode_under or not oldnode_above then
- log("info", playername .. " tried to place"
- .. " node in unloaded position " .. core.pos_to_string(above))
- return itemstack, nil
- end
- local olddef_under = core.registered_nodes[oldnode_under.name]
- olddef_under = olddef_under or core.nodedef_default
- local olddef_above = core.registered_nodes[oldnode_above.name]
- olddef_above = olddef_above or core.nodedef_default
- if not olddef_above.buildable_to and not olddef_under.buildable_to then
- log("info", playername .. " tried to place"
- .. " node in invalid position " .. core.pos_to_string(above)
- .. ", replacing " .. oldnode_above.name)
- return itemstack, nil
- end
- -- Place above pointed node
- local place_to = {x = above.x, y = above.y, z = above.z}
- -- If node under is buildable_to, place into it instead (eg. snow)
- if olddef_under.buildable_to then
- log("info", "node under is buildable to")
- place_to = {x = under.x, y = under.y, z = under.z}
- end
- if core.is_protected(place_to, playername) then
- log("action", playername
- .. " tried to place " .. def.name
- .. " at protected position "
- .. core.pos_to_string(place_to))
- core.record_protection_violation(place_to, playername)
- return itemstack, nil
- end
- local oldnode = core.get_node(place_to)
- local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
- -- Calculate direction for wall mounted stuff like torches and signs
- if def.place_param2 ~= nil then
- newnode.param2 = def.place_param2
- elseif (def.paramtype2 == "wallmounted" or
- def.paramtype2 == "colorwallmounted") and not param2 then
- local dir = {
- x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z
- }
- newnode.param2 = core.dir_to_wallmounted(dir)
- -- Calculate the direction for furnaces and chests and stuff
- elseif (def.paramtype2 == "facedir" or
- def.paramtype2 == "colorfacedir") and not param2 then
- local placer_pos = placer and placer:get_pos()
- if placer_pos then
- local dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
- newnode.param2 = core.dir_to_facedir(dir)
- log("info", "facedir: " .. newnode.param2)
- end
- end
- local metatable = itemstack:get_meta():to_table().fields
- -- Transfer color information
- if metatable.palette_index and not def.place_param2 then
- local color_divisor = nil
- if def.paramtype2 == "color" then
- color_divisor = 1
- elseif def.paramtype2 == "colorwallmounted" then
- color_divisor = 8
- elseif def.paramtype2 == "colorfacedir" then
- color_divisor = 32
- end
- if color_divisor then
- local color = math.floor(metatable.palette_index / color_divisor)
- local other = newnode.param2 % color_divisor
- newnode.param2 = color * color_divisor + other
- end
- end
- -- Check if the node is attached and if it can be placed there
- if core.get_item_group(def.name, "attached_node") ~= 0 and
- not builtin_shared.check_attached_node(place_to, newnode) then
- log("action", "attached node " .. def.name ..
- " can not be placed at " .. core.pos_to_string(place_to))
- return itemstack, nil
- end
- log("action", playername .. " places node "
- .. def.name .. " at " .. core.pos_to_string(place_to))
- -- Add node and update
- core.add_node(place_to, newnode)
- -- Play sound if it was done by a player
- if playername ~= "" and def.sounds and def.sounds.place then
- core.sound_play(def.sounds.place, {
- pos = place_to,
- exclude_player = playername,
- }, true)
- end
- local take_item = true
- -- Run callback
- if def.after_place_node and not prevent_after_place then
- -- Deepcopy place_to and pointed_thing because callback can modify it
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
- local pointed_thing_copy = copy_pointed_thing(pointed_thing)
- if def.after_place_node(place_to_copy, placer, itemstack,
- pointed_thing_copy) then
- take_item = false
- end
- end
- -- Run script hook
- for _, callback in ipairs(core.registered_on_placenodes) do
- -- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
- local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
- local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
- local pointed_thing_copy = copy_pointed_thing(pointed_thing)
- if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
- take_item = false
- end
- end
- if take_item then
- itemstack:take_item()
- end
- return itemstack, place_to
- end
- -- deprecated, item_place does not call this
- function core.item_place_object(itemstack, placer, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing, true)
- if pos ~= nil then
- local item = itemstack:take_item()
- core.add_item(pos, item)
- end
- return itemstack
- end
- function core.item_place(itemstack, placer, pointed_thing, param2)
- -- Call on_rightclick if the pointed node defines it
- if pointed_thing.type == "node" and placer and
- not placer:get_player_control().sneak then
- local n = core.get_node(pointed_thing.under)
- local nn = n.name
- if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
- return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
- placer, itemstack, pointed_thing) or itemstack, nil
- end
- end
- -- Place if node, otherwise do nothing
- if itemstack:get_definition().type == "node" then
- return core.item_place_node(itemstack, placer, pointed_thing, param2)
- end
- return itemstack, nil
- end
- function core.item_secondary_use(itemstack, placer)
- return itemstack
- end
- function core.item_drop(itemstack, dropper, pos)
- local dropper_is_player = dropper and dropper:is_player()
- local p = table.copy(pos)
- local cnt = itemstack:get_count()
- if dropper_is_player then
- p.y = p.y + 1.2
- end
- local item = itemstack:take_item(cnt)
- local obj = core.add_item(p, item)
- if obj then
- if dropper_is_player then
- local dir = dropper:get_look_dir()
- dir.x = dir.x * 2.9
- dir.y = dir.y * 2.9 + 2
- dir.z = dir.z * 2.9
- obj:set_velocity(dir)
- obj:get_luaentity().dropped_by = dropper:get_player_name()
- end
- return itemstack
- end
- -- If we reach this, adding the object to the
- -- environment failed
- end
- function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- for _, callback in pairs(core.registered_on_item_eats) do
- local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if result then
- return result
- end
- end
- local def = itemstack:get_definition()
- if itemstack:take_item() ~= nil then
- user:set_hp(user:get_hp() + hp_change)
- if def and def.sound and def.sound.eat then
- core.sound_play(def.sound.eat, {
- pos = user:get_pos(),
- max_hear_distance = 16
- }, true)
- end
- if replace_with_item then
- if itemstack:is_empty() then
- itemstack:add_item(replace_with_item)
- else
- local inv = user:get_inventory()
- -- Check if inv is null, since non-players don't have one
- if inv and inv:room_for_item("main", {name=replace_with_item}) then
- inv:add_item("main", replace_with_item)
- else
- local pos = user:get_pos()
- pos.y = math.floor(pos.y + 0.5)
- core.add_item(pos, replace_with_item)
- end
- end
- end
- end
- return itemstack
- end
- function core.item_eat(hp_change, replace_with_item)
- return function(itemstack, user, pointed_thing) -- closure
- if user then
- return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
- end
- end
- end
- function core.node_punch(pos, node, puncher, pointed_thing)
- -- Run script hook
- for _, callback in ipairs(core.registered_on_punchnodes) do
- -- Copy pos and node because callback can modify them
- local pos_copy = vector.new(pos)
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
- callback(pos_copy, node_copy, puncher, pointed_thing_copy)
- end
- end
- function core.handle_node_drops(pos, drops, digger)
- -- Add dropped items to object's inventory
- local inv = digger and digger:get_inventory()
- local give_item
- if inv then
- give_item = function(item)
- return inv:add_item("main", item)
- end
- else
- give_item = function(item)
- -- itemstring to ItemStack for left:is_empty()
- return ItemStack(item)
- end
- end
- for _, dropped_item in pairs(drops) do
- local left = give_item(dropped_item)
- if not left:is_empty() then
- local p = {
- x = pos.x + math.random()/2-0.25,
- y = pos.y + math.random()/2-0.25,
- z = pos.z + math.random()/2-0.25,
- }
- core.add_item(p, left)
- end
- end
- end
- function core.node_dig(pos, node, digger)
- local diggername = user_name(digger)
- local log = make_log(diggername)
- local def = core.registered_nodes[node.name]
- -- Copy pos because the callback could modify it
- if def and (not def.diggable or
- (def.can_dig and not def.can_dig(vector.new(pos), digger))) then
- log("info", diggername .. " tried to dig "
- .. node.name .. " which is not diggable "
- .. core.pos_to_string(pos))
- return false
- end
- if core.is_protected(pos, diggername) then
- log("action", diggername
- .. " tried to dig " .. node.name
- .. " at protected position "
- .. core.pos_to_string(pos))
- core.record_protection_violation(pos, diggername)
- return false
- end
- log('action', diggername .. " digs "
- .. node.name .. " at " .. core.pos_to_string(pos))
- local wielded = digger and digger:get_wielded_item()
- local drops = core.get_node_drops(node, wielded and wielded:get_name())
- if wielded then
- local wdef = wielded:get_definition()
- local tp = wielded:get_tool_capabilities()
- local dp = core.get_dig_params(def and def.groups, tp)
- if wdef and wdef.after_use then
- wielded = wdef.after_use(wielded, digger, node, dp) or wielded
- else
- -- Wear out tool
- if not core.is_creative_enabled(diggername) then
- wielded:add_wear(dp.wear)
- if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- core.sound_play(wdef.sound.breaks, {
- pos = pos,
- gain = 0.5
- }, true)
- end
- end
- end
- digger:set_wielded_item(wielded)
- end
- -- Check to see if metadata should be preserved.
- if def and def.preserve_metadata then
- local oldmeta = core.get_meta(pos):to_table().fields
- -- Copy pos and node because the callback can modify them.
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- local drop_stacks = {}
- for k, v in pairs(drops) do
- drop_stacks[k] = ItemStack(v)
- end
- drops = drop_stacks
- def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
- end
- -- Handle drops
- core.handle_node_drops(pos, drops, digger)
- local oldmetadata = nil
- if def and def.after_dig_node then
- oldmetadata = core.get_meta(pos):to_table()
- end
- -- Remove node and update
- core.remove_node(pos)
- -- Play sound if it was done by a player
- if diggername ~= "" and def and def.sounds and def.sounds.dug then
- core.sound_play(def.sounds.dug, {
- pos = pos,
- exclude_player = diggername,
- }, true)
- end
- -- Run callback
- if def and def.after_dig_node then
- -- Copy pos and node because callback can modify them
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
- end
- -- Run script hook
- for _, callback in ipairs(core.registered_on_dignodes) do
- local origin = core.callback_origins[callback]
- if origin then
- core.set_last_run_mod(origin.mod)
- end
- -- Copy pos and node because callback can modify them
- local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
- local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
- callback(pos_copy, node_copy, digger)
- end
- return true
- end
- function core.itemstring_with_palette(item, palette_index)
- local stack = ItemStack(item) -- convert to ItemStack
- stack:get_meta():set_int("palette_index", palette_index)
- return stack:to_string()
- end
- function core.itemstring_with_color(item, colorstring)
- local stack = ItemStack(item) -- convert to ItemStack
- stack:get_meta():set_string("color", colorstring)
- return stack:to_string()
- end
- -- This is used to allow mods to redefine core.item_place and so on
- -- NOTE: This is not the preferred way. Preferred way is to provide enough
- -- callbacks to not require redefining global functions. -celeron55
- local function redef_wrapper(table, name)
- return function(...)
- return table[name](...)
- end
- end
- --
- -- Item definition defaults
- --
- local default_stack_max = tonumber(core.settings:get("default_stack_max")) or 99
- core.nodedef_default = {
- -- Item properties
- type="node",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = {x=1,y=1,z=1},
- stack_max = default_stack_max,
- usable = false,
- liquids_pointable = false,
- tool_capabilities = nil,
- node_placement_prediction = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
- on_use = nil,
- can_dig = nil,
- on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
- on_rightclick = nil,
- on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
- on_receive_fields = nil,
- -- Node properties
- drawtype = "normal",
- visual_scale = 1.0,
- -- Don't define these because otherwise the old tile_images and
- -- special_materials wouldn't be read
- --tiles ={""},
- --special_tiles = {
- -- {name="", backface_culling=true},
- -- {name="", backface_culling=true},
- --},
- post_effect_color = {a=0, r=0, g=0, b=0},
- paramtype = "none",
- paramtype2 = "none",
- is_ground_content = true,
- sunlight_propagates = false,
- walkable = true,
- pointable = true,
- diggable = true,
- climbable = false,
- buildable_to = false,
- floodable = false,
- liquidtype = "none",
- liquid_alternative_flowing = "",
- liquid_alternative_source = "",
- liquid_viscosity = 0,
- drowning = 0,
- light_source = 0,
- damage_per_second = 0,
- selection_box = {type="regular"},
- legacy_facedir_simple = false,
- legacy_wallmounted = false,
- }
- core.craftitemdef_default = {
- type="craft",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = {x=1,y=1,z=1},
- stack_max = default_stack_max,
- liquids_pointable = false,
- tool_capabilities = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
- on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
- on_use = nil,
- }
- core.tooldef_default = {
- type="tool",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = {x=1,y=1,z=1},
- stack_max = 1,
- liquids_pointable = false,
- tool_capabilities = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'), -- core.item_place
- on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
- on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
- on_use = nil,
- }
- core.noneitemdef_default = { -- This is used for the hand and unknown items
- type="none",
- -- name intentionally not defined here
- description = "",
- groups = {},
- inventory_image = "",
- wield_image = "",
- wield_scale = {x=1,y=1,z=1},
- stack_max = default_stack_max,
- liquids_pointable = false,
- tool_capabilities = nil,
- -- Interaction callbacks
- on_place = redef_wrapper(core, 'item_place'),
- on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
- on_drop = nil,
- on_use = nil,
- }
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