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- -- Minetest: builtin/misc.lua
- --
- -- Misc. API functions
- --
- function core.check_player_privs(name, ...)
- if core.is_player(name) then
- name = name:get_player_name()
- elseif type(name) ~= "string" then
- error("core.check_player_privs expects a player or playername as " ..
- "argument.", 2)
- end
- local requested_privs = {...}
- local player_privs = core.get_player_privs(name)
- local missing_privileges = {}
- if type(requested_privs[1]) == "table" then
- -- We were provided with a table like { privA = true, privB = true }.
- for priv, value in pairs(requested_privs[1]) do
- if value and not player_privs[priv] then
- missing_privileges[#missing_privileges + 1] = priv
- end
- end
- else
- -- Only a list, we can process it directly.
- for key, priv in pairs(requested_privs) do
- if not player_privs[priv] then
- missing_privileges[#missing_privileges + 1] = priv
- end
- end
- end
- if #missing_privileges > 0 then
- return false, missing_privileges
- end
- return true, ""
- end
- function core.send_join_message(player_name)
- if not core.is_singleplayer() then
- core.chat_send_all("*** " .. player_name .. " joined the game.")
- end
- end
- function core.send_leave_message(player_name, timed_out)
- local announcement = "*** " .. player_name .. " left the game."
- if timed_out then
- announcement = announcement .. " (timed out)"
- end
- core.chat_send_all(announcement)
- end
- core.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- if not core.is_singleplayer() then
- local status = core.get_server_status(player_name, true)
- if status and status ~= "" then
- core.chat_send_player(player_name, status)
- end
- end
- core.send_join_message(player_name)
- end)
- core.register_on_leaveplayer(function(player, timed_out)
- local player_name = player:get_player_name()
- core.send_leave_message(player_name, timed_out)
- end)
- function core.is_player(player)
- -- a table being a player is also supported because it quacks sufficiently
- -- like a player if it has the is_player function
- local t = type(player)
- return (t == "userdata" or t == "table") and
- type(player.is_player) == "function" and player:is_player()
- end
- function core.player_exists(name)
- return core.get_auth_handler().get_auth(name) ~= nil
- end
- -- Returns two position vectors representing a box of `radius` in each
- -- direction centered around the player corresponding to `player_name`
- function core.get_player_radius_area(player_name, radius)
- local player = core.get_player_by_name(player_name)
- if player == nil then
- return nil
- end
- local p1 = player:get_pos()
- local p2 = p1
- if radius then
- p1 = vector.subtract(p1, radius)
- p2 = vector.add(p2, radius)
- end
- return p1, p2
- end
- function core.hash_node_position(pos)
- return (pos.z + 32768) * 65536 * 65536
- + (pos.y + 32768) * 65536
- + pos.x + 32768
- end
- function core.get_position_from_hash(hash)
- local pos = {}
- pos.x = (hash % 65536) - 32768
- hash = math.floor(hash / 65536)
- pos.y = (hash % 65536) - 32768
- hash = math.floor(hash / 65536)
- pos.z = (hash % 65536) - 32768
- return pos
- end
- function core.get_item_group(name, group)
- if not core.registered_items[name] or not
- core.registered_items[name].groups[group] then
- return 0
- end
- return core.registered_items[name].groups[group]
- end
- function core.get_node_group(name, group)
- core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
- return core.get_item_group(name, group)
- end
- function core.setting_get_pos(name)
- local value = core.settings:get(name)
- if not value then
- return nil
- end
- return core.string_to_pos(value)
- end
- -- See l_env.cpp for the other functions
- function core.get_artificial_light(param1)
- return math.floor(param1 / 16)
- end
- -- To be overriden by protection mods
- function core.is_protected(pos, name)
- return false
- end
- function core.record_protection_violation(pos, name)
- for _, func in pairs(core.registered_on_protection_violation) do
- func(pos, name)
- end
- end
- -- To be overridden by Creative mods
- local creative_mode_cache = core.settings:get_bool("creative_mode")
- function core.is_creative_enabled(name)
- return creative_mode_cache
- end
- -- Checks if specified volume intersects a protected volume
- function core.is_area_protected(minp, maxp, player_name, interval)
- -- 'interval' is the largest allowed interval for the 3D lattice of checks.
- -- Compute the optimal float step 'd' for each axis so that all corners and
- -- borders are checked. 'd' will be smaller or equal to 'interval'.
- -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
- -- for loop (which might otherwise not be the case due to rounding errors).
- -- Default to 4
- interval = interval or 4
- local d = {}
- for _, c in pairs({"x", "y", "z"}) do
- if minp[c] > maxp[c] then
- -- Repair positions: 'minp' > 'maxp'
- local tmp = maxp[c]
- maxp[c] = minp[c]
- minp[c] = tmp
- end
- if maxp[c] > minp[c] then
- d[c] = (maxp[c] - minp[c]) /
- math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
- else
- d[c] = 1 -- Any value larger than 0 to avoid division by zero
- end
- end
- for zf = minp.z, maxp.z, d.z do
- local z = math.floor(zf + 0.5)
- for yf = minp.y, maxp.y, d.y do
- local y = math.floor(yf + 0.5)
- for xf = minp.x, maxp.x, d.x do
- local x = math.floor(xf + 0.5)
- local pos = {x = x, y = y, z = z}
- if core.is_protected(pos, player_name) then
- return pos
- end
- end
- end
- end
- return false
- end
- local raillike_ids = {}
- local raillike_cur_id = 0
- function core.raillike_group(name)
- local id = raillike_ids[name]
- if not id then
- raillike_cur_id = raillike_cur_id + 1
- raillike_ids[name] = raillike_cur_id
- id = raillike_cur_id
- end
- return id
- end
- -- HTTP callback interface
- function core.http_add_fetch(httpenv)
- httpenv.fetch = function(req, callback)
- local handle = httpenv.fetch_async(req)
- local function update_http_status()
- local res = httpenv.fetch_async_get(handle)
- if res.completed then
- callback(res)
- else
- core.after(0, update_http_status)
- end
- end
- core.after(0, update_http_status)
- end
- return httpenv
- end
- function core.close_formspec(player_name, formname)
- return core.show_formspec(player_name, formname, "")
- end
- function core.cancel_shutdown_requests()
- core.request_shutdown("", false, -1)
- end
- -- Callback handling for dynamic_add_media
- local dynamic_add_media_raw = core.dynamic_add_media_raw
- core.dynamic_add_media_raw = nil
- function core.dynamic_add_media(filepath, callback)
- local ret = dynamic_add_media_raw(filepath)
- if ret == false then
- return ret
- end
- if callback == nil then
- core.log("deprecated", "Calling minetest.dynamic_add_media without "..
- "a callback is deprecated and will stop working in future versions.")
- else
- -- At the moment async loading is not actually implemented, so we
- -- immediately call the callback ourselves
- for _, name in ipairs(ret) do
- callback(name)
- end
- end
- return true
- end
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