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- -- cache setting
- local enable_damage = core.settings:get_bool("enable_damage")
- local health_bar_definition = {
- hud_elem_type = "statbar",
- position = {x = 0.5, y = 1},
- text = "heart.png",
- text2 = "heart_gone.png",
- number = core.PLAYER_MAX_HP_DEFAULT,
- item = core.PLAYER_MAX_HP_DEFAULT,
- direction = 0,
- size = {x = 24, y = 24},
- offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
- }
- local breath_bar_definition = {
- hud_elem_type = "statbar",
- position = {x = 0.5, y = 1},
- text = "bubble.png",
- text2 = "bubble_gone.png",
- number = core.PLAYER_MAX_BREATH_DEFAULT,
- item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
- direction = 0,
- size = {x = 24, y = 24},
- offset = {x = 25, y= -(48 + 24 + 16)},
- }
- local hud_ids = {}
- local function scaleToDefault(player, field)
- -- Scale "hp" or "breath" to the default dimensions
- local current = player["get_" .. field](player)
- local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
- local max_display = math.max(nominal,
- math.max(player:get_properties()[field .. "_max"], current))
- return current / max_display * nominal
- end
- local function update_builtin_statbars(player)
- local name = player:get_player_name()
- if name == "" then
- return
- end
- local flags = player:hud_get_flags()
- if not hud_ids[name] then
- hud_ids[name] = {}
- -- flags are not transmitted to client on connect, we need to make sure
- -- our current flags are transmitted by sending them actively
- player:hud_set_flags(flags)
- end
- local hud = hud_ids[name]
- local immortal = player:get_armor_groups().immortal == 1
- if flags.healthbar and enable_damage and not immortal then
- local number = scaleToDefault(player, "hp")
- if hud.id_healthbar == nil then
- local hud_def = table.copy(health_bar_definition)
- hud_def.number = number
- hud.id_healthbar = player:hud_add(hud_def)
- else
- player:hud_change(hud.id_healthbar, "number", number)
- end
- elseif hud.id_healthbar then
- player:hud_remove(hud.id_healthbar)
- hud.id_healthbar = nil
- end
- local show_breathbar = flags.breathbar and enable_damage and not immortal
- local breath = player:get_breath()
- local breath_max = player:get_properties().breath_max
- if show_breathbar and breath <= breath_max then
- local number = 2 * scaleToDefault(player, "breath")
- if not hud.id_breathbar and breath < breath_max then
- local hud_def = table.copy(breath_bar_definition)
- hud_def.number = number
- hud.id_breathbar = player:hud_add(hud_def)
- elseif hud.id_breathbar then
- player:hud_change(hud.id_breathbar, "number", number)
- end
- end
- if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
- core.after(1, function(player_name, breath_bar)
- local player = core.get_player_by_name(player_name)
- if player then
- player:hud_remove(breath_bar)
- end
- end, name, hud.id_breathbar)
- hud.id_breathbar = nil
- end
- end
- local function cleanup_builtin_statbars(player)
- local name = player:get_player_name()
- if name == "" then
- return
- end
- hud_ids[name] = nil
- end
- local function player_event_handler(player,eventname)
- assert(player:is_player())
- local name = player:get_player_name()
- if name == "" or not hud_ids[name] then
- return
- end
- if eventname == "health_changed" then
- update_builtin_statbars(player)
- if hud_ids[name].id_healthbar then
- return true
- end
- end
- if eventname == "breath_changed" then
- update_builtin_statbars(player)
- if hud_ids[name].id_breathbar then
- return true
- end
- end
- if eventname == "hud_changed" or eventname == "properties_changed" then
- update_builtin_statbars(player)
- return true
- end
- return false
- end
- function core.hud_replace_builtin(hud_name, definition)
- if type(definition) ~= "table" or
- definition.hud_elem_type ~= "statbar" then
- return false
- end
- if hud_name == "health" then
- health_bar_definition = definition
- for name, ids in pairs(hud_ids) do
- local player = core.get_player_by_name(name)
- if player and ids.id_healthbar then
- player:hud_remove(ids.id_healthbar)
- ids.id_healthbar = nil
- update_builtin_statbars(player)
- end
- end
- return true
- end
- if hud_name == "breath" then
- breath_bar_definition = definition
- for name, ids in pairs(hud_ids) do
- local player = core.get_player_by_name(name)
- if player and ids.id_breathbar then
- player:hud_remove(ids.id_breathbar)
- ids.id_breathbar = nil
- update_builtin_statbars(player)
- end
- end
- return true
- end
- return false
- end
- -- Append "update_builtin_statbars" as late as possible
- -- This ensures that the HUD is hidden when the flags are updated in this callback
- core.register_on_mods_loaded(function()
- core.register_on_joinplayer(update_builtin_statbars)
- end)
- core.register_on_leaveplayer(cleanup_builtin_statbars)
- core.register_playerevent(player_event_handler)
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