init.lua 4.7 KB

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  1. --Minetest
  2. --Copyright (C) 2014 sapier
  3. --
  4. --This program is free software; you can redistribute it and/or modify
  5. --it under the terms of the GNU Lesser General Public License as published by
  6. --the Free Software Foundation; either version 2.1 of the License, or
  7. --(at your option) any later version.
  8. --
  9. --This program is distributed in the hope that it will be useful,
  10. --but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. --GNU Lesser General Public License for more details.
  13. --
  14. --You should have received a copy of the GNU Lesser General Public License along
  15. --with this program; if not, write to the Free Software Foundation, Inc.,
  16. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. mt_color_grey = "#AAAAAA"
  18. mt_color_blue = "#6389FF"
  19. mt_color_green = "#72FF63"
  20. mt_color_dark_green = "#25C191"
  21. local menupath = core.get_mainmenu_path()
  22. local basepath = core.get_builtin_path()
  23. local menustyle = core.settings:get("main_menu_style")
  24. defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
  25. DIR_DELIM .. "pack" .. DIR_DELIM
  26. dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
  27. dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
  28. dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
  29. dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
  30. dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
  31. dofile(menupath .. DIR_DELIM .. "async_event.lua")
  32. dofile(menupath .. DIR_DELIM .. "common.lua")
  33. dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
  34. dofile(menupath .. DIR_DELIM .. "textures.lua")
  35. dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
  36. dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
  37. dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
  38. if menustyle ~= "simple" then
  39. dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
  40. dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
  41. dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
  42. dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
  43. end
  44. local tabs = {}
  45. tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
  46. tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
  47. tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
  48. if menustyle == "simple" then
  49. tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
  50. else
  51. tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
  52. tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
  53. end
  54. --------------------------------------------------------------------------------
  55. local function main_event_handler(tabview, event)
  56. if event == "MenuQuit" then
  57. core.close()
  58. end
  59. return true
  60. end
  61. --------------------------------------------------------------------------------
  62. local function init_globals()
  63. -- Init gamedata
  64. gamedata.worldindex = 0
  65. if menustyle == "simple" then
  66. local world_list = core.get_worlds()
  67. local world_index
  68. local found_singleplayerworld = false
  69. for i, world in ipairs(world_list) do
  70. if world.name == "singleplayerworld" then
  71. found_singleplayerworld = true
  72. world_index = i
  73. break
  74. end
  75. end
  76. if not found_singleplayerworld then
  77. core.create_world("singleplayerworld", 1)
  78. world_list = core.get_worlds()
  79. for i, world in ipairs(world_list) do
  80. if world.name == "singleplayerworld" then
  81. world_index = i
  82. break
  83. end
  84. end
  85. end
  86. gamedata.worldindex = world_index
  87. else
  88. menudata.worldlist = filterlist.create(
  89. core.get_worlds,
  90. compare_worlds,
  91. -- Unique id comparison function
  92. function(element, uid)
  93. return element.name == uid
  94. end,
  95. -- Filter function
  96. function(element, gameid)
  97. return element.gameid == gameid
  98. end
  99. )
  100. menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
  101. menudata.worldlist:set_sortmode("alphabetic")
  102. if not core.settings:get("menu_last_game") then
  103. local default_game = core.settings:get("default_game") or "minetest"
  104. core.settings:set("menu_last_game", default_game)
  105. end
  106. mm_texture.init()
  107. end
  108. -- Create main tabview
  109. local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
  110. if menustyle == "simple" then
  111. tv_main:add(tabs.simple_main)
  112. else
  113. tv_main:set_autosave_tab(true)
  114. tv_main:add(tabs.local_game)
  115. tv_main:add(tabs.play_online)
  116. end
  117. tv_main:add(tabs.content)
  118. tv_main:add(tabs.settings)
  119. tv_main:add(tabs.credits)
  120. tv_main:set_global_event_handler(main_event_handler)
  121. tv_main:set_fixed_size(false)
  122. if menustyle ~= "simple" then
  123. local last_tab = core.settings:get("maintab_LAST")
  124. if last_tab and tv_main.current_tab ~= last_tab then
  125. tv_main:set_tab(last_tab)
  126. end
  127. end
  128. ui.set_default("maintab")
  129. tv_main:show()
  130. ui.update()
  131. core.sound_play("main_menu", true)
  132. end
  133. init_globals()