settingtypes.txt 72 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - filepath
  16. # - key (will be ignored in GUI, since a special key change dialog exists)
  17. # - flags
  18. # - noise_params_2d
  19. # - noise_params_3d
  20. # - v3f
  21. #
  22. # `type_args` can be:
  23. # * int:
  24. # - default
  25. # - default min max
  26. # * string:
  27. # - default (if default is not specified then "" is set)
  28. # * bool:
  29. # - default
  30. # * float:
  31. # - default
  32. # - default min max
  33. # * enum:
  34. # - default value1,value2,...
  35. # * path:
  36. # - default (if default is not specified then "" is set)
  37. # * filepath:
  38. # - default (if default is not specified then "" is set)
  39. # * key:
  40. # - default
  41. # * flags:
  42. # Flags are always separated by comma without spaces.
  43. # - default possible_flags
  44. # * noise_params_2d:
  45. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
  46. # - default
  47. # * noise_params_3d:
  48. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
  49. # - default
  50. # * v3f:
  51. # Format is (<X>, <Y>, <Z>)
  52. # - default
  53. #
  54. # Comments directly above a setting are bound to this setting.
  55. # All other comments are ignored.
  56. #
  57. # Comments and (Readable name) are handled by gettext.
  58. # Comments should be complete sentences that describe the setting and possibly
  59. # give the user additional useful insight.
  60. # Sections are marked by a single line in the format: [Section Name]
  61. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  62. # Sub-sub-sections have two * etc.
  63. # There shouldn't be too much settings per category; settings that shouldn't be
  64. # modified by the "average user" should be in (sub-)categories called "Advanced".
  65. [Controls]
  66. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  67. # This is helpful when working with nodeboxes in small areas.
  68. enable_build_where_you_stand (Build inside player) bool false
  69. # Player is able to fly without being affected by gravity.
  70. # This requires the "fly" privilege on the server.
  71. free_move (Flying) bool false
  72. # Fast movement (via the "special" key).
  73. # This requires the "fast" privilege on the server.
  74. fast_move (Fast movement) bool false
  75. # If enabled together with fly mode, player is able to fly through solid nodes.
  76. # This requires the "noclip" privilege on the server.
  77. noclip (Noclip) bool false
  78. # Smooths camera when looking around. Also called look or mouse smoothing.
  79. # Useful for recording videos.
  80. cinematic (Cinematic mode) bool false
  81. # Smooths rotation of camera. 0 to disable.
  82. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  83. # Smooths rotation of camera in cinematic mode. 0 to disable.
  84. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  85. # Invert vertical mouse movement.
  86. invert_mouse (Invert mouse) bool false
  87. # Mouse sensitivity multiplier.
  88. mouse_sensitivity (Mouse sensitivity) float 0.2
  89. # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
  90. aux1_descends (Special key for climbing/descending) bool false
  91. # Double-tapping the jump key toggles fly mode.
  92. doubletap_jump (Double tap jump for fly) bool false
  93. # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
  94. always_fly_fast (Always fly and fast) bool true
  95. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  96. repeat_rightclick_time (Rightclick repetition interval) float 0.25
  97. # Prevent digging and placing from repeating when holding the mouse buttons.
  98. # Enable this when you dig or place too often by accident.
  99. safe_dig_and_place (Safe digging and placing) bool false
  100. # Enable random user input (only used for testing).
  101. random_input (Random input) bool false
  102. # Continuous forward movement, toggled by autoforward key.
  103. continuous_forward (Continuous forward) bool false
  104. # Enable joysticks
  105. enable_joysticks (Enable joysticks) bool false
  106. # The identifier of the joystick to use
  107. joystick_id (Joystick ID) int 0
  108. # The type of joystick
  109. joystick_type (Joystick type) enum auto auto,generic,xbox
  110. # The time in seconds it takes between repeated events
  111. # when holding down a joystick button combination.
  112. repeat_joystick_button_time (Joystick button repetition interval) float 0.17
  113. # The sensitivity of the joystick axes for moving the
  114. # ingame view frustum around.
  115. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  116. # Key for moving the player forward.
  117. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  118. keymap_forward (Forward key) key KEY_KEY_W
  119. # Key for moving the player backward.
  120. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  121. keymap_backward (Backward key) key KEY_KEY_S
  122. # Key for moving the player left.
  123. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  124. keymap_left (Left key) key KEY_KEY_A
  125. # Key for moving the player right.
  126. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  127. keymap_right (Right key) key KEY_KEY_D
  128. # Key for jumping.
  129. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  130. keymap_jump (Jump key) key KEY_SPACE
  131. # Key for sneaking.
  132. # Also used for climbing down and descending in water if aux1_descends is disabled.
  133. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  134. keymap_sneak (Sneak key) key KEY_LSHIFT
  135. # Key for opening the inventory.
  136. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  137. keymap_inventory (Inventory key) key KEY_KEY_I
  138. # Key for moving fast in fast mode.
  139. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  140. keymap_special1 (Special key) key KEY_KEY_E
  141. # Key for opening the chat window.
  142. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  143. keymap_chat (Chat key) key KEY_KEY_T
  144. # Key for opening the chat window to type commands.
  145. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  146. keymap_cmd (Command key) key /
  147. # Key for opening the chat window to type local commands.
  148. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  149. keymap_cmd_local (Command key) key .
  150. # Key for toggling unlimited view range.
  151. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  152. keymap_rangeselect (Range select key) key KEY_KEY_R
  153. # Key for toggling flying.
  154. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  155. keymap_freemove (Fly key) key KEY_KEY_K
  156. # Key for toggling fast mode.
  157. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  158. keymap_fastmove (Fast key) key KEY_KEY_J
  159. # Key for toggling noclip mode.
  160. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  161. keymap_noclip (Noclip key) key KEY_KEY_H
  162. # Key for selecting the next item in the hotbar.
  163. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  164. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  165. # Key for selecting the previous item in the hotbar.
  166. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  167. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  168. # Key for muting the game.
  169. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  170. keymap_mute (Mute key) key KEY_KEY_M
  171. # Key for increasing the volume.
  172. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  173. keymap_increase_volume (Inc. volume key) key
  174. # Key for decreasing the volume.
  175. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  176. keymap_decrease_volume (Dec. volume key) key
  177. # Key for toggling autoforward.
  178. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  179. keymap_autoforward (Automatic forwards key) key
  180. # Key for toggling cinematic mode.
  181. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  182. keymap_cinematic (Cinematic mode key) key
  183. # Key for toggling display of minimap.
  184. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  185. keymap_minimap (Minimap key) key KEY_F9
  186. # Key for taking screenshots.
  187. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  188. keymap_screenshot (Screenshot) key KEY_F12
  189. # Key for dropping the currently selected item.
  190. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  191. keymap_drop (Drop item key) key KEY_KEY_Q
  192. # Key to use view zoom when possible.
  193. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  194. keymap_zoom (View zoom key) key KEY_KEY_Z
  195. # Key for selecting the first hotbar slot.
  196. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  197. keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
  198. # Key for selecting the second hotbar slot.
  199. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  200. keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
  201. # Key for selecting the third hotbar slot.
  202. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  203. keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
  204. # Key for selecting the fourth hotbar slot.
  205. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  206. keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
  207. # Key for selecting the fifth hotbar slot.
  208. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  209. keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
  210. # Key for selecting the sixth hotbar slot.
  211. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  212. keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
  213. # Key for selecting the seventh hotbar slot.
  214. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  215. keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
  216. # Key for selecting the eighth hotbar slot.
  217. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  218. keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
  219. # Key for selecting the ninth hotbar slot.
  220. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  221. keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
  222. # Key for selecting the tenth hotbar slot.
  223. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  224. keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
  225. # Key for selecting the 11th hotbar slot.
  226. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  227. keymap_slot11 (Hotbar slot 11 key) key
  228. # Key for selecting the 12th hotbar slot.
  229. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  230. keymap_slot12 (Hotbar slot 12 key) key
  231. # Key for selecting the 13th hotbar slot.
  232. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  233. keymap_slot13 (Hotbar slot 13 key) key
  234. # Key for selecting the 14th hotbar slot.
  235. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  236. keymap_slot14 (Hotbar slot 14 key) key
  237. # Key for selecting the 15th hotbar slot.
  238. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  239. keymap_slot15 (Hotbar slot 15 key) key
  240. # Key for selecting the 16th hotbar slot.
  241. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  242. keymap_slot16 (Hotbar slot 16 key) key
  243. # Key for selecting the 17th hotbar slot.
  244. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  245. keymap_slot17 (Hotbar slot 17 key) key
  246. # Key for selecting the 18th hotbar slot.
  247. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  248. keymap_slot18 (Hotbar slot 18 key) key
  249. # Key for selecting the 19th hotbar slot.
  250. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  251. keymap_slot19 (Hotbar slot 19 key) key
  252. # Key for selecting the 20th hotbar slot.
  253. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  254. keymap_slot20 (Hotbar slot 20 key) key
  255. # Key for selecting the 21th hotbar slot.
  256. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  257. keymap_slot21 (Hotbar slot 21 key) key
  258. # Key for selecting the 22th hotbar slot.
  259. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  260. keymap_slot22 (Hotbar slot 22 key) key
  261. # Key for selecting the 23th hotbar slot.
  262. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  263. keymap_slot23 (Hotbar slot 23 key) key
  264. # Key for toggling the display of the HUD.
  265. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  266. keymap_toggle_hud (HUD toggle key) key KEY_F1
  267. # Key for toggling the display of the chat.
  268. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  269. keymap_toggle_chat (Chat toggle key) key KEY_F2
  270. # Key for toggling the display of the large chat console.
  271. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  272. keymap_console (Large chat console key) key KEY_F10
  273. # Key for toggling the display of the fog.
  274. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  275. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  276. # Key for toggling the camera update. Only used for development
  277. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  278. keymap_toggle_update_camera (Camera update toggle key) key
  279. # Key for toggling the display of debug info.
  280. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  281. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  282. # Key for toggling the display of the profiler. Used for development.
  283. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  284. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  285. # Key for switching between first- and third-person camera.
  286. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  287. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  288. # Key for increasing the viewing range.
  289. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  290. keymap_increase_viewing_range_min (View range increase key) key +
  291. # Key for decreasing the viewing range.
  292. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  293. keymap_decrease_viewing_range_min (View range decrease key) key -
  294. [Graphics]
  295. [*In-Game]
  296. [**Basic]
  297. # Enable VBO
  298. enable_vbo (VBO) bool true
  299. # Whether to fog out the end of the visible area.
  300. enable_fog (Fog) bool true
  301. # Leaves style:
  302. # - Fancy: all faces visible
  303. # - Simple: only outer faces, if defined special_tiles are used
  304. # - Opaque: disable transparency
  305. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  306. # Connects glass if supported by node.
  307. connected_glass (Connect glass) bool false
  308. # Enable smooth lighting with simple ambient occlusion.
  309. # Disable for speed or for different looks.
  310. smooth_lighting (Smooth lighting) bool true
  311. # Clouds are a client side effect.
  312. enable_clouds (Clouds) bool true
  313. # Use 3D cloud look instead of flat.
  314. enable_3d_clouds (3D clouds) bool true
  315. # Method used to highlight selected object.
  316. node_highlighting (Node highlighting) enum box box,halo,none
  317. # Adds particles when digging a node.
  318. enable_particles (Digging particles) bool true
  319. [**Filtering]
  320. # Use mip mapping to scale textures. May slightly increase performance.
  321. mip_map (Mipmapping) bool false
  322. # Use anisotropic filtering when viewing at textures from an angle.
  323. anisotropic_filter (Anisotropic filtering) bool false
  324. # Use bilinear filtering when scaling textures.
  325. bilinear_filter (Bilinear filtering) bool false
  326. # Use trilinear filtering when scaling textures.
  327. trilinear_filter (Trilinear filtering) bool false
  328. # Filtered textures can blend RGB values with fully-transparent neighbors,
  329. # which PNG optimizers usually discard, sometimes resulting in a dark or
  330. # light edge to transparent textures. Apply this filter to clean that up
  331. # at texture load time.
  332. texture_clean_transparent (Clean transparent textures) bool false
  333. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  334. # can be blurred, so automatically upscale them with nearest-neighbor
  335. # interpolation to preserve crisp pixels. This sets the minimum texture size
  336. # for the upscaled textures; higher values look sharper, but require more
  337. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  338. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  339. # enabled.
  340. # This is also used as the base node texture size for world-aligned
  341. # texture autoscaling.
  342. texture_min_size (Minimum texture size) int 64
  343. # Experimental option, might cause visible spaces between blocks
  344. # when set to higher number than 0.
  345. fsaa (FSAA) enum 0 0,1,2,4,8,16
  346. # Undersampling is similar to using lower screen resolution, but it applies
  347. # to the game world only, keeping the GUI intact.
  348. # It should give significant performance boost at the cost of less detailed image.
  349. undersampling (Undersampling) enum 0 0,2,3,4
  350. [**Shaders]
  351. # Shaders allow advanced visual effects and may increase performance on some video cards.
  352. # This only works with the OpenGL video backend.
  353. enable_shaders (Shaders) bool true
  354. # Path to shader directory. If no path is defined, default location will be used.
  355. shader_path (Shader path) path
  356. [***Tone Mapping]
  357. # Enables filmic tone mapping
  358. tone_mapping (Filmic tone mapping) bool false
  359. [***Bumpmapping]
  360. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  361. # or need to be auto-generated.
  362. # Requires shaders to be enabled.
  363. enable_bumpmapping (Bumpmapping) bool false
  364. # Enables on the fly normalmap generation (Emboss effect).
  365. # Requires bumpmapping to be enabled.
  366. generate_normalmaps (Generate normalmaps) bool false
  367. # Strength of generated normalmaps.
  368. normalmaps_strength (Normalmaps strength) float 0.6
  369. # Defines sampling step of texture.
  370. # A higher value results in smoother normal maps.
  371. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  372. [***Parallax Occlusion]
  373. # Enables parallax occlusion mapping.
  374. # Requires shaders to be enabled.
  375. enable_parallax_occlusion (Parallax occlusion) bool false
  376. # 0 = parallax occlusion with slope information (faster).
  377. # 1 = relief mapping (slower, more accurate).
  378. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  379. # Strength of parallax.
  380. 3d_paralax_strength (Parallax occlusion strength) float 0.025
  381. # Number of parallax occlusion iterations.
  382. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  383. # Overall scale of parallax occlusion effect.
  384. parallax_occlusion_scale (Parallax occlusion scale) float 0.08
  385. # Overall bias of parallax occlusion effect, usually scale/2.
  386. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  387. [***Waving Nodes]
  388. # Set to true enables waving water.
  389. # Requires shaders to be enabled.
  390. enable_waving_water (Waving water) bool false
  391. water_wave_height (Waving water height) float 1.0
  392. water_wave_length (Waving water length) float 20.0
  393. water_wave_speed (Waving water speed) float 5.0
  394. # Set to true enables waving leaves.
  395. # Requires shaders to be enabled.
  396. enable_waving_leaves (Waving leaves) bool false
  397. # Set to true enables waving plants.
  398. # Requires shaders to be enabled.
  399. enable_waving_plants (Waving plants) bool false
  400. [**Advanced]
  401. # Arm inertia, gives a more realistic movement of
  402. # the arm when the camera moves.
  403. arm_inertia (Arm inertia) bool true
  404. # If FPS would go higher than this, limit it by sleeping
  405. # to not waste CPU power for no benefit.
  406. fps_max (Maximum FPS) int 60
  407. # Maximum FPS when game is paused.
  408. pause_fps_max (FPS in pause menu) int 20
  409. # View distance in nodes.
  410. viewing_range (Viewing range) int 100 20 4000
  411. # Camera near plane distance in nodes, between 0 and 0.5
  412. # Most users will not need to change this.
  413. # Increasing can reduce artifacting on weaker GPUs.
  414. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  415. near_plane (Near plane) float 0.1 0 0.5
  416. # Width component of the initial window size.
  417. screen_w (Screen width) int 1024
  418. # Height component of the initial window size.
  419. screen_h (Screen height) int 600
  420. # Save window size automatically when modified.
  421. autosave_screensize (Autosave screen size) bool true
  422. # Fullscreen mode.
  423. fullscreen (Full screen) bool false
  424. # Bits per pixel (aka color depth) in fullscreen mode.
  425. fullscreen_bpp (Full screen BPP) int 24
  426. # Vertical screen synchronization.
  427. vsync (V-Sync) bool false
  428. # Field of view in degrees.
  429. fov (Field of view) int 72 30 160
  430. # Field of view while zooming in degrees.
  431. # Requires to be allowed by server-sided mods.
  432. zoom_fov (Field of view for zoom) int 15 7 160
  433. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  434. # This setting is for the client only and is ignored by the server.
  435. display_gamma (Gamma) float 1.0 0.5 3.0
  436. # Gradient of light curve at minimum light level.
  437. lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
  438. # Gradient of light curve at maximum light level.
  439. lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
  440. # Strength of light curve mid-boost.
  441. lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
  442. # Center of light curve mid-boost.
  443. lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
  444. # Spread of light curve mid-boost.
  445. # Standard deviation of the mid-boost gaussian.
  446. lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
  447. # Path to texture directory. All textures are first searched from here.
  448. texture_path (Texture path) path
  449. # The rendering back-end for Irrlicht.
  450. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
  451. # Radius of cloud area stated in number of 64 node cloud squares.
  452. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  453. cloud_radius (Cloud radius) int 12
  454. # Enable view bobbing and amount of view bobbing.
  455. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  456. view_bobbing_amount (View bobbing factor) float 1.0
  457. # Multiplier for fall bobbing.
  458. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  459. fall_bobbing_amount (Fall bobbing factor) float 0.0
  460. # 3D support.
  461. # Currently supported:
  462. # - none: no 3d output.
  463. # - anaglyph: cyan/magenta color 3d.
  464. # - interlaced: odd/even line based polarisation screen support.
  465. # - topbottom: split screen top/bottom.
  466. # - sidebyside: split screen side by side.
  467. # - pageflip: quadbuffer based 3d.
  468. # Note that the interlaced mode requires shaders to be enabled.
  469. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
  470. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  471. console_height (Console height) float 1.0 0.1 1.0
  472. # In-game chat console background color (R,G,B).
  473. console_color (Console color) string (0,0,0)
  474. # In-game chat console background alpha (opaqueness, between 0 and 255).
  475. console_alpha (Console alpha) int 200 0 255
  476. # Formspec full-screen background opacity (between 0 and 255).
  477. formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
  478. # Formspec full-screen background color (R,G,B).
  479. formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
  480. # Formspec default background opacity (between 0 and 255).
  481. formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
  482. # Formspec default background color (R,G,B).
  483. formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
  484. # Selection box border color (R,G,B).
  485. selectionbox_color (Selection box color) string (0,0,0)
  486. # Width of the selectionbox's lines around nodes.
  487. selectionbox_width (Selection box width) int 2 1 5
  488. # Crosshair color (R,G,B).
  489. crosshair_color (Crosshair color) string (255,255,255)
  490. # Crosshair alpha (opaqueness, between 0 and 255).
  491. crosshair_alpha (Crosshair alpha) int 255 0 255
  492. # Maximum number of recent chat messages to show
  493. recent_chat_messages (Recent Chat Messages) int 6 2 20
  494. # Whether node texture animations should be desynchronized per mapblock.
  495. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  496. # Maximum proportion of current window to be used for hotbar.
  497. # Useful if there's something to be displayed right or left of hotbar.
  498. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  499. # Modifies the size of the hudbar elements.
  500. hud_scaling (HUD scale factor) float 1.0
  501. # Enables caching of facedir rotated meshes.
  502. enable_mesh_cache (Mesh cache) bool false
  503. # Delay between mesh updates on the client in ms. Increasing this will slow
  504. # down the rate of mesh updates, thus reducing jitter on slower clients.
  505. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  506. # Size of the MapBlock cache of the mesh generator. Increasing this will
  507. # increase the cache hit %, reducing the data being copied from the main
  508. # thread, thus reducing jitter.
  509. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
  510. # Enables minimap.
  511. enable_minimap (Minimap) bool true
  512. # Shape of the minimap. Enabled = round, disabled = square.
  513. minimap_shape_round (Round minimap) bool true
  514. # True = 256
  515. # False = 128
  516. # Useable to make minimap smoother on slower machines.
  517. minimap_double_scan_height (Minimap scan height) bool true
  518. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  519. directional_colored_fog (Colored fog) bool true
  520. # The strength (darkness) of node ambient-occlusion shading.
  521. # Lower is darker, Higher is lighter. The valid range of values for this
  522. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  523. # set to the nearest valid value.
  524. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  525. # Enables animation of inventory items.
  526. inventory_items_animations (Inventory items animations) bool false
  527. # Android systems only: Tries to create inventory textures from meshes
  528. # when no supported render was found.
  529. inventory_image_hack (Inventory image hack) bool false
  530. # Fraction of the visible distance at which fog starts to be rendered
  531. fog_start (Fog start) float 0.4 0.0 0.99
  532. # Makes all liquids opaque
  533. opaque_water (Opaque liquids) bool false
  534. # Textures on a node may be aligned either to the node or to the world.
  535. # The former mode suits better things like machines, furniture, etc., while
  536. # the latter makes stairs and microblocks fit surroundings better.
  537. # However, as this possibility is new, thus may not be used by older servers,
  538. # this option allows enforcing it for certain node types. Note though that
  539. # that is considered EXPERIMENTAL and may not work properly.
  540. world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
  541. # World-aligned textures may be scaled to span several nodes. However,
  542. # the server may not send the scale you want, especially if you use
  543. # a specially-designed texture pack; with this option, the client tries
  544. # to determine the scale automatically basing on the texture size.
  545. # See also texture_min_size.
  546. # Warning: this option is EXPERIMENTAL!
  547. autoscale_mode (Autoscaling mode) enum disable disable,enable,force
  548. # Show entity selection boxes
  549. show_entity_selectionbox (Show entity selection boxes) bool true
  550. [*Menus]
  551. # Use a cloud animation for the main menu background.
  552. menu_clouds (Clouds in menu) bool true
  553. # Scale gui by a user specified value.
  554. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  555. # This will smooth over some of the rough edges, and blend
  556. # pixels when scaling down, at the cost of blurring some
  557. # edge pixels when images are scaled by non-integer sizes.
  558. gui_scaling (GUI scaling) float 1.0
  559. # When gui_scaling_filter is true, all GUI images need to be
  560. # filtered in software, but some images are generated directly
  561. # to hardware (e.g. render-to-texture for nodes in inventory).
  562. gui_scaling_filter (GUI scaling filter) bool false
  563. # When gui_scaling_filter_txr2img is true, copy those images
  564. # from hardware to software for scaling. When false, fall back
  565. # to the old scaling method, for video drivers that don't
  566. # properly support downloading textures back from hardware.
  567. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  568. # Delay showing tooltips, stated in milliseconds.
  569. tooltip_show_delay (Tooltip delay) int 400
  570. # Append item name to tooltip.
  571. tooltip_append_itemname (Append item name) bool false
  572. # Whether freetype fonts are used, requires freetype support to be compiled in.
  573. freetype (Freetype fonts) bool true
  574. # Path to TrueTypeFont or bitmap.
  575. font_path (Font path) filepath fonts/liberationsans.ttf
  576. font_size (Font size) int 16
  577. # Font shadow offset, if 0 then shadow will not be drawn.
  578. font_shadow (Font shadow) int 1
  579. # Font shadow alpha (opaqueness, between 0 and 255).
  580. font_shadow_alpha (Font shadow alpha) int 127 0 255
  581. mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
  582. mono_font_size (Monospace font size) int 15
  583. # This font will be used for certain languages.
  584. fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
  585. fallback_font_size (Fallback font size) int 15
  586. fallback_font_shadow (Fallback font shadow) int 1
  587. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  588. # Path to save screenshots at.
  589. screenshot_path (Screenshot folder) path
  590. # Format of screenshots.
  591. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
  592. # Screenshot quality. Only used for JPEG format.
  593. # 1 means worst quality; 100 means best quality.
  594. # Use 0 for default quality.
  595. screenshot_quality (Screenshot quality) int 0 0 100
  596. [*Advanced]
  597. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  598. screen_dpi (DPI) int 72
  599. # Windows systems only: Start Minetest with the command line window in the background.
  600. # Contains the same information as the file debug.txt (default name).
  601. enable_console (Enable console window) bool false
  602. [Sound]
  603. enable_sound (Sound) bool true
  604. sound_volume (Volume) float 0.7 0.0 1.0
  605. mute_sound (Mute sound) bool false
  606. [Client]
  607. [*Network]
  608. # Address to connect to.
  609. # Leave this blank to start a local server.
  610. # Note that the address field in the main menu overrides this setting.
  611. address (Server address) string
  612. # Port to connect to (UDP).
  613. # Note that the port field in the main menu overrides this setting.
  614. remote_port (Remote port) int 30000 1 65535
  615. # Save the map received by the client on disk.
  616. enable_local_map_saving (Saving map received from server) bool false
  617. # Enable usage of remote media server (if provided by server).
  618. # Remote servers offer a significantly faster way to download media (e.g. textures)
  619. # when connecting to the server.
  620. enable_remote_media_server (Connect to external media server) bool true
  621. # Enable Lua modding support on client.
  622. # This support is experimental and API can change.
  623. enable_client_modding (Client modding) bool false
  624. # URL to the server list displayed in the Multiplayer Tab.
  625. serverlist_url (Serverlist URL) string servers.minetest.net
  626. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  627. serverlist_file (Serverlist file) string favoriteservers.txt
  628. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  629. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  630. [*Advanced]
  631. # Timeout for client to remove unused map data from memory.
  632. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  633. # Maximum number of mapblocks for client to be kept in memory.
  634. # Set to -1 for unlimited amount.
  635. client_mapblock_limit (Mapblock limit) int 5000
  636. # Whether to show the client debug info (has the same effect as hitting F5).
  637. show_debug (Show debug info) bool false
  638. [Server / Singleplayer]
  639. # Name of the server, to be displayed when players join and in the serverlist.
  640. server_name (Server name) string Minetest server
  641. # Description of server, to be displayed when players join and in the serverlist.
  642. server_description (Server description) string mine here
  643. # Domain name of server, to be displayed in the serverlist.
  644. server_address (Server address) string game.minetest.net
  645. # Homepage of server, to be displayed in the serverlist.
  646. server_url (Server URL) string http://minetest.net
  647. # Automaticaly report to the serverlist.
  648. server_announce (Announce server) bool false
  649. # Announce to this serverlist.
  650. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  651. serverlist_url (Serverlist URL) string servers.minetest.net
  652. # Remove color codes from incoming chat messages
  653. # Use this to stop players from being able to use color in their messages
  654. strip_color_codes (Strip color codes) bool false
  655. [*Network]
  656. # Network port to listen (UDP).
  657. # This value will be overridden when starting from the main menu.
  658. port (Server port) int 30000
  659. # The network interface that the server listens on.
  660. bind_address (Bind address) string
  661. # Enable to disallow old clients from connecting.
  662. # Older clients are compatible in the sense that they will not crash when connecting
  663. # to new servers, but they may not support all new features that you are expecting.
  664. strict_protocol_version_checking (Strict protocol checking) bool false
  665. # Specifies URL from which client fetches media instead of using UDP.
  666. # $filename should be accessible from $remote_media$filename via cURL
  667. # (obviously, remote_media should end with a slash).
  668. # Files that are not present will be fetched the usual way.
  669. remote_media (Remote media) string
  670. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  671. # to IPv6 clients, depending on system configuration.
  672. # Ignored if bind_address is set.
  673. ipv6_server (IPv6 server) bool false
  674. [**Advanced]
  675. # Maximum number of blocks that are simultaneously sent per client.
  676. # The maximum total count is calculated dynamically:
  677. # max_total = ceil((#clients + max_users) * per_client / 4)
  678. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
  679. # To reduce lag, block transfers are slowed down when a player is building something.
  680. # This determines how long they are slowed down after placing or removing a node.
  681. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  682. # Maximum number of packets sent per send step, if you have a slow connection
  683. # try reducing it, but don't reduce it to a number below double of targeted
  684. # client number.
  685. max_packets_per_iteration (Max. packets per iteration) int 1024
  686. [*Game]
  687. # Default game when creating a new world.
  688. # This will be overridden when creating a world from the main menu.
  689. default_game (Default game) string minetest
  690. # Message of the day displayed to players connecting.
  691. motd (Message of the day) string
  692. # Maximum number of players that can connect simultaneously.
  693. max_users (Maximum users) int 15
  694. # World directory (everything in the world is stored here).
  695. # Not needed if starting from the main menu.
  696. map-dir (Map directory) path
  697. # Time in seconds for item entity (dropped items) to live.
  698. # Setting it to -1 disables the feature.
  699. item_entity_ttl (Item entity TTL) int 900
  700. # If enabled, show the server status message on player connection.
  701. show_statusline_on_connect (Status message on connection) bool true
  702. # Enable players getting damage and dying.
  703. enable_damage (Damage) bool false
  704. # Enable creative mode for new created maps.
  705. creative_mode (Creative) bool false
  706. # A chosen map seed for a new map, leave empty for random.
  707. # Will be overridden when creating a new world in the main menu.
  708. fixed_map_seed (Fixed map seed) string
  709. # New users need to input this password.
  710. default_password (Default password) string
  711. # The privileges that new users automatically get.
  712. # See /privs in game for a full list on your server and mod configuration.
  713. default_privs (Default privileges) string interact, shout
  714. # Privileges that players with basic_privs can grant
  715. basic_privs (Basic privileges) string interact, shout
  716. # Whether players are shown to clients without any range limit.
  717. # Deprecated, use the setting player_transfer_distance instead.
  718. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  719. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  720. player_transfer_distance (Player transfer distance) int 0
  721. # Whether to allow players to damage and kill each other.
  722. enable_pvp (Player versus player) bool true
  723. # Enable mod channels support.
  724. enable_mod_channels (Mod channels) bool false
  725. # If this is set, players will always (re)spawn at the given position.
  726. static_spawnpoint (Static spawnpoint) string
  727. # If enabled, new players cannot join with an empty password.
  728. disallow_empty_password (Disallow empty passwords) bool false
  729. # If enabled, disable cheat prevention in multiplayer.
  730. disable_anticheat (Disable anticheat) bool false
  731. # If enabled, actions are recorded for rollback.
  732. # This option is only read when server starts.
  733. enable_rollback_recording (Rollback recording) bool false
  734. # A message to be displayed to all clients when the server shuts down.
  735. kick_msg_shutdown (Shutdown message) string Server shutting down.
  736. # A message to be displayed to all clients when the server crashes.
  737. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  738. # Whether to ask clients to reconnect after a (Lua) crash.
  739. # Set this to true if your server is set up to restart automatically.
  740. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  741. # From how far clients know about objects, stated in mapblocks (16 nodes).
  742. #
  743. # Setting this larger than active_block_range will also cause the server
  744. # to maintain active objects up to this distance in the direction the
  745. # player is looking. (This can avoid mobs suddenly disappearing from view)
  746. active_object_send_range_blocks (Active object send range) int 3
  747. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  748. # In active blocks objects are loaded and ABMs run.
  749. # This is also the minimum range in which active objects (mobs) are maintained.
  750. # This should be configured together with active_object_range.
  751. active_block_range (Active block range) int 3
  752. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  753. max_block_send_distance (Max block send distance) int 10
  754. # Maximum number of forceloaded mapblocks.
  755. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  756. # Interval of sending time of day to clients.
  757. time_send_interval (Time send interval) int 5
  758. # Controls length of day/night cycle.
  759. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  760. time_speed (Time speed) int 72
  761. # Time of day when a new world is started, in millihours (0-23999).
  762. world_start_time (World start time) int 5250 0 23999
  763. # Interval of saving important changes in the world, stated in seconds.
  764. server_map_save_interval (Map save interval) float 5.3
  765. # Set the maximum character length of a chat message sent by clients.
  766. # chat_message_max_size int 500
  767. # Limit a single player to send X messages per 10 seconds.
  768. # chat_message_limit_per_10sec float 10.0
  769. # Kick player if send more than X messages per 10 seconds.
  770. # chat_message_limit_trigger_kick int 50
  771. [**Physics]
  772. movement_acceleration_default (Default acceleration) float 3
  773. movement_acceleration_air (Acceleration in air) float 2
  774. movement_acceleration_fast (Fast mode acceleration) float 10
  775. movement_speed_walk (Walking speed) float 4
  776. movement_speed_crouch (Crouch speed) float 1.35
  777. movement_speed_fast (Fast mode speed) float 20
  778. movement_speed_climb (Climbing speed) float 3
  779. movement_speed_jump (Jumping speed) float 6.5
  780. movement_liquid_fluidity (Liquid fluidity) float 1
  781. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  782. movement_liquid_sink (Liquid sink) float 10
  783. movement_gravity (Gravity) float 9.81
  784. [**Advanced]
  785. # Handling for deprecated lua api calls:
  786. # - legacy: (try to) mimic old behaviour (default for release).
  787. # - log: mimic and log backtrace of deprecated call (default for debug).
  788. # - error: abort on usage of deprecated call (suggested for mod developers).
  789. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  790. # Number of extra blocks that can be loaded by /clearobjects at once.
  791. # This is a trade-off between sqlite transaction overhead and
  792. # memory consumption (4096=100MB, as a rule of thumb).
  793. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  794. # How much the server will wait before unloading unused mapblocks.
  795. # Higher value is smoother, but will use more RAM.
  796. server_unload_unused_data_timeout (Unload unused server data) int 29
  797. # Maximum number of statically stored objects in a block.
  798. max_objects_per_block (Maximum objects per block) int 64
  799. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  800. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  801. # Length of a server tick and the interval at which objects are generally updated over network.
  802. dedicated_server_step (Dedicated server step) float 0.09
  803. # Time in between active block management cycles
  804. active_block_mgmt_interval (Active Block Management interval) float 2.0
  805. # Length of time between ABM execution cycles
  806. abm_interval (Active Block Modifier interval) float 1.0
  807. # Length of time between NodeTimer execution cycles
  808. nodetimer_interval (NodeTimer interval) float 0.2
  809. # If enabled, invalid world data won't cause the server to shut down.
  810. # Only enable this if you know what you are doing.
  811. ignore_world_load_errors (Ignore world errors) bool false
  812. # Max liquids processed per step.
  813. liquid_loop_max (Liquid loop max) int 100000
  814. # The time (in seconds) that the liquids queue may grow beyond processing
  815. # capacity until an attempt is made to decrease its size by dumping old queue
  816. # items. A value of 0 disables the functionality.
  817. liquid_queue_purge_time (Liquid queue purge time) int 0
  818. # Liquid update interval in seconds.
  819. liquid_update (Liquid update tick) float 1.0
  820. # At this distance the server will aggressively optimize which blocks are sent to clients.
  821. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  822. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  823. # Setting this to a value greater than max_block_send_distance disables this optimization.
  824. # Stated in mapblocks (16 nodes)
  825. block_send_optimize_distance (Block send optimize distance) int 4 2
  826. # If enabled the server will perform map block occlusion culling based on
  827. # on the eye position of the player. This can reduce the number of blocks
  828. # sent to the client 50-80%. The client will not longer receive most invisible
  829. # so that the utility of noclip mode is reduced.
  830. server_side_occlusion_culling (Server side occlusion culling) bool true
  831. # Restricts the access of certain client-side functions on servers
  832. # Combine these byteflags below to restrict more client-side features:
  833. # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
  834. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  835. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  836. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  837. # type: int
  838. csm_flavour_limits (Client side modding flavour limits) int 3
  839. # If the CSM flavour for node range is enabled, get_node is limited to
  840. # this many nodes from the player.
  841. csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
  842. [*Security]
  843. # Prevent mods from doing insecure things like running shell commands.
  844. secure.enable_security (Enable mod security) bool true
  845. # Comma-separated list of trusted mods that are allowed to access insecure
  846. # functions even when mod security is on (via request_insecure_environment()).
  847. secure.trusted_mods (Trusted mods) string
  848. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  849. # allow them to upload and download data to/from the internet.
  850. secure.http_mods (HTTP mods) string
  851. [*Advanced]
  852. [**Profiling]
  853. # Load the game profiler to collect game profiling data.
  854. # Provides a /profiler command to access the compiled profile.
  855. # Useful for mod developers and server operators.
  856. profiler.load (Load the game profiler) bool false
  857. # The default format in which profiles are being saved,
  858. # when calling `/profiler save [format]` without format.
  859. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  860. # The file path relative to your worldpath in which profiles will be saved to.
  861. profiler.report_path (Report path) string ""
  862. [***Instrumentation]
  863. # Instrument the methods of entities on registration.
  864. instrument.entity (Entity methods) bool true
  865. # Instrument the action function of Active Block Modifiers on registration.
  866. instrument.abm (Active Block Modifiers) bool true
  867. # Instrument the action function of Loading Block Modifiers on registration.
  868. instrument.lbm (Loading Block Modifiers) bool true
  869. # Instrument chatcommands on registration.
  870. instrument.chatcommand (Chatcommands) bool true
  871. # Instrument global callback functions on registration.
  872. # (anything you pass to a minetest.register_*() function)
  873. instrument.global_callback (Global callbacks) bool true
  874. [****Advanced]
  875. # Instrument builtin.
  876. # This is usually only needed by core/builtin contributors
  877. instrument.builtin (Builtin) bool false
  878. # Have the profiler instrument itself:
  879. # * Instrument an empty function.
  880. # This estimates the overhead, that instrumentation is adding (+1 function call).
  881. # * Instrument the sampler being used to update the statistics.
  882. instrument.profiler (Profiler) bool false
  883. [Client and Server]
  884. # Name of the player.
  885. # When running a server, clients connecting with this name are admins.
  886. # When starting from the main menu, this is overridden.
  887. name (Player name) string
  888. # Set the language. Leave empty to use the system language.
  889. # A restart is required after changing this.
  890. language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
  891. # Level of logging to be written to debug.txt:
  892. # - <nothing> (no logging)
  893. # - none (messages with no level)
  894. # - error
  895. # - warning
  896. # - action
  897. # - info
  898. # - verbose
  899. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  900. # IPv6 support.
  901. enable_ipv6 (IPv6) bool true
  902. [*Advanced]
  903. # Default timeout for cURL, stated in milliseconds.
  904. # Only has an effect if compiled with cURL.
  905. curl_timeout (cURL timeout) int 5000
  906. # Limits number of parallel HTTP requests. Affects:
  907. # - Media fetch if server uses remote_media setting.
  908. # - Serverlist download and server announcement.
  909. # - Downloads performed by main menu (e.g. mod manager).
  910. # Only has an effect if compiled with cURL.
  911. curl_parallel_limit (cURL parallel limit) int 8
  912. # Maximum time in ms a file download (e.g. a mod download) may take.
  913. curl_file_download_timeout (cURL file download timeout) int 300000
  914. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  915. high_precision_fpu (High-precision FPU) bool true
  916. # Replaces the default main menu with a custom one.
  917. main_menu_script (Main menu script) string
  918. main_menu_game_mgr (Main menu game manager) int 0
  919. main_menu_mod_mgr (Main menu mod manager) int 1
  920. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  921. profiler_print_interval (Engine profiling data print interval) int 0
  922. [Mapgen]
  923. # Name of map generator to be used when creating a new world.
  924. # Creating a world in the main menu will override this.
  925. mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
  926. # Water surface level of the world.
  927. water_level (Water level) int 1
  928. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  929. max_block_generate_distance (Max block generate distance) int 6
  930. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  931. # Only mapchunks completely within the mapgen limit are generated.
  932. # Value is stored per-world.
  933. mapgen_limit (Map generation limit) int 31000 0 31000
  934. # Global map generation attributes.
  935. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  936. # and junglegrass, in all other mapgens this flag controls all decorations.
  937. # Flags that are not enabled are not modified from the default.
  938. # Flags starting with 'no' are used to explicitly disable them.
  939. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
  940. # Whether dungeons occasionally project from the terrain.
  941. projecting_dungeons (Projecting dungeons) bool true
  942. [*Biome API temperature and humidity noise parameters]
  943. # Temperature variation for biomes.
  944. mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
  945. # Small-scale temperature variation for blending biomes on borders.
  946. mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
  947. # Humidity variation for biomes.
  948. mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
  949. # Small-scale humidity variation for blending biomes on borders.
  950. mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
  951. [*Mapgen V5]
  952. # Map generation attributes specific to Mapgen v5.
  953. # Flags that are not enabled are not modified from the default.
  954. # Flags starting with 'no' are used to explicitly disable them.
  955. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
  956. # Controls width of tunnels, a smaller value creates wider tunnels.
  957. mgv5_cave_width (Cave width) float 0.125
  958. # Y of upper limit of large caves.
  959. mgv5_large_cave_depth (Large cave depth) int -256
  960. # Y of upper limit of lava in large caves.
  961. mgv5_lava_depth (Lava depth) int -256
  962. # Y-level of cavern upper limit.
  963. mgv5_cavern_limit (Cavern limit) int -256
  964. # Y-distance over which caverns expand to full size.
  965. mgv5_cavern_taper (Cavern taper) int 256
  966. # Defines full size of caverns, smaller values create larger caverns.
  967. mgv5_cavern_threshold (Cavern threshold) float 0.7
  968. [**Noises]
  969. # Variation of biome filler depth.
  970. mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
  971. # Variation of terrain vertical scale.
  972. # When noise is < -0.55 terrain is near-flat.
  973. mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
  974. # Y-level of average terrain surface.
  975. mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
  976. # First of 2 3D noises that together define tunnels.
  977. mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  978. # Second of 2 3D noises that together define tunnels.
  979. mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  980. # 3D noise defining giant caverns.
  981. mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  982. # 3D noise defining terrain.
  983. mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
  984. [*Mapgen V6]
  985. # Map generation attributes specific to Mapgen v6.
  986. # The 'snowbiomes' flag enables the new 5 biome system.
  987. # When the new biome system is enabled jungles are automatically enabled and
  988. # the 'jungles' flag is ignored.
  989. # Flags that are not enabled are not modified from the default.
  990. # Flags starting with 'no' are used to explicitly disable them.
  991. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  992. # Deserts occur when np_biome exceeds this value.
  993. # When the new biome system is enabled, this is ignored.
  994. mgv6_freq_desert (Desert noise threshold) float 0.45
  995. # Sandy beaches occur when np_beach exceeds this value.
  996. mgv6_freq_beach (Beach noise threshold) float 0.15
  997. [**Noises]
  998. # Y-level of lower terrain and lakebeds.
  999. mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
  1000. # Y-level of higher (cliff-top) terrain.
  1001. mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
  1002. # Varies steepness of cliffs.
  1003. mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
  1004. # Defines areas of 'terrain_higher' (cliff-top terrain).
  1005. mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
  1006. # Varies depth of biome surface nodes.
  1007. mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
  1008. # Defines areas with sandy beaches.
  1009. mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
  1010. # Temperature variation for biomes.
  1011. mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
  1012. # Variation of number of caves.
  1013. mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
  1014. # Humidity variation for biomes.
  1015. mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
  1016. # Defines tree areas and tree density.
  1017. mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
  1018. # Defines areas where trees have apples.
  1019. mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
  1020. [*Mapgen V7]
  1021. # Map generation attributes specific to Mapgen v7.
  1022. # 'ridges' enables the rivers.
  1023. # Flags that are not enabled are not modified from the default.
  1024. # Flags starting with 'no' are used to explicitly disable them.
  1025. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
  1026. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1027. mgv7_mount_zero_level (Mountain zero level) int 0
  1028. # Controls width of tunnels, a smaller value creates wider tunnels.
  1029. mgv7_cave_width (Cave width) float 0.09
  1030. # Y of upper limit of large caves.
  1031. mgv7_large_cave_depth (Large cave depth) int -33
  1032. # Y of upper limit of lava in large caves.
  1033. mgv7_lava_depth (Lava depth) int -256
  1034. # Controls the density of floatland mountain terrain.
  1035. # Is an offset added to the 'np_mountain' noise value.
  1036. mgv7_float_mount_density (Floatland mountain density) float 0.6
  1037. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  1038. mgv7_float_mount_height (Floatland mountain height) float 128.0
  1039. # Y-level of floatland midpoint and lake surface.
  1040. mgv7_floatland_level (Floatland level) int 1280
  1041. # Y-level to which floatland shadows extend.
  1042. mgv7_shadow_limit (Shadow limit) int 1024
  1043. # Y-level of cavern upper limit.
  1044. mgv7_cavern_limit (Cavern limit) int -256
  1045. # Y-distance over which caverns expand to full size.
  1046. mgv7_cavern_taper (Cavern taper) int 256
  1047. # Defines full size of caverns, smaller values create larger caverns.
  1048. mgv7_cavern_threshold (Cavern threshold) float 0.7
  1049. [**Noises]
  1050. # Y-level of higher (cliff-top) terrain.
  1051. mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
  1052. # Y-level of lower terrain and lakebeds.
  1053. mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
  1054. # Varies roughness of terrain.
  1055. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1056. mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
  1057. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1058. mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
  1059. # Variation of biome filler depth.
  1060. mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1061. # Variation of maximum mountain height (in nodes).
  1062. mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
  1063. # Defines large-scale river channel structure.
  1064. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
  1065. # Defines areas of floatland smooth terrain.
  1066. # Smooth floatlands occur when noise > 0.
  1067. mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
  1068. # Variation of hill height and lake depth on floatland smooth terrain.
  1069. mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
  1070. # 3D noise defining mountain structure and height.
  1071. # Also defines structure of floatland mountain terrain.
  1072. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1073. # 3D noise defining structure of river canyon walls.
  1074. mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1075. # 3D noise defining giant caverns.
  1076. mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1077. # First of 2 3D noises that together define tunnels.
  1078. mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1079. # Second of 2 3D noises that together define tunnels.
  1080. mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1081. [*Mapgen Carpathian]
  1082. # Map generation attributes specific to Mapgen Carpathian.
  1083. # Flags that are not enabled are not modified from the default.
  1084. # Flags starting with 'no' are used to explicitly disable them.
  1085. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
  1086. # Controls width of tunnels, a smaller value creates wider tunnels.
  1087. mgcarpathian_cave_width (Cave width) float 0.09
  1088. # Y of upper limit of large caves.
  1089. mgcarpathian_large_cave_depth (Large cave depth) int -33
  1090. # Y of upper limit of lava in large caves.
  1091. mgcarpathian_lava_depth (Lava depth) int -256
  1092. # Y-level of cavern upper limit.
  1093. mgcarpathian_cavern_limit (Cavern limit) int -256
  1094. # Y-distance over which caverns expand to full size.
  1095. mgcarpathian_cavern_taper (Cavern taper) int 256
  1096. # Defines full size of caverns, smaller values create larger caverns.
  1097. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
  1098. [**Noises]
  1099. # 2D noise that defines the base ground level.
  1100. mgcarpathian_np_base (Base ground noise) noise_params_2d 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5, eased
  1101. # Variation of biome filler depth.
  1102. mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
  1103. # First of 4 2D noises that together define hill/mountain range height.
  1104. mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
  1105. # Second of 4 2D noises that together define hill/mountain range height.
  1106. mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
  1107. # Third of 4 2D noises that together define hill/mountain range height.
  1108. mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
  1109. # Fourth of 4 2D noises that together define hill/mountain range height.
  1110. mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
  1111. # 2D noise that controls the size/occurance of rolling hills.
  1112. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
  1113. # 2D noise that controls the size/occurance of ridged mountain ranges.
  1114. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
  1115. # 2D noise that controls the size/occurance of step mountain ranges.
  1116. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
  1117. # 2D noise that controls the shape/size of rolling hills.
  1118. mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
  1119. # 2D noise that controls the shape/size of ridged mountains.
  1120. mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
  1121. # 2D noise that controls the shape/size of step mountains.
  1122. mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
  1123. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1124. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
  1125. # First of 2 3D noises that together define tunnels.
  1126. mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1127. # Second of 2 3D noises that together define tunnels.
  1128. mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1129. # 3D noise defining giant caverns.
  1130. mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1131. [*Mapgen Flat]
  1132. # Map generation attributes specific to Mapgen flat.
  1133. # Occasional lakes and hills can be added to the flat world.
  1134. # Flags that are not enabled are not modified from the default.
  1135. # Flags starting with 'no' are used to explicitly disable them.
  1136. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
  1137. # Y of flat ground.
  1138. mgflat_ground_level (Ground level) int 8
  1139. # Y of upper limit of large caves.
  1140. mgflat_large_cave_depth (Large cave depth) int -33
  1141. # Y of upper limit of lava in large caves.
  1142. mgflat_lava_depth (Lava depth) int -256
  1143. # Controls width of tunnels, a smaller value creates wider tunnels.
  1144. mgflat_cave_width (Cave width) float 0.09
  1145. # Terrain noise threshold for lakes.
  1146. # Controls proportion of world area covered by lakes.
  1147. # Adjust towards 0.0 for a larger proportion.
  1148. mgflat_lake_threshold (Lake threshold) float -0.45
  1149. # Controls steepness/depth of lake depressions.
  1150. mgflat_lake_steepness (Lake steepness) float 48.0
  1151. # Terrain noise threshold for hills.
  1152. # Controls proportion of world area covered by hills.
  1153. # Adjust towards 0.0 for a larger proportion.
  1154. mgflat_hill_threshold (Hill threshold) float 0.45
  1155. # Controls steepness/height of hills.
  1156. mgflat_hill_steepness (Hill steepness) float 64.0
  1157. [**Noises]
  1158. # Defines location and terrain of optional hills and lakes.
  1159. mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
  1160. # Variation of biome filler depth.
  1161. mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1162. # First of 2 3D noises that together define tunnels.
  1163. mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1164. # Second of 2 3D noises that together define tunnels.
  1165. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1166. [*Mapgen Fractal]
  1167. # Controls width of tunnels, a smaller value creates wider tunnels.
  1168. mgfractal_cave_width (Cave width) float 0.09
  1169. # Y of upper limit of large caves.
  1170. mgfractal_large_cave_depth (Large cave depth) int -33
  1171. # Y of upper limit of lava in large caves.
  1172. mgfractal_lava_depth (Lava depth) int -256
  1173. # Choice of 18 fractals from 9 formulas.
  1174. # 1 = 4D "Roundy" mandelbrot set.
  1175. # 2 = 4D "Roundy" julia set.
  1176. # 3 = 4D "Squarry" mandelbrot set.
  1177. # 4 = 4D "Squarry" julia set.
  1178. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1179. # 6 = 4D "Mandy Cousin" julia set.
  1180. # 7 = 4D "Variation" mandelbrot set.
  1181. # 8 = 4D "Variation" julia set.
  1182. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1183. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1184. # 11 = 3D "Christmas Tree" mandelbrot set.
  1185. # 12 = 3D "Christmas Tree" julia set.
  1186. # 13 = 3D "Mandelbulb" mandelbrot set.
  1187. # 14 = 3D "Mandelbulb" julia set.
  1188. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1189. # 16 = 3D "Cosine Mandelbulb" julia set.
  1190. # 17 = 4D "Mandelbulb" mandelbrot set.
  1191. # 18 = 4D "Mandelbulb" julia set.
  1192. mgfractal_fractal (Fractal type) int 1 1 18
  1193. # Iterations of the recursive function.
  1194. # Controls the amount of fine detail.
  1195. mgfractal_iterations (Iterations) int 11
  1196. # Approximate (X,Y,Z) scale of fractal in nodes.
  1197. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  1198. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1199. # Used to move a suitable spawn area of low land close to (0, 0).
  1200. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  1201. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1202. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  1203. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1204. # Determines which 3D slice of the 4D shape is generated.
  1205. # Has no effect on 3D fractals.
  1206. # Range roughly -2 to 2.
  1207. mgfractal_slice_w (Slice w) float 0.0
  1208. # Julia set only: X component of hypercomplex constant determining julia shape.
  1209. # Range roughly -2 to 2.
  1210. mgfractal_julia_x (Julia x) float 0.33
  1211. # Julia set only: Y component of hypercomplex constant determining julia shape.
  1212. # Range roughly -2 to 2.
  1213. mgfractal_julia_y (Julia y) float 0.33
  1214. # Julia set only: Z component of hypercomplex constant determining julia shape.
  1215. # Range roughly -2 to 2.
  1216. mgfractal_julia_z (Julia z) float 0.33
  1217. # Julia set only: W component of hypercomplex constant determining julia shape.
  1218. # Has no effect on 3D fractals.
  1219. # Range roughly -2 to 2.
  1220. mgfractal_julia_w (Julia w) float 0.33
  1221. [**Noises]
  1222. # Y-level of seabed.
  1223. mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
  1224. # Variation of biome filler depth.
  1225. mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1226. # First of 2 3D noises that together define tunnels.
  1227. mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1228. # Second of 2 3D noises that together define tunnels.
  1229. mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1230. [*Mapgen Valleys]
  1231. # Map generation attributes specific to Mapgen Valleys.
  1232. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1233. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1234. # it may interfere with delicately adjusted biomes.
  1235. # Flags that are not enabled are not modified from the default.
  1236. # Flags starting with 'no' are used to explicitly disable them.
  1237. mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
  1238. # The altitude at which temperature drops by 20C
  1239. mgvalleys_altitude_chill (Altitude chill) int 90
  1240. # Depth below which you'll find large caves.
  1241. mgvalleys_large_cave_depth (Large cave depth) int -33
  1242. # Creates unpredictable lava features in caves.
  1243. # These can make mining difficult. Zero disables them. (0-10)
  1244. mgvalleys_lava_features (Lava features) int 0
  1245. # Depth below which you'll find massive caves.
  1246. mgvalleys_massive_cave_depth (Massive cave depth) int -256
  1247. # How deep to make rivers
  1248. mgvalleys_river_depth (River depth) int 4
  1249. # How wide to make rivers
  1250. mgvalleys_river_size (River size) int 5
  1251. # Creates unpredictable water features in caves.
  1252. # These can make mining difficult. Zero disables them. (0-10)
  1253. mgvalleys_water_features (Water features) int 0
  1254. # Controls width of tunnels, a smaller value creates wider tunnels.
  1255. mgvalleys_cave_width (Cave width) float 0.09
  1256. [**Noises]
  1257. # Caves and tunnels form at the intersection of the two noises
  1258. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1259. # Caves and tunnels form at the intersection of the two noises
  1260. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1261. # The depth of dirt or other filler
  1262. mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
  1263. # Massive caves form here.
  1264. mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1265. # River noise -- rivers occur close to zero
  1266. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
  1267. # Base terrain height
  1268. mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
  1269. # Raises terrain to make valleys around the rivers
  1270. mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
  1271. # Slope and fill work together to modify the heights
  1272. mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1273. # Amplifies the valleys
  1274. mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
  1275. # Slope and fill work together to modify the heights
  1276. mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
  1277. [*Advanced]
  1278. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  1279. chunksize (Chunk size) int 5
  1280. # Dump the mapgen debug infos.
  1281. enable_mapgen_debug_info (Mapgen debug) bool false
  1282. # Maximum number of blocks that can be queued for loading.
  1283. emergequeue_limit_total (Absolute limit of emerge queues) int 256
  1284. # Maximum number of blocks to be queued that are to be loaded from file.
  1285. # Set to blank for an appropriate amount to be chosen automatically.
  1286. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
  1287. # Maximum number of blocks to be queued that are to be generated.
  1288. # Set to blank for an appropriate amount to be chosen automatically.
  1289. emergequeue_limit_generate (Limit of emerge queues to generate) int 32
  1290. # Number of emerge threads to use. Make this field blank, or increase this number
  1291. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  1292. # at the cost of slightly buggy caves.
  1293. num_emerge_threads (Number of emerge threads) int 1