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- -- Minetest: builtin/game/chat.lua
- local S = core.get_translator("__builtin")
- -- Helper function that implements search and replace without pattern matching
- -- Returns the string and a boolean indicating whether or not the string was modified
- local function safe_gsub(s, replace, with)
- local i1, i2 = s:find(replace, 1, true)
- if not i1 then
- return s, false
- end
- return s:sub(1, i1 - 1) .. with .. s:sub(i2 + 1), true
- end
- --
- -- Chat message formatter
- --
- -- Implemented in Lua to allow redefinition
- function core.format_chat_message(name, message)
- local error_str = "Invalid chat message format - missing %s"
- local str = core.settings:get("chat_message_format")
- local replaced
- -- Name
- str, replaced = safe_gsub(str, "@name", name)
- if not replaced then
- error(error_str:format("@name"), 2)
- end
- -- Timestamp
- str = safe_gsub(str, "@timestamp", os.date("%H:%M:%S", os.time()))
- -- Insert the message into the string only after finishing all other processing
- str, replaced = safe_gsub(str, "@message", message)
- if not replaced then
- error(error_str:format("@message"), 2)
- end
- return str
- end
- --
- -- Chat command handler
- --
- core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY
- local msg_time_threshold =
- tonumber(core.settings:get("chatcommand_msg_time_threshold")) or 0.1
- core.register_on_chat_message(function(name, message)
- if message:sub(1,1) ~= "/" then
- return
- end
- local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
- if not cmd then
- core.chat_send_player(name, "-!- "..S("Empty command."))
- return true
- end
- param = param or ""
- -- Run core.registered_on_chatcommands callbacks.
- if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
- return true
- end
- local cmd_def = core.registered_chatcommands[cmd]
- if not cmd_def then
- core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd))
- return true
- end
- local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
- if has_privs then
- core.set_last_run_mod(cmd_def.mod_origin)
- local t_before = core.get_us_time()
- local success, result = cmd_def.func(name, param)
- local delay = (core.get_us_time() - t_before) / 1000000
- if success == false and result == nil then
- core.chat_send_player(name, "-!- "..S("Invalid command usage."))
- local help_def = core.registered_chatcommands["help"]
- if help_def then
- local _, helpmsg = help_def.func(name, cmd)
- if helpmsg then
- core.chat_send_player(name, helpmsg)
- end
- end
- else
- if delay > msg_time_threshold then
- -- Show how much time it took to execute the command
- if result then
- result = result .. core.colorize("#f3d2ff", S(" (@1 s)",
- string.format("%.5f", delay)))
- else
- result = core.colorize("#f3d2ff", S(
- "Command execution took @1 s",
- string.format("%.5f", delay)))
- end
- end
- if result then
- core.chat_send_player(name, result)
- end
- end
- else
- core.chat_send_player(name,
- S("You don't have permission to run this command "
- .. "(missing privileges: @1).",
- table.concat(missing_privs, ", ")))
- end
- return true -- Handled chat message
- end)
- if core.settings:get_bool("profiler.load") then
- -- Run after register_chatcommand and its register_on_chat_message
- -- Before any chatcommands that should be profiled
- profiler.init_chatcommand()
- end
- -- Parses a "range" string in the format of "here (number)" or
- -- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
- local function parse_range_str(player_name, str)
- local p1, p2
- local args = str:split(" ")
- if args[1] == "here" then
- p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
- if p1 == nil then
- return false, S("Unable to get position of player @1.", player_name)
- end
- else
- p1, p2 = core.string_to_area(str)
- if p1 == nil then
- return false, S("Incorrect area format. "
- .. "Expected: (x1,y1,z1) (x2,y2,z2)")
- end
- end
- return p1, p2
- end
- --
- -- Chat commands
- --
- core.register_chatcommand("me", {
- params = S("<action>"),
- description = S("Show chat action (e.g., '/me orders a pizza' "
- .. "displays '<player name> orders a pizza')"),
- privs = {shout=true},
- func = function(name, param)
- core.chat_send_all("* " .. name .. " " .. param)
- return true
- end,
- })
- core.register_chatcommand("admin", {
- description = S("Show the name of the server owner"),
- func = function(name)
- local admin = core.settings:get("name")
- if admin then
- return true, S("The administrator of this server is @1.", admin)
- else
- return false, S("There's no administrator named "
- .. "in the config file.")
- end
- end,
- })
- local function privileges_of(name, privs)
- if not privs then
- privs = core.get_player_privs(name)
- end
- local privstr = core.privs_to_string(privs, ", ")
- if privstr == "" then
- return S("@1 does not have any privileges.", name)
- else
- return S("Privileges of @1: @2", name, privstr)
- end
- end
- core.register_chatcommand("privs", {
- params = S("[<name>]"),
- description = S("Show privileges of yourself or another player"),
- func = function(caller, param)
- param = param:trim()
- local name = (param ~= "" and param or caller)
- if not core.player_exists(name) then
- return false, S("Player @1 does not exist.", name)
- end
- return true, privileges_of(name)
- end,
- })
- core.register_chatcommand("haspriv", {
- params = S("<privilege>"),
- description = S("Return list of all online players with privilege"),
- privs = {basic_privs = true},
- func = function(caller, param)
- param = param:trim()
- if param == "" then
- return false, S("Invalid parameters (see /help haspriv).")
- end
- if not core.registered_privileges[param] then
- return false, S("Unknown privilege!")
- end
- local privs = core.string_to_privs(param)
- local players_with_priv = {}
- for _, player in pairs(core.get_connected_players()) do
- local player_name = player:get_player_name()
- if core.check_player_privs(player_name, privs) then
- table.insert(players_with_priv, player_name)
- end
- end
- if #players_with_priv == 0 then
- return true, S("No online player has the \"@1\" privilege.",
- param)
- else
- return true, S("Players online with the \"@1\" privilege: @2",
- param,
- table.concat(players_with_priv, ", "))
- end
- end
- })
- local function handle_grant_command(caller, grantname, grantprivstr)
- local caller_privs = core.get_player_privs(caller)
- if not (caller_privs.privs or caller_privs.basic_privs) then
- return false, S("Your privileges are insufficient.")
- end
- if not core.get_auth_handler().get_auth(grantname) then
- return false, S("Player @1 does not exist.", grantname)
- end
- local grantprivs = core.string_to_privs(grantprivstr)
- if grantprivstr == "all" then
- grantprivs = core.registered_privileges
- end
- local privs = core.get_player_privs(grantname)
- local privs_unknown = ""
- local basic_privs =
- core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
- for priv, _ in pairs(grantprivs) do
- if not basic_privs[priv] and not caller_privs.privs then
- return false, S("Your privileges are insufficient. "..
- "'@1' only allows you to grant: @2",
- "basic_privs",
- core.privs_to_string(basic_privs, ', '))
- end
- if not core.registered_privileges[priv] then
- privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
- end
- privs[priv] = true
- end
- if privs_unknown ~= "" then
- return false, privs_unknown
- end
- core.set_player_privs(grantname, privs)
- for priv, _ in pairs(grantprivs) do
- -- call the on_grant callbacks
- core.run_priv_callbacks(grantname, priv, caller, "grant")
- end
- core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
- if grantname ~= caller then
- core.chat_send_player(grantname,
- S("@1 granted you privileges: @2", caller,
- core.privs_to_string(grantprivs, ', ')))
- end
- return true, privileges_of(grantname)
- end
- core.register_chatcommand("grant", {
- params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
- description = S("Give privileges to player"),
- func = function(name, param)
- local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
- if not grantname or not grantprivstr then
- return false, S("Invalid parameters (see /help grant).")
- end
- return handle_grant_command(name, grantname, grantprivstr)
- end,
- })
- core.register_chatcommand("grantme", {
- params = S("<privilege> [, <privilege2> [<...>]] | all"),
- description = S("Grant privileges to yourself"),
- func = function(name, param)
- if param == "" then
- return false, S("Invalid parameters (see /help grantme).")
- end
- return handle_grant_command(name, name, param)
- end,
- })
- local function handle_revoke_command(caller, revokename, revokeprivstr)
- local caller_privs = core.get_player_privs(caller)
- if not (caller_privs.privs or caller_privs.basic_privs) then
- return false, S("Your privileges are insufficient.")
- end
- if not core.get_auth_handler().get_auth(revokename) then
- return false, S("Player @1 does not exist.", revokename)
- end
- local privs = core.get_player_privs(revokename)
- local revokeprivs = core.string_to_privs(revokeprivstr)
- local is_singleplayer = core.is_singleplayer()
- local is_admin = not is_singleplayer
- and revokename == core.settings:get("name")
- and revokename ~= ""
- if revokeprivstr == "all" then
- revokeprivs = privs
- privs = {}
- else
- for priv, _ in pairs(revokeprivs) do
- privs[priv] = nil
- end
- end
- local privs_unknown = ""
- local basic_privs =
- core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
- local irrevokable = {}
- local has_irrevokable_priv = false
- for priv, _ in pairs(revokeprivs) do
- if not basic_privs[priv] and not caller_privs.privs then
- return false, S("Your privileges are insufficient. "..
- "'@1' only allows you to revoke: @2",
- "basic_privs",
- core.privs_to_string(basic_privs, ', '))
- end
- local def = core.registered_privileges[priv]
- if not def then
- privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
- elseif is_singleplayer and def.give_to_singleplayer then
- irrevokable[priv] = true
- elseif is_admin and def.give_to_admin then
- irrevokable[priv] = true
- end
- end
- for priv, _ in pairs(irrevokable) do
- revokeprivs[priv] = nil
- has_irrevokable_priv = true
- end
- if privs_unknown ~= "" then
- return false, privs_unknown
- end
- if has_irrevokable_priv then
- if is_singleplayer then
- core.chat_send_player(caller,
- S("Note: Cannot revoke in singleplayer: @1",
- core.privs_to_string(irrevokable, ', ')))
- elseif is_admin then
- core.chat_send_player(caller,
- S("Note: Cannot revoke from admin: @1",
- core.privs_to_string(irrevokable, ', ')))
- end
- end
- local revokecount = 0
- core.set_player_privs(revokename, privs)
- for priv, _ in pairs(revokeprivs) do
- -- call the on_revoke callbacks
- core.run_priv_callbacks(revokename, priv, caller, "revoke")
- revokecount = revokecount + 1
- end
- local new_privs = core.get_player_privs(revokename)
- if revokecount == 0 then
- return false, S("No privileges were revoked.")
- end
- core.log("action", caller..' revoked ('
- ..core.privs_to_string(revokeprivs, ', ')
- ..') privileges from '..revokename)
- if revokename ~= caller then
- core.chat_send_player(revokename,
- S("@1 revoked privileges from you: @2", caller,
- core.privs_to_string(revokeprivs, ', ')))
- end
- return true, privileges_of(revokename, new_privs)
- end
- core.register_chatcommand("revoke", {
- params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
- description = S("Remove privileges from player"),
- privs = {},
- func = function(name, param)
- local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
- if not revokename or not revokeprivstr then
- return false, S("Invalid parameters (see /help revoke).")
- end
- return handle_revoke_command(name, revokename, revokeprivstr)
- end,
- })
- core.register_chatcommand("revokeme", {
- params = S("<privilege> [, <privilege2> [<...>]] | all"),
- description = S("Revoke privileges from yourself"),
- privs = {},
- func = function(name, param)
- if param == "" then
- return false, S("Invalid parameters (see /help revokeme).")
- end
- return handle_revoke_command(name, name, param)
- end,
- })
- core.register_chatcommand("setpassword", {
- params = S("<name> <password>"),
- description = S("Set player's password"),
- privs = {password=true},
- func = function(name, param)
- local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
- if not toname then
- toname = param:match("^([^ ]+) *$")
- raw_password = nil
- end
- if not toname then
- return false, S("Name field required.")
- end
- local msg_chat, msg_log, msg_ret
- if not raw_password then
- core.set_player_password(toname, "")
- msg_chat = S("Your password was cleared by @1.", name)
- msg_log = name .. " clears password of " .. toname .. "."
- msg_ret = S("Password of player \"@1\" cleared.", toname)
- else
- core.set_player_password(toname,
- core.get_password_hash(toname,
- raw_password))
- msg_chat = S("Your password was set by @1.", name)
- msg_log = name .. " sets password of " .. toname .. "."
- msg_ret = S("Password of player \"@1\" set.", toname)
- end
- if toname ~= name then
- core.chat_send_player(toname, msg_chat)
- end
- core.log("action", msg_log)
- return true, msg_ret
- end,
- })
- core.register_chatcommand("clearpassword", {
- params = S("<name>"),
- description = S("Set empty password for a player"),
- privs = {password=true},
- func = function(name, param)
- local toname = param
- if toname == "" then
- return false, S("Name field required.")
- end
- core.set_player_password(toname, '')
- core.log("action", name .. " clears password of " .. toname .. ".")
- return true, S("Password of player \"@1\" cleared.", toname)
- end,
- })
- core.register_chatcommand("auth_reload", {
- params = "",
- description = S("Reload authentication data"),
- privs = {server=true},
- func = function(name, param)
- local done = core.auth_reload()
- return done, (done and S("Done.") or S("Failed."))
- end,
- })
- core.register_chatcommand("remove_player", {
- params = S("<name>"),
- description = S("Remove a player's data"),
- privs = {server=true},
- func = function(name, param)
- local toname = param
- if toname == "" then
- return false, S("Name field required.")
- end
- local rc = core.remove_player(toname)
- if rc == 0 then
- core.log("action", name .. " removed player data of " .. toname .. ".")
- return true, S("Player \"@1\" removed.", toname)
- elseif rc == 1 then
- return true, S("No such player \"@1\" to remove.", toname)
- elseif rc == 2 then
- return true, S("Player \"@1\" is connected, cannot remove.", toname)
- end
- return false, S("Unhandled remove_player return code @1.", tostring(rc))
- end,
- })
- -- pos may be a non-integer position
- local function find_free_position_near(pos)
- local tries = {
- vector.new( 1, 0, 0),
- vector.new(-1, 0, 0),
- vector.new( 0, 0, 1),
- vector.new( 0, 0, -1),
- }
- for _, d in ipairs(tries) do
- local p = vector.add(pos, d)
- local n = core.get_node_or_nil(p)
- if n then
- local def = core.registered_nodes[n.name]
- if def and not def.walkable then
- return p
- end
- end
- end
- return pos
- end
- -- Teleports player <name> to <p> if possible
- local function teleport_to_pos(name, p)
- local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++
- if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
- or p.z < -lm or p.z > lm then
- return false, S("Cannot teleport out of map bounds!")
- end
- local teleportee = core.get_player_by_name(name)
- if not teleportee then
- return false, S("Cannot get player with name @1.", name)
- end
- if teleportee:get_attach() then
- return false, S("Cannot teleport, @1 " ..
- "is attached to an object!", name)
- end
- teleportee:set_pos(p)
- return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1))
- end
- -- Teleports player <name> next to player <target_name> if possible
- local function teleport_to_player(name, target_name)
- if name == target_name then
- return false, S("One does not teleport to oneself.")
- end
- local teleportee = core.get_player_by_name(name)
- if not teleportee then
- return false, S("Cannot get teleportee with name @1.", name)
- end
- if teleportee:get_attach() then
- return false, S("Cannot teleport, @1 " ..
- "is attached to an object!", name)
- end
- local target = core.get_player_by_name(target_name)
- if not target then
- return false, S("Cannot get target player with name @1.", target_name)
- end
- local p = find_free_position_near(target:get_pos())
- teleportee:set_pos(p)
- return true, S("Teleporting @1 to @2 at @3.", name, target_name,
- core.pos_to_string(p, 1))
- end
- core.register_chatcommand("teleport", {
- params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"),
- description = S("Teleport to position or player"),
- privs = {teleport=true},
- func = function(name, param)
- local p = {}
- p.x, p.y, p.z = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p = vector.apply(p, tonumber)
- if p.x and p.y and p.z then
- return teleport_to_pos(name, p)
- end
- local target_name = param:match("^([^ ]+)$")
- if target_name then
- return teleport_to_player(name, target_name)
- end
- local has_bring_priv = core.check_player_privs(name, {bring=true})
- local missing_bring_msg = S("You don't have permission to teleport " ..
- "other players (missing privilege: @1).", "bring")
- local teleportee_name
- teleportee_name, p.x, p.y, p.z = param:match(
- "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p = vector.apply(p, tonumber)
- if teleportee_name and p.x and p.y and p.z then
- if not has_bring_priv then
- return false, missing_bring_msg
- end
- return teleport_to_pos(teleportee_name, p)
- end
- teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
- if teleportee_name and target_name then
- if not has_bring_priv then
- return false, missing_bring_msg
- end
- return teleport_to_player(teleportee_name, target_name)
- end
- return false
- end,
- })
- core.register_chatcommand("set", {
- params = S("([-n] <name> <value>) | <name>"),
- description = S("Set or read server configuration setting"),
- privs = {server=true},
- func = function(name, param)
- local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
- if arg and arg == "-n" and setname and setvalue then
- core.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
- setname, setvalue = string.match(param, "([^ ]+) (.+)")
- if setname and setvalue then
- if not core.settings:get(setname) then
- return false, S("Failed. Use '/set -n <name> <value>' "
- .. "to create a new setting.")
- end
- core.settings:set(setname, setvalue)
- return true, S("@1 = @2", setname, setvalue)
- end
- setname = string.match(param, "([^ ]+)")
- if setname then
- setvalue = core.settings:get(setname)
- if not setvalue then
- setvalue = S("<not set>")
- end
- return true, S("@1 = @2", setname, setvalue)
- end
- return false, S("Invalid parameters (see /help set).")
- end,
- })
- local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
- if ctx.total_blocks == 0 then
- ctx.total_blocks = num_calls_remaining + 1
- ctx.current_blocks = 0
- end
- ctx.current_blocks = ctx.current_blocks + 1
- if ctx.current_blocks == ctx.total_blocks then
- core.chat_send_player(ctx.requestor_name,
- S("Finished emerging @1 blocks in @2ms.",
- ctx.total_blocks,
- string.format("%.2f", (os.clock() - ctx.start_time) * 1000)))
- end
- end
- local function emergeblocks_progress_update(ctx)
- if ctx.current_blocks ~= ctx.total_blocks then
- core.chat_send_player(ctx.requestor_name,
- S("emergeblocks update: @1/@2 blocks emerged (@3%)",
- ctx.current_blocks, ctx.total_blocks,
- string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100)))
- core.after(2, emergeblocks_progress_update, ctx)
- end
- end
- core.register_chatcommand("emergeblocks", {
- params = S("(here [<radius>]) | (<pos1> <pos2>)"),
- description = S("Load (or, if nonexistent, generate) map blocks contained in "
- .. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"),
- privs = {server=true},
- func = function(name, param)
- local p1, p2 = parse_range_str(name, param)
- if p1 == false then
- return false, p2
- end
- local context = {
- current_blocks = 0,
- total_blocks = 0,
- start_time = os.clock(),
- requestor_name = name
- }
- core.emerge_area(p1, p2, emergeblocks_callback, context)
- core.after(2, emergeblocks_progress_update, context)
- return true, S("Started emerge of area ranging from @1 to @2.",
- core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
- end,
- })
- core.register_chatcommand("deleteblocks", {
- params = S("(here [<radius>]) | (<pos1> <pos2>)"),
- description = S("Delete map blocks contained in area pos1 to pos2 "
- .. "(<pos1> and <pos2> must be in parentheses)"),
- privs = {server=true},
- func = function(name, param)
- local p1, p2 = parse_range_str(name, param)
- if p1 == false then
- return false, p2
- end
- if core.delete_area(p1, p2) then
- return true, S("Successfully cleared area "
- .. "ranging from @1 to @2.",
- core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
- else
- return false, S("Failed to clear one or more "
- .. "blocks in area.")
- end
- end,
- })
- core.register_chatcommand("fixlight", {
- params = S("(here [<radius>]) | (<pos1> <pos2>)"),
- description = S("Resets lighting in the area between pos1 and pos2 "
- .. "(<pos1> and <pos2> must be in parentheses)"),
- privs = {server = true},
- func = function(name, param)
- local p1, p2 = parse_range_str(name, param)
- if p1 == false then
- return false, p2
- end
- if core.fix_light(p1, p2) then
- return true, S("Successfully reset light in the area "
- .. "ranging from @1 to @2.",
- core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
- else
- return false, S("Failed to load one or more blocks in area.")
- end
- end,
- })
- core.register_chatcommand("mods", {
- params = "",
- description = S("List mods installed on the server"),
- privs = {},
- func = function(name, param)
- local mods = core.get_modnames()
- if #mods == 0 then
- return true, S("No mods installed.")
- else
- return true, table.concat(core.get_modnames(), ", ")
- end
- end,
- })
- local function handle_give_command(cmd, giver, receiver, stackstring)
- core.log("action", giver .. " invoked " .. cmd
- .. ', stackstring="' .. stackstring .. '"')
- local itemstack = ItemStack(stackstring)
- if itemstack:is_empty() then
- return false, S("Cannot give an empty item.")
- elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then
- return false, S("Cannot give an unknown item.")
- -- Forbid giving 'ignore' due to unwanted side effects
- elseif itemstack:get_name() == "ignore" then
- return false, S("Giving 'ignore' is not allowed.")
- end
- local receiverref = core.get_player_by_name(receiver)
- if receiverref == nil then
- return false, S("@1 is not a known player.", receiver)
- end
- local leftover = receiverref:get_inventory():add_item("main", itemstack)
- local partiality
- if leftover:is_empty() then
- partiality = nil
- elseif leftover:get_count() == itemstack:get_count() then
- partiality = false
- else
- partiality = true
- end
- -- The actual item stack string may be different from what the "giver"
- -- entered (e.g. big numbers are always interpreted as 2^16-1).
- stackstring = itemstack:to_string()
- local msg
- if partiality == true then
- msg = S("@1 partially added to inventory.", stackstring)
- elseif partiality == false then
- msg = S("@1 could not be added to inventory.", stackstring)
- else
- msg = S("@1 added to inventory.", stackstring)
- end
- if giver == receiver then
- return true, msg
- else
- core.chat_send_player(receiver, msg)
- local msg_other
- if partiality == true then
- msg_other = S("@1 partially added to inventory of @2.",
- stackstring, receiver)
- elseif partiality == false then
- msg_other = S("@1 could not be added to inventory of @2.",
- stackstring, receiver)
- else
- msg_other = S("@1 added to inventory of @2.",
- stackstring, receiver)
- end
- return true, msg_other
- end
- end
- core.register_chatcommand("give", {
- params = S("<name> <ItemString> [<count> [<wear>]]"),
- description = S("Give item to player"),
- privs = {give=true},
- func = function(name, param)
- local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
- if not toname or not itemstring then
- return false, S("Name and ItemString required.")
- end
- return handle_give_command("/give", name, toname, itemstring)
- end,
- })
- core.register_chatcommand("giveme", {
- params = S("<ItemString> [<count> [<wear>]]"),
- description = S("Give item to yourself"),
- privs = {give=true},
- func = function(name, param)
- local itemstring = string.match(param, "(.+)$")
- if not itemstring then
- return false, S("ItemString required.")
- end
- return handle_give_command("/giveme", name, name, itemstring)
- end,
- })
- core.register_chatcommand("spawnentity", {
- params = S("<EntityName> [<X>,<Y>,<Z>]"),
- description = S("Spawn entity at given (or your) position"),
- privs = {give=true, interact=true},
- func = function(name, param)
- local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
- if not entityname then
- return false, S("EntityName required.")
- end
- core.log("action", ("%s invokes /spawnentity, entityname=%q")
- :format(name, entityname))
- local player = core.get_player_by_name(name)
- if player == nil then
- core.log("error", "Unable to spawn entity, player is nil")
- return false, S("Unable to spawn entity, player is nil.")
- end
- if not core.registered_entities[entityname] then
- return false, S("Cannot spawn an unknown entity.")
- end
- if p == "" then
- p = player:get_pos()
- else
- p = core.string_to_pos(p)
- if p == nil then
- return false, S("Invalid parameters (@1).", param)
- end
- end
- p.y = p.y + 1
- local obj = core.add_entity(p, entityname)
- if obj then
- return true, S("@1 spawned.", entityname)
- else
- return true, S("@1 failed to spawn.", entityname)
- end
- end,
- })
- core.register_chatcommand("pulverize", {
- params = "",
- description = S("Destroy item in hand"),
- func = function(name, param)
- local player = core.get_player_by_name(name)
- if not player then
- core.log("error", "Unable to pulverize, no player.")
- return false, S("Unable to pulverize, no player.")
- end
- local wielded_item = player:get_wielded_item()
- if wielded_item:is_empty() then
- return false, S("Unable to pulverize, no item in hand.")
- end
- core.log("action", name .. " pulverized \"" ..
- wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
- player:set_wielded_item(nil)
- return true, S("An item was pulverized.")
- end,
- })
- -- Key = player name
- core.rollback_punch_callbacks = {}
- core.register_on_punchnode(function(pos, node, puncher)
- local name = puncher and puncher:get_player_name()
- if name and core.rollback_punch_callbacks[name] then
- core.rollback_punch_callbacks[name](pos, node, puncher)
- core.rollback_punch_callbacks[name] = nil
- end
- end)
- core.register_chatcommand("rollback_check", {
- params = S("[<range>] [<seconds>] [<limit>]"),
- description = S("Check who last touched a node or a node near it "
- .. "within the time specified by <seconds>. "
- .. "Default: range = 0, seconds = 86400 = 24h, limit = 5. "
- .. "Set <seconds> to inf for no time limit"),
- privs = {rollback=true},
- func = function(name, param)
- if not core.settings:get_bool("enable_rollback_recording") then
- return false, S("Rollback functions are disabled.")
- end
- local range, seconds, limit =
- param:match("(%d+) *(%d*) *(%d*)")
- range = tonumber(range) or 0
- seconds = tonumber(seconds) or 86400
- limit = tonumber(limit) or 5
- if limit > 100 then
- return false, S("That limit is too high!")
- end
- core.rollback_punch_callbacks[name] = function(pos, node, puncher)
- local name = puncher:get_player_name()
- core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos)))
- local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
- if not actions then
- core.chat_send_player(name, S("Rollback functions are disabled."))
- return
- end
- local num_actions = #actions
- if num_actions == 0 then
- core.chat_send_player(name,
- S("Nobody has touched the specified "
- .. "location in @1 seconds.",
- seconds))
- return
- end
- local time = os.time()
- for i = num_actions, 1, -1 do
- local action = actions[i]
- core.chat_send_player(name,
- S("@1 @2 @3 -> @4 @5 seconds ago.",
- core.pos_to_string(action.pos),
- action.actor,
- action.oldnode.name,
- action.newnode.name,
- time - action.time))
- end
- end
- return true, S("Punch a node (range=@1, seconds=@2, limit=@3).",
- range, seconds, limit)
- end,
- })
- core.register_chatcommand("rollback", {
- params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"),
- description = S("Revert actions of a player. "
- .. "Default for <seconds> is 60. "
- .. "Set <seconds> to inf for no time limit"),
- privs = {rollback=true},
- func = function(name, param)
- if not core.settings:get_bool("enable_rollback_recording") then
- return false, S("Rollback functions are disabled.")
- end
- local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
- local rev_msg
- if not target_name then
- local player_name
- player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
- if not player_name then
- return false, S("Invalid parameters. "
- .. "See /help rollback and "
- .. "/help rollback_check.")
- end
- seconds = tonumber(seconds) or 60
- target_name = "player:"..player_name
- rev_msg = S("Reverting actions of player '@1' since @2 seconds.",
- player_name, seconds)
- else
- seconds = tonumber(seconds) or 60
- rev_msg = S("Reverting actions of @1 since @2 seconds.",
- target_name, seconds)
- end
- core.chat_send_player(name, rev_msg)
- local success, log = core.rollback_revert_actions_by(
- target_name, seconds)
- local response = ""
- if #log > 100 then
- response = S("(log is too long to show)").."\n"
- else
- for _, line in pairs(log) do
- response = response .. line .. "\n"
- end
- end
- if success then
- response = response .. S("Reverting actions succeeded.")
- else
- response = response .. S("Reverting actions FAILED.")
- end
- return success, response
- end,
- })
- core.register_chatcommand("status", {
- description = S("Show server status"),
- func = function(name, param)
- local status = core.get_server_status(name, false)
- if status and status ~= "" then
- return true, status
- end
- return false, S("This command was disabled by a mod or game.")
- end,
- })
- core.register_chatcommand("time", {
- params = S("[<0..23>:<0..59> | <0..24000>]"),
- description = S("Show or set time of day"),
- privs = {},
- func = function(name, param)
- if param == "" then
- local current_time = math.floor(core.get_timeofday() * 1440)
- local minutes = current_time % 60
- local hour = (current_time - minutes) / 60
- return true, S("Current time is @1:@2.",
- string.format("%d", hour),
- string.format("%02d", minutes))
- end
- local player_privs = core.get_player_privs(name)
- if not player_privs.settime then
- return false, S("You don't have permission to run "
- .. "this command (missing privilege: @1).", "settime")
- end
- local hour, minute = param:match("^(%d+):(%d+)$")
- if not hour then
- local new_time = tonumber(param) or -1
- if new_time ~= new_time or new_time < 0 or new_time > 24000 then
- return false, S("Invalid time (must be between 0 and 24000).")
- end
- core.set_timeofday(new_time / 24000)
- core.log("action", name .. " sets time to " .. new_time)
- return true, S("Time of day changed.")
- end
- hour = tonumber(hour)
- minute = tonumber(minute)
- if hour < 0 or hour > 23 then
- return false, S("Invalid hour (must be between 0 and 23 inclusive).")
- elseif minute < 0 or minute > 59 then
- return false, S("Invalid minute (must be between 0 and 59 inclusive).")
- end
- core.set_timeofday((hour * 60 + minute) / 1440)
- core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
- return true, S("Time of day changed.")
- end,
- })
- core.register_chatcommand("days", {
- description = S("Show day count since world creation"),
- func = function(name, param)
- return true, S("Current day is @1.", core.get_day_count())
- end
- })
- local function parse_shutdown_param(param)
- local delay, reconnect, message
- local one, two, three
- one, two, three = param:match("^(%S+) +(%-r) +(.*)")
- if one and two and three then
- -- 3 arguments: delay, reconnect and message
- return one, two, three
- end
- -- 2 arguments
- one, two = param:match("^(%S+) +(.*)")
- if one and two then
- if tonumber(one) then
- delay = one
- if two == "-r" then
- reconnect = two
- else
- message = two
- end
- elseif one == "-r" then
- reconnect, message = one, two
- end
- return delay, reconnect, message
- end
- -- 1 argument
- one = param:match("(.*)")
- if tonumber(one) then
- delay = one
- elseif one == "-r" then
- reconnect = one
- else
- message = one
- end
- return delay, reconnect, message
- end
- core.register_chatcommand("shutdown", {
- params = S("[<delay_in_seconds> | -1] [-r] [<message>]"),
- description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"),
- privs = {server=true},
- func = function(name, param)
- local delay, reconnect, message = parse_shutdown_param(param)
- local bool_reconnect = reconnect == "-r"
- if not message then
- message = ""
- end
- delay = tonumber(delay) or 0
- if delay == 0 then
- core.log("action", name .. " shuts down server")
- core.chat_send_all("*** "..S("Server shutting down (operator request)."))
- end
- core.request_shutdown(message:trim(), bool_reconnect, delay)
- return true
- end,
- })
- core.register_chatcommand("ban", {
- params = S("[<name>]"),
- description = S("Ban the IP of a player or show the ban list"),
- privs = {ban=true},
- func = function(name, param)
- if param == "" then
- local ban_list = core.get_ban_list()
- if ban_list == "" then
- return true, S("The ban list is empty.")
- else
- return true, S("Ban list: @1", ban_list)
- end
- end
- if not core.get_player_by_name(param) then
- return false, S("Player is not online.")
- end
- if not core.ban_player(param) then
- return false, S("Failed to ban player.")
- end
- local desc = core.get_ban_description(param)
- core.log("action", name .. " bans " .. desc .. ".")
- return true, S("Banned @1.", desc)
- end,
- })
- core.register_chatcommand("unban", {
- params = S("<name> | <IP_address>"),
- description = S("Remove IP ban belonging to a player/IP"),
- privs = {ban=true},
- func = function(name, param)
- if not core.unban_player_or_ip(param) then
- return false, S("Failed to unban player/IP.")
- end
- core.log("action", name .. " unbans " .. param)
- return true, S("Unbanned @1.", param)
- end,
- })
- core.register_chatcommand("kick", {
- params = S("<name> [<reason>]"),
- description = S("Kick a player"),
- privs = {kick=true},
- func = function(name, param)
- local tokick, reason = param:match("([^ ]+) (.+)")
- tokick = tokick or param
- if not core.kick_player(tokick, reason) then
- return false, S("Failed to kick player @1.", tokick)
- end
- local log_reason = ""
- if reason then
- log_reason = " with reason \"" .. reason .. "\""
- end
- core.log("action", name .. " kicks " .. tokick .. log_reason)
- return true, S("Kicked @1.", tokick)
- end,
- })
- core.register_chatcommand("clearobjects", {
- params = S("[full | quick]"),
- description = S("Clear all objects in world"),
- privs = {server=true},
- func = function(name, param)
- local options = {}
- if param == "" or param == "quick" then
- options.mode = "quick"
- elseif param == "full" then
- options.mode = "full"
- else
- return false, S("Invalid usage, see /help clearobjects.")
- end
- core.log("action", name .. " clears objects ("
- .. options.mode .. " mode).")
- if options.mode == "full" then
- core.chat_send_all(S("Clearing all objects. This may take a long time. "
- .. "You may experience a timeout. (by @1)", name))
- end
- core.clear_objects(options)
- core.log("action", "Object clearing done.")
- core.chat_send_all("*** "..S("Cleared all objects."))
- return true
- end,
- })
- core.register_chatcommand("msg", {
- params = S("<name> <message>"),
- description = S("Send a direct message to a player"),
- privs = {shout=true},
- func = function(name, param)
- local sendto, message = param:match("^(%S+)%s(.+)$")
- if not sendto then
- return false, S("Invalid usage, see /help msg.")
- end
- if not core.get_player_by_name(sendto) then
- return false, S("The player @1 is not online.", sendto)
- end
- core.log("action", "DM from " .. name .. " to " .. sendto
- .. ": " .. message)
- core.chat_send_player(sendto, S("DM from @1: @2", name, message))
- return true, S("Message sent.")
- end,
- })
- core.register_chatcommand("last-login", {
- params = S("[<name>]"),
- description = S("Get the last login time of a player or yourself"),
- func = function(name, param)
- if param == "" then
- param = name
- end
- local pauth = core.get_auth_handler().get_auth(param)
- if pauth and pauth.last_login and pauth.last_login ~= -1 then
- -- Time in UTC, ISO 8601 format
- return true, S("@1's last login time was @2.",
- param,
- os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login))
- end
- return false, S("@1's last login time is unknown.", param)
- end,
- })
- core.register_chatcommand("clearinv", {
- params = S("[<name>]"),
- description = S("Clear the inventory of yourself or another player"),
- func = function(name, param)
- local player
- if param and param ~= "" and param ~= name then
- if not core.check_player_privs(name, {server=true}) then
- return false, S("You don't have permission to "
- .. "clear another player's inventory "
- .. "(missing privilege: @1).", "server")
- end
- player = core.get_player_by_name(param)
- core.chat_send_player(param, S("@1 cleared your inventory.", name))
- else
- player = core.get_player_by_name(name)
- end
- if player then
- player:get_inventory():set_list("main", {})
- player:get_inventory():set_list("craft", {})
- player:get_inventory():set_list("craftpreview", {})
- core.log("action", name.." clears "..player:get_player_name().."'s inventory")
- return true, S("Cleared @1's inventory.", player:get_player_name())
- else
- return false, S("Player must be online to clear inventory!")
- end
- end,
- })
- local function handle_kill_command(killer, victim)
- if core.settings:get_bool("enable_damage") == false then
- return false, S("Players can't be killed, damage has been disabled.")
- end
- local victimref = core.get_player_by_name(victim)
- if victimref == nil then
- return false, S("Player @1 is not online.", victim)
- elseif victimref:get_hp() <= 0 then
- if killer == victim then
- return false, S("You are already dead.")
- else
- return false, S("@1 is already dead.", victim)
- end
- end
- if killer ~= victim then
- core.log("action", string.format("%s killed %s", killer, victim))
- end
- -- Kill victim
- victimref:set_hp(0)
- return true, S("@1 has been killed.", victim)
- end
- core.register_chatcommand("kill", {
- params = S("[<name>]"),
- description = S("Kill player or yourself"),
- privs = {server=true},
- func = function(name, param)
- return handle_kill_command(name, param == "" and name or param)
- end,
- })
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