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- local scriptpath = core.get_builtin_path()
- local commonpath = scriptpath .. "common" .. DIR_DELIM
- local gamepath = scriptpath .. "game".. DIR_DELIM
- -- Shared between builtin files, but
- -- not exposed to outer context
- local builtin_shared = {}
- dofile(gamepath .. "constants.lua")
- assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
- dofile(gamepath .. "register.lua")
- if core.settings:get_bool("profiler.load") then
- profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
- end
- dofile(commonpath .. "after.lua")
- dofile(gamepath .. "item_entity.lua")
- dofile(gamepath .. "deprecated.lua")
- dofile(gamepath .. "misc.lua")
- dofile(gamepath .. "privileges.lua")
- dofile(gamepath .. "auth.lua")
- dofile(commonpath .. "chatcommands.lua")
- dofile(gamepath .. "chat.lua")
- dofile(commonpath .. "information_formspecs.lua")
- dofile(gamepath .. "static_spawn.lua")
- dofile(gamepath .. "detached_inventory.lua")
- assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
- dofile(gamepath .. "features.lua")
- dofile(gamepath .. "voxelarea.lua")
- dofile(gamepath .. "forceloading.lua")
- dofile(gamepath .. "statbars.lua")
- dofile(gamepath .. "knockback.lua")
- profiler = nil
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