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- #!/bin/bash
- dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
- gameid=devtest
- minetest=$dir/../bin/minetest
- testspath=$dir/../tests
- conf_client1=$testspath/client1.conf
- conf_server=$testspath/server.conf
- worldpath=$testspath/world
- waitfor () {
- n=30
- while [ $n -gt 0 ]; do
- [ -f "$1" ] && return 0
- sleep 0.5
- ((n-=1))
- done
- echo "Waiting for ${1##*/} timed out"
- pkill -P $$
- exit 1
- }
- gdbrun () {
- gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@"
- }
- [ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
- rm -rf $worldpath
- mkdir -p $worldpath/worldmods/test
- printf '%s\n' >$testspath/client1.conf \
- video_driver=null name=client1 viewing_range=10 \
- enable_{sound,minimap,shaders}=false
- printf '%s\n' >$testspath/server.conf \
- max_block_send_distance=1 devtest_unittests_autostart=true
- cat >$worldpath/worldmods/test/init.lua <<"LUA"
- core.after(0, function()
- io.close(io.open(core.get_worldpath() .. "/startup", "w"))
- end)
- local function callback(test_ok)
- if not test_ok then
- io.close(io.open(core.get_worldpath() .. "/test_failure", "w"))
- end
- io.close(io.open(core.get_worldpath() .. "/done", "w"))
- core.request_shutdown("", false, 2)
- end
- if core.settings:get_bool("devtest_unittests_autostart") then
- unittests.on_finished = callback
- else
- core.register_on_joinplayer(function() callback(true) end)
- end
- LUA
- printf '%s\n' >$worldpath/worldmods/test/mod.conf \
- name=test optional_depends=unittests
- echo "Starting server"
- gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
- waitfor $worldpath/startup
- echo "Starting client"
- gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
- waitfor $worldpath/done
- echo "Waiting for client and server to exit"
- wait
- if [ -f $worldpath/test_failure ]; then
- echo "There were test failures."
- exit 1
- fi
- echo "Success"
- exit 0
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