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- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --------------------------------------------------------------------------------
- local labels = {
- leaves = {
- fgettext("Opaque Leaves"),
- fgettext("Simple Leaves"),
- fgettext("Fancy Leaves")
- },
- node_highlighting = {
- fgettext("Node Outlining"),
- fgettext("Node Highlighting"),
- fgettext("None")
- },
- filters = {
- fgettext("No Filter"),
- fgettext("Bilinear Filter"),
- fgettext("Trilinear Filter")
- },
- mipmap = {
- fgettext("No Mipmap"),
- fgettext("Mipmap"),
- fgettext("Mipmap + Aniso. Filter")
- },
- antialiasing = {
- fgettext("None"),
- fgettext("2x"),
- fgettext("4x"),
- fgettext("8x")
- }
- }
- local dd_options = {
- leaves = {
- table.concat(labels.leaves, ","),
- {"opaque", "simple", "fancy"}
- },
- node_highlighting = {
- table.concat(labels.node_highlighting, ","),
- {"box", "halo", "none"}
- },
- filters = {
- table.concat(labels.filters, ","),
- {"", "bilinear_filter", "trilinear_filter"}
- },
- mipmap = {
- table.concat(labels.mipmap, ","),
- {"", "mip_map", "anisotropic_filter"}
- },
- antialiasing = {
- table.concat(labels.antialiasing, ","),
- {"0", "2", "4", "8"}
- }
- }
- local getSettingIndex = {
- Leaves = function()
- local style = core.settings:get("leaves_style")
- for idx, name in pairs(dd_options.leaves[2]) do
- if style == name then return idx end
- end
- return 1
- end,
- NodeHighlighting = function()
- local style = core.settings:get("node_highlighting")
- for idx, name in pairs(dd_options.node_highlighting[2]) do
- if style == name then return idx end
- end
- return 1
- end,
- Filter = function()
- if core.settings:get(dd_options.filters[2][3]) == "true" then
- return 3
- elseif core.settings:get(dd_options.filters[2][3]) == "false" and
- core.settings:get(dd_options.filters[2][2]) == "true" then
- return 2
- end
- return 1
- end,
- Mipmap = function()
- if core.settings:get(dd_options.mipmap[2][3]) == "true" then
- return 3
- elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
- core.settings:get(dd_options.mipmap[2][2]) == "true" then
- return 2
- end
- return 1
- end,
- Antialiasing = function()
- local antialiasing_setting = core.settings:get("fsaa")
- for i = 1, #dd_options.antialiasing[2] do
- if antialiasing_setting == dd_options.antialiasing[2][i] then
- return i
- end
- end
- return 1
- end
- }
- local function antialiasing_fname_to_name(fname)
- for i = 1, #labels.antialiasing do
- if fname == labels.antialiasing[i] then
- return dd_options.antialiasing[2][i]
- end
- end
- return 0
- end
- local function dlg_confirm_reset_formspec(data)
- return "size[8,3]" ..
- "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
- "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
- "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
- end
- local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
- if fields["dlg_reset_singleplayer_confirm"] ~= nil then
- local worldlist = core.get_worlds()
- local found_singleplayerworld = false
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
- end
- if found_singleplayerworld then
- core.delete_world(gamedata.worldindex)
- end
- core.create_world("singleplayerworld", 1)
- worldlist = core.get_worlds()
- found_singleplayerworld = false
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
- end
- end
- this.parent:show()
- this:hide()
- this:delete()
- return true
- end
- local function showconfirm_reset(tabview)
- local new_dlg = dialog_create("reset_spworld",
- dlg_confirm_reset_formspec,
- dlg_confirm_reset_btnhandler,
- nil)
- new_dlg:set_parent(tabview)
- tabview:hide()
- new_dlg:show()
- end
- local function formspec(tabview, name, tabdata)
- local tab_string =
- "box[0,0;3.5,4.5;#999999]" ..
- "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
- .. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
- "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
- .. dump(core.settings:get_bool("enable_particles")) .. "]" ..
- "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
- .. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
- "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
- .. dump(core.settings:get_bool("opaque_water")) .. "]" ..
- "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
- .. dump(core.settings:get_bool("connected_glass")) .. "]" ..
- "dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
- .. getSettingIndex.NodeHighlighting() .. "]" ..
- "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
- .. getSettingIndex.Leaves() .. "]" ..
- "box[3.75,0;3.75,4.45;#999999]" ..
- "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
- "dropdown[3.85,0.55;3.85;dd_filters;" .. dd_options.filters[1] .. ";"
- .. getSettingIndex.Filter() .. "]" ..
- "dropdown[3.85,1.35;3.85;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
- .. getSettingIndex.Mipmap() .. "]" ..
- "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
- "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
- .. getSettingIndex.Antialiasing() .. "]" ..
- "label[3.85,3.45;" .. fgettext("Screen:") .. "]" ..
- "checkbox[3.85,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
- .. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
- "box[7.75,0;4,4.4;#999999]" ..
- "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
- .. dump(core.settings:get_bool("enable_shaders")) .. "]"
- if PLATFORM == "Android" then
- tab_string = tab_string ..
- "button[8,4.75;3.75,0.5;btn_reset_singleplayer;"
- .. fgettext("Reset singleplayer world") .. "]"
- else
- tab_string = tab_string ..
- "button[8,4.85;3.75,0.5;btn_change_keys;"
- .. fgettext("Change keys") .. "]"
- end
- tab_string = tab_string ..
- "button[0,4.85;3.75,0.5;btn_advanced_settings;"
- .. fgettext("Advanced Settings") .. "]"
- if core.settings:get("touchscreen_threshold") ~= nil then
- tab_string = tab_string ..
- "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
- "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
- ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
- end
- if core.settings:get_bool("enable_shaders") then
- tab_string = tab_string ..
- "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
- .. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
- "checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
- .. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
- "checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
- .. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
- "checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
- .. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
- "checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
- .. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
- "checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
- .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
- "checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
- .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
- else
- tab_string = tab_string ..
- "label[8.38,0.7;" .. core.colorize("#888888",
- fgettext("Bump Mapping")) .. "]" ..
- "label[8.38,1.2;" .. core.colorize("#888888",
- fgettext("Tone Mapping")) .. "]" ..
- "label[8.38,1.7;" .. core.colorize("#888888",
- fgettext("Normal Mapping")) .. "]" ..
- "label[8.38,2.2;" .. core.colorize("#888888",
- fgettext("Parallax Occlusion")) .. "]" ..
- "label[8.38,2.7;" .. core.colorize("#888888",
- fgettext("Waving Water")) .. "]" ..
- "label[8.38,3.2;" .. core.colorize("#888888",
- fgettext("Waving Leaves")) .. "]" ..
- "label[8.38,3.7;" .. core.colorize("#888888",
- fgettext("Waving Plants")) .. "]"
- end
- return tab_string
- end
- --------------------------------------------------------------------------------
- local function handle_settings_buttons(this, fields, tabname, tabdata)
- if fields["btn_advanced_settings"] ~= nil then
- local adv_settings_dlg = create_adv_settings_dlg()
- adv_settings_dlg:set_parent(this)
- this:hide()
- adv_settings_dlg:show()
- --mm_texture.update("singleplayer", current_game())
- return true
- end
- if fields["cb_smooth_lighting"] then
- core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
- return true
- end
- if fields["cb_particles"] then
- core.settings:set("enable_particles", fields["cb_particles"])
- return true
- end
- if fields["cb_3d_clouds"] then
- core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
- return true
- end
- if fields["cb_opaque_water"] then
- core.settings:set("opaque_water", fields["cb_opaque_water"])
- return true
- end
- if fields["cb_connected_glass"] then
- core.settings:set("connected_glass", fields["cb_connected_glass"])
- return true
- end
- if fields["cb_autosave_screensize"] then
- core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
- return true
- end
- if fields["cb_shaders"] then
- if (core.settings:get("video_driver") == "direct3d8" or
- core.settings:get("video_driver") == "direct3d9") then
- core.settings:set("enable_shaders", "false")
- gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
- else
- core.settings:set("enable_shaders", fields["cb_shaders"])
- end
- return true
- end
- if fields["cb_bumpmapping"] then
- core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
- return true
- end
- if fields["cb_tonemapping"] then
- core.settings:set("tone_mapping", fields["cb_tonemapping"])
- return true
- end
- if fields["cb_generate_normalmaps"] then
- core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
- return true
- end
- if fields["cb_parallax"] then
- core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
- return true
- end
- if fields["cb_waving_water"] then
- core.settings:set("enable_waving_water", fields["cb_waving_water"])
- return true
- end
- if fields["cb_waving_leaves"] then
- core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
- end
- if fields["cb_waving_plants"] then
- core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
- return true
- end
- if fields["btn_change_keys"] then
- core.show_keys_menu()
- return true
- end
- if fields["cb_touchscreen_target"] then
- core.settings:set("touchtarget", fields["cb_touchscreen_target"])
- return true
- end
- if fields["btn_reset_singleplayer"] then
- showconfirm_reset(this)
- return true
- end
- --Note dropdowns have to be handled LAST!
- local ddhandled = false
- for i = 1, #labels.leaves do
- if fields["dd_leaves_style"] == labels.leaves[i] then
- core.settings:set("leaves_style", dd_options.leaves[2][i])
- ddhandled = true
- end
- end
- for i = 1, #labels.node_highlighting do
- if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
- core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
- ddhandled = true
- end
- end
- if fields["dd_filters"] == labels.filters[1] then
- core.settings:set("bilinear_filter", "false")
- core.settings:set("trilinear_filter", "false")
- ddhandled = true
- elseif fields["dd_filters"] == labels.filters[2] then
- core.settings:set("bilinear_filter", "true")
- core.settings:set("trilinear_filter", "false")
- ddhandled = true
- elseif fields["dd_filters"] == labels.filters[3] then
- core.settings:set("bilinear_filter", "false")
- core.settings:set("trilinear_filter", "true")
- ddhandled = true
- end
- if fields["dd_mipmap"] == labels.mipmap[1] then
- core.settings:set("mip_map", "false")
- core.settings:set("anisotropic_filter", "false")
- ddhandled = true
- elseif fields["dd_mipmap"] == labels.mipmap[2] then
- core.settings:set("mip_map", "true")
- core.settings:set("anisotropic_filter", "false")
- ddhandled = true
- elseif fields["dd_mipmap"] == labels.mipmap[3] then
- core.settings:set("mip_map", "true")
- core.settings:set("anisotropic_filter", "true")
- ddhandled = true
- end
- if fields["dd_antialiasing"] then
- core.settings:set("fsaa",
- antialiasing_fname_to_name(fields["dd_antialiasing"]))
- ddhandled = true
- end
- if fields["dd_touchthreshold"] then
- core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
- ddhandled = true
- end
- return ddhandled
- end
- return {
- name = "settings",
- caption = fgettext("Settings"),
- cbf_formspec = formspec,
- cbf_button_handler = handle_settings_buttons
- }
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