settingtypes.txt 60 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - filepath
  16. # - key (will be ignored in GUI, since a special key change dialog exists)
  17. # - flags
  18. # - noise_params
  19. #
  20. # `type_args` can be:
  21. # * int:
  22. # - default
  23. # - default min max
  24. # * string:
  25. # - default (if default is not specified then "" is set)
  26. # * bool:
  27. # - default
  28. # * float:
  29. # - default
  30. # - default min max
  31. # * enum:
  32. # - default value1,value2,...
  33. # * path:
  34. # - default (if default is not specified then "" is set)
  35. # * filepath:
  36. # - default (if default is not specified then "" is set)
  37. # * key:
  38. # - default
  39. # * flags:
  40. # Flags are always separated by comma without spaces.
  41. # - default possible_flags
  42. # * noise_params:
  43. # TODO: these are currently treated like strings
  44. #
  45. # Comments directly above a setting are bound to this setting.
  46. # All other comments are ignored.
  47. #
  48. # Comments and (Readable name) are handled by gettext.
  49. # Comments should be complete sentences that describe the setting and possibly
  50. # give the user additional useful insight.
  51. # Sections are marked by a single line in the format: [Section Name]
  52. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  53. # Sub-sub-sections have two * etc.
  54. # There shouldn't be too much settings per category; settings that shouldn't be
  55. # modified by the "average user" should be in (sub-)categories called "Advanced".
  56. [Client]
  57. [*Controls]
  58. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  59. # This is helpful when working with nodeboxes in small areas.
  60. enable_build_where_you_stand (Build inside player) bool false
  61. # Player is able to fly without being affected by gravity.
  62. # This requires the "fly" privilege on the server.
  63. free_move (Flying) bool false
  64. # Fast movement (via use key).
  65. # This requires the "fast" privilege on the server.
  66. fast_move (Fast movement) bool false
  67. # If enabled together with fly mode, player is able to fly through solid nodes.
  68. # This requires the "noclip" privilege on the server.
  69. noclip (Noclip) bool false
  70. # Smooths camera when looking around. Also called look or mouse smoothing.
  71. # Useful for recording videos.
  72. cinematic (Cinematic mode) bool false
  73. # Smooths rotation of camera. 0 to disable.
  74. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  75. # Smooths rotation of camera in cinematic mode. 0 to disable.
  76. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  77. # Invert vertical mouse movement.
  78. invert_mouse (Invert mouse) bool false
  79. # Mouse sensitivity multiplier.
  80. mouse_sensitivity (Mouse sensitivity) float 0.2
  81. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  82. aux1_descends (Key use for climbing/descending) bool false
  83. # Double-tapping the jump key toggles fly mode.
  84. doubletap_jump (Double tap jump for fly) bool false
  85. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  86. always_fly_fast (Always fly and fast) bool true
  87. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  88. repeat_rightclick_time (Rightclick repetition interval) float 0.25
  89. # Enable random user input (only used for testing).
  90. random_input (Random input) bool false
  91. # Continuous forward movement, toggled by autoforward key.
  92. continuous_forward (Continuous forward) bool false
  93. # Enable Joysticks
  94. enable_joysticks (Enable Joysticks) bool false
  95. # The identifier of the joystick to use
  96. joystick_id (Joystick ID) int 0
  97. # The type of joystick
  98. joystick_type (Joystick Type) enum auto auto,generic,xbox
  99. # The time in seconds it takes between repeated events
  100. # when holding down a joystick button combination.
  101. repeat_joystick_button_time (Joystick button repetition interval) float 0.17
  102. # The sensitivity of the joystick axes for moving the
  103. # ingame view frustum around.
  104. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  105. # Key for moving the player forward.
  106. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  107. keymap_forward (Forward key) key KEY_KEY_W
  108. # Key for moving the player backward.
  109. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  110. keymap_backward (Backward key) key KEY_KEY_S
  111. # Key for moving the player left.
  112. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  113. keymap_left (Left key) key KEY_KEY_A
  114. # Key for moving the player right.
  115. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  116. keymap_right (Right key) key KEY_KEY_D
  117. # Key for jumping.
  118. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  119. keymap_jump (Jump key) key KEY_SPACE
  120. # Key for sneaking.
  121. # Also used for climbing down and descending in water if aux1_descends is disabled.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. keymap_sneak (Sneak key) key KEY_LSHIFT
  124. # Key for opening the inventory.
  125. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  126. keymap_inventory (Inventory key) key KEY_KEY_I
  127. # Key for moving fast in fast mode.
  128. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  129. keymap_special1 (Use key) key KEY_KEY_E
  130. # Key for opening the chat window.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. keymap_chat (Chat key) key KEY_KEY_T
  133. # Key for opening the chat window to type commands.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. keymap_cmd (Command key) key /
  136. # Key for opening the chat window to type local commands.
  137. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  138. keymap_cmd_local (Command key) key .
  139. # Key for opening the chat console.
  140. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  141. keyman_console (Console key) key KEY_F10
  142. # Key for toggling unlimited view range.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. keymap_rangeselect (Range select key) key KEY_KEY_R
  145. # Key for toggling flying.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. keymap_freemove (Fly key) key KEY_KEY_K
  148. # Key for toggling fast mode.
  149. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  150. keymap_fastmove (Fast key) key KEY_KEY_J
  151. # Key for toggling noclip mode.
  152. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  153. keymap_noclip (Noclip key) key KEY_KEY_H
  154. # Key for selecting the next item in the hotbar.
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  157. # Key for selecting the previous item in the hotbar.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  160. # Key for muting the game.
  161. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  162. keymap_mute (Mute key) key KEY_KEY_M
  163. # Key for increasing the volume.
  164. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  165. keymap_increase_volume (Inc. volume key) key
  166. # Key for decreasing the volume.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. keymap_decrease_volume (Dec. volume key) key
  169. # Key for toggling autoforward.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. keymap_autoforward (Automatic forwards key) key
  172. # Key for toggling cinematic mode.
  173. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  174. keymap_cinematic (Cinematic mode key) key
  175. # Key for toggling display of minimap.
  176. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  177. keymap_minimap (Minimap key) key KEY_F9
  178. # Key for taking screenshots.
  179. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  180. keymap_screenshot (Screenshot) key KEY_F12
  181. # Key for dropping the currently selected item.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. keymap_drop (Drop item key) key KEY_KEY_Q
  184. # Key to use view zoom when possible.
  185. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  186. keymap_zoom (View zoom key) key KEY_KEY_Z
  187. # Key for toggling the display of the HUD.
  188. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  189. keymap_toggle_hud (HUD toggle key) key KEY_F1
  190. # Key for toggling the display of the chat.
  191. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  192. keymap_toggle_chat (Chat toggle key) key KEY_F2
  193. # Key for toggling the display of the large chat console.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. keymap_console (Large chat console key) key KEY_F10
  196. # Key for toggling the display of the fog.
  197. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  198. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  199. # Key for toggling the camera update. Only used for development
  200. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  201. keymap_toggle_update_camera (Camera update toggle key) key
  202. # Key for toggling the display of debug info.
  203. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  204. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  205. # Key for toggling the display of the profiler. Used for development.
  206. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  207. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  208. # Key for switching between first- and third-person camera.
  209. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  210. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  211. # Key for increasing the viewing range.
  212. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  213. keymap_increase_viewing_range_min (View range increase key) key +
  214. # Key for decreasing the viewing range.
  215. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  216. keymap_decrease_viewing_range_min (View range decrease key) key -
  217. # Key for printing debug stacks. Used for development.
  218. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  219. keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
  220. [*Network]
  221. # Address to connect to.
  222. # Leave this blank to start a local server.
  223. # Note that the address field in the main menu overrides this setting.
  224. address (Server address) string
  225. # Port to connect to (UDP).
  226. # Note that the port field in the main menu overrides this setting.
  227. remote_port (Remote port) int 30000 1 65535
  228. # Whether to support older servers before protocol version 25.
  229. # Enable if you want to connect to 0.4.12 servers and before.
  230. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  231. # Disabling this option will protect your password better.
  232. send_pre_v25_init (Support older servers) bool false
  233. # Save the map received by the client on disk.
  234. enable_local_map_saving (Saving map received from server) bool false
  235. # Show entity selection boxes
  236. show_entity_selectionbox (Show entity selection boxes) bool true
  237. # Enable usage of remote media server (if provided by server).
  238. # Remote servers offer a significantly faster way to download media (e.g. textures)
  239. # when connecting to the server.
  240. enable_remote_media_server (Connect to external media server) bool true
  241. # Enable Lua modding support on client.
  242. # This support is experimental and API can change.
  243. enable_client_modding (Client modding) bool false
  244. # URL to the server list displayed in the Multiplayer Tab.
  245. serverlist_url (Serverlist URL) string servers.minetest.net
  246. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  247. serverlist_file (Serverlist file) string favoriteservers.txt
  248. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  249. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  250. [*Graphics]
  251. [**In-Game]
  252. [***Basic]
  253. # Enable VBO
  254. enable_vbo (VBO) bool true
  255. # Whether to fog out the end of the visible area.
  256. enable_fog (Fog) bool true
  257. # Leaves style:
  258. # - Fancy: all faces visible
  259. # - Simple: only outer faces, if defined special_tiles are used
  260. # - Opaque: disable transparency
  261. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  262. # Connects glass if supported by node.
  263. connected_glass (Connect glass) bool false
  264. # Enable smooth lighting with simple ambient occlusion.
  265. # Disable for speed or for different looks.
  266. smooth_lighting (Smooth lighting) bool true
  267. # Clouds are a client side effect.
  268. enable_clouds (Clouds) bool true
  269. # Use 3D cloud look instead of flat.
  270. enable_3d_clouds (3D clouds) bool true
  271. # Method used to highlight selected object.
  272. node_highlighting (Node highlighting) enum box box,halo,none
  273. # Adds particles when digging a node.
  274. enable_particles (Digging particles) bool true
  275. [***Filtering]
  276. # Use mip mapping to scale textures. May slightly increase performance.
  277. mip_map (Mipmapping) bool false
  278. # Use anisotropic filtering when viewing at textures from an angle.
  279. anisotropic_filter (Anisotropic filtering) bool false
  280. # Use bilinear filtering when scaling textures.
  281. bilinear_filter (Bilinear filtering) bool false
  282. # Use trilinear filtering when scaling textures.
  283. trilinear_filter (Trilinear filtering) bool false
  284. # Filtered textures can blend RGB values with fully-transparent neighbors,
  285. # which PNG optimizers usually discard, sometimes resulting in a dark or
  286. # light edge to transparent textures. Apply this filter to clean that up
  287. # at texture load time.
  288. texture_clean_transparent (Clean transparent textures) bool false
  289. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  290. # can be blurred, so automatically upscale them with nearest-neighbor
  291. # interpolation to preserve crisp pixels. This sets the minimum texture size
  292. # for the upscaled textures; higher values look sharper, but require more
  293. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  294. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  295. # enabled.
  296. texture_min_size (Minimum texture size for filters) int 64
  297. # Experimental option, might cause visible spaces between blocks
  298. # when set to higher number than 0.
  299. fsaa (FSAA) enum 0 0,1,2,4,8,16
  300. # Undersampling is similar to using lower screen resolution, but it applies
  301. # to the game world only, keeping the GUI intact.
  302. # It should give significant performance boost at the cost of less detailed image.
  303. undersampling (Undersampling) enum 0 0,2,3,4
  304. [***Shaders]
  305. # Shaders allow advanced visual effects and may increase performance on some video cards.
  306. # This only works with the OpenGL video backend.
  307. enable_shaders (Shaders) bool true
  308. # Path to shader directory. If no path is defined, default location will be used.
  309. shader_path (Shader path) path
  310. [****Tone Mapping]
  311. # Enables filmic tone mapping
  312. tone_mapping (Filmic tone mapping) bool false
  313. [****Bumpmapping]
  314. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  315. # or need to be auto-generated.
  316. # Requires shaders to be enabled.
  317. enable_bumpmapping (Bumpmapping) bool false
  318. # Enables on the fly normalmap generation (Emboss effect).
  319. # Requires bumpmapping to be enabled.
  320. generate_normalmaps (Generate normalmaps) bool false
  321. # Strength of generated normalmaps.
  322. normalmaps_strength (Normalmaps strength) float 0.6
  323. # Defines sampling step of texture.
  324. # A higher value results in smoother normal maps.
  325. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  326. [****Parallax Occlusion]
  327. # Enables parallax occlusion mapping.
  328. # Requires shaders to be enabled.
  329. enable_parallax_occlusion (Parallax occlusion) bool false
  330. # 0 = parallax occlusion with slope information (faster).
  331. # 1 = relief mapping (slower, more accurate).
  332. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  333. # Strength of parallax.
  334. 3d_paralax_strength (Parallax occlusion strength) float 0.025
  335. # Number of parallax occlusion iterations.
  336. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  337. # Overall scale of parallax occlusion effect.
  338. parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
  339. # Overall bias of parallax occlusion effect, usually scale/2.
  340. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  341. [****Waving Nodes]
  342. # Set to true enables waving water.
  343. # Requires shaders to be enabled.
  344. enable_waving_water (Waving water) bool false
  345. water_wave_height (Waving water height) float 1.0
  346. water_wave_length (Waving water length) float 20.0
  347. water_wave_speed (Waving water speed) float 5.0
  348. # Set to true enables waving leaves.
  349. # Requires shaders to be enabled.
  350. enable_waving_leaves (Waving leaves) bool false
  351. # Set to true enables waving plants.
  352. # Requires shaders to be enabled.
  353. enable_waving_plants (Waving plants) bool false
  354. [***Advanced]
  355. # If FPS would go higher than this, limit it by sleeping
  356. # to not waste CPU power for no benefit.
  357. fps_max (Maximum FPS) int 60
  358. # Maximum FPS when game is paused.
  359. pause_fps_max (FPS in pause menu) int 20
  360. # View distance in nodes.
  361. viewing_range (Viewing range) int 100 20 4000
  362. # Width component of the initial window size.
  363. screen_w (Screen width) int 800
  364. # Height component of the initial window size.
  365. screen_h (Screen height) int 600
  366. # Save window size automatically when modified.
  367. autosave_screensize (Autosave Screen Size) bool true
  368. # Fullscreen mode.
  369. fullscreen (Full screen) bool false
  370. # Bits per pixel (aka color depth) in fullscreen mode.
  371. fullscreen_bpp (Full screen BPP) int 24
  372. # Vertical screen synchronization.
  373. vsync (V-Sync) bool false
  374. # Field of view in degrees.
  375. fov (Field of view) int 72 30 160
  376. # Field of view while zooming in degrees.
  377. # This requires the "zoom" privilege on the server.
  378. zoom_fov (Field of view for zoom) int 15 7 160
  379. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  380. # This setting is for the client only and is ignored by the server.
  381. display_gamma (Gamma) float 2.2 1.0 3.0
  382. # Path to texture directory. All textures are first searched from here.
  383. texture_path (Texture path) path
  384. # The rendering back-end for Irrlicht.
  385. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
  386. # Height on which clouds are appearing.
  387. cloud_height (Cloud height) int 120
  388. # Radius of cloud area stated in number of 64 node cloud squares.
  389. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  390. cloud_radius (Cloud radius) int 12
  391. # Enable view bobbing and amount of view bobbing.
  392. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  393. view_bobbing_amount (View bobbing factor) float 1.0
  394. # Multiplier for fall bobbing.
  395. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  396. fall_bobbing_amount (Fall bobbing factor) float 0.0
  397. # 3D support.
  398. # Currently supported:
  399. # - none: no 3d output.
  400. # - anaglyph: cyan/magenta color 3d.
  401. # - interlaced: odd/even line based polarisation screen support.
  402. # - topbottom: split screen top/bottom.
  403. # - sidebyside: split screen side by side.
  404. # - pageflip: quadbuffer based 3d.
  405. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
  406. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  407. console_height (Console height) float 1.0 0.1 1.0
  408. # In-game chat console background color (R,G,B).
  409. console_color (Console color) string (0,0,0)
  410. # In-game chat console background alpha (opaqueness, between 0 and 255).
  411. console_alpha (Console alpha) int 200 0 255
  412. # Selection box border color (R,G,B).
  413. selectionbox_color (Selection box color) string (0,0,0)
  414. # Width of the selectionbox's lines around nodes.
  415. selectionbox_width (Selection box width) int 2 1 5
  416. # Crosshair color (R,G,B).
  417. crosshair_color (Crosshair color) string (255,255,255)
  418. # Crosshair alpha (opaqueness, between 0 and 255).
  419. crosshair_alpha (Crosshair alpha) int 255 0 255
  420. # Whether node texture animations should be desynchronized per mapblock.
  421. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  422. # Maximum proportion of current window to be used for hotbar.
  423. # Useful if there's something to be displayed right or left of hotbar.
  424. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  425. # Modifies the size of the hudbar elements.
  426. hud_scaling (HUD scale factor) float 1.0
  427. # Enables caching of facedir rotated meshes.
  428. enable_mesh_cache (Mesh cache) bool false
  429. # Delay between mesh updates on the client in ms. Increasing this will slow
  430. # down the rate of mesh updates, thus reducing jitter on slower clients.
  431. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  432. # Size of the MapBlock cache of the mesh generator. Increasing this will
  433. # increase the cache hit %, reducing the data being copied from the main
  434. # thread, thus reducing jitter.
  435. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
  436. # Enables minimap.
  437. enable_minimap (Minimap) bool true
  438. # Shape of the minimap. Enabled = round, disabled = square.
  439. minimap_shape_round (Round minimap) bool true
  440. # True = 256
  441. # False = 128
  442. # Useable to make minimap smoother on slower machines.
  443. minimap_double_scan_height (Minimap scan height) bool true
  444. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  445. directional_colored_fog (Colored fog) bool true
  446. # The strength (darkness) of node ambient-occlusion shading.
  447. # Lower is darker, Higher is lighter. The valid range of values for this
  448. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  449. # set to the nearest valid value.
  450. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  451. # Enables animation of inventory items.
  452. inventory_items_animations (Inventory items animations) bool false
  453. # Android systems only: Tries to create inventory textures from meshes
  454. # when no supported render was found.
  455. inventory_image_hack (Inventory image hack) bool false
  456. # Fraction of the visible distance at which fog starts to be rendered
  457. fog_start (Fog Start) float 0.4 0.0 0.99
  458. # Makes all liquids opaque
  459. opaque_water (Opaque liquids) bool false
  460. [**Menus]
  461. # Use a cloud animation for the main menu background.
  462. menu_clouds (Clouds in menu) bool true
  463. # Scale gui by a user specified value.
  464. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  465. # This will smooth over some of the rough edges, and blend
  466. # pixels when scaling down, at the cost of blurring some
  467. # edge pixels when images are scaled by non-integer sizes.
  468. gui_scaling (GUI scaling) float 1.0
  469. # When gui_scaling_filter is true, all GUI images need to be
  470. # filtered in software, but some images are generated directly
  471. # to hardware (e.g. render-to-texture for nodes in inventory).
  472. gui_scaling_filter (GUI scaling filter) bool false
  473. # When gui_scaling_filter_txr2img is true, copy those images
  474. # from hardware to software for scaling. When false, fall back
  475. # to the old scaling method, for video drivers that don't
  476. # properly support downloading textures back from hardware.
  477. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  478. # Delay showing tooltips, stated in milliseconds.
  479. tooltip_show_delay (Tooltip delay) int 400
  480. # Whether freetype fonts are used, requires freetype support to be compiled in.
  481. freetype (Freetype fonts) bool true
  482. # Path to TrueTypeFont or bitmap.
  483. font_path (Font path) filepath fonts/liberationsans.ttf
  484. font_size (Font size) int 16
  485. # Font shadow offset, if 0 then shadow will not be drawn.
  486. font_shadow (Font shadow) int 1
  487. # Font shadow alpha (opaqueness, between 0 and 255).
  488. font_shadow_alpha (Font shadow alpha) int 127 0 255
  489. mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
  490. mono_font_size (Monospace font size) int 15
  491. # This font will be used for certain languages.
  492. fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
  493. fallback_font_size (Fallback font size) int 15
  494. fallback_font_shadow (Fallback font shadow) int 1
  495. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  496. # Path to save screenshots at.
  497. screenshot_path (Screenshot folder) path
  498. # Format of screenshots.
  499. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
  500. # Screenshot quality. Only used for JPEG format.
  501. # 1 means worst quality; 100 means best quality.
  502. # Use 0 for default quality.
  503. screenshot_quality (Screenshot quality) int 0 0 100
  504. [**Advanced]
  505. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  506. screen_dpi (DPI) int 72
  507. # Windows systems only: Start Minetest with the command line window in the background.
  508. # Contains the same information as the file debug.txt (default name).
  509. enable_console (Enable console window) bool false
  510. [*Sound]
  511. enable_sound (Sound) bool true
  512. sound_volume (Volume) float 0.7 0.0 1.0
  513. [*Advanced]
  514. # Timeout for client to remove unused map data from memory.
  515. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  516. # Maximum number of mapblocks for client to be kept in memory.
  517. # Set to -1 for unlimited amount.
  518. client_mapblock_limit (Mapblock limit) int 5000
  519. # Whether to show the client debug info (has the same effect as hitting F5).
  520. show_debug (Show debug info) bool false
  521. [Server / Singleplayer]
  522. # Name of the server, to be displayed when players join and in the serverlist.
  523. server_name (Server name) string Minetest server
  524. # Description of server, to be displayed when players join and in the serverlist.
  525. server_description (Server description) string mine here
  526. # Domain name of server, to be displayed in the serverlist.
  527. server_address (Server address) string game.minetest.net
  528. # Homepage of server, to be displayed in the serverlist.
  529. server_url (Server URL) string http://minetest.net
  530. # Automaticaly report to the serverlist.
  531. server_announce (Announce server) bool false
  532. # Announce to this serverlist.
  533. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  534. serverlist_url (Serverlist URL) string servers.minetest.net
  535. # Remove color codes from incoming chat messages
  536. # Use this to stop players from being able to use color in their messages
  537. strip_color_codes (Strip color codes) bool false
  538. [*Network]
  539. # Network port to listen (UDP).
  540. # This value will be overridden when starting from the main menu.
  541. port (Server port) int 30000
  542. # The network interface that the server listens on.
  543. bind_address (Bind address) string
  544. # Enable to disallow old clients from connecting.
  545. # Older clients are compatible in the sense that they will not crash when connecting
  546. # to new servers, but they may not support all new features that you are expecting.
  547. strict_protocol_version_checking (Strict protocol checking) bool false
  548. # Specifies URL from which client fetches media instead of using UDP.
  549. # $filename should be accessible from $remote_media$filename via cURL
  550. # (obviously, remote_media should end with a slash).
  551. # Files that are not present will be fetched the usual way.
  552. remote_media (Remote media) string
  553. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  554. # to IPv6 clients, depending on system configuration.
  555. # Ignored if bind_address is set.
  556. ipv6_server (IPv6 server) bool false
  557. [**Advanced]
  558. # Maximum number of blocks that are simultaneously sent per client.
  559. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
  560. # Maximum number of blocks that are simultaneously sent in total.
  561. max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
  562. # To reduce lag, block transfers are slowed down when a player is building something.
  563. # This determines how long they are slowed down after placing or removing a node.
  564. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  565. # Maximum number of packets sent per send step, if you have a slow connection
  566. # try reducing it, but don't reduce it to a number below double of targeted
  567. # client number.
  568. max_packets_per_iteration (Max. packets per iteration) int 1024
  569. [*Game]
  570. # Default game when creating a new world.
  571. # This will be overridden when creating a world from the main menu.
  572. default_game (Default game) string minetest
  573. # Message of the day displayed to players connecting.
  574. motd (Message of the day) string
  575. # Maximum number of players that can connect simultaneously.
  576. max_users (Maximum users) int 15
  577. # World directory (everything in the world is stored here).
  578. # Not needed if starting from the main menu.
  579. map-dir (Map directory) path
  580. # Time in seconds for item entity (dropped items) to live.
  581. # Setting it to -1 disables the feature.
  582. item_entity_ttl (Item entity TTL) int 900
  583. # If enabled, show the server status message on player connection.
  584. show_statusline_on_connect (Status message on connection) bool true
  585. # Enable players getting damage and dying.
  586. enable_damage (Damage) bool false
  587. # Enable creative mode for new created maps.
  588. creative_mode (Creative) bool false
  589. # A chosen map seed for a new map, leave empty for random.
  590. # Will be overridden when creating a new world in the main menu.
  591. fixed_map_seed (Fixed map seed) string
  592. # New users need to input this password.
  593. default_password (Default password) string
  594. # The privileges that new users automatically get.
  595. # See /privs in game for a full list on your server and mod configuration.
  596. default_privs (Default privileges) string interact, shout
  597. # Privileges that players with basic_privs can grant
  598. basic_privs (Basic Privileges) string interact, shout
  599. # Whether players are shown to clients without any range limit.
  600. # Deprecated, use the setting player_transfer_distance instead.
  601. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  602. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  603. player_transfer_distance (Player transfer distance) int 0
  604. # Whether to allow players to damage and kill each other.
  605. enable_pvp (Player versus Player) bool true
  606. # If this is set, players will always (re)spawn at the given position.
  607. static_spawnpoint (Static spawnpoint) string
  608. # If enabled, new players cannot join with an empty password.
  609. disallow_empty_password (Disallow empty passwords) bool false
  610. # If enabled, disable cheat prevention in multiplayer.
  611. disable_anticheat (Disable anticheat) bool false
  612. # If enabled, actions are recorded for rollback.
  613. # This option is only read when server starts.
  614. enable_rollback_recording (Rollback recording) bool false
  615. # A message to be displayed to all clients when the server shuts down.
  616. kick_msg_shutdown (Shutdown message) string Server shutting down.
  617. # A message to be displayed to all clients when the server crashes.
  618. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  619. # Whether to ask clients to reconnect after a (Lua) crash.
  620. # Set this to true if your server is set up to restart automatically.
  621. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  622. # From how far clients know about objects, stated in mapblocks (16 nodes).
  623. active_object_send_range_blocks (Active object send range) int 3
  624. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  625. # In active blocks objects are loaded and ABMs run.
  626. active_block_range (Active block range) int 3
  627. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  628. max_block_send_distance (Max block send distance) int 10
  629. # Maximum number of forceloaded mapblocks.
  630. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  631. # Interval of sending time of day to clients.
  632. time_send_interval (Time send interval) int 5
  633. # Controls length of day/night cycle.
  634. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  635. time_speed (Time speed) int 72
  636. # Interval of saving important changes in the world, stated in seconds.
  637. server_map_save_interval (Map save interval) float 5.3
  638. # Set the maximum character length of a chat message sent by clients.
  639. # chat_message_max_size int 500
  640. # Limit a single player to send X messages per 10 seconds.
  641. # chat_message_limit_per_10sec float 10.0
  642. # Kick player if send more than X messages per 10 seconds.
  643. # chat_message_limit_trigger_kick int 50
  644. [**Physics]
  645. movement_acceleration_default (Default acceleration) float 3
  646. movement_acceleration_air (Acceleration in air) float 2
  647. movement_acceleration_fast (Fast mode acceleration) float 10
  648. movement_speed_walk (Walking speed) float 4
  649. movement_speed_crouch (Crouch speed) float 1.35
  650. movement_speed_fast (Fast mode speed) float 20
  651. movement_speed_climb (Climbing speed) float 3
  652. movement_speed_jump (Jumping speed) float 6.5
  653. movement_liquid_fluidity (Liquid fluidity) float 1
  654. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  655. movement_liquid_sink (Liquid sink) float 10
  656. movement_gravity (Gravity) float 9.81
  657. [**Advanced]
  658. # Handling for deprecated lua api calls:
  659. # - legacy: (try to) mimic old behaviour (default for release).
  660. # - log: mimic and log backtrace of deprecated call (default for debug).
  661. # - error: abort on usage of deprecated call (suggested for mod developers).
  662. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  663. # Number of extra blocks that can be loaded by /clearobjects at once.
  664. # This is a trade-off between sqlite transaction overhead and
  665. # memory consumption (4096=100MB, as a rule of thumb).
  666. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  667. # How much the server will wait before unloading unused mapblocks.
  668. # Higher value is smoother, but will use more RAM.
  669. server_unload_unused_data_timeout (Unload unused server data) int 29
  670. # Maximum number of statically stored objects in a block.
  671. max_objects_per_block (Maximum objects per block) int 64
  672. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  673. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  674. # Length of a server tick and the interval at which objects are generally updated over network.
  675. dedicated_server_step (Dedicated server step) float 0.1
  676. # Time in between active block management cycles
  677. active_block_mgmt_interval (Active Block Management interval) float 2.0
  678. # Length of time between ABM execution cycles
  679. abm_interval (Active Block Modifier interval) float 1.0
  680. # Length of time between NodeTimer execution cycles
  681. nodetimer_interval (NodeTimer interval) float 0.2
  682. # If enabled, invalid world data won't cause the server to shut down.
  683. # Only enable this if you know what you are doing.
  684. ignore_world_load_errors (Ignore world errors) bool false
  685. # Max liquids processed per step.
  686. liquid_loop_max (Liquid loop max) int 100000
  687. # The time (in seconds) that the liquids queue may grow beyond processing
  688. # capacity until an attempt is made to decrease its size by dumping old queue
  689. # items. A value of 0 disables the functionality.
  690. liquid_queue_purge_time (Liquid queue purge time) int 0
  691. # Liquid update interval in seconds.
  692. liquid_update (Liquid update tick) float 1.0
  693. # At this distance the server will aggressively optimize which blocks are sent to clients.
  694. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  695. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  696. # Setting this to a value greater than max_block_send_distance disables this optimization.
  697. # Stated in mapblocks (16 nodes)
  698. block_send_optimize_distance (block send optimize distance) int 4 2
  699. # If enabled the server will perform map block occlusion culling based on
  700. # on the eye position of the player. This can reduce the number of blocks
  701. # sent to the client 50-80%. The client will not longer receive most invisible
  702. # so that the utility of noclip mode is reduced.
  703. server_side_occlusion_culling (Server side occlusion culling) bool true
  704. [*Mapgen]
  705. # Name of map generator to be used when creating a new world.
  706. # Creating a world in the main menu will override this.
  707. mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
  708. # Water surface level of the world.
  709. water_level (Water level) int 1
  710. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  711. max_block_generate_distance (Max block generate distance) int 6
  712. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  713. # Only mapchunks completely within the mapgen limit are generated.
  714. # Value is stored per-world.
  715. mapgen_limit (Map generation limit) int 31000 0 31000
  716. # Global map generation attributes.
  717. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  718. # and junglegrass, in all other mapgens this flag controls all decorations.
  719. # Flags that are not specified in the flag string are not modified from the default.
  720. # Flags starting with 'no' are used to explicitly disable them.
  721. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
  722. [**Advanced]
  723. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  724. chunksize (Chunk size) int 5
  725. # Dump the mapgen debug infos.
  726. enable_mapgen_debug_info (Mapgen debug) bool false
  727. # Maximum number of blocks that can be queued for loading.
  728. emergequeue_limit_total (Absolute limit of emerge queues) int 256
  729. # Maximum number of blocks to be queued that are to be loaded from file.
  730. # Set to blank for an appropriate amount to be chosen automatically.
  731. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
  732. # Maximum number of blocks to be queued that are to be generated.
  733. # Set to blank for an appropriate amount to be chosen automatically.
  734. emergequeue_limit_generate (Limit of emerge queues to generate) int 32
  735. # Number of emerge threads to use. Make this field blank, or increase this number
  736. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  737. # at the cost of slightly buggy caves.
  738. num_emerge_threads (Number of emerge threads) int 1
  739. [***Biome API temperature and humidity noise parameters]
  740. # Temperature variation for biomes.
  741. mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
  742. # Small-scale temperature variation for blending biomes on borders.
  743. mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  744. # Humidity variation for biomes.
  745. mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
  746. # Small-scale humidity variation for blending biomes on borders.
  747. mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  748. [***Mapgen v5]
  749. # Map generation attributes specific to Mapgen v5.
  750. # Flags that are not specified in the flag string are not modified from the default.
  751. # Flags starting with 'no' are used to explicitly disable them.
  752. mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
  753. # Controls width of tunnels, a smaller value creates wider tunnels.
  754. mgv5_cave_width (Cave width) float 0.125
  755. # Y-level of cavern upper limit.
  756. mgv5_cavern_limit (Cavern limit) int -256
  757. # Y-distance over which caverns expand to full size.
  758. mgv5_cavern_taper (Cavern taper) int 256
  759. # Defines full size of caverns, smaller values create larger caverns.
  760. mgv5_cavern_threshold (Cavern threshold) float 0.7
  761. # Variation of biome filler depth.
  762. mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  763. # Variation of terrain vertical scale.
  764. # When noise is < -0.55 terrain is near-flat.
  765. mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  766. # Y-level of average terrain surface.
  767. mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  768. # First of 2 3D noises that together define tunnels.
  769. mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  770. # Second of 2 3D noises that together define tunnels.
  771. mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  772. # 3D noise defining giant caverns.
  773. mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  774. # TODO
  775. # Noise parameters in group format, unsupported by advanced settings
  776. # menu but settable in minetest.conf.
  777. # See documentation of noise parameter formats in minetest.conf.example.
  778. # 3D noise defining terrain.
  779. #mgv5_np_ground = {
  780. # offset = 0
  781. # scale = 40
  782. # spread = (80, 80, 80)
  783. # seed = 983240
  784. # octaves = 4
  785. # persistence = 0.55
  786. # lacunarity = 2.0
  787. # flags = "eased"
  788. #}
  789. [***Mapgen v6]
  790. # Map generation attributes specific to Mapgen v6.
  791. # The 'snowbiomes' flag enables the new 5 biome system.
  792. # When the new biome system is enabled jungles are automatically enabled and
  793. # the 'jungles' flag is ignored.
  794. # Flags that are not specified in the flag string are not modified from the default.
  795. # Flags starting with 'no' are used to explicitly disable them.
  796. mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  797. # Deserts occur when np_biome exceeds this value.
  798. # When the new biome system is enabled, this is ignored.
  799. mgv6_freq_desert (Desert noise threshold) float 0.45
  800. # Sandy beaches occur when np_beach exceeds this value.
  801. mgv6_freq_beach (Beach noise threshold) float 0.15
  802. # Y-level of lower terrain and lakebeds.
  803. mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  804. # Y-level of higher (cliff-top) terrain.
  805. mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  806. # Varies steepness of cliffs.
  807. mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  808. # Defines areas of 'terrain_higher' (cliff-top terrain).
  809. mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  810. # Varies depth of biome surface nodes.
  811. mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  812. # Defines areas with sandy beaches.
  813. mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  814. # Temperature variation for biomes.
  815. mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  816. # Variation of number of caves.
  817. mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  818. # Humidity variation for biomes.
  819. mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  820. # Defines tree areas and tree density.
  821. mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  822. # Defines areas where trees have apples.
  823. mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  824. [***Mapgen v7]
  825. # Map generation attributes specific to Mapgen v7.
  826. # The 'ridges' flag enables the rivers.
  827. # Floatlands are currently experimental and subject to change.
  828. # Flags that are not specified in the flag string are not modified from the default.
  829. # Flags starting with 'no' are used to explicitly disable them.
  830. mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
  831. # Controls width of tunnels, a smaller value creates wider tunnels.
  832. mgv7_cave_width (Cave width) float 0.09
  833. # Controls the density of floatland mountain terrain.
  834. # Is an offset added to the 'np_mountain' noise value.
  835. mgv7_float_mount_density (Floatland mountain density) float 0.6
  836. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  837. mgv7_float_mount_height (Floatland mountain height) float 128.0
  838. # Y-level of floatland midpoint and lake surface.
  839. mgv7_floatland_level (Floatland level) int 1280
  840. # Y-level to which floatland shadows extend.
  841. mgv7_shadow_limit (Shadow limit) int 1024
  842. # Y-level of cavern upper limit.
  843. mgv7_cavern_limit (Cavern limit) int -256
  844. # Y-distance over which caverns expand to full size.
  845. mgv7_cavern_taper (Cavern taper) int 256
  846. # Defines full size of caverns, smaller values create larger caverns.
  847. mgv7_cavern_threshold (Cavern threshold) float 0.7
  848. # Y-level of higher (cliff-top) terrain.
  849. mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  850. # Y-level of lower terrain and lakebeds.
  851. mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  852. # Varies roughness of terrain.
  853. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  854. mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  855. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  856. mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  857. # Variation of biome filler depth.
  858. mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  859. # Variation of maximum mountain height (in nodes).
  860. mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  861. # Defines large-scale river channel structure.
  862. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  863. # Defines areas of floatland smooth terrain.
  864. # Smooth floatlands occur when noise > 0.
  865. mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  866. # Variation of hill height and lake depth on floatland smooth terrain.
  867. mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  868. # 3D noise defining mountain structure and height.
  869. # Also defines structure of floatland mountain terrain.
  870. mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  871. # 3D noise defining structure of river canyon walls.
  872. mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  873. # 3D noise defining giant caverns.
  874. mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  875. # First of 2 3D noises that together define tunnels.
  876. mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  877. # Second of 2 3D noises that together define tunnels.
  878. mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  879. [***Mapgen flat]
  880. # Map generation attributes specific to Mapgen flat.
  881. # Occasional lakes and hills can be added to the flat world.
  882. # Flags that are not specified in the flag string are not modified from the default.
  883. # Flags starting with 'no' are used to explicitly disable them.
  884. mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
  885. # Y of flat ground.
  886. mgflat_ground_level (Ground level) int 8
  887. # Y of upper limit of large pseudorandom caves.
  888. mgflat_large_cave_depth (Large cave depth) int -33
  889. # Controls width of tunnels, a smaller value creates wider tunnels.
  890. mgflat_cave_width (Cave width) float 0.09
  891. # Terrain noise threshold for lakes.
  892. # Controls proportion of world area covered by lakes.
  893. # Adjust towards 0.0 for a larger proportion.
  894. mgflat_lake_threshold (Lake threshold) float -0.45
  895. # Controls steepness/depth of lake depressions.
  896. mgflat_lake_steepness (Lake steepness) float 48.0
  897. # Terrain noise threshold for hills.
  898. # Controls proportion of world area covered by hills.
  899. # Adjust towards 0.0 for a larger proportion.
  900. mgflat_hill_threshold (Hill threshold) float 0.45
  901. # Controls steepness/height of hills.
  902. mgflat_hill_steepness (Hill steepness) float 64.0
  903. # Defines location and terrain of optional hills and lakes.
  904. mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  905. # Variation of biome filler depth.
  906. mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  907. # First of 2 3D noises that together define tunnels.
  908. mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  909. # Second of 2 3D noises that together define tunnels.
  910. mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  911. [***Mapgen fractal]
  912. # Controls width of tunnels, a smaller value creates wider tunnels.
  913. mgfractal_cave_width (Cave width) float 0.09
  914. # Choice of 18 fractals from 9 formulas.
  915. # 1 = 4D "Roundy" mandelbrot set.
  916. # 2 = 4D "Roundy" julia set.
  917. # 3 = 4D "Squarry" mandelbrot set.
  918. # 4 = 4D "Squarry" julia set.
  919. # 5 = 4D "Mandy Cousin" mandelbrot set.
  920. # 6 = 4D "Mandy Cousin" julia set.
  921. # 7 = 4D "Variation" mandelbrot set.
  922. # 8 = 4D "Variation" julia set.
  923. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  924. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  925. # 11 = 3D "Christmas Tree" mandelbrot set.
  926. # 12 = 3D "Christmas Tree" julia set.
  927. # 13 = 3D "Mandelbulb" mandelbrot set.
  928. # 14 = 3D "Mandelbulb" julia set.
  929. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  930. # 16 = 3D "Cosine Mandelbulb" julia set.
  931. # 17 = 4D "Mandelbulb" mandelbrot set.
  932. # 18 = 4D "Mandelbulb" julia set.
  933. mgfractal_fractal (Fractal type) int 1 1 18
  934. # Iterations of the recursive function.
  935. # Controls the amount of fine detail.
  936. mgfractal_iterations (Iterations) int 11
  937. # Approximate (X,Y,Z) scale of fractal in nodes.
  938. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  939. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  940. # Used to move a suitable spawn area of low land close to (0, 0).
  941. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  942. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  943. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  944. # W co-ordinate of the generated 3D slice of a 4D fractal.
  945. # Determines which 3D slice of the 4D shape is generated.
  946. # Has no effect on 3D fractals.
  947. # Range roughly -2 to 2.
  948. mgfractal_slice_w (Slice w) float 0.0
  949. # Julia set only: X component of hypercomplex constant determining julia shape.
  950. # Range roughly -2 to 2.
  951. mgfractal_julia_x (Julia x) float 0.33
  952. # Julia set only: Y component of hypercomplex constant determining julia shape.
  953. # Range roughly -2 to 2.
  954. mgfractal_julia_y (Julia y) float 0.33
  955. # Julia set only: Z component of hypercomplex constant determining julia shape.
  956. # Range roughly -2 to 2.
  957. mgfractal_julia_z (Julia z) float 0.33
  958. # Julia set only: W component of hypercomplex constant determining julia shape.
  959. # Has no effect on 3D fractals.
  960. # Range roughly -2 to 2.
  961. mgfractal_julia_w (Julia w) float 0.33
  962. # Y-level of seabed.
  963. mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  964. # Variation of biome filler depth.
  965. mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  966. # First of 2 3D noises that together define tunnels.
  967. mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  968. # Second of 2 3D noises that together define tunnels.
  969. mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  970. # Mapgen Valleys parameters
  971. [***Mapgen Valleys]
  972. # General parameters
  973. [****General]
  974. # Map generation attributes specific to Mapgen Valleys.
  975. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  976. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  977. # it may interfere with delicately adjusted biomes.
  978. # Flags that are not specified in the flag string are not modified from the default.
  979. # Flags starting with 'no' are used to explicitly disable them.
  980. mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
  981. # The altitude at which temperature drops by 20C
  982. mgvalleys_altitude_chill (Altitude Chill) int 90
  983. # Depth below which you'll find large caves.
  984. mgvalleys_large_cave_depth (Large cave depth) int -33
  985. # Creates unpredictable lava features in caves.
  986. # These can make mining difficult. Zero disables them. (0-10)
  987. mgvalleys_lava_features (Lava Features) int 0
  988. # Depth below which you'll find massive caves.
  989. mgvalleys_massive_cave_depth (Massive cave depth) int -256
  990. # How deep to make rivers
  991. mgvalleys_river_depth (River Depth) int 4
  992. # How wide to make rivers
  993. mgvalleys_river_size (River Size) int 5
  994. # Creates unpredictable water features in caves.
  995. # These can make mining difficult. Zero disables them. (0-10)
  996. mgvalleys_water_features (Water Features) int 0
  997. # Controls width of tunnels, a smaller value creates wider tunnels.
  998. mgvalleys_cave_width (Cave width) float 0.09
  999. # Noise parameters
  1000. [****Noises]
  1001. # Caves and tunnels form at the intersection of the two noises
  1002. mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1003. # Caves and tunnels form at the intersection of the two noises
  1004. mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1005. # The depth of dirt or other filler
  1006. mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1007. # Massive caves form here.
  1008. mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1009. # River noise -- rivers occur close to zero
  1010. mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1011. # Base terrain height
  1012. mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1013. # Raises terrain to make valleys around the rivers
  1014. mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1015. # Slope and fill work together to modify the heights
  1016. mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1017. # Amplifies the valleys
  1018. mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1019. # Slope and fill work together to modify the heights
  1020. mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1021. [*Security]
  1022. # Prevent mods from doing insecure things like running shell commands.
  1023. secure.enable_security (Enable mod security) bool true
  1024. # Comma-separated list of trusted mods that are allowed to access insecure
  1025. # functions even when mod security is on (via request_insecure_environment()).
  1026. secure.trusted_mods (Trusted mods) string
  1027. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1028. # allow them to upload and download data to/from the internet.
  1029. secure.http_mods (HTTP Mods) string
  1030. [*Advanced]
  1031. [**Profiling]
  1032. # Load the game profiler to collect game profiling data.
  1033. # Provides a /profiler command to access the compiled profile.
  1034. # Useful for mod developers and server operators.
  1035. profiler.load (Load the game profiler) bool false
  1036. # The default format in which profiles are being saved,
  1037. # when calling `/profiler save [format]` without format.
  1038. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  1039. # The file path relative to your worldpath in which profiles will be saved to.
  1040. profiler.report_path (Report path) string ""
  1041. [***Instrumentation]
  1042. # Instrument the methods of entities on registration.
  1043. instrument.entity (Entity methods) bool true
  1044. # Instrument the action function of Active Block Modifiers on registration.
  1045. instrument.abm (Active Block Modifiers) bool true
  1046. # Instrument the action function of Loading Block Modifiers on registration.
  1047. instrument.lbm (Loading Block Modifiers) bool true
  1048. # Instrument chatcommands on registration.
  1049. instrument.chatcommand (Chatcommands) bool true
  1050. # Instrument global callback functions on registration.
  1051. # (anything you pass to a minetest.register_*() function)
  1052. instrument.global_callback (Global callbacks) bool true
  1053. [****Advanced]
  1054. # Instrument builtin.
  1055. # This is usually only needed by core/builtin contributors
  1056. instrument.builtin (Builtin) bool false
  1057. # Have the profiler instrument itself:
  1058. # * Instrument an empty function.
  1059. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1060. # * Instrument the sampler being used to update the statistics.
  1061. instrument.profiler (Profiler) bool false
  1062. [Client and Server]
  1063. # Name of the player.
  1064. # When running a server, clients connecting with this name are admins.
  1065. # When starting from the main menu, this is overridden.
  1066. name (Player name) string
  1067. # Set the language. Leave empty to use the system language.
  1068. # A restart is required after changing this.
  1069. language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
  1070. # Level of logging to be written to debug.txt:
  1071. # - <nothing> (no logging)
  1072. # - none (messages with no level)
  1073. # - error
  1074. # - warning
  1075. # - action
  1076. # - info
  1077. # - verbose
  1078. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  1079. # IPv6 support.
  1080. enable_ipv6 (IPv6) bool true
  1081. [*Advanced]
  1082. # Default timeout for cURL, stated in milliseconds.
  1083. # Only has an effect if compiled with cURL.
  1084. curl_timeout (cURL timeout) int 5000
  1085. # Limits number of parallel HTTP requests. Affects:
  1086. # - Media fetch if server uses remote_media setting.
  1087. # - Serverlist download and server announcement.
  1088. # - Downloads performed by main menu (e.g. mod manager).
  1089. # Only has an effect if compiled with cURL.
  1090. curl_parallel_limit (cURL parallel limit) int 8
  1091. # Maximum time in ms a file download (e.g. a mod download) may take.
  1092. curl_file_download_timeout (cURL file download timeout) int 300000
  1093. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1094. high_precision_fpu (High-precision FPU) bool true
  1095. # Replaces the default main menu with a custom one.
  1096. main_menu_script (Main menu script) string
  1097. main_menu_game_mgr (Main menu game manager) int 0
  1098. main_menu_mod_mgr (Main menu mod manager) int 1
  1099. modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
  1100. modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
  1101. modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
  1102. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1103. profiler_print_interval (Engine profiling data print interval) int 0