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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "clientobject.h"
- #include "debug.h"
- #include "porting.h"
- #include "constants.h"
- /*
- ClientActiveObject
- */
- ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
- ClientEnvironment *env):
- ActiveObject(id),
- m_gamedef(gamedef),
- m_env(env)
- {
- }
- ClientActiveObject::~ClientActiveObject()
- {
- removeFromScene(true);
- }
- ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
- ClientEnvironment *env)
- {
- // Find factory function
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n == m_types.end())
- {
- // If factory is not found, just return.
- dstream<<"WARNING: ClientActiveObject: No factory for type="
- <<(int)type<<std::endl;
- return NULL;
- }
- Factory f = n->second;
- ClientActiveObject *object = (*f)(gamedef, env);
- return object;
- }
- void ClientActiveObject::registerType(u16 type, Factory f)
- {
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n != m_types.end())
- return;
- m_types[type] = f;
- }
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