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defaultsettings.cpp 14 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #include "settings.h"
  17. #include "porting.h"
  18. #include "filesys.h"
  19. #include "config.h"
  20. #include "constants.h"
  21. #include "porting.h"
  22. void set_default_settings(Settings *settings)
  23. {
  24. // Client and server
  25. settings->setDefault("name", "");
  26. // Client stuff
  27. settings->setDefault("remote_port", "30000");
  28. settings->setDefault("keymap_forward", "KEY_KEY_W");
  29. settings->setDefault("keymap_backward", "KEY_KEY_S");
  30. settings->setDefault("keymap_left", "KEY_KEY_A");
  31. settings->setDefault("keymap_right", "KEY_KEY_D");
  32. settings->setDefault("keymap_jump", "KEY_SPACE");
  33. settings->setDefault("keymap_sneak", "KEY_LSHIFT");
  34. settings->setDefault("keymap_drop", "KEY_KEY_Q");
  35. settings->setDefault("keymap_inventory", "KEY_KEY_I");
  36. settings->setDefault("keymap_special1", "KEY_KEY_E");
  37. settings->setDefault("keymap_chat", "KEY_KEY_T");
  38. settings->setDefault("keymap_cmd", "/");
  39. settings->setDefault("keymap_console", "KEY_F10");
  40. settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
  41. settings->setDefault("keymap_freemove", "KEY_KEY_K");
  42. settings->setDefault("keymap_fastmove", "KEY_KEY_J");
  43. settings->setDefault("keymap_noclip", "KEY_KEY_H");
  44. settings->setDefault("keymap_screenshot", "KEY_F12");
  45. settings->setDefault("keymap_toggle_hud", "KEY_F1");
  46. settings->setDefault("keymap_toggle_chat", "KEY_F2");
  47. settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
  48. settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
  49. settings->setDefault("keymap_toggle_debug", "KEY_F5");
  50. settings->setDefault("keymap_toggle_profiler", "KEY_F6");
  51. settings->setDefault("keymap_camera_mode", "KEY_F7");
  52. settings->setDefault("keymap_increase_viewing_range_min", "+");
  53. settings->setDefault("keymap_decrease_viewing_range_min", "-");
  54. settings->setDefault("3d_mode", "none");
  55. settings->setDefault("3d_paralax_strength", "0.025");
  56. settings->setDefault("aux1_descends", "false");
  57. settings->setDefault("doubletap_jump", "false");
  58. settings->setDefault("always_fly_fast", "true");
  59. settings->setDefault("directional_colored_fog", "true");
  60. settings->setDefault("tooltip_show_delay", "400");
  61. // Some (temporary) keys for debugging
  62. settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
  63. settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
  64. settings->setDefault("keymap_quicktune_next", "KEY_END");
  65. settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
  66. settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
  67. // Show debug info by default?
  68. #ifdef NDEBUG
  69. settings->setDefault("show_debug", "false");
  70. #else
  71. settings->setDefault("show_debug", "true");
  72. #endif
  73. settings->setDefault("wanted_fps", "30");
  74. settings->setDefault("fps_max", "60");
  75. settings->setDefault("pause_fps_max", "20");
  76. // A bit more than the server will send around the player, to make fog blend well
  77. settings->setDefault("viewing_range_nodes_max", "240");
  78. settings->setDefault("viewing_range_nodes_min", "35");
  79. settings->setDefault("screenW", "800");
  80. settings->setDefault("screenH", "600");
  81. settings->setDefault("fullscreen", "false");
  82. settings->setDefault("fullscreen_bpp", "24");
  83. settings->setDefault("fsaa", "0");
  84. settings->setDefault("vsync", "false");
  85. settings->setDefault("address", "");
  86. settings->setDefault("random_input", "false");
  87. settings->setDefault("client_unload_unused_data_timeout", "600");
  88. settings->setDefault("enable_fog", "true");
  89. settings->setDefault("fov", "72");
  90. settings->setDefault("view_bobbing", "true");
  91. settings->setDefault("new_style_water", "false");
  92. settings->setDefault("new_style_leaves", "true");
  93. settings->setDefault("smooth_lighting", "true");
  94. settings->setDefault("texture_path", "");
  95. settings->setDefault("shader_path", "");
  96. settings->setDefault("video_driver", "opengl");
  97. settings->setDefault("free_move", "false");
  98. settings->setDefault("noclip", "false");
  99. settings->setDefault("continuous_forward", "false");
  100. settings->setDefault("fast_move", "false");
  101. settings->setDefault("invert_mouse", "false");
  102. settings->setDefault("enable_clouds", "true");
  103. settings->setDefault("screenshot_path", ".");
  104. settings->setDefault("view_bobbing_amount", "1.0");
  105. settings->setDefault("fall_bobbing_amount", "0.0");
  106. settings->setDefault("enable_3d_clouds", "true");
  107. settings->setDefault("cloud_height", "120");
  108. settings->setDefault("menu_clouds", "true");
  109. settings->setDefault("opaque_water", "false");
  110. settings->setDefault("console_color", "(0,0,0)");
  111. settings->setDefault("console_alpha", "200");
  112. settings->setDefault("selectionbox_color", "(0,0,0)");
  113. settings->setDefault("enable_node_highlighting", "false");
  114. settings->setDefault("crosshair_color", "(255,255,255)");
  115. settings->setDefault("crosshair_alpha", "255");
  116. settings->setDefault("gui_scaling", "1.0");
  117. settings->setDefault("mouse_sensitivity", "0.2");
  118. settings->setDefault("enable_sound", "true");
  119. settings->setDefault("sound_volume", "0.8");
  120. settings->setDefault("desynchronize_mapblock_texture_animation", "true");
  121. settings->setDefault("selectionbox_width","2");
  122. settings->setDefault("hud_hotbar_max_width","1.0");
  123. settings->setDefault("mip_map", "false");
  124. settings->setDefault("anisotropic_filter", "false");
  125. settings->setDefault("bilinear_filter", "false");
  126. settings->setDefault("trilinear_filter", "false");
  127. settings->setDefault("preload_item_visuals", "false");
  128. settings->setDefault("enable_bumpmapping", "false");
  129. settings->setDefault("enable_parallax_occlusion", "false");
  130. settings->setDefault("generate_normalmaps", "false");
  131. settings->setDefault("normalmaps_strength", "0.6");
  132. settings->setDefault("normalmaps_smooth", "1");
  133. settings->setDefault("parallax_occlusion_scale", "0.06");
  134. settings->setDefault("parallax_occlusion_bias", "0.03");
  135. settings->setDefault("enable_waving_water", "false");
  136. settings->setDefault("water_wave_height", "1.0");
  137. settings->setDefault("water_wave_length", "20.0");
  138. settings->setDefault("water_wave_speed", "5.0");
  139. settings->setDefault("enable_waving_leaves", "false");
  140. settings->setDefault("enable_waving_plants", "false");
  141. settings->setDefault("enable_shaders", "true");
  142. settings->setDefault("repeat_rightclick_time", "0.25");
  143. settings->setDefault("enable_particles", "true");
  144. settings->setDefault("curl_timeout", "5000");
  145. settings->setDefault("curl_parallel_limit", "8");
  146. settings->setDefault("curl_file_download_timeout", "300000");
  147. settings->setDefault("curl_verify_cert", "true");
  148. settings->setDefault("enable_remote_media_server", "true");
  149. settings->setDefault("serverlist_url", "servers.minetest.net");
  150. settings->setDefault("serverlist_file", "favoriteservers.txt");
  151. settings->setDefault("server_announce", "false");
  152. settings->setDefault("server_url", "");
  153. settings->setDefault("server_address", "");
  154. settings->setDefault("server_name", "");
  155. settings->setDefault("server_description", "");
  156. #if USE_FREETYPE
  157. settings->setDefault("freetype", "true");
  158. settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
  159. settings->setDefault("font_shadow", "1");
  160. settings->setDefault("font_shadow_alpha", "128");
  161. settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
  162. settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
  163. settings->setDefault("fallback_font_shadow", "1");
  164. settings->setDefault("fallback_font_shadow_alpha", "128");
  165. #else
  166. settings->setDefault("freetype", "false");
  167. settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
  168. settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
  169. #endif
  170. // Server stuff
  171. // "map-dir" doesn't exist by default.
  172. settings->setDefault("workaround_window_size","5");
  173. settings->setDefault("max_packets_per_iteration","1024");
  174. settings->setDefault("port", "30000");
  175. settings->setDefault("bind_address", "");
  176. settings->setDefault("default_game", "minetest");
  177. settings->setDefault("motd", "");
  178. settings->setDefault("max_users", "15");
  179. settings->setDefault("strict_protocol_version_checking", "false");
  180. settings->setDefault("creative_mode", "false");
  181. settings->setDefault("enable_damage", "true");
  182. settings->setDefault("only_peaceful_mobs", "false");
  183. settings->setDefault("fixed_map_seed", "");
  184. settings->setDefault("give_initial_stuff", "false");
  185. settings->setDefault("default_password", "");
  186. settings->setDefault("default_privs", "interact, shout");
  187. settings->setDefault("unlimited_player_transfer_distance", "true");
  188. settings->setDefault("enable_pvp", "true");
  189. settings->setDefault("disallow_empty_password", "false");
  190. settings->setDefault("disable_anticheat", "false");
  191. settings->setDefault("enable_rollback_recording", "false");
  192. #ifdef NDEBUG
  193. settings->setDefault("deprecated_lua_api_handling", "legacy");
  194. #else
  195. settings->setDefault("deprecated_lua_api_handling", "log");
  196. #endif
  197. settings->setDefault("profiler_print_interval", "0");
  198. settings->setDefault("enable_mapgen_debug_info", "false");
  199. settings->setDefault("active_object_send_range_blocks", "3");
  200. settings->setDefault("active_block_range", "2");
  201. //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
  202. // This causes frametime jitter on client side, or does it?
  203. settings->setDefault("max_simultaneous_block_sends_per_client", "10");
  204. settings->setDefault("max_simultaneous_block_sends_server_total", "40");
  205. settings->setDefault("max_block_send_distance", "9");
  206. settings->setDefault("max_block_generate_distance", "7");
  207. settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
  208. settings->setDefault("time_send_interval", "5");
  209. settings->setDefault("time_speed", "72");
  210. settings->setDefault("year_days", "30");
  211. settings->setDefault("server_unload_unused_data_timeout", "29");
  212. settings->setDefault("max_objects_per_block", "49");
  213. settings->setDefault("server_map_save_interval", "5.3");
  214. settings->setDefault("sqlite_synchronous", "2");
  215. settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
  216. settings->setDefault("dedicated_server_step", "0.1");
  217. settings->setDefault("ignore_world_load_errors", "false");
  218. settings->setDefault("remote_media", "");
  219. settings->setDefault("debug_log_level", "2");
  220. settings->setDefault("emergequeue_limit_total", "256");
  221. settings->setDefault("emergequeue_limit_diskonly", "32");
  222. settings->setDefault("emergequeue_limit_generate", "32");
  223. settings->setDefault("num_emerge_threads", "1");
  224. // physics stuff
  225. settings->setDefault("movement_acceleration_default", "3");
  226. settings->setDefault("movement_acceleration_air", "2");
  227. settings->setDefault("movement_acceleration_fast", "10");
  228. settings->setDefault("movement_speed_walk", "4");
  229. settings->setDefault("movement_speed_crouch", "1.35");
  230. settings->setDefault("movement_speed_fast", "20");
  231. settings->setDefault("movement_speed_climb", "2");
  232. settings->setDefault("movement_speed_jump", "6.5");
  233. settings->setDefault("movement_liquid_fluidity", "1");
  234. settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
  235. settings->setDefault("movement_liquid_sink", "10");
  236. settings->setDefault("movement_gravity", "9.81");
  237. //liquid stuff
  238. settings->setDefault("liquid_loop_max", "10000");
  239. settings->setDefault("liquid_update", "1.0");
  240. //mapgen stuff
  241. settings->setDefault("mg_name", "v6");
  242. settings->setDefault("water_level", "1");
  243. settings->setDefault("chunksize", "5");
  244. settings->setDefault("mg_flags", "");
  245. // IPv6
  246. settings->setDefault("enable_ipv6", "true");
  247. settings->setDefault("ipv6_server", "false");
  248. settings->setDefault("main_menu_path", "");
  249. settings->setDefault("main_menu_mod_mgr", "1");
  250. settings->setDefault("main_menu_game_mgr", "0");
  251. settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
  252. settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
  253. settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
  254. settings->setDefault("high_precision_fpu", "true");
  255. settings->setDefault("language", "");
  256. #ifdef __ANDROID__
  257. settings->setDefault("screenW", "0");
  258. settings->setDefault("screenH", "0");
  259. settings->setDefault("enable_shaders", "false");
  260. settings->setDefault("fullscreen", "true");
  261. settings->setDefault("enable_particles", "false");
  262. settings->setDefault("video_driver", "ogles1");
  263. settings->setDefault("touchtarget", "true");
  264. settings->setDefault("main_menu_script","/sdcard/Minetest/builtin/mainmenu/init_android.lua");
  265. settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
  266. settings->setDefault("touchscreen_threshold","20");
  267. settings->setDefault("smooth_lighting", "false");
  268. settings->setDefault("max_simultaneous_block_sends_per_client", "3");
  269. settings->setDefault("emergequeue_limit_diskonly", "8");
  270. settings->setDefault("emergequeue_limit_generate", "8");
  271. settings->setDefault("preload_item_visuals", "false");
  272. settings->setDefault("viewing_range_nodes_max", "50");
  273. settings->setDefault("viewing_range_nodes_min", "20");
  274. settings->setDefault("inventory_image_hack", "false");
  275. //check for device with small screen
  276. float x_inches = ((double) porting::getDisplaySize().X /
  277. (160 * porting::getDisplayDensity()));
  278. if (x_inches < 3.5) {
  279. settings->setDefault("gui_scaling", "0.6");
  280. }
  281. else if (x_inches < 4.5) {
  282. settings->setDefault("gui_scaling", "0.7");
  283. }
  284. settings->setDefault("curl_verify_cert","false");
  285. #endif
  286. }
  287. void late_init_default_settings(Settings* settings)
  288. {
  289. #ifndef SERVER
  290. std::stringstream fontsize;
  291. fontsize << floor(
  292. DEFAULT_FONT_SIZE *
  293. porting::getDisplayDensity() *
  294. settings->getFloat("gui_scaling")
  295. );
  296. settings->setDefault("font_size", fontsize.str());
  297. settings->setDefault("mono_font_size", fontsize.str());
  298. settings->setDefault("fallback_font_size", fontsize.str());
  299. #endif
  300. }
  301. void override_default_settings(Settings *settings, Settings *from)
  302. {
  303. std::vector<std::string> names = from->getNames();
  304. for(size_t i=0; i<names.size(); i++){
  305. const std::string &name = names[i];
  306. settings->setDefault(name, from->get(name));
  307. }
  308. }