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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "game.h"
- #include "irrlichttypes_extrabloated.h"
- #include <IGUICheckBox.h>
- #include <IGUIEditBox.h>
- #include <IGUIButton.h>
- #include <IGUIStaticText.h>
- #include <IGUIFont.h>
- #include <IMaterialRendererServices.h>
- #include "IMeshCache.h"
- #include "client.h"
- #include "server.h"
- #include "guiPasswordChange.h"
- #include "guiVolumeChange.h"
- #include "guiFormSpecMenu.h"
- #include "tool.h"
- #include "guiChatConsole.h"
- #include "config.h"
- #include "version.h"
- #include "clouds.h"
- #include "particles.h"
- #include "camera.h"
- #include "mapblock.h"
- #include "settings.h"
- #include "profiler.h"
- #include "mainmenumanager.h"
- #include "gettext.h"
- #include "log.h"
- #include "filesys.h"
- // Needed for determining pointing to nodes
- #include "nodedef.h"
- #include "nodemetadata.h"
- #include "main.h" // For g_settings
- #include "itemdef.h"
- #include "tile.h" // For TextureSource
- #include "shader.h" // For ShaderSource
- #include "logoutputbuffer.h"
- #include "subgame.h"
- #include "quicktune_shortcutter.h"
- #include "clientmap.h"
- #include "hud.h"
- #include "sky.h"
- #include "sound.h"
- #if USE_SOUND
- #include "sound_openal.h"
- #endif
- #include "event_manager.h"
- #include <iomanip>
- #include <list>
- #include "util/directiontables.h"
- #include "util/pointedthing.h"
- #include "drawscene.h"
- #include "content_cao.h"
- #ifdef HAVE_TOUCHSCREENGUI
- #include "touchscreengui.h"
- #endif
- /*
- Text input system
- */
- struct TextDestNodeMetadata : public TextDest
- {
- TextDestNodeMetadata(v3s16 p, Client *client)
- {
- m_p = p;
- m_client = client;
- }
- // This is deprecated I guess? -celeron55
- void gotText(std::wstring text)
- {
- std::string ntext = wide_to_narrow(text);
- infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
- <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
- std::map<std::string, std::string> fields;
- fields["text"] = ntext;
- m_client->sendNodemetaFields(m_p, "", fields);
- }
- void gotText(std::map<std::string, std::string> fields)
- {
- m_client->sendNodemetaFields(m_p, "", fields);
- }
- v3s16 m_p;
- Client *m_client;
- };
- struct TextDestPlayerInventory : public TextDest
- {
- TextDestPlayerInventory(Client *client)
- {
- m_client = client;
- m_formname = "";
- }
- TextDestPlayerInventory(Client *client, std::string formname)
- {
- m_client = client;
- m_formname = formname;
- }
- void gotText(std::map<std::string, std::string> fields)
- {
- m_client->sendInventoryFields(m_formname, fields);
- }
- Client *m_client;
- };
- struct LocalFormspecHandler : public TextDest
- {
- LocalFormspecHandler();
- LocalFormspecHandler(std::string formname) :
- m_client(0)
- {
- m_formname = formname;
- }
- LocalFormspecHandler(std::string formname, Client *client) :
- m_client(client)
- {
- m_formname = formname;
- }
- void gotText(std::wstring message) {
- errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
- }
- void gotText(std::map<std::string, std::string> fields)
- {
- if (m_formname == "MT_PAUSE_MENU") {
- if (fields.find("btn_sound") != fields.end()) {
- g_gamecallback->changeVolume();
- return;
- }
- if (fields.find("btn_exit_menu") != fields.end()) {
- g_gamecallback->disconnect();
- return;
- }
- if (fields.find("btn_exit_os") != fields.end()) {
- g_gamecallback->exitToOS();
- return;
- }
- if (fields.find("btn_change_password") != fields.end()) {
- g_gamecallback->changePassword();
- return;
- }
- if (fields.find("quit") != fields.end()) {
- return;
- }
- if (fields.find("btn_continue") != fields.end()) {
- return;
- }
- }
- if (m_formname == "MT_CHAT_MENU") {
- assert(m_client != 0);
- if ((fields.find("btn_send") != fields.end()) ||
- (fields.find("quit") != fields.end())) {
- if (fields.find("f_text") != fields.end()) {
- m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
- }
- return;
- }
- }
- if (m_formname == "MT_DEATH_SCREEN") {
- assert(m_client != 0);
- if ((fields.find("btn_respawn") != fields.end())) {
- m_client->sendRespawn();
- return;
- }
- if (fields.find("quit") != fields.end()) {
- m_client->sendRespawn();
- return;
- }
- }
- // don't show error message for unhandled cursor keys
- if ( (fields.find("key_up") != fields.end()) ||
- (fields.find("key_down") != fields.end()) ||
- (fields.find("key_left") != fields.end()) ||
- (fields.find("key_right") != fields.end())) {
- return;
- }
- errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
- int i = 0;
- for (std::map<std::string,std::string>::iterator iter = fields.begin();
- iter != fields.end(); iter++) {
- errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
- i++;
- }
- }
- Client *m_client;
- };
- /* Form update callback */
- class NodeMetadataFormSource: public IFormSource
- {
- public:
- NodeMetadataFormSource(ClientMap *map, v3s16 p):
- m_map(map),
- m_p(p)
- {
- }
- std::string getForm()
- {
- NodeMetadata *meta = m_map->getNodeMetadata(m_p);
- if(!meta)
- return "";
- return meta->getString("formspec");
- }
- std::string resolveText(std::string str)
- {
- NodeMetadata *meta = m_map->getNodeMetadata(m_p);
- if(!meta)
- return str;
- return meta->resolveString(str);
- }
- ClientMap *m_map;
- v3s16 m_p;
- };
- class PlayerInventoryFormSource: public IFormSource
- {
- public:
- PlayerInventoryFormSource(Client *client):
- m_client(client)
- {
- }
- std::string getForm()
- {
- LocalPlayer* player = m_client->getEnv().getLocalPlayer();
- return player->inventory_formspec;
- }
- Client *m_client;
- };
- /*
- Check if a node is pointable
- */
- inline bool isPointableNode(const MapNode& n,
- Client *client, bool liquids_pointable)
- {
- const ContentFeatures &features = client->getNodeDefManager()->get(n);
- return features.pointable ||
- (liquids_pointable && features.isLiquid());
- }
- /*
- Find what the player is pointing at
- */
- PointedThing getPointedThing(Client *client, v3f player_position,
- v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
- f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
- std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
- {
- PointedThing result;
- hilightboxes.clear();
- selected_object = NULL;
- INodeDefManager *nodedef = client->getNodeDefManager();
- ClientMap &map = client->getEnv().getClientMap();
- f32 mindistance = BS * 1001;
- // First try to find a pointed at active object
- if(look_for_object)
- {
- selected_object = client->getSelectedActiveObject(d*BS,
- camera_position, shootline);
- if(selected_object != NULL)
- {
- if(selected_object->doShowSelectionBox())
- {
- aabb3f *selection_box = selected_object->getSelectionBox();
- // Box should exist because object was
- // returned in the first place
- assert(selection_box);
- v3f pos = selected_object->getPosition();
- hilightboxes.push_back(aabb3f(
- selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
- selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
- }
- mindistance = (selected_object->getPosition() - camera_position).getLength();
- result.type = POINTEDTHING_OBJECT;
- result.object_id = selected_object->getId();
- }
- }
- // That didn't work, try to find a pointed at node
- v3s16 pos_i = floatToInt(player_position, BS);
- /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
- <<std::endl;*/
- s16 a = d;
- s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
- s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
- s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
- s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
- s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
- s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
- // Prevent signed number overflow
- if(yend==32767)
- yend=32766;
- if(zend==32767)
- zend=32766;
- if(xend==32767)
- xend=32766;
- for(s16 y = ystart; y <= yend; y++)
- for(s16 z = zstart; z <= zend; z++)
- for(s16 x = xstart; x <= xend; x++)
- {
- MapNode n;
- try
- {
- n = map.getNode(v3s16(x,y,z));
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
- if(!isPointableNode(n, client, liquids_pointable))
- continue;
- std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
- v3s16 np(x,y,z);
- v3f npf = intToFloat(np, BS);
- for(std::vector<aabb3f>::const_iterator
- i = boxes.begin();
- i != boxes.end(); i++)
- {
- aabb3f box = *i;
- box.MinEdge += npf;
- box.MaxEdge += npf;
- for(u16 j=0; j<6; j++)
- {
- v3s16 facedir = g_6dirs[j];
- aabb3f facebox = box;
- f32 d = 0.001*BS;
- if(facedir.X > 0)
- facebox.MinEdge.X = facebox.MaxEdge.X-d;
- else if(facedir.X < 0)
- facebox.MaxEdge.X = facebox.MinEdge.X+d;
- else if(facedir.Y > 0)
- facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
- else if(facedir.Y < 0)
- facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
- else if(facedir.Z > 0)
- facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
- else if(facedir.Z < 0)
- facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
- v3f centerpoint = facebox.getCenter();
- f32 distance = (centerpoint - camera_position).getLength();
- if(distance >= mindistance)
- continue;
- if(!facebox.intersectsWithLine(shootline))
- continue;
- v3s16 np_above = np + facedir;
- result.type = POINTEDTHING_NODE;
- result.node_undersurface = np;
- result.node_abovesurface = np_above;
- mindistance = distance;
- hilightboxes.clear();
- if (!g_settings->getBool("enable_node_highlighting")) {
- for(std::vector<aabb3f>::const_iterator
- i2 = boxes.begin();
- i2 != boxes.end(); i2++)
- {
- aabb3f box = *i2;
- box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
- box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
- hilightboxes.push_back(box);
- }
- }
- }
- }
- } // for coords
- return result;
- }
- /* Profiler display */
- void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
- gui::IGUIFont *font, u32 text_height, u32 show_profiler,
- u32 show_profiler_max)
- {
- if(show_profiler == 0)
- {
- guitext_profiler->setVisible(false);
- }
- else
- {
- std::ostringstream os(std::ios_base::binary);
- g_profiler->printPage(os, show_profiler, show_profiler_max);
- std::wstring text = narrow_to_wide(os.str());
- guitext_profiler->setText(text.c_str());
- guitext_profiler->setVisible(true);
- s32 w = font->getDimension(text.c_str()).Width;
- if(w < 400)
- w = 400;
- core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
- 8+(text_height+5)*2 +
- font->getDimension(text.c_str()).Height);
- guitext_profiler->setRelativePosition(rect);
- guitext_profiler->setVisible(true);
- }
- }
- class ProfilerGraph
- {
- private:
- struct Piece{
- Profiler::GraphValues values;
- };
- struct Meta{
- float min;
- float max;
- video::SColor color;
- Meta(float initial=0, video::SColor color=
- video::SColor(255,255,255,255)):
- min(initial),
- max(initial),
- color(color)
- {}
- };
- std::list<Piece> m_log;
- public:
- u32 m_log_max_size;
- ProfilerGraph():
- m_log_max_size(200)
- {}
- void put(const Profiler::GraphValues &values)
- {
- Piece piece;
- piece.values = values;
- m_log.push_back(piece);
- while(m_log.size() > m_log_max_size)
- m_log.erase(m_log.begin());
- }
- void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
- gui::IGUIFont* font) const
- {
- std::map<std::string, Meta> m_meta;
- for(std::list<Piece>::const_iterator k = m_log.begin();
- k != m_log.end(); k++)
- {
- const Piece &piece = *k;
- for(Profiler::GraphValues::const_iterator i = piece.values.begin();
- i != piece.values.end(); i++){
- const std::string &id = i->first;
- const float &value = i->second;
- std::map<std::string, Meta>::iterator j =
- m_meta.find(id);
- if(j == m_meta.end()){
- m_meta[id] = Meta(value);
- continue;
- }
- if(value < j->second.min)
- j->second.min = value;
- if(value > j->second.max)
- j->second.max = value;
- }
- }
- // Assign colors
- static const video::SColor usable_colors[] = {
- video::SColor(255,255,100,100),
- video::SColor(255,90,225,90),
- video::SColor(255,100,100,255),
- video::SColor(255,255,150,50),
- video::SColor(255,220,220,100)
- };
- static const u32 usable_colors_count =
- sizeof(usable_colors) / sizeof(*usable_colors);
- u32 next_color_i = 0;
- for(std::map<std::string, Meta>::iterator i = m_meta.begin();
- i != m_meta.end(); i++){
- Meta &meta = i->second;
- video::SColor color(255,200,200,200);
- if(next_color_i < usable_colors_count)
- color = usable_colors[next_color_i++];
- meta.color = color;
- }
- s32 graphh = 50;
- s32 textx = x_left + m_log_max_size + 15;
- s32 textx2 = textx + 200 - 15;
- // Draw background
- /*{
- u32 num_graphs = m_meta.size();
- core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
- textx2, y_bottom);
- video::SColor bgcolor(120,0,0,0);
- driver->draw2DRectangle(bgcolor, rect, NULL);
- }*/
- s32 meta_i = 0;
- for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); i++){
- const std::string &id = i->first;
- const Meta &meta = i->second;
- s32 x = x_left;
- s32 y = y_bottom - meta_i * 50;
- float show_min = meta.min;
- float show_max = meta.max;
- if(show_min >= -0.0001 && show_max >= -0.0001){
- if(show_min <= show_max * 0.5)
- show_min = 0;
- }
- s32 texth = 15;
- char buf[10];
- snprintf(buf, 10, "%.3g", show_max);
- font->draw(narrow_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - graphh,
- textx2, y - graphh + texth),
- meta.color);
- snprintf(buf, 10, "%.3g", show_min);
- font->draw(narrow_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - texth,
- textx2, y),
- meta.color);
- font->draw(narrow_to_wide(id).c_str(),
- core::rect<s32>(textx, y - graphh/2 - texth/2,
- textx2, y - graphh/2 + texth/2),
- meta.color);
- s32 graph1y = y;
- s32 graph1h = graphh;
- bool relativegraph = (show_min != 0 && show_min != show_max);
- float lastscaledvalue = 0.0;
- bool lastscaledvalue_exists = false;
- for(std::list<Piece>::const_iterator j = m_log.begin();
- j != m_log.end(); j++)
- {
- const Piece &piece = *j;
- float value = 0;
- bool value_exists = false;
- Profiler::GraphValues::const_iterator k =
- piece.values.find(id);
- if(k != piece.values.end()){
- value = k->second;
- value_exists = true;
- }
- if(!value_exists){
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
- float scaledvalue = 1.0;
- if(show_max != show_min)
- scaledvalue = (value - show_min) / (show_max - show_min);
- if(scaledvalue == 1.0 && value == 0){
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
- if(relativegraph){
- if(lastscaledvalue_exists){
- s32 ivalue1 = lastscaledvalue * graph1h;
- s32 ivalue2 = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
- v2s32(x, graph1y - ivalue2), meta.color);
- }
- lastscaledvalue = scaledvalue;
- lastscaledvalue_exists = true;
- } else{
- s32 ivalue = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x, graph1y),
- v2s32(x, graph1y - ivalue), meta.color);
- }
- x++;
- }
- meta_i++;
- }
- }
- };
- class NodeDugEvent: public MtEvent
- {
- public:
- v3s16 p;
- MapNode n;
- NodeDugEvent(v3s16 p, MapNode n):
- p(p),
- n(n)
- {}
- const char* getType() const
- {return "NodeDug";}
- };
- class SoundMaker
- {
- ISoundManager *m_sound;
- INodeDefManager *m_ndef;
- public:
- float m_player_step_timer;
- SimpleSoundSpec m_player_step_sound;
- SimpleSoundSpec m_player_leftpunch_sound;
- SimpleSoundSpec m_player_rightpunch_sound;
- SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
- m_sound(sound),
- m_ndef(ndef),
- m_player_step_timer(0)
- {
- }
- void playPlayerStep()
- {
- if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
- m_player_step_timer = 0.03;
- m_sound->playSound(m_player_step_sound, false);
- }
- }
- static void viewBobbingStep(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- sm->playPlayerStep();
- }
- static void playerRegainGround(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- sm->playPlayerStep();
- }
- static void playerJump(MtEvent *e, void *data)
- {
- //SoundMaker *sm = (SoundMaker*)data;
- }
- static void cameraPunchLeft(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
- }
- static void cameraPunchRight(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
- }
- static void nodeDug(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- NodeDugEvent *nde = (NodeDugEvent*)e;
- sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
- }
- static void playerDamage(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
- }
- static void playerFallingDamage(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker*)data;
- sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
- }
- void registerReceiver(MtEventManager *mgr)
- {
- mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
- mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
- mgr->reg("PlayerJump", SoundMaker::playerJump, this);
- mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
- mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
- mgr->reg("NodeDug", SoundMaker::nodeDug, this);
- mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
- mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
- }
- void step(float dtime)
- {
- m_player_step_timer -= dtime;
- }
- };
- // Locally stored sounds don't need to be preloaded because of this
- class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
- {
- std::set<std::string> m_fetched;
- public:
- void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas)
- {
- if(m_fetched.count(name))
- return;
- m_fetched.insert(name);
- std::string base = porting::path_share + DIR_DELIM + "testsounds";
- dst_paths.insert(base + DIR_DELIM + name + ".ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
- }
- };
- class GameGlobalShaderConstantSetter : public IShaderConstantSetter
- {
- Sky *m_sky;
- bool *m_force_fog_off;
- f32 *m_fog_range;
- Client *m_client;
- public:
- GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
- f32 *fog_range, Client *client):
- m_sky(sky),
- m_force_fog_off(force_fog_off),
- m_fog_range(fog_range),
- m_client(client)
- {}
- ~GameGlobalShaderConstantSetter() {}
- virtual void onSetConstants(video::IMaterialRendererServices *services,
- bool is_highlevel)
- {
- if(!is_highlevel)
- return;
- // Background color
- video::SColor bgcolor = m_sky->getBgColor();
- video::SColorf bgcolorf(bgcolor);
- float bgcolorfa[4] = {
- bgcolorf.r,
- bgcolorf.g,
- bgcolorf.b,
- bgcolorf.a,
- };
- services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
- // Fog distance
- float fog_distance = 10000*BS;
- if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
- fog_distance = *m_fog_range;
- services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
- // Day-night ratio
- u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
- float daynight_ratio_f = (float)daynight_ratio / 1000.0;
- services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
- u32 animation_timer = porting::getTimeMs() % 100000;
- float animation_timer_f = (float)animation_timer / 100000.0;
- services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
- services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
- LocalPlayer* player = m_client->getEnv().getLocalPlayer();
- v3f eye_position = player->getEyePosition();
- services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
- services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
- // Uniform sampler layers
- int layer0 = 0;
- int layer1 = 1;
- int layer2 = 2;
- // before 1.8 there isn't a "integer interface", only float
- #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
- #else
- services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
- #endif
- }
- };
- bool nodePlacementPrediction(Client &client,
- const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
- {
- std::string prediction = playeritem_def.node_placement_prediction;
- INodeDefManager *nodedef = client.ndef();
- ClientMap &map = client.getEnv().getClientMap();
- if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
- {
- verbosestream<<"Node placement prediction for "
- <<playeritem_def.name<<" is "
- <<prediction<<std::endl;
- v3s16 p = neighbourpos;
- // Place inside node itself if buildable_to
- try{
- MapNode n_under = map.getNode(nodepos);
- if(nodedef->get(n_under).buildable_to)
- p = nodepos;
- else if (!nodedef->get(map.getNode(p)).buildable_to)
- return false;
- }catch(InvalidPositionException &e){}
- // Find id of predicted node
- content_t id;
- bool found = nodedef->getId(prediction, id);
- if(!found){
- errorstream<<"Node placement prediction failed for "
- <<playeritem_def.name<<" (places "
- <<prediction
- <<") - Name not known"<<std::endl;
- return false;
- }
- // Predict param2 for facedir and wallmounted nodes
- u8 param2 = 0;
- if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
- v3s16 dir = nodepos - neighbourpos;
- if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
- param2 = dir.Y < 0 ? 1 : 0;
- } else if(abs(dir.X) > abs(dir.Z)){
- param2 = dir.X < 0 ? 3 : 2;
- } else {
- param2 = dir.Z < 0 ? 5 : 4;
- }
- }
- if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
- v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
- if(abs(dir.X) > abs(dir.Z)){
- param2 = dir.X < 0 ? 3 : 1;
- } else {
- param2 = dir.Z < 0 ? 2 : 0;
- }
- }
- assert(param2 >= 0 && param2 <= 5);
- //Check attachment if node is in group attached_node
- if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
- static v3s16 wallmounted_dirs[8] = {
- v3s16(0,1,0),
- v3s16(0,-1,0),
- v3s16(1,0,0),
- v3s16(-1,0,0),
- v3s16(0,0,1),
- v3s16(0,0,-1),
- };
- v3s16 pp;
- if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
- pp = p + wallmounted_dirs[param2];
- else
- pp = p + v3s16(0,-1,0);
- if(!nodedef->get(map.getNode(pp)).walkable)
- return false;
- }
- // Add node to client map
- MapNode n(id, 0, param2);
- try{
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- // Dont place node when player would be inside new node
- // NOTE: This is to be eventually implemented by a mod as client-side Lua
- if (!nodedef->get(n).walkable ||
- (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
- (nodedef->get(n).walkable &&
- neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
- neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
- // This triggers the required mesh update too
- client.addNode(p, n);
- return true;
- }
- }catch(InvalidPositionException &e){
- errorstream<<"Node placement prediction failed for "
- <<playeritem_def.name<<" (places "
- <<prediction
- <<") - Position not loaded"<<std::endl;
- }
- }
- return false;
- }
- static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource* tsrc, IrrlichtDevice * device,
- IFormSource* fs_src, TextDest* txt_dest
- ) {
- if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
- invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
- (*cur_formspec)->doPause = false;
- (*cur_formspec)->drop();
- }
- else {
- (*cur_formspec)->setFormSource(fs_src);
- (*cur_formspec)->setTextDest(txt_dest);
- }
- }
- #ifdef __ANDROID__
- #define SIZE_TAG "size[11,5.5]"
- #else
- #define SIZE_TAG "size[11,5.5,true]"
- #endif
- static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource* tsrc, IrrlichtDevice * device,
- Client* client, std::string text)
- {
- std::string formspec =
- FORMSPEC_VERSION_STRING
- SIZE_TAG
- "field[3,2.35;6,0.5;f_text;;" + text + "]"
- "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
- ;
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler
- * are deleted by guiFormSpecMenu */
- FormspecFormSource* fs_src = new FormspecFormSource(formspec);
- LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
- }
- static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
- {
- std::string formspec =
- std::string(FORMSPEC_VERSION_STRING) +
- SIZE_TAG
- "bgcolor[#320000b4;true]"
- "label[4.85,1.35;You died.]"
- "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
- ;
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler
- * are deleted by guiFormSpecMenu */
- FormspecFormSource* fs_src = new FormspecFormSource(formspec);
- LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
- }
- /******************************************************************************/
- static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource* tsrc, IrrlichtDevice * device,
- bool singleplayermode)
- {
- #ifdef __ANDROID__
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "No menu visible:\n"
- "- single tap: button activate\n"
- "- double tap: place/use\n"
- "- slide finger: look around\n"
- "Menu/Inventory visible:\n"
- "- double tap (outside):\n"
- " -->close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- ));
- #else
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
- "- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- T: chat\n"
- ));
- #endif
- float ypos = singleplayermode ? 1.0 : 0.5;
- std::ostringstream os;
- os << FORMSPEC_VERSION_STRING << SIZE_TAG
- << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
- << wide_to_narrow(wstrgettext("Continue")) << "]";
- if (!singleplayermode) {
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
- << wide_to_narrow(wstrgettext("Change Password")) << "]";
- }
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
- << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
- << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
- << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
- << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
- << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
- << minetest_build_info << "\n"
- << "path_user = " << wrap_rows(porting::path_user, 20)
- << "\n;]";
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler *
- * are deleted by guiFormSpecMenu */
- FormspecFormSource* fs_src = new FormspecFormSource(os.str());
- LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
- (*cur_formspec)->doPause = true;
- }
- /******************************************************************************/
- static void updateChat(Client& client, f32 dtime, bool show_debug,
- const v2u32& screensize, bool show_chat, u32 show_profiler,
- ChatBackend& chat_backend, gui::IGUIStaticText* guitext_chat,
- gui::IGUIFont* font)
- {
- // Add chat log output for errors to be shown in chat
- static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
- // Get new messages from error log buffer
- while(!chat_log_error_buf.empty()) {
- chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
- }
- // Get new messages from client
- std::wstring message;
- while (client.getChatMessage(message)) {
- chat_backend.addUnparsedMessage(message);
- }
- // Remove old messages
- chat_backend.step(dtime);
- // Display all messages in a static text element
- unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- std::wstring recent_chat = chat_backend.getRecentChat();
- // TODO replace by fontengine fcts
- unsigned int line_height = font->getDimension(L"Ay").Height + font->getKerningHeight();
- guitext_chat->setText(recent_chat.c_str());
- // Update gui element size and position
- s32 chat_y = 5 + line_height;
- if (show_debug)
- chat_y += line_height;
- core::rect<s32> rect(10, chat_y, font->getDimension(recent_chat.c_str()).Width +10,
- chat_y + (recent_chat_count * line_height));
- guitext_chat->setRelativePosition(rect);
- // Don't show chat if disabled or empty or profiler is enabled
- guitext_chat->setVisible(
- show_chat && recent_chat_count != 0 && !show_profiler);
- }
- /******************************************************************************/
- void the_game(bool &kill, bool random_input, InputHandler *input,
- IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
- std::string playername, std::string password,
- std::string address /* If "", local server is used */,
- u16 port, std::wstring &error_message, ChatBackend &chat_backend,
- const SubgameSpec &gamespec /* Used for local game */,
- bool simple_singleplayer_mode)
- {
- GUIFormSpecMenu* current_formspec = 0;
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* smgr = device->getSceneManager();
- // Calculate text height using the font
- u32 text_height = font->getDimension(L"Random test string").Height;
- /*
- Draw "Loading" screen
- */
- {
- wchar_t* text = wgettext("Loading...");
- draw_load_screen(text, device, guienv, font, 0, 0);
- delete[] text;
- }
- // Create texture source
- IWritableTextureSource *tsrc = createTextureSource(device);
- // Create shader source
- IWritableShaderSource *shsrc = createShaderSource(device);
- // These will be filled by data received from the server
- // Create item definition manager
- IWritableItemDefManager *itemdef = createItemDefManager();
- // Create node definition manager
- IWritableNodeDefManager *nodedef = createNodeDefManager();
- // Sound fetcher (useful when testing)
- GameOnDemandSoundFetcher soundfetcher;
- // Sound manager
- ISoundManager *sound = NULL;
- bool sound_is_dummy = false;
- #if USE_SOUND
- if(g_settings->getBool("enable_sound")){
- infostream<<"Attempting to use OpenAL audio"<<std::endl;
- sound = createOpenALSoundManager(&soundfetcher);
- if(!sound)
- infostream<<"Failed to initialize OpenAL audio"<<std::endl;
- } else {
- infostream<<"Sound disabled."<<std::endl;
- }
- #endif
- if(!sound){
- infostream<<"Using dummy audio."<<std::endl;
- sound = &dummySoundManager;
- sound_is_dummy = true;
- }
- Server *server = NULL;
- try{
- // Event manager
- EventManager eventmgr;
- // Sound maker
- SoundMaker soundmaker(sound, nodedef);
- soundmaker.registerReceiver(&eventmgr);
- // Create UI for modifying quicktune values
- QuicktuneShortcutter quicktune;
- /*
- Create server.
- */
- if(address == ""){
- wchar_t* text = wgettext("Creating server....");
- draw_load_screen(text, device, guienv, font, 0, 25);
- delete[] text;
- infostream<<"Creating server"<<std::endl;
- std::string bind_str = g_settings->get("bind_address");
- Address bind_addr(0,0,0,0, port);
- if (g_settings->getBool("ipv6_server")) {
- bind_addr.setAddress((IPv6AddressBytes*) NULL);
- }
- try {
- bind_addr.Resolve(bind_str.c_str());
- address = bind_str;
- } catch (ResolveError &e) {
- infostream << "Resolving bind address \"" << bind_str
- << "\" failed: " << e.what()
- << " -- Listening on all addresses." << std::endl;
- }
- if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- error_message = L"Unable to listen on " +
- narrow_to_wide(bind_addr.serializeString()) +
- L" because IPv6 is disabled";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- // Break out of client scope
- return;
- }
- server = new Server(map_dir, gamespec,
- simple_singleplayer_mode,
- bind_addr.isIPv6());
- server->start(bind_addr);
- }
- do{ // Client scope (breakable do-while(0))
- /*
- Create client
- */
- {
- wchar_t* text = wgettext("Creating client...");
- draw_load_screen(text, device, guienv, font, 0, 50);
- delete[] text;
- }
- infostream<<"Creating client"<<std::endl;
- MapDrawControl draw_control;
- {
- wchar_t* text = wgettext("Resolving address...");
- draw_load_screen(text, device, guienv, font, 0, 75);
- delete[] text;
- }
- Address connect_address(0,0,0,0, port);
- try {
- connect_address.Resolve(address.c_str());
- if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
- //connect_address.Resolve("localhost");
- if (connect_address.isIPv6()) {
- IPv6AddressBytes addr_bytes;
- addr_bytes.bytes[15] = 1;
- connect_address.setAddress(&addr_bytes);
- } else {
- connect_address.setAddress(127,0,0,1);
- }
- }
- }
- catch(ResolveError &e) {
- error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- // Break out of client scope
- break;
- }
- if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- error_message = L"Unable to connect to " +
- narrow_to_wide(connect_address.serializeString()) +
- L" because IPv6 is disabled";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- // Break out of client scope
- break;
- }
- /*
- Create client
- */
- Client client(device, playername.c_str(), password, draw_control,
- tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
- connect_address.isIPv6());
- // Client acts as our GameDef
- IGameDef *gamedef = &client;
- /*
- Attempt to connect to the server
- */
- infostream<<"Connecting to server at ";
- connect_address.print(&infostream);
- infostream<<std::endl;
- client.connect(connect_address);
- /*
- Wait for server to accept connection
- */
- bool could_connect = false;
- bool connect_aborted = false;
- try{
- float time_counter = 0.0;
- input->clear();
- float fps_max = g_settings->getFloat("fps_max");
- bool cloud_menu_background = g_settings->getBool("menu_clouds");
- u32 lasttime = device->getTimer()->getTime();
- while(device->run())
- {
- f32 dtime = 0.033; // in seconds
- if (cloud_menu_background) {
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
- }
- // Update client and server
- client.step(dtime);
- if(server != NULL)
- server->step(dtime);
- // End condition
- if(client.getState() == LC_Init) {
- could_connect = true;
- break;
- }
- // Break conditions
- if(client.accessDenied()) {
- error_message = L"Access denied. Reason: "
- +client.accessDeniedReason();
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- break;
- }
- if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
- connect_aborted = true;
- infostream<<"Connect aborted [Escape]"<<std::endl;
- break;
- }
- // Display status
- {
- wchar_t* text = wgettext("Connecting to server...");
- draw_load_screen(text, device, guienv, font, dtime, 100);
- delete[] text;
- }
- // On some computers framerate doesn't seem to be
- // automatically limited
- if (cloud_menu_background) {
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- // not using getRealTime is necessary for wine
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- busytime_u32 = time - lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min) {
- u32 sleeptime = frametime_min - busytime_u32;
- device->sleep(sleeptime);
- }
- } else {
- sleep_ms(25);
- }
- time_counter += dtime;
- }
- }
- catch(con::PeerNotFoundException &e)
- {}
- /*
- Handle failure to connect
- */
- if(!could_connect) {
- if(error_message == L"" && !connect_aborted) {
- error_message = L"Connection failed";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- // Break out of client scope
- break;
- }
- /*
- Wait until content has been received
- */
- bool got_content = false;
- bool content_aborted = false;
- {
- float time_counter = 0.0;
- input->clear();
- float fps_max = g_settings->getFloat("fps_max");
- bool cloud_menu_background = g_settings->getBool("menu_clouds");
- u32 lasttime = device->getTimer()->getTime();
- while (device->run()) {
- f32 dtime = 0.033; // in seconds
- if (cloud_menu_background) {
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
- }
- // Update client and server
- client.step(dtime);
- if (server != NULL)
- server->step(dtime);
- // End condition
- if (client.mediaReceived() &&
- client.itemdefReceived() &&
- client.nodedefReceived()) {
- got_content = true;
- break;
- }
- // Break conditions
- if (client.accessDenied()) {
- error_message = L"Access denied. Reason: "
- +client.accessDeniedReason();
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- break;
- }
- if (client.getState() < LC_Init) {
- error_message = L"Client disconnected";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- break;
- }
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
- content_aborted = true;
- infostream<<"Connect aborted [Escape]"<<std::endl;
- break;
- }
- // Display status
- int progress=0;
- if (!client.itemdefReceived())
- {
- wchar_t* text = wgettext("Item definitions...");
- progress = 0;
- draw_load_screen(text, device, guienv, font, dtime, progress);
- delete[] text;
- }
- else if (!client.nodedefReceived())
- {
- wchar_t* text = wgettext("Node definitions...");
- progress = 25;
- draw_load_screen(text, device, guienv, font, dtime, progress);
- delete[] text;
- }
- else
- {
- std::stringstream message;
- message.precision(3);
- message << gettext("Media...");
- if ( ( USE_CURL == 0) ||
- (!g_settings->getBool("enable_remote_media_server"))) {
- float cur = client.getCurRate();
- std::string cur_unit = gettext(" KB/s");
- if (cur > 900) {
- cur /= 1024.0;
- cur_unit = gettext(" MB/s");
- }
- message << " ( " << cur << cur_unit << " )";
- }
- progress = 50+client.mediaReceiveProgress()*50+0.5;
- draw_load_screen(narrow_to_wide(message.str().c_str()), device,
- guienv, font, dtime, progress);
- }
- // On some computers framerate doesn't seem to be
- // automatically limited
- if (cloud_menu_background) {
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- // not using getRealTime is necessary for wine
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- busytime_u32 = time - lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min) {
- u32 sleeptime = frametime_min - busytime_u32;
- device->sleep(sleeptime);
- }
- } else {
- sleep_ms(25);
- }
- time_counter += dtime;
- }
- }
- if(!got_content){
- if(error_message == L"" && !content_aborted){
- error_message = L"Something failed";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- // Break out of client scope
- break;
- }
- /*
- After all content has been received:
- Update cached textures, meshes and materials
- */
- client.afterContentReceived(device,font);
- /*
- Create the camera node
- */
- Camera camera(smgr, draw_control, gamedef);
- if (!camera.successfullyCreated(error_message))
- return;
- f32 camera_yaw = 0; // "right/left"
- f32 camera_pitch = 0; // "up/down"
- /*
- Clouds
- */
- Clouds *clouds = NULL;
- if(g_settings->getBool("enable_clouds"))
- {
- clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
- }
- /*
- Skybox thingy
- */
- Sky *sky = NULL;
- sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
- scene::ISceneNode* skybox = NULL;
- /*
- A copy of the local inventory
- */
- Inventory local_inventory(itemdef);
- /*
- Find out size of crack animation
- */
- int crack_animation_length = 5;
- {
- video::ITexture *t = tsrc->getTexture("crack_anylength.png");
- v2u32 size = t->getOriginalSize();
- crack_animation_length = size.Y / size.X;
- }
- /*
- Add some gui stuff
- */
- // First line of debug text
- gui::IGUIStaticText *guitext = guienv->addStaticText(
- L"Minetest",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- // Second line of debug text
- gui::IGUIStaticText *guitext2 = guienv->addStaticText(
- L"",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- // At the middle of the screen
- // Object infos are shown in this
- gui::IGUIStaticText *guitext_info = guienv->addStaticText(
- L"",
- core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
- false, true, guiroot);
- // Status text (displays info when showing and hiding GUI stuff, etc.)
- gui::IGUIStaticText *guitext_status = guienv->addStaticText(
- L"<Status>",
- core::rect<s32>(0,0,0,0),
- false, false, guiroot);
- guitext_status->setVisible(false);
- std::wstring statustext;
- float statustext_time = 0;
- // Chat text
- gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
- L"",
- core::rect<s32>(0,0,0,0),
- //false, false); // Disable word wrap as of now
- false, true, guiroot);
- // Remove stale "recent" chat messages from previous connections
- chat_backend.clearRecentChat();
- // Chat backend and console
- GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
- // Profiler text (size is updated when text is updated)
- gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
- L"<Profiler>",
- core::rect<s32>(0,0,0,0),
- false, false, guiroot);
- guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
- guitext_profiler->setVisible(false);
- guitext_profiler->setWordWrap(true);
- #ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui)
- g_touchscreengui->init(tsrc,porting::getDisplayDensity());
- #endif
- /*
- Some statistics are collected in these
- */
- u32 drawtime = 0;
- u32 beginscenetime = 0;
- u32 endscenetime = 0;
- float recent_turn_speed = 0.0;
- ProfilerGraph graph;
- // Initially clear the profiler
- Profiler::GraphValues dummyvalues;
- g_profiler->graphGet(dummyvalues);
- float nodig_delay_timer = 0.0;
- float dig_time = 0.0;
- u16 dig_index = 0;
- PointedThing pointed_old;
- bool digging = false;
- bool ldown_for_dig = false;
- float damage_flash = 0;
- float jump_timer = 0;
- bool reset_jump_timer = false;
- const float object_hit_delay = 0.2;
- float object_hit_delay_timer = 0.0;
- float time_from_last_punch = 10;
- float update_draw_list_timer = 0.0;
- v3f update_draw_list_last_cam_dir;
- bool invert_mouse = g_settings->getBool("invert_mouse");
- bool update_wielded_item_trigger = true;
- bool show_hud = true;
- bool show_chat = true;
- bool force_fog_off = false;
- f32 fog_range = 100*BS;
- bool disable_camera_update = false;
- bool show_debug = g_settings->getBool("show_debug");
- bool show_profiler_graph = false;
- u32 show_profiler = 0;
- u32 show_profiler_max = 3; // Number of pages
- float time_of_day = 0;
- float time_of_day_smooth = 0;
- float repeat_rightclick_timer = 0;
- /*
- Shader constants
- */
- shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
- sky, &force_fog_off, &fog_range, &client));
- /*
- Main loop
- */
- bool first_loop_after_window_activation = true;
- // TODO: Convert the static interval timers to these
- // Interval limiter for profiler
- IntervalLimiter m_profiler_interval;
- // Time is in milliseconds
- // NOTE: getRealTime() causes strange problems in wine (imprecision?)
- // NOTE: So we have to use getTime() and call run()s between them
- u32 lasttime = device->getTimer()->getTime();
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- player->hurt_tilt_timer = 0;
- player->hurt_tilt_strength = 0;
- /*
- HUD object
- */
- Hud hud(driver, smgr, guienv, font, text_height,
- gamedef, player, &local_inventory);
- core::stringw str = L"Minetest [";
- str += driver->getName();
- str += "]";
- device->setWindowCaption(str.c_str());
- // Info text
- std::wstring infotext;
- for(;;)
- {
- if(device->run() == false || kill == true ||
- g_gamecallback->shutdown_requested)
- break;
- v2u32 screensize = driver->getScreenSize();
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- {
- // not using getRealTime is necessary for wine
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- busytime_u32 = time - lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
- }
- g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
- // Necessary for device->getTimer()->getTime()
- device->run();
- /*
- FPS limiter
- */
- {
- float fps_max = g_menumgr.pausesGame() ?
- g_settings->getFloat("pause_fps_max") :
- g_settings->getFloat("fps_max");
- u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min)
- {
- u32 sleeptime = frametime_min - busytime_u32;
- device->sleep(sleeptime);
- g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
- }
- }
- // Necessary for device->getTimer()->getTime()
- device->run();
- /*
- Time difference calculation
- */
- f32 dtime; // in seconds
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
- g_profiler->graphAdd("mainloop_dtime", dtime);
- /* Run timers */
- if(nodig_delay_timer >= 0)
- nodig_delay_timer -= dtime;
- if(object_hit_delay_timer >= 0)
- object_hit_delay_timer -= dtime;
- time_from_last_punch += dtime;
- g_profiler->add("Elapsed time", dtime);
- g_profiler->avg("FPS", 1./dtime);
- /*
- Time average and jitter calculation
- */
- static f32 dtime_avg1 = 0.0;
- dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
- f32 dtime_jitter1 = dtime - dtime_avg1;
- static f32 dtime_jitter1_max_sample = 0.0;
- static f32 dtime_jitter1_max_fraction = 0.0;
- {
- static f32 jitter1_max = 0.0;
- static f32 counter = 0.0;
- if(dtime_jitter1 > jitter1_max)
- jitter1_max = dtime_jitter1;
- counter += dtime;
- if(counter > 0.0)
- {
- counter -= 3.0;
- dtime_jitter1_max_sample = jitter1_max;
- dtime_jitter1_max_fraction
- = dtime_jitter1_max_sample / (dtime_avg1+0.001);
- jitter1_max = 0.0;
- }
- }
- /*
- Busytime average and jitter calculation
- */
- static f32 busytime_avg1 = 0.0;
- busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
- f32 busytime_jitter1 = busytime - busytime_avg1;
- static f32 busytime_jitter1_max_sample = 0.0;
- static f32 busytime_jitter1_min_sample = 0.0;
- {
- static f32 jitter1_max = 0.0;
- static f32 jitter1_min = 0.0;
- static f32 counter = 0.0;
- if(busytime_jitter1 > jitter1_max)
- jitter1_max = busytime_jitter1;
- if(busytime_jitter1 < jitter1_min)
- jitter1_min = busytime_jitter1;
- counter += dtime;
- if(counter > 0.0){
- counter -= 3.0;
- busytime_jitter1_max_sample = jitter1_max;
- busytime_jitter1_min_sample = jitter1_min;
- jitter1_max = 0.0;
- jitter1_min = 0.0;
- }
- }
- /*
- Handle miscellaneous stuff
- */
- if(client.accessDenied())
- {
- error_message = L"Access denied. Reason: "
- +client.accessDeniedReason();
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- break;
- }
- if(g_gamecallback->disconnect_requested)
- {
- g_gamecallback->disconnect_requested = false;
- break;
- }
- if(g_gamecallback->changepassword_requested)
- {
- (new GUIPasswordChange(guienv, guiroot, -1,
- &g_menumgr, &client))->drop();
- g_gamecallback->changepassword_requested = false;
- }
- if(g_gamecallback->changevolume_requested)
- {
- (new GUIVolumeChange(guienv, guiroot, -1,
- &g_menumgr, &client))->drop();
- g_gamecallback->changevolume_requested = false;
- }
- /* Process TextureSource's queue */
- tsrc->processQueue();
- /* Process ItemDefManager's queue */
- itemdef->processQueue(gamedef);
- /*
- Process ShaderSource's queue
- */
- shsrc->processQueue();
- /*
- Random calculations
- */
- hud.resizeHotbar();
- // Hilight boxes collected during the loop and displayed
- std::vector<aabb3f> hilightboxes;
- /* reset infotext */
- infotext = L"";
- /*
- Profiler
- */
- float profiler_print_interval =
- g_settings->getFloat("profiler_print_interval");
- bool print_to_log = true;
- if(profiler_print_interval == 0){
- print_to_log = false;
- profiler_print_interval = 5;
- }
- if(m_profiler_interval.step(dtime, profiler_print_interval))
- {
- if(print_to_log){
- infostream<<"Profiler:"<<std::endl;
- g_profiler->print(infostream);
- }
- update_profiler_gui(guitext_profiler, font, text_height,
- show_profiler, show_profiler_max);
- g_profiler->clear();
- }
- /*
- Direct handling of user input
- */
- // Reset input if window not active or some menu is active
- if(device->isWindowActive() == false
- || noMenuActive() == false
- || guienv->hasFocus(gui_chat_console))
- {
- input->clear();
- }
- if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
- {
- gui_chat_console->closeConsoleAtOnce();
- }
- // Input handler step() (used by the random input generator)
- input->step(dtime);
- #ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui) {
- g_touchscreengui->step(dtime);
- }
- #endif
- #ifdef __ANDROID__
- if (current_formspec != 0)
- current_formspec->getAndroidUIInput();
- #endif
- // Increase timer for doubleclick of "jump"
- if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
- jump_timer += dtime;
- /*
- Launch menus and trigger stuff according to keys
- */
- if(input->wasKeyDown(getKeySetting("keymap_drop")))
- {
- // drop selected item
- IDropAction *a = new IDropAction();
- a->count = 0;
- a->from_inv.setCurrentPlayer();
- a->from_list = "main";
- a->from_i = client.getPlayerItem();
- client.inventoryAction(a);
- }
- else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
- {
- infostream<<"the_game: "
- <<"Launching inventory"<<std::endl;
- PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
- TextDest* txt_dst = new TextDestPlayerInventory(&client);
- create_formspec_menu(¤t_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
- InventoryLocation inventoryloc;
- inventoryloc.setCurrentPlayer();
- current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
- }
- else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
- {
- show_pause_menu(¤t_formspec, &client, gamedef, tsrc, device,
- simple_singleplayer_mode);
- }
- else if(input->wasKeyDown(getKeySetting("keymap_chat")))
- {
- show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
- &client,"");
- }
- else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
- {
- show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
- &client,"/");
- }
- else if(input->wasKeyDown(getKeySetting("keymap_console")))
- {
- if (!gui_chat_console->isOpenInhibited())
- {
- // Open up to over half of the screen
- gui_chat_console->openConsole(0.6);
- guienv->setFocus(gui_chat_console);
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
- {
- if(g_settings->getBool("free_move"))
- {
- g_settings->set("free_move","false");
- statustext = L"free_move disabled";
- statustext_time = 0;
- }
- else
- {
- g_settings->set("free_move","true");
- statustext = L"free_move enabled";
- statustext_time = 0;
- if(!client.checkPrivilege("fly"))
- statustext += L" (note: no 'fly' privilege)";
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_jump")))
- {
- if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
- {
- if(g_settings->getBool("free_move"))
- {
- g_settings->set("free_move","false");
- statustext = L"free_move disabled";
- statustext_time = 0;
- }
- else
- {
- g_settings->set("free_move","true");
- statustext = L"free_move enabled";
- statustext_time = 0;
- if(!client.checkPrivilege("fly"))
- statustext += L" (note: no 'fly' privilege)";
- }
- }
- reset_jump_timer = true;
- }
- else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
- {
- if(g_settings->getBool("fast_move"))
- {
- g_settings->set("fast_move","false");
- statustext = L"fast_move disabled";
- statustext_time = 0;
- }
- else
- {
- g_settings->set("fast_move","true");
- statustext = L"fast_move enabled";
- statustext_time = 0;
- if(!client.checkPrivilege("fast"))
- statustext += L" (note: no 'fast' privilege)";
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
- {
- if(g_settings->getBool("noclip"))
- {
- g_settings->set("noclip","false");
- statustext = L"noclip disabled";
- statustext_time = 0;
- }
- else
- {
- g_settings->set("noclip","true");
- statustext = L"noclip enabled";
- statustext_time = 0;
- if(!client.checkPrivilege("noclip"))
- statustext += L" (note: no 'noclip' privilege)";
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
- {
- irr::video::IImage* const raw_image = driver->createScreenShot();
- if (raw_image) {
- irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
- raw_image->getDimension());
- if (image) {
- raw_image->copyTo(image);
- irr::c8 filename[256];
- snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
- g_settings->get("screenshot_path").c_str(),
- device->getTimer()->getRealTime());
- if (driver->writeImageToFile(image, filename)) {
- std::wstringstream sstr;
- sstr << "Saved screenshot to '" << filename << "'";
- infostream << "Saved screenshot to '" << filename << "'" << std::endl;
- statustext = sstr.str();
- statustext_time = 0;
- } else {
- infostream << "Failed to save screenshot '" << filename << "'" << std::endl;
- }
- image->drop();
- }
- raw_image->drop();
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
- {
- show_hud = !show_hud;
- if(show_hud) {
- statustext = L"HUD shown";
- client.setHighlighted(client.getHighlighted(), true);
- } else {
- statustext = L"HUD hidden";
- client.setHighlighted(client.getHighlighted(), false);
- }
- statustext_time = 0;
- }
- else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
- {
- show_chat = !show_chat;
- if(show_chat)
- statustext = L"Chat shown";
- else
- statustext = L"Chat hidden";
- statustext_time = 0;
- }
- else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
- {
- force_fog_off = !force_fog_off;
- if(force_fog_off)
- statustext = L"Fog disabled";
- else
- statustext = L"Fog enabled";
- statustext_time = 0;
- }
- else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
- {
- disable_camera_update = !disable_camera_update;
- if(disable_camera_update)
- statustext = L"Camera update disabled";
- else
- statustext = L"Camera update enabled";
- statustext_time = 0;
- }
- else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
- {
- // Initial / 3x toggle: Chat only
- // 1x toggle: Debug text with chat
- // 2x toggle: Debug text with profiler graph
- if(!show_debug)
- {
- show_debug = true;
- show_profiler_graph = false;
- statustext = L"Debug info shown";
- statustext_time = 0;
- }
- else if(show_profiler_graph)
- {
- show_debug = false;
- show_profiler_graph = false;
- statustext = L"Debug info and profiler graph hidden";
- statustext_time = 0;
- }
- else
- {
- show_profiler_graph = true;
- statustext = L"Profiler graph shown";
- statustext_time = 0;
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
- {
- show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
- // FIXME: This updates the profiler with incomplete values
- update_profiler_gui(guitext_profiler, font, text_height,
- show_profiler, show_profiler_max);
- if(show_profiler != 0)
- {
- std::wstringstream sstr;
- sstr<<"Profiler shown (page "<<show_profiler
- <<" of "<<show_profiler_max<<")";
- statustext = sstr.str();
- statustext_time = 0;
- }
- else
- {
- statustext = L"Profiler hidden";
- statustext_time = 0;
- }
- }
- else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
- {
- s16 range = g_settings->getS16("viewing_range_nodes_min");
- s16 range_new = range + 10;
- g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide(
- "Minimum viewing range changed to "
- + itos(range_new));
- statustext_time = 0;
- }
- else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
- {
- s16 range = g_settings->getS16("viewing_range_nodes_min");
- s16 range_new = range - 10;
- if(range_new < 0)
- range_new = range;
- g_settings->set("viewing_range_nodes_min",
- itos(range_new));
- statustext = narrow_to_wide(
- "Minimum viewing range changed to "
- + itos(range_new));
- statustext_time = 0;
- }
- // Reset jump_timer
- if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
- {
- reset_jump_timer = false;
- jump_timer = 0.0;
- }
- // Handle QuicktuneShortcutter
- if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
- quicktune.next();
- if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
- quicktune.prev();
- if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
- quicktune.inc();
- if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
- quicktune.dec();
- {
- std::string msg = quicktune.getMessage();
- if(msg != ""){
- statustext = narrow_to_wide(msg);
- statustext_time = 0;
- }
- }
- // Item selection with mouse wheel
- u16 new_playeritem = client.getPlayerItem();
- {
- s32 wheel = input->getMouseWheel();
- u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
- player->hud_hotbar_itemcount-1);
- if(wheel < 0)
- {
- if(new_playeritem < max_item)
- new_playeritem++;
- else
- new_playeritem = 0;
- }
- else if(wheel > 0)
- {
- if(new_playeritem > 0)
- new_playeritem--;
- else
- new_playeritem = max_item;
- }
- }
- // Item selection
- for(u16 i=0; i<10; i++)
- {
- const KeyPress *kp = NumberKey + (i + 1) % 10;
- if(input->wasKeyDown(*kp))
- {
- if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
- {
- new_playeritem = i;
- infostream<<"Selected item: "
- <<new_playeritem<<std::endl;
- }
- }
- }
- // Viewing range selection
- if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
- {
- draw_control.range_all = !draw_control.range_all;
- if(draw_control.range_all)
- {
- infostream<<"Enabled full viewing range"<<std::endl;
- statustext = L"Enabled full viewing range";
- statustext_time = 0;
- }
- else
- {
- infostream<<"Disabled full viewing range"<<std::endl;
- statustext = L"Disabled full viewing range";
- statustext_time = 0;
- }
- }
- // Print debug stacks
- if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
- {
- dstream<<"-----------------------------------------"
- <<std::endl;
- dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
- dstream<<"-----------------------------------------"
- <<std::endl;
- debug_stacks_print();
- }
- /*
- Mouse and camera control
- NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
- */
- float turn_amount = 0;
- if((device->isWindowActive() && noMenuActive()) || random_input)
- {
- #ifndef __ANDROID__
- if(!random_input)
- {
- // Mac OSX gets upset if this is set every frame
- if(device->getCursorControl()->isVisible())
- device->getCursorControl()->setVisible(false);
- }
- #endif
- if(first_loop_after_window_activation){
- //infostream<<"window active, first loop"<<std::endl;
- first_loop_after_window_activation = false;
- } else {
- #ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui) {
- camera_yaw = g_touchscreengui->getYaw();
- camera_pitch = g_touchscreengui->getPitch();
- } else {
- #endif
- s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
- s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
- if ((invert_mouse)
- || (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
- dy = -dy;
- }
- //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
- /*const float keyspeed = 500;
- if(input->isKeyDown(irr::KEY_UP))
- dy -= dtime * keyspeed;
- if(input->isKeyDown(irr::KEY_DOWN))
- dy += dtime * keyspeed;
- if(input->isKeyDown(irr::KEY_LEFT))
- dx -= dtime * keyspeed;
- if(input->isKeyDown(irr::KEY_RIGHT))
- dx += dtime * keyspeed;*/
- float d = g_settings->getFloat("mouse_sensitivity");
- d = rangelim(d, 0.01, 100.0);
- camera_yaw -= dx*d;
- camera_pitch += dy*d;
- turn_amount = v2f(dx, dy).getLength() * d;
- #ifdef HAVE_TOUCHSCREENGUI
- }
- #endif
- if(camera_pitch < -89.5) camera_pitch = -89.5;
- if(camera_pitch > 89.5) camera_pitch = 89.5;
- }
- input->setMousePos((driver->getScreenSize().Width/2),
- (driver->getScreenSize().Height/2));
- }
- else{
- #ifndef ANDROID
- // Mac OSX gets upset if this is set every frame
- if(device->getCursorControl()->isVisible() == false)
- device->getCursorControl()->setVisible(true);
- #endif
- //infostream<<"window inactive"<<std::endl;
- first_loop_after_window_activation = true;
- }
- recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
- //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
- /*
- Player speed control
- */
- {
- /*bool a_up,
- bool a_down,
- bool a_left,
- bool a_right,
- bool a_jump,
- bool a_superspeed,
- bool a_sneak,
- bool a_LMB,
- bool a_RMB,
- float a_pitch,
- float a_yaw*/
- PlayerControl control(
- input->isKeyDown(getKeySetting("keymap_forward")),
- input->isKeyDown(getKeySetting("keymap_backward")),
- input->isKeyDown(getKeySetting("keymap_left")),
- input->isKeyDown(getKeySetting("keymap_right")),
- input->isKeyDown(getKeySetting("keymap_jump")),
- input->isKeyDown(getKeySetting("keymap_special1")),
- input->isKeyDown(getKeySetting("keymap_sneak")),
- input->getLeftState(),
- input->getRightState(),
- camera_pitch,
- camera_yaw
- );
- client.setPlayerControl(control);
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- player->keyPressed=
- (((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
- (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
- (((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
- (((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
- (((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
- (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
- (((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
- (((int)input->getLeftState() & 0x1) << 7) |
- (((int)input->getRightState() & 0x1) << 8);
- }
- /*
- Run server, client (and process environments)
- */
- bool can_be_and_is_paused =
- (simple_singleplayer_mode && g_menumgr.pausesGame());
- if(can_be_and_is_paused)
- {
- // No time passes
- dtime = 0;
- }
- else
- {
- if(server != NULL)
- {
- //TimeTaker timer("server->step(dtime)");
- server->step(dtime);
- }
- {
- //TimeTaker timer("client.step(dtime)");
- client.step(dtime);
- }
- }
- {
- // Read client events
- for(;;) {
- ClientEvent event = client.getClientEvent();
- if(event.type == CE_NONE) {
- break;
- }
- else if(event.type == CE_PLAYER_DAMAGE &&
- client.getHP() != 0) {
- //u16 damage = event.player_damage.amount;
- //infostream<<"Player damage: "<<damage<<std::endl;
- damage_flash += 100.0;
- damage_flash += 8.0 * event.player_damage.amount;
- player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength = event.player_damage.amount/4;
- player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
- MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
- gamedef->event()->put(e);
- }
- else if(event.type == CE_PLAYER_FORCE_MOVE) {
- camera_yaw = event.player_force_move.yaw;
- camera_pitch = event.player_force_move.pitch;
- }
- else if(event.type == CE_DEATHSCREEN) {
- show_deathscreen(¤t_formspec, &client, gamedef, tsrc,
- device, &client);
- chat_backend.addMessage(L"", L"You died.");
- /* Handle visualization */
- damage_flash = 0;
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- player->hurt_tilt_timer = 0;
- player->hurt_tilt_strength = 0;
- }
- else if (event.type == CE_SHOW_FORMSPEC) {
- FormspecFormSource* fs_src =
- new FormspecFormSource(*(event.show_formspec.formspec));
- TextDestPlayerInventory* txt_dst =
- new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
- create_formspec_menu(¤t_formspec, &client, gamedef,
- tsrc, device, fs_src, txt_dst);
- delete(event.show_formspec.formspec);
- delete(event.show_formspec.formname);
- }
- else if(event.type == CE_SPAWN_PARTICLE) {
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- video::ITexture *texture =
- gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
- new Particle(gamedef, smgr, player, client.getEnv(),
- *event.spawn_particle.pos,
- *event.spawn_particle.vel,
- *event.spawn_particle.acc,
- event.spawn_particle.expirationtime,
- event.spawn_particle.size,
- event.spawn_particle.collisiondetection,
- event.spawn_particle.vertical,
- texture,
- v2f(0.0, 0.0),
- v2f(1.0, 1.0));
- }
- else if(event.type == CE_ADD_PARTICLESPAWNER) {
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- video::ITexture *texture =
- gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
- new ParticleSpawner(gamedef, smgr, player,
- event.add_particlespawner.amount,
- event.add_particlespawner.spawntime,
- *event.add_particlespawner.minpos,
- *event.add_particlespawner.maxpos,
- *event.add_particlespawner.minvel,
- *event.add_particlespawner.maxvel,
- *event.add_particlespawner.minacc,
- *event.add_particlespawner.maxacc,
- event.add_particlespawner.minexptime,
- event.add_particlespawner.maxexptime,
- event.add_particlespawner.minsize,
- event.add_particlespawner.maxsize,
- event.add_particlespawner.collisiondetection,
- event.add_particlespawner.vertical,
- texture,
- event.add_particlespawner.id);
- }
- else if(event.type == CE_DELETE_PARTICLESPAWNER) {
- delete_particlespawner (event.delete_particlespawner.id);
- }
- else if (event.type == CE_HUDADD) {
- u32 id = event.hudadd.id;
- HudElement *e = player->getHud(id);
- if (e != NULL) {
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- continue;
- }
- e = new HudElement;
- e->type = (HudElementType)event.hudadd.type;
- e->pos = *event.hudadd.pos;
- e->name = *event.hudadd.name;
- e->scale = *event.hudadd.scale;
- e->text = *event.hudadd.text;
- e->number = event.hudadd.number;
- e->item = event.hudadd.item;
- e->dir = event.hudadd.dir;
- e->align = *event.hudadd.align;
- e->offset = *event.hudadd.offset;
- e->world_pos = *event.hudadd.world_pos;
- e->size = *event.hudadd.size;
- u32 new_id = player->addHud(e);
- //if this isn't true our huds aren't consistent
- assert(new_id == id);
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- }
- else if (event.type == CE_HUDRM) {
- HudElement* e = player->removeHud(event.hudrm.id);
- if (e != NULL)
- delete (e);
- }
- else if (event.type == CE_HUDCHANGE) {
- u32 id = event.hudchange.id;
- HudElement* e = player->getHud(id);
- if (e == NULL)
- {
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- continue;
- }
- switch (event.hudchange.stat) {
- case HUD_STAT_POS:
- e->pos = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_NAME:
- e->name = *event.hudchange.sdata;
- break;
- case HUD_STAT_SCALE:
- e->scale = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_TEXT:
- e->text = *event.hudchange.sdata;
- break;
- case HUD_STAT_NUMBER:
- e->number = event.hudchange.data;
- break;
- case HUD_STAT_ITEM:
- e->item = event.hudchange.data;
- break;
- case HUD_STAT_DIR:
- e->dir = event.hudchange.data;
- break;
- case HUD_STAT_ALIGN:
- e->align = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_OFFSET:
- e->offset = *event.hudchange.v2fdata;
- break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = *event.hudchange.v3fdata;
- break;
- case HUD_STAT_SIZE:
- e->size = *event.hudchange.v2s32data;
- break;
- }
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- }
- else if (event.type == CE_SET_SKY) {
- sky->setVisible(false);
- if(skybox){
- skybox->remove();
- skybox = NULL;
- }
- // Handle according to type
- if(*event.set_sky.type == "regular") {
- sky->setVisible(true);
- }
- else if(*event.set_sky.type == "skybox" &&
- event.set_sky.params->size() == 6) {
- sky->setFallbackBgColor(*event.set_sky.bgcolor);
- skybox = smgr->addSkyBoxSceneNode(
- tsrc->getTexture((*event.set_sky.params)[0]),
- tsrc->getTexture((*event.set_sky.params)[1]),
- tsrc->getTexture((*event.set_sky.params)[2]),
- tsrc->getTexture((*event.set_sky.params)[3]),
- tsrc->getTexture((*event.set_sky.params)[4]),
- tsrc->getTexture((*event.set_sky.params)[5]));
- }
- // Handle everything else as plain color
- else {
- if(*event.set_sky.type != "plain")
- infostream<<"Unknown sky type: "
- <<(*event.set_sky.type)<<std::endl;
- sky->setFallbackBgColor(*event.set_sky.bgcolor);
- }
- delete event.set_sky.bgcolor;
- delete event.set_sky.type;
- delete event.set_sky.params;
- }
- else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
- bool enable = event.override_day_night_ratio.do_override;
- u32 value = event.override_day_night_ratio.ratio_f * 1000;
- client.getEnv().setDayNightRatioOverride(enable, value);
- }
- }
- }
- //TimeTaker //timer2("//timer2");
- /*
- For interaction purposes, get info about the held item
- - What item is it?
- - Is it a usable item?
- - Can it point to liquids?
- */
- ItemStack playeritem;
- {
- InventoryList *mlist = local_inventory.getList("main");
- if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
- playeritem = mlist->getItem(client.getPlayerItem());
- }
- const ItemDefinition &playeritem_def =
- playeritem.getDefinition(itemdef);
- ToolCapabilities playeritem_toolcap =
- playeritem.getToolCapabilities(itemdef);
- /*
- Update camera
- */
- v3s16 old_camera_offset = camera.getOffset();
- LocalPlayer* player = client.getEnv().getLocalPlayer();
- float full_punch_interval = playeritem_toolcap.full_punch_interval;
- float tool_reload_ratio = time_from_last_punch / full_punch_interval;
- if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
- camera.toggleCameraMode();
- GenericCAO* playercao = player->getCAO();
- assert( playercao != NULL );
- if (camera.getCameraMode() > CAMERA_MODE_FIRST) {
- playercao->setVisible(true);
- }
- else {
- playercao->setVisible(false);
- }
- }
- tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
- camera.update(player, dtime, busytime, tool_reload_ratio,
- client.getEnv());
- camera.step(dtime);
- v3f player_position = player->getPosition();
- v3f camera_position = camera.getPosition();
- v3f camera_direction = camera.getDirection();
- f32 camera_fov = camera.getFovMax();
- v3s16 camera_offset = camera.getOffset();
- bool camera_offset_changed = (camera_offset != old_camera_offset);
- if(!disable_camera_update){
- client.getEnv().getClientMap().updateCamera(camera_position,
- camera_direction, camera_fov, camera_offset);
- if (camera_offset_changed){
- client.updateCameraOffset(camera_offset);
- client.getEnv().updateCameraOffset(camera_offset);
- if (clouds)
- clouds->updateCameraOffset(camera_offset);
- }
- }
- // Update sound listener
- sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
- v3f(0,0,0), // velocity
- camera.getDirection(),
- camera.getCameraNode()->getUpVector());
- sound->setListenerGain(g_settings->getFloat("sound_volume"));
- /*
- Update sound maker
- */
- {
- soundmaker.step(dtime);
- ClientMap &map = client.getEnv().getClientMap();
- MapNode n = map.getNodeNoEx(player->getStandingNodePos());
- soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
- }
- /*
- Calculate what block is the crosshair pointing to
- */
- //u32 t1 = device->getTimer()->getRealTime();
- f32 d = playeritem_def.range; // max. distance
- f32 d_hand = itemdef->get("").range;
- if(d < 0 && d_hand >= 0)
- d = d_hand;
- else if(d < 0)
- d = 4.0;
- core::line3d<f32> shootline(camera_position,
- camera_position + camera_direction * BS * (d+1));
- // prevent player pointing anything in front-view
- if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
- shootline = core::line3d<f32>(0,0,0,0,0,0);
- #ifdef HAVE_TOUCHSCREENGUI
- if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
- shootline = g_touchscreengui->getShootline();
- shootline.start += intToFloat(camera_offset,BS);
- shootline.end += intToFloat(camera_offset,BS);
- }
- #endif
- ClientActiveObject *selected_object = NULL;
- PointedThing pointed = getPointedThing(
- // input
- &client, player_position, camera_direction,
- camera_position, shootline, d,
- playeritem_def.liquids_pointable, !ldown_for_dig,
- camera_offset,
- // output
- hilightboxes,
- selected_object);
- if(pointed != pointed_old)
- {
- infostream<<"Pointing at "<<pointed.dump()<<std::endl;
- if (g_settings->getBool("enable_node_highlighting"))
- client.setHighlighted(pointed.node_undersurface, show_hud);
- }
- /*
- Stop digging when
- - releasing left mouse button
- - pointing away from node
- */
- if(digging)
- {
- if(input->getLeftReleased())
- {
- infostream<<"Left button released"
- <<" (stopped digging)"<<std::endl;
- digging = false;
- }
- else if(pointed != pointed_old)
- {
- if (pointed.type == POINTEDTHING_NODE
- && pointed_old.type == POINTEDTHING_NODE
- && pointed.node_undersurface == pointed_old.node_undersurface)
- {
- // Still pointing to the same node,
- // but a different face. Don't reset.
- }
- else
- {
- infostream<<"Pointing away from node"
- <<" (stopped digging)"<<std::endl;
- digging = false;
- }
- }
- if(!digging)
- {
- client.interact(1, pointed_old);
- client.setCrack(-1, v3s16(0,0,0));
- dig_time = 0.0;
- }
- }
- if(!digging && ldown_for_dig && !input->getLeftState())
- {
- ldown_for_dig = false;
- }
- bool left_punch = false;
- soundmaker.m_player_leftpunch_sound.name = "";
- if(input->getRightState())
- repeat_rightclick_timer += dtime;
- else
- repeat_rightclick_timer = 0;
- if(playeritem_def.usable && input->getLeftState())
- {
- if(input->getLeftClicked())
- client.interact(4, pointed);
- }
- else if(pointed.type == POINTEDTHING_NODE)
- {
- v3s16 nodepos = pointed.node_undersurface;
- v3s16 neighbourpos = pointed.node_abovesurface;
- /*
- Check information text of node
- */
- ClientMap &map = client.getEnv().getClientMap();
- NodeMetadata *meta = map.getNodeMetadata(nodepos);
- if(meta){
- infotext = narrow_to_wide(meta->getString("infotext"));
- } else {
- MapNode n = map.getNode(nodepos);
- if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
- infotext = L"Unknown node: ";
- infotext += narrow_to_wide(nodedef->get(n).name);
- }
- }
- /*
- Handle digging
- */
- if(nodig_delay_timer <= 0.0 && input->getLeftState()
- && client.checkPrivilege("interact"))
- {
- if(!digging)
- {
- infostream<<"Started digging"<<std::endl;
- client.interact(0, pointed);
- digging = true;
- ldown_for_dig = true;
- }
- MapNode n = client.getEnv().getClientMap().getNode(nodepos);
- // NOTE: Similar piece of code exists on the server side for
- // cheat detection.
- // Get digging parameters
- DigParams params = getDigParams(nodedef->get(n).groups,
- &playeritem_toolcap);
- // If can't dig, try hand
- if(!params.diggable){
- const ItemDefinition &hand = itemdef->get("");
- const ToolCapabilities *tp = hand.tool_capabilities;
- if(tp)
- params = getDigParams(nodedef->get(n).groups, tp);
- }
- float dig_time_complete = 0.0;
- if(params.diggable == false)
- {
- // I guess nobody will wait for this long
- dig_time_complete = 10000000.0;
- }
- else
- {
- dig_time_complete = params.time;
- if (g_settings->getBool("enable_particles"))
- {
- const ContentFeatures &features =
- client.getNodeDefManager()->get(n);
- addPunchingParticles
- (gamedef, smgr, player, client.getEnv(),
- nodepos, features.tiles);
- }
- }
- if(dig_time_complete >= 0.001)
- {
- dig_index = (u16)((float)crack_animation_length
- * dig_time/dig_time_complete);
- }
- // This is for torches
- else
- {
- dig_index = crack_animation_length;
- }
- SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
- if(sound_dig.exists() && params.diggable){
- if(sound_dig.name == "__group"){
- if(params.main_group != ""){
- soundmaker.m_player_leftpunch_sound.gain = 0.5;
- soundmaker.m_player_leftpunch_sound.name =
- std::string("default_dig_") +
- params.main_group;
- }
- } else{
- soundmaker.m_player_leftpunch_sound = sound_dig;
- }
- }
- // Don't show cracks if not diggable
- if(dig_time_complete >= 100000.0)
- {
- }
- else if(dig_index < crack_animation_length)
- {
- //TimeTaker timer("client.setTempMod");
- //infostream<<"dig_index="<<dig_index<<std::endl;
- client.setCrack(dig_index, nodepos);
- }
- else
- {
- infostream<<"Digging completed"<<std::endl;
- client.interact(2, pointed);
- client.setCrack(-1, v3s16(0,0,0));
- MapNode wasnode = map.getNode(nodepos);
- client.removeNode(nodepos);
- if (g_settings->getBool("enable_particles"))
- {
- const ContentFeatures &features =
- client.getNodeDefManager()->get(wasnode);
- addDiggingParticles
- (gamedef, smgr, player, client.getEnv(),
- nodepos, features.tiles);
- }
- dig_time = 0;
- digging = false;
- nodig_delay_timer = dig_time_complete
- / (float)crack_animation_length;
- // We don't want a corresponding delay to
- // very time consuming nodes
- if(nodig_delay_timer > 0.3)
- nodig_delay_timer = 0.3;
- // We want a slight delay to very little
- // time consuming nodes
- float mindelay = 0.15;
- if(nodig_delay_timer < mindelay)
- nodig_delay_timer = mindelay;
- // Send event to trigger sound
- MtEvent *e = new NodeDugEvent(nodepos, wasnode);
- gamedef->event()->put(e);
- }
- if(dig_time_complete < 100000.0)
- dig_time += dtime;
- else {
- dig_time = 0;
- client.setCrack(-1, nodepos);
- }
- camera.setDigging(0); // left click animation
- }
- if((input->getRightClicked() ||
- repeat_rightclick_timer >=
- g_settings->getFloat("repeat_rightclick_time")) &&
- client.checkPrivilege("interact"))
- {
- repeat_rightclick_timer = 0;
- infostream<<"Ground right-clicked"<<std::endl;
- if(meta && meta->getString("formspec") != "" && !random_input
- && !input->isKeyDown(getKeySetting("keymap_sneak")))
- {
- infostream<<"Launching custom inventory view"<<std::endl;
- InventoryLocation inventoryloc;
- inventoryloc.setNodeMeta(nodepos);
- NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
- &client.getEnv().getClientMap(), nodepos);
- TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
- create_formspec_menu(¤t_formspec, &client, gamedef,
- tsrc, device, fs_src, txt_dst);
- current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
- }
- // Otherwise report right click to server
- else
- {
- camera.setDigging(1); // right click animation (always shown for feedback)
- // If the wielded item has node placement prediction,
- // make that happen
- bool placed = nodePlacementPrediction(client,
- playeritem_def,
- nodepos, neighbourpos);
- if(placed) {
- // Report to server
- client.interact(3, pointed);
- // Read the sound
- soundmaker.m_player_rightpunch_sound =
- playeritem_def.sound_place;
- } else {
- soundmaker.m_player_rightpunch_sound =
- SimpleSoundSpec();
- }
- if (playeritem_def.node_placement_prediction == "" ||
- nodedef->get(map.getNode(nodepos)).rightclickable)
- client.interact(3, pointed); // Report to server
- }
- }
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- infotext = narrow_to_wide(selected_object->infoText());
- if(infotext == L"" && show_debug){
- infotext = narrow_to_wide(selected_object->debugInfoText());
- }
- //if(input->getLeftClicked())
- if(input->getLeftState())
- {
- bool do_punch = false;
- bool do_punch_damage = false;
- if(object_hit_delay_timer <= 0.0){
- do_punch = true;
- do_punch_damage = true;
- object_hit_delay_timer = object_hit_delay;
- }
- if(input->getLeftClicked()){
- do_punch = true;
- }
- if(do_punch){
- infostream<<"Left-clicked object"<<std::endl;
- left_punch = true;
- }
- if(do_punch_damage){
- // Report direct punch
- v3f objpos = selected_object->getPosition();
- v3f dir = (objpos - player_position).normalize();
- bool disable_send = selected_object->directReportPunch(
- dir, &playeritem, time_from_last_punch);
- time_from_last_punch = 0;
- if(!disable_send)
- client.interact(0, pointed);
- }
- }
- else if(input->getRightClicked())
- {
- infostream<<"Right-clicked object"<<std::endl;
- client.interact(3, pointed); // place
- }
- }
- else if(input->getLeftState())
- {
- // When button is held down in air, show continuous animation
- left_punch = true;
- }
- pointed_old = pointed;
- if(left_punch || input->getLeftClicked())
- {
- camera.setDigging(0); // left click animation
- }
- input->resetLeftClicked();
- input->resetRightClicked();
- input->resetLeftReleased();
- input->resetRightReleased();
- /*
- Calculate stuff for drawing
- */
- /*
- Fog range
- */
- if(draw_control.range_all)
- fog_range = 100000*BS;
- else {
- fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
- fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
- fog_range *= 0.9;
- }
- /*
- Calculate general brightness
- */
- u32 daynight_ratio = client.getEnv().getDayNightRatio();
- float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
- float direct_brightness = 0;
- bool sunlight_seen = false;
- if(g_settings->getBool("free_move")){
- direct_brightness = time_brightness;
- sunlight_seen = true;
- } else {
- ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
- float old_brightness = sky->getBrightness();
- direct_brightness = (float)client.getEnv().getClientMap()
- .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
- daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
- / 255.0;
- }
- time_of_day = client.getEnv().getTimeOfDayF();
- float maxsm = 0.05;
- if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
- fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
- fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
- time_of_day_smooth = time_of_day;
- float todsm = 0.05;
- if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
- time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
- + (time_of_day+1.0) * todsm;
- else
- time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
- + time_of_day * todsm;
- sky->update(time_of_day_smooth, time_brightness, direct_brightness,
- sunlight_seen,camera.getCameraMode(), player->getYaw(),
- player->getPitch());
- video::SColor bgcolor = sky->getBgColor();
- video::SColor skycolor = sky->getSkyColor();
- /*
- Update clouds
- */
- if(clouds){
- if(sky->getCloudsVisible()){
- clouds->setVisible(true);
- clouds->step(dtime);
- clouds->update(v2f(player_position.X, player_position.Z),
- sky->getCloudColor());
- } else{
- clouds->setVisible(false);
- }
- }
- /*
- Update particles
- */
- allparticles_step(dtime);
- allparticlespawners_step(dtime, client.getEnv());
- /*
- Fog
- */
- if(g_settings->getBool("enable_fog") && !force_fog_off)
- {
- driver->setFog(
- bgcolor,
- video::EFT_FOG_LINEAR,
- fog_range*0.4,
- fog_range*1.0,
- 0.01,
- false, // pixel fog
- false // range fog
- );
- }
- else
- {
- driver->setFog(
- bgcolor,
- video::EFT_FOG_LINEAR,
- 100000*BS,
- 110000*BS,
- 0.01,
- false, // pixel fog
- false // range fog
- );
- }
- /*
- Update gui stuff (0ms)
- */
- //TimeTaker guiupdatetimer("Gui updating");
- if(show_debug)
- {
- static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
- /*static float beginscenetime_avg = 0;
- beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
- static float scenetime_avg = 0;
- scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
- static float endscenetime_avg = 0;
- endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
- u16 fps = (1.0/dtime_avg1);
- std::ostringstream os(std::ios_base::binary);
- os<<std::fixed
- <<"Minetest "<<minetest_version_hash
- <<" FPS = "<<fps
- <<" (R: range_all="<<draw_control.range_all<<")"
- <<std::setprecision(0)
- <<" drawtime = "<<drawtime_avg
- <<std::setprecision(1)
- <<", dtime_jitter = "
- <<(dtime_jitter1_max_fraction * 100.0)<<" %"
- <<std::setprecision(1)
- <<", v_range = "<<draw_control.wanted_range
- <<std::setprecision(3)
- <<", RTT = "<<client.getRTT();
- guitext->setText(narrow_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- }
- else if(show_hud || show_chat)
- {
- std::ostringstream os(std::ios_base::binary);
- os<<"Minetest "<<minetest_version_hash;
- guitext->setText(narrow_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- }
- else
- {
- guitext->setVisible(false);
- }
- if (guitext->isVisible())
- {
- core::rect<s32> rect(
- 5,
- 5,
- screensize.X,
- 5 + text_height
- );
- guitext->setRelativePosition(rect);
- }
- if(show_debug)
- {
- std::ostringstream os(std::ios_base::binary);
- os<<std::setprecision(1)<<std::fixed
- <<"(" <<(player_position.X/BS)
- <<", "<<(player_position.Y/BS)
- <<", "<<(player_position.Z/BS)
- <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
- <<") (seed = "<<((u64)client.getMapSeed())
- <<")";
- guitext2->setText(narrow_to_wide(os.str()).c_str());
- guitext2->setVisible(true);
- core::rect<s32> rect(
- 5,
- 5 + text_height,
- screensize.X,
- 5 + (text_height * 2)
- );
- guitext2->setRelativePosition(rect);
- }
- else
- {
- guitext2->setVisible(false);
- }
- {
- guitext_info->setText(infotext.c_str());
- guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
- }
- {
- float statustext_time_max = 1.5;
- if(!statustext.empty())
- {
- statustext_time += dtime;
- if(statustext_time >= statustext_time_max)
- {
- statustext = L"";
- statustext_time = 0;
- }
- }
- guitext_status->setText(statustext.c_str());
- guitext_status->setVisible(!statustext.empty());
- if(!statustext.empty())
- {
- s32 status_y = screensize.Y - 130;
- core::rect<s32> rect(
- 10,
- status_y - guitext_status->getTextHeight(),
- 10 + guitext_status->getTextWidth(),
- status_y
- );
- guitext_status->setRelativePosition(rect);
- // Fade out
- video::SColor initial_color(255,0,0,0);
- if(guienv->getSkin())
- initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
- video::SColor final_color = initial_color;
- final_color.setAlpha(0);
- video::SColor fade_color =
- initial_color.getInterpolated_quadratic(
- initial_color,
- final_color,
- pow(statustext_time / (float)statustext_time_max, 2.0f));
- guitext_status->setOverrideColor(fade_color);
- guitext_status->enableOverrideColor(true);
- }
- }
- /*
- Get chat messages from client
- */
- updateChat(client, dtime, show_debug, screensize, show_chat,
- show_profiler, chat_backend, guitext_chat, font);
- /*
- Inventory
- */
- if(client.getPlayerItem() != new_playeritem)
- {
- client.selectPlayerItem(new_playeritem);
- }
- if(client.getLocalInventoryUpdated())
- {
- //infostream<<"Updating local inventory"<<std::endl;
- client.getLocalInventory(local_inventory);
- update_wielded_item_trigger = true;
- }
- if(update_wielded_item_trigger)
- {
- update_wielded_item_trigger = false;
- // Update wielded tool
- InventoryList *mlist = local_inventory.getList("main");
- ItemStack item;
- if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
- item = mlist->getItem(client.getPlayerItem());
- camera.wield(item, client.getPlayerItem());
- }
- /*
- Update block draw list every 200ms or when camera direction has
- changed much
- */
- update_draw_list_timer += dtime;
- if(update_draw_list_timer >= 0.2 ||
- update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
- camera_offset_changed){
- update_draw_list_timer = 0;
- client.getEnv().getClientMap().updateDrawList(driver);
- update_draw_list_last_cam_dir = camera_direction;
- }
- /*
- make sure menu is on top
- */
- if ((!noMenuActive()) && (current_formspec)) {
- guiroot->bringToFront(current_formspec);
- }
- /*
- Drawing begins
- */
- TimeTaker tt_draw("mainloop: draw");
- {
- TimeTaker timer("beginScene");
- driver->beginScene(true, true, skycolor);
- beginscenetime = timer.stop(true);
- }
- draw_scene(driver, smgr, camera, client, player, hud, guienv,
- hilightboxes, screensize, skycolor, show_hud);
- /*
- Profiler graph
- */
- if(show_profiler_graph)
- {
- graph.draw(10, screensize.Y - 10, driver, font);
- }
- /*
- Damage flash
- */
- if(damage_flash > 0.0)
- {
- video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
- driver->draw2DRectangle(color,
- core::rect<s32>(0,0,screensize.X,screensize.Y),
- NULL);
- damage_flash -= 100.0*dtime;
- }
- /*
- Damage camera tilt
- */
- if(player->hurt_tilt_timer > 0.0)
- {
- player->hurt_tilt_timer -= dtime*5;
- if(player->hurt_tilt_timer < 0)
- player->hurt_tilt_strength = 0;
- }
- /*
- End scene
- */
- {
- TimeTaker timer("endScene");
- driver->endScene();
- endscenetime = timer.stop(true);
- }
- drawtime = tt_draw.stop(true);
- g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
- /*
- End of drawing
- */
- /*
- Log times and stuff for visualization
- */
- Profiler::GraphValues values;
- g_profiler->graphGet(values);
- graph.put(values);
- }
- /*
- Drop stuff
- */
- if (clouds)
- clouds->drop();
- if (gui_chat_console)
- gui_chat_console->drop();
- if (sky)
- sky->drop();
- clear_particles();
- /* cleanup menus */
- while (g_menumgr.menuCount() > 0)
- {
- g_menumgr.m_stack.front()->setVisible(false);
- g_menumgr.deletingMenu(g_menumgr.m_stack.front());
- }
- /*
- Draw a "shutting down" screen, which will be shown while the map
- generator and other stuff quits
- */
- {
- wchar_t* text = wgettext("Shutting down stuff...");
- draw_load_screen(text, device, guienv, font, 0, -1, false);
- delete[] text;
- }
- chat_backend.addMessage(L"", L"# Disconnected.");
- chat_backend.addMessage(L"", L"");
- client.Stop();
- //force answer all texture and shader jobs (TODO return empty values)
- while(!client.isShutdown()) {
- tsrc->processQueue();
- shsrc->processQueue();
- sleep_ms(100);
- }
- // Client scope (client is destructed before destructing *def and tsrc)
- }while(0);
- } // try-catch
- catch(SerializationError &e)
- {
- error_message = L"A serialization error occurred:\n"
- + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
- L" running a different version of Minetest.";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- catch(ServerError &e) {
- error_message = narrow_to_wide(e.what());
- errorstream << "ServerError: " << e.what() << std::endl;
- }
- catch(ModError &e) {
- errorstream << "ModError: " << e.what() << std::endl;
- error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
- }
- if(!sound_is_dummy)
- delete sound;
- //has to be deleted first to stop all server threads
- delete server;
- delete tsrc;
- delete shsrc;
- delete nodedef;
- delete itemdef;
- //extended resource accounting
- infostream << "Irrlicht resources after cleanup:" << std::endl;
- infostream << "\tRemaining meshes : "
- << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
- infostream << "\tRemaining textures : "
- << driver->getTextureCount() << std::endl;
- for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
- irr::video::ITexture* texture = driver->getTextureByIndex(i);
- infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
- << std::endl;
- }
- clearTextureNameCache();
- infostream << "\tRemaining materials: "
- << driver-> getMaterialRendererCount ()
- << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
- }
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