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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef GAME_HEADER
- #define GAME_HEADER
- #include "irrlichttypes_extrabloated.h"
- #include <string>
- #include "keycode.h"
- #include <list>
- class KeyList : protected std::list<KeyPress>
- {
- typedef std::list<KeyPress> super;
- typedef super::iterator iterator;
- typedef super::const_iterator const_iterator;
- virtual const_iterator find(const KeyPress &key) const
- {
- const_iterator f(begin());
- const_iterator e(end());
- while (f!=e) {
- if (*f == key)
- return f;
- ++f;
- }
- return e;
- }
- virtual iterator find(const KeyPress &key)
- {
- iterator f(begin());
- iterator e(end());
- while (f!=e) {
- if (*f == key)
- return f;
- ++f;
- }
- return e;
- }
- public:
- void clear() { super::clear(); }
- void set(const KeyPress &key)
- {
- if (find(key) == end())
- push_back(key);
- }
- void unset(const KeyPress &key)
- {
- iterator p(find(key));
- if (p != end())
- erase(p);
- }
- void toggle(const KeyPress &key)
- {
- iterator p(this->find(key));
- if (p != end())
- erase(p);
- else
- push_back(key);
- }
- bool operator[](const KeyPress &key) const
- {
- return find(key) != end();
- }
- };
- class InputHandler
- {
- public:
- InputHandler()
- {
- }
- virtual ~InputHandler()
- {
- }
- virtual bool isKeyDown(const KeyPress &keyCode) = 0;
- virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-
- virtual v2s32 getMousePos() = 0;
- virtual void setMousePos(s32 x, s32 y) = 0;
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
-
- virtual s32 getMouseWheel() = 0;
- virtual void step(float dtime) {};
- virtual void clear() {};
- };
- class ChatBackend; /* to avoid having to include chat.h */
- struct SubgameSpec;
- void the_game(
- bool &kill,
- bool random_input,
- InputHandler *input,
- IrrlichtDevice *device,
- gui::IGUIFont* font,
- std::string map_dir,
- std::string playername,
- std::string password,
- std::string address, // If "", local server is used
- u16 port,
- std::wstring &error_message,
- ChatBackend &chat_backend,
- const SubgameSpec &gamespec, // Used for local game
- bool simple_singleplayer_mode
- );
- #endif
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