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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef GENERICOBJECT_HEADER
- #define GENERICOBJECT_HEADER
- #include <string>
- #include "irrlichttypes_bloated.h"
- #include <iostream>
- #define GENERIC_CMD_SET_PROPERTIES 0
- #define GENERIC_CMD_UPDATE_POSITION 1
- #define GENERIC_CMD_SET_TEXTURE_MOD 2
- #define GENERIC_CMD_SET_SPRITE 3
- #define GENERIC_CMD_PUNCHED 4
- #define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
- #define GENERIC_CMD_SET_ANIMATION 6
- #define GENERIC_CMD_SET_BONE_POSITION 7
- #define GENERIC_CMD_SET_ATTACHMENT 8
- #define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
- #include "object_properties.h"
- std::string gob_cmd_set_properties(const ObjectProperties &prop);
- ObjectProperties gob_read_set_properties(std::istream &is);
- std::string gob_cmd_update_position(
- v3f position,
- v3f velocity,
- v3f acceleration,
- f32 yaw,
- bool do_interpolate,
- bool is_movement_end,
- f32 update_interval
- );
- std::string gob_cmd_set_texture_mod(const std::string &mod);
- std::string gob_cmd_set_sprite(
- v2s16 p,
- u16 num_frames,
- f32 framelength,
- bool select_horiz_by_yawpitch
- );
- std::string gob_cmd_punched(s16 damage, s16 result_hp);
- #include "itemgroup.h"
- std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
- std::string gob_cmd_update_physics_override(float physics_override_speed,
- float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
- std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
- std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
- std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
- #endif
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