guiEngine.cpp 16 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2013 sapier
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #include "guiEngine.h"
  17. #include "scripting_mainmenu.h"
  18. #include "config.h"
  19. #include "version.h"
  20. #include "porting.h"
  21. #include "filesys.h"
  22. #include "main.h"
  23. #include "settings.h"
  24. #include "guiMainMenu.h"
  25. #include "sound.h"
  26. #include "sound_openal.h"
  27. #include "clouds.h"
  28. #include "httpfetch.h"
  29. #include "util/numeric.h"
  30. #ifdef __ANDROID__
  31. #include "tile.h"
  32. #include <GLES/gl.h>
  33. #endif
  34. #include <IGUIStaticText.h>
  35. #include <ICameraSceneNode.h>
  36. /******************************************************************************/
  37. /** TextDestGuiEngine */
  38. /******************************************************************************/
  39. TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
  40. {
  41. m_engine = engine;
  42. }
  43. /******************************************************************************/
  44. void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
  45. {
  46. m_engine->getScriptIface()->handleMainMenuButtons(fields);
  47. }
  48. /******************************************************************************/
  49. void TextDestGuiEngine::gotText(std::wstring text)
  50. {
  51. m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
  52. }
  53. /******************************************************************************/
  54. /** MenuTextureSource */
  55. /******************************************************************************/
  56. MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
  57. {
  58. m_driver = driver;
  59. }
  60. /******************************************************************************/
  61. MenuTextureSource::~MenuTextureSource()
  62. {
  63. for (std::set<std::string>::iterator it = m_to_delete.begin();
  64. it != m_to_delete.end(); ++it) {
  65. const char *tname = (*it).c_str();
  66. video::ITexture *texture = m_driver->getTexture(tname);
  67. m_driver->removeTexture(texture);
  68. }
  69. }
  70. /******************************************************************************/
  71. video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
  72. {
  73. if(id)
  74. *id = 0;
  75. if(name.empty())
  76. return NULL;
  77. m_to_delete.insert(name);
  78. #ifdef __ANDROID__
  79. video::IImage *image = m_driver->createImageFromFile(name.c_str());
  80. if (image) {
  81. image = Align2Npot2(image, m_driver);
  82. video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
  83. image->drop();
  84. return retval;
  85. }
  86. #endif
  87. return m_driver->getTexture(name.c_str());
  88. }
  89. /******************************************************************************/
  90. /** MenuMusicFetcher */
  91. /******************************************************************************/
  92. void MenuMusicFetcher::fetchSounds(const std::string &name,
  93. std::set<std::string> &dst_paths,
  94. std::set<std::string> &dst_datas)
  95. {
  96. if(m_fetched.count(name))
  97. return;
  98. m_fetched.insert(name);
  99. std::string base;
  100. base = porting::path_share + DIR_DELIM + "sounds";
  101. dst_paths.insert(base + DIR_DELIM + name + ".ogg");
  102. int i;
  103. for(i=0; i<10; i++)
  104. dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
  105. base = porting::path_user + DIR_DELIM + "sounds";
  106. dst_paths.insert(base + DIR_DELIM + name + ".ogg");
  107. for(i=0; i<10; i++)
  108. dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
  109. }
  110. /******************************************************************************/
  111. /** GUIEngine */
  112. /******************************************************************************/
  113. GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
  114. gui::IGUIElement* parent,
  115. IMenuManager *menumgr,
  116. scene::ISceneManager* smgr,
  117. MainMenuData* data,
  118. bool& kill) :
  119. m_device(dev),
  120. m_parent(parent),
  121. m_menumanager(menumgr),
  122. m_smgr(smgr),
  123. m_data(data),
  124. m_texture_source(NULL),
  125. m_sound_manager(NULL),
  126. m_formspecgui(0),
  127. m_buttonhandler(0),
  128. m_menu(0),
  129. m_kill(kill),
  130. m_startgame(false),
  131. m_script(0),
  132. m_scriptdir(""),
  133. m_irr_toplefttext(0),
  134. m_clouds_enabled(true),
  135. m_cloud()
  136. {
  137. //initialize texture pointers
  138. for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
  139. m_textures[i].texture = NULL;
  140. }
  141. // is deleted by guiformspec!
  142. m_buttonhandler = new TextDestGuiEngine(this);
  143. //create texture source
  144. m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
  145. //create soundmanager
  146. MenuMusicFetcher soundfetcher;
  147. #if USE_SOUND
  148. m_sound_manager = createOpenALSoundManager(&soundfetcher);
  149. #endif
  150. if(!m_sound_manager)
  151. m_sound_manager = &dummySoundManager;
  152. //create topleft header
  153. core::rect<s32> rect(0, 0, 500, 20);
  154. rect += v2s32(4, 0);
  155. std::string t = std::string("Minetest ") + minetest_version_hash;
  156. m_irr_toplefttext =
  157. m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
  158. rect,false,true,0,-1);
  159. //create formspecsource
  160. m_formspecgui = new FormspecFormSource("");
  161. /* Create menu */
  162. m_menu = new GUIFormSpecMenu(m_device,
  163. m_parent,
  164. -1,
  165. m_menumanager,
  166. NULL /* &client */,
  167. NULL /* gamedef */,
  168. m_texture_source,
  169. m_formspecgui,
  170. m_buttonhandler,
  171. NULL);
  172. m_menu->allowClose(false);
  173. m_menu->lockSize(true,v2u32(800,600));
  174. // Initialize scripting
  175. infostream << "GUIEngine: Initializing Lua" << std::endl;
  176. m_script = new MainMenuScripting(this);
  177. try {
  178. if (m_data->errormessage != "") {
  179. m_script->setMainMenuErrorMessage(m_data->errormessage);
  180. m_data->errormessage = "";
  181. }
  182. if (!loadMainMenuScript()) {
  183. errorstream << "No future without mainmenu" << std::endl;
  184. abort();
  185. }
  186. run();
  187. }
  188. catch(LuaError &e) {
  189. errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
  190. m_data->errormessage = e.what();
  191. }
  192. m_menu->quitMenu();
  193. m_menu->remove();
  194. delete m_menu;
  195. m_menu = NULL;
  196. }
  197. /******************************************************************************/
  198. bool GUIEngine::loadMainMenuScript()
  199. {
  200. // Try custom menu script (main_menu_path)
  201. m_scriptdir = g_settings->get("main_menu_path");
  202. if (m_scriptdir.empty()) {
  203. m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
  204. }
  205. std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
  206. if (m_script->loadScript(script)) {
  207. // Menu script loaded
  208. return true;
  209. } else {
  210. infostream
  211. << "GUIEngine: execution of menu script in: \""
  212. << m_scriptdir << "\" failed!" << std::endl;
  213. }
  214. return false;
  215. }
  216. /******************************************************************************/
  217. void GUIEngine::run()
  218. {
  219. // Always create clouds because they may or may not be
  220. // needed based on the game selected
  221. video::IVideoDriver* driver = m_device->getVideoDriver();
  222. cloudInit();
  223. while(m_device->run() && (!m_startgame) && (!m_kill)) {
  224. driver->beginScene(true, true, video::SColor(255,140,186,250));
  225. if (m_clouds_enabled)
  226. {
  227. cloudPreProcess();
  228. drawOverlay(driver);
  229. }
  230. else
  231. drawBackground(driver);
  232. drawHeader(driver);
  233. drawFooter(driver);
  234. m_device->getGUIEnvironment()->drawAll();
  235. driver->endScene();
  236. if (m_clouds_enabled)
  237. cloudPostProcess();
  238. else
  239. sleep_ms(25);
  240. m_script->step();
  241. #ifdef __ANDROID__
  242. m_menu->getAndroidUIInput();
  243. #endif
  244. }
  245. }
  246. /******************************************************************************/
  247. GUIEngine::~GUIEngine()
  248. {
  249. video::IVideoDriver* driver = m_device->getVideoDriver();
  250. assert(driver != 0);
  251. if(m_sound_manager != &dummySoundManager){
  252. delete m_sound_manager;
  253. m_sound_manager = NULL;
  254. }
  255. infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
  256. delete m_script;
  257. m_irr_toplefttext->setText(L"");
  258. //clean up texture pointers
  259. for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
  260. if (m_textures[i].texture != NULL)
  261. driver->removeTexture(m_textures[i].texture);
  262. }
  263. delete m_texture_source;
  264. if (m_cloud.clouds)
  265. m_cloud.clouds->drop();
  266. }
  267. /******************************************************************************/
  268. void GUIEngine::cloudInit()
  269. {
  270. m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
  271. m_smgr, -1, rand(), 100);
  272. m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
  273. m_cloud.camera = m_smgr->addCameraSceneNode(0,
  274. v3f(0,0,0), v3f(0, 60, 100));
  275. m_cloud.camera->setFarValue(10000);
  276. m_cloud.lasttime = m_device->getTimer()->getTime();
  277. }
  278. /******************************************************************************/
  279. void GUIEngine::cloudPreProcess()
  280. {
  281. u32 time = m_device->getTimer()->getTime();
  282. if(time > m_cloud.lasttime)
  283. m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
  284. else
  285. m_cloud.dtime = 0;
  286. m_cloud.lasttime = time;
  287. m_cloud.clouds->step(m_cloud.dtime*3);
  288. m_cloud.clouds->render();
  289. m_smgr->drawAll();
  290. }
  291. /******************************************************************************/
  292. void GUIEngine::cloudPostProcess()
  293. {
  294. float fps_max = g_settings->getFloat("fps_max");
  295. // Time of frame without fps limit
  296. float busytime;
  297. u32 busytime_u32;
  298. // not using getRealTime is necessary for wine
  299. u32 time = m_device->getTimer()->getTime();
  300. if(time > m_cloud.lasttime)
  301. busytime_u32 = time - m_cloud.lasttime;
  302. else
  303. busytime_u32 = 0;
  304. busytime = busytime_u32 / 1000.0;
  305. // FPS limiter
  306. u32 frametime_min = 1000./fps_max;
  307. if(busytime_u32 < frametime_min) {
  308. u32 sleeptime = frametime_min - busytime_u32;
  309. m_device->sleep(sleeptime);
  310. }
  311. }
  312. /******************************************************************************/
  313. void GUIEngine::drawBackground(video::IVideoDriver* driver)
  314. {
  315. v2u32 screensize = driver->getScreenSize();
  316. video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
  317. /* If no texture, draw background of solid color */
  318. if(!texture){
  319. video::SColor color(255,80,58,37);
  320. core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
  321. driver->draw2DRectangle(color, rect, NULL);
  322. return;
  323. }
  324. v2u32 sourcesize = texture->getOriginalSize();
  325. if (m_textures[TEX_LAYER_BACKGROUND].tile)
  326. {
  327. v2u32 tilesize(
  328. MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
  329. MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
  330. for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
  331. {
  332. for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
  333. {
  334. driver->draw2DImage(texture,
  335. core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
  336. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  337. NULL, NULL, true);
  338. }
  339. }
  340. return;
  341. }
  342. /* Draw background texture */
  343. driver->draw2DImage(texture,
  344. core::rect<s32>(0, 0, screensize.X, screensize.Y),
  345. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  346. NULL, NULL, true);
  347. }
  348. /******************************************************************************/
  349. void GUIEngine::drawOverlay(video::IVideoDriver* driver)
  350. {
  351. v2u32 screensize = driver->getScreenSize();
  352. video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
  353. /* If no texture, draw background of solid color */
  354. if(!texture)
  355. return;
  356. /* Draw background texture */
  357. v2u32 sourcesize = texture->getOriginalSize();
  358. driver->draw2DImage(texture,
  359. core::rect<s32>(0, 0, screensize.X, screensize.Y),
  360. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  361. NULL, NULL, true);
  362. }
  363. /******************************************************************************/
  364. void GUIEngine::drawHeader(video::IVideoDriver* driver)
  365. {
  366. core::dimension2d<u32> screensize = driver->getScreenSize();
  367. video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
  368. /* If no texture, draw nothing */
  369. if(!texture)
  370. return;
  371. f32 mult = (((f32)screensize.Width / 2.0)) /
  372. ((f32)texture->getOriginalSize().Width);
  373. v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
  374. ((f32)texture->getOriginalSize().Height) * mult);
  375. // Don't draw the header is there isn't enough room
  376. s32 free_space = (((s32)screensize.Height)-320)/2;
  377. if (free_space > splashsize.Y) {
  378. core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
  379. splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
  380. ((free_space/2)-splashsize.Y/2)+10);
  381. video::SColor bgcolor(255,50,50,50);
  382. driver->draw2DImage(texture, splashrect,
  383. core::rect<s32>(core::position2d<s32>(0,0),
  384. core::dimension2di(texture->getOriginalSize())),
  385. NULL, NULL, true);
  386. }
  387. }
  388. /******************************************************************************/
  389. void GUIEngine::drawFooter(video::IVideoDriver* driver)
  390. {
  391. core::dimension2d<u32> screensize = driver->getScreenSize();
  392. video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
  393. /* If no texture, draw nothing */
  394. if(!texture)
  395. return;
  396. f32 mult = (((f32)screensize.Width)) /
  397. ((f32)texture->getOriginalSize().Width);
  398. v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
  399. ((f32)texture->getOriginalSize().Height) * mult);
  400. // Don't draw the footer if there isn't enough room
  401. s32 free_space = (((s32)screensize.Height)-320)/2;
  402. if (free_space > footersize.Y) {
  403. core::rect<s32> rect(0,0,footersize.X,footersize.Y);
  404. rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
  405. rect -= v2s32(footersize.X/2, 0);
  406. driver->draw2DImage(texture, rect,
  407. core::rect<s32>(core::position2d<s32>(0,0),
  408. core::dimension2di(texture->getOriginalSize())),
  409. NULL, NULL, true);
  410. }
  411. }
  412. /******************************************************************************/
  413. bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
  414. bool tile_image, unsigned int minsize)
  415. {
  416. video::IVideoDriver* driver = m_device->getVideoDriver();
  417. assert(driver != 0);
  418. if (m_textures[layer].texture != NULL)
  419. {
  420. driver->removeTexture(m_textures[layer].texture);
  421. m_textures[layer].texture = NULL;
  422. }
  423. if ((texturepath == "") || !fs::PathExists(texturepath))
  424. {
  425. return false;
  426. }
  427. m_textures[layer].texture = driver->getTexture(texturepath.c_str());
  428. m_textures[layer].tile = tile_image;
  429. m_textures[layer].minsize = minsize;
  430. if (m_textures[layer].texture == NULL)
  431. {
  432. return false;
  433. }
  434. return true;
  435. }
  436. /******************************************************************************/
  437. bool GUIEngine::downloadFile(std::string url, std::string target)
  438. {
  439. #if USE_CURL
  440. std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
  441. if (!target_file.good()) {
  442. return false;
  443. }
  444. HTTPFetchRequest fetch_request;
  445. HTTPFetchResult fetch_result;
  446. fetch_request.url = url;
  447. fetch_request.caller = HTTPFETCH_SYNC;
  448. fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
  449. httpfetch_sync(fetch_request, fetch_result);
  450. if (!fetch_result.succeeded) {
  451. return false;
  452. }
  453. target_file << fetch_result.data;
  454. return true;
  455. #else
  456. return false;
  457. #endif
  458. }
  459. /******************************************************************************/
  460. void GUIEngine::setTopleftText(std::string append)
  461. {
  462. std::string toset = std::string("Minetest ") + minetest_version_hash;
  463. if (append != "") {
  464. toset += " / ";
  465. toset += append;
  466. }
  467. m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
  468. }
  469. /******************************************************************************/
  470. s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
  471. {
  472. s32 handle = m_sound_manager->playSound(spec, looped);
  473. return handle;
  474. }
  475. /******************************************************************************/
  476. void GUIEngine::stopSound(s32 handle)
  477. {
  478. m_sound_manager->stopSound(handle);
  479. }
  480. /******************************************************************************/
  481. unsigned int GUIEngine::queueAsync(std::string serialized_func,
  482. std::string serialized_params)
  483. {
  484. return m_script->queueAsync(serialized_func, serialized_params);
  485. }