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- /*
- Minetest
- Copyright (C) 2013 sapier
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "guiEngine.h"
- #include "scripting_mainmenu.h"
- #include "config.h"
- #include "version.h"
- #include "porting.h"
- #include "filesys.h"
- #include "main.h"
- #include "settings.h"
- #include "guiMainMenu.h"
- #include "sound.h"
- #include "sound_openal.h"
- #include "clouds.h"
- #include "httpfetch.h"
- #include "util/numeric.h"
- #ifdef __ANDROID__
- #include "tile.h"
- #include <GLES/gl.h>
- #endif
- #include <IGUIStaticText.h>
- #include <ICameraSceneNode.h>
- /******************************************************************************/
- /** TextDestGuiEngine */
- /******************************************************************************/
- TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
- {
- m_engine = engine;
- }
- /******************************************************************************/
- void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
- {
- m_engine->getScriptIface()->handleMainMenuButtons(fields);
- }
- /******************************************************************************/
- void TextDestGuiEngine::gotText(std::wstring text)
- {
- m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
- }
- /******************************************************************************/
- /** MenuTextureSource */
- /******************************************************************************/
- MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
- {
- m_driver = driver;
- }
- /******************************************************************************/
- MenuTextureSource::~MenuTextureSource()
- {
- for (std::set<std::string>::iterator it = m_to_delete.begin();
- it != m_to_delete.end(); ++it) {
- const char *tname = (*it).c_str();
- video::ITexture *texture = m_driver->getTexture(tname);
- m_driver->removeTexture(texture);
- }
- }
- /******************************************************************************/
- video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
- {
- if(id)
- *id = 0;
- if(name.empty())
- return NULL;
- m_to_delete.insert(name);
- #ifdef __ANDROID__
- video::IImage *image = m_driver->createImageFromFile(name.c_str());
- if (image) {
- image = Align2Npot2(image, m_driver);
- video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
- image->drop();
- return retval;
- }
- #endif
- return m_driver->getTexture(name.c_str());
- }
- /******************************************************************************/
- /** MenuMusicFetcher */
- /******************************************************************************/
- void MenuMusicFetcher::fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas)
- {
- if(m_fetched.count(name))
- return;
- m_fetched.insert(name);
- std::string base;
- base = porting::path_share + DIR_DELIM + "sounds";
- dst_paths.insert(base + DIR_DELIM + name + ".ogg");
- int i;
- for(i=0; i<10; i++)
- dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
- base = porting::path_user + DIR_DELIM + "sounds";
- dst_paths.insert(base + DIR_DELIM + name + ".ogg");
- for(i=0; i<10; i++)
- dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
- }
- /******************************************************************************/
- /** GUIEngine */
- /******************************************************************************/
- GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
- gui::IGUIElement* parent,
- IMenuManager *menumgr,
- scene::ISceneManager* smgr,
- MainMenuData* data,
- bool& kill) :
- m_device(dev),
- m_parent(parent),
- m_menumanager(menumgr),
- m_smgr(smgr),
- m_data(data),
- m_texture_source(NULL),
- m_sound_manager(NULL),
- m_formspecgui(0),
- m_buttonhandler(0),
- m_menu(0),
- m_kill(kill),
- m_startgame(false),
- m_script(0),
- m_scriptdir(""),
- m_irr_toplefttext(0),
- m_clouds_enabled(true),
- m_cloud()
- {
- //initialize texture pointers
- for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
- m_textures[i].texture = NULL;
- }
- // is deleted by guiformspec!
- m_buttonhandler = new TextDestGuiEngine(this);
- //create texture source
- m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
- //create soundmanager
- MenuMusicFetcher soundfetcher;
- #if USE_SOUND
- m_sound_manager = createOpenALSoundManager(&soundfetcher);
- #endif
- if(!m_sound_manager)
- m_sound_manager = &dummySoundManager;
- //create topleft header
- core::rect<s32> rect(0, 0, 500, 20);
- rect += v2s32(4, 0);
- std::string t = std::string("Minetest ") + minetest_version_hash;
- m_irr_toplefttext =
- m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
- rect,false,true,0,-1);
- //create formspecsource
- m_formspecgui = new FormspecFormSource("");
- /* Create menu */
- m_menu = new GUIFormSpecMenu(m_device,
- m_parent,
- -1,
- m_menumanager,
- NULL /* &client */,
- NULL /* gamedef */,
- m_texture_source,
- m_formspecgui,
- m_buttonhandler,
- NULL);
- m_menu->allowClose(false);
- m_menu->lockSize(true,v2u32(800,600));
- // Initialize scripting
- infostream << "GUIEngine: Initializing Lua" << std::endl;
- m_script = new MainMenuScripting(this);
- try {
- if (m_data->errormessage != "") {
- m_script->setMainMenuErrorMessage(m_data->errormessage);
- m_data->errormessage = "";
- }
- if (!loadMainMenuScript()) {
- errorstream << "No future without mainmenu" << std::endl;
- abort();
- }
- run();
- }
- catch(LuaError &e) {
- errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
- m_data->errormessage = e.what();
- }
- m_menu->quitMenu();
- m_menu->remove();
- delete m_menu;
- m_menu = NULL;
- }
- /******************************************************************************/
- bool GUIEngine::loadMainMenuScript()
- {
- // Try custom menu script (main_menu_path)
- m_scriptdir = g_settings->get("main_menu_path");
- if (m_scriptdir.empty()) {
- m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
- }
- std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
- if (m_script->loadScript(script)) {
- // Menu script loaded
- return true;
- } else {
- infostream
- << "GUIEngine: execution of menu script in: \""
- << m_scriptdir << "\" failed!" << std::endl;
- }
- return false;
- }
- /******************************************************************************/
- void GUIEngine::run()
- {
- // Always create clouds because they may or may not be
- // needed based on the game selected
- video::IVideoDriver* driver = m_device->getVideoDriver();
- cloudInit();
- while(m_device->run() && (!m_startgame) && (!m_kill)) {
- driver->beginScene(true, true, video::SColor(255,140,186,250));
- if (m_clouds_enabled)
- {
- cloudPreProcess();
- drawOverlay(driver);
- }
- else
- drawBackground(driver);
- drawHeader(driver);
- drawFooter(driver);
- m_device->getGUIEnvironment()->drawAll();
- driver->endScene();
- if (m_clouds_enabled)
- cloudPostProcess();
- else
- sleep_ms(25);
- m_script->step();
- #ifdef __ANDROID__
- m_menu->getAndroidUIInput();
- #endif
- }
- }
- /******************************************************************************/
- GUIEngine::~GUIEngine()
- {
- video::IVideoDriver* driver = m_device->getVideoDriver();
- assert(driver != 0);
- if(m_sound_manager != &dummySoundManager){
- delete m_sound_manager;
- m_sound_manager = NULL;
- }
- infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
- delete m_script;
- m_irr_toplefttext->setText(L"");
- //clean up texture pointers
- for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
- if (m_textures[i].texture != NULL)
- driver->removeTexture(m_textures[i].texture);
- }
- delete m_texture_source;
- if (m_cloud.clouds)
- m_cloud.clouds->drop();
- }
- /******************************************************************************/
- void GUIEngine::cloudInit()
- {
- m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
- m_smgr, -1, rand(), 100);
- m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
- m_cloud.camera = m_smgr->addCameraSceneNode(0,
- v3f(0,0,0), v3f(0, 60, 100));
- m_cloud.camera->setFarValue(10000);
- m_cloud.lasttime = m_device->getTimer()->getTime();
- }
- /******************************************************************************/
- void GUIEngine::cloudPreProcess()
- {
- u32 time = m_device->getTimer()->getTime();
- if(time > m_cloud.lasttime)
- m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
- else
- m_cloud.dtime = 0;
- m_cloud.lasttime = time;
- m_cloud.clouds->step(m_cloud.dtime*3);
- m_cloud.clouds->render();
- m_smgr->drawAll();
- }
- /******************************************************************************/
- void GUIEngine::cloudPostProcess()
- {
- float fps_max = g_settings->getFloat("fps_max");
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- // not using getRealTime is necessary for wine
- u32 time = m_device->getTimer()->getTime();
- if(time > m_cloud.lasttime)
- busytime_u32 = time - m_cloud.lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min) {
- u32 sleeptime = frametime_min - busytime_u32;
- m_device->sleep(sleeptime);
- }
- }
- /******************************************************************************/
- void GUIEngine::drawBackground(video::IVideoDriver* driver)
- {
- v2u32 screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
- /* If no texture, draw background of solid color */
- if(!texture){
- video::SColor color(255,80,58,37);
- core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
- driver->draw2DRectangle(color, rect, NULL);
- return;
- }
- v2u32 sourcesize = texture->getOriginalSize();
- if (m_textures[TEX_LAYER_BACKGROUND].tile)
- {
- v2u32 tilesize(
- MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
- MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
- for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
- {
- for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
- {
- driver->draw2DImage(texture,
- core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
- }
- }
- return;
- }
- /* Draw background texture */
- driver->draw2DImage(texture,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
- }
- /******************************************************************************/
- void GUIEngine::drawOverlay(video::IVideoDriver* driver)
- {
- v2u32 screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
- /* If no texture, draw background of solid color */
- if(!texture)
- return;
- /* Draw background texture */
- v2u32 sourcesize = texture->getOriginalSize();
- driver->draw2DImage(texture,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
- }
- /******************************************************************************/
- void GUIEngine::drawHeader(video::IVideoDriver* driver)
- {
- core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
- /* If no texture, draw nothing */
- if(!texture)
- return;
- f32 mult = (((f32)screensize.Width / 2.0)) /
- ((f32)texture->getOriginalSize().Width);
- v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
- ((f32)texture->getOriginalSize().Height) * mult);
- // Don't draw the header is there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > splashsize.Y) {
- core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
- splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
- ((free_space/2)-splashsize.Y/2)+10);
- video::SColor bgcolor(255,50,50,50);
- driver->draw2DImage(texture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- NULL, NULL, true);
- }
- }
- /******************************************************************************/
- void GUIEngine::drawFooter(video::IVideoDriver* driver)
- {
- core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
- /* If no texture, draw nothing */
- if(!texture)
- return;
- f32 mult = (((f32)screensize.Width)) /
- ((f32)texture->getOriginalSize().Width);
- v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
- ((f32)texture->getOriginalSize().Height) * mult);
- // Don't draw the footer if there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > footersize.Y) {
- core::rect<s32> rect(0,0,footersize.X,footersize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
- rect -= v2s32(footersize.X/2, 0);
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- NULL, NULL, true);
- }
- }
- /******************************************************************************/
- bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
- bool tile_image, unsigned int minsize)
- {
- video::IVideoDriver* driver = m_device->getVideoDriver();
- assert(driver != 0);
- if (m_textures[layer].texture != NULL)
- {
- driver->removeTexture(m_textures[layer].texture);
- m_textures[layer].texture = NULL;
- }
- if ((texturepath == "") || !fs::PathExists(texturepath))
- {
- return false;
- }
- m_textures[layer].texture = driver->getTexture(texturepath.c_str());
- m_textures[layer].tile = tile_image;
- m_textures[layer].minsize = minsize;
- if (m_textures[layer].texture == NULL)
- {
- return false;
- }
- return true;
- }
- /******************************************************************************/
- bool GUIEngine::downloadFile(std::string url, std::string target)
- {
- #if USE_CURL
- std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
- if (!target_file.good()) {
- return false;
- }
- HTTPFetchRequest fetch_request;
- HTTPFetchResult fetch_result;
- fetch_request.url = url;
- fetch_request.caller = HTTPFETCH_SYNC;
- fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
- httpfetch_sync(fetch_request, fetch_result);
- if (!fetch_result.succeeded) {
- return false;
- }
- target_file << fetch_result.data;
- return true;
- #else
- return false;
- #endif
- }
- /******************************************************************************/
- void GUIEngine::setTopleftText(std::string append)
- {
- std::string toset = std::string("Minetest ") + minetest_version_hash;
- if (append != "") {
- toset += " / ";
- toset += append;
- }
- m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
- }
- /******************************************************************************/
- s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
- {
- s32 handle = m_sound_manager->playSound(spec, looped);
- return handle;
- }
- /******************************************************************************/
- void GUIEngine::stopSound(s32 handle)
- {
- m_sound_manager->stopSound(handle);
- }
- /******************************************************************************/
- unsigned int GUIEngine::queueAsync(std::string serialized_func,
- std::string serialized_params)
- {
- return m_script->queueAsync(serialized_func, serialized_params);
- }
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