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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef LOCALPLAYER_HEADER
- #define LOCALPLAYER_HEADER
- #include "player.h"
- #include <list>
- class Environment;
- class GenericCAO;
- class ClientActiveObject;
- enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both
- class LocalPlayer : public Player
- {
- public:
- LocalPlayer(IGameDef *gamedef);
- virtual ~LocalPlayer();
- bool isLocal() const
- {
- return true;
- }
-
- ClientActiveObject *parent;
- bool isAttached;
- v3f overridePosition;
-
- void move(f32 dtime, Environment *env, f32 pos_max_d);
- void move(f32 dtime, Environment *env, f32 pos_max_d,
- std::list<CollisionInfo> *collision_info);
- void applyControl(float dtime);
- v3s16 getStandingNodePos();
- // Used to check if anything changed and prevent sending packets if not
- v3f last_position;
- v3f last_speed;
- float last_pitch;
- float last_yaw;
- unsigned int last_keyPressed;
- float camera_impact;
- v3f eye_offset_first;
- v3f eye_offset_third;
- int last_animation;
- float last_animation_speed;
- std::string hotbar_image;
- std::string hotbar_selected_image;
- GenericCAO* getCAO() const {
- return m_cao;
- }
- void setCAO(GenericCAO* toset) {
- assert( m_cao == NULL );
- m_cao = toset;
- }
- private:
- // This is used for determining the sneaking range
- v3s16 m_sneak_node;
- // Whether the player is allowed to sneak
- bool m_sneak_node_exists;
- // Node below player, used to determine whether it has been removed,
- // and its old type
- v3s16 m_old_node_below;
- std::string m_old_node_below_type;
- // Whether recalculation of the sneak node is needed
- bool m_need_to_get_new_sneak_node;
- bool m_can_jump;
- GenericCAO* m_cao;
- };
- #endif
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