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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef NODEMETADATA_HEADER
- #define NODEMETADATA_HEADER
- #include "irr_v3d.h"
- #include <string>
- #include <iostream>
- #include <map>
- /*
- NodeMetadata stores arbitary amounts of data for special blocks.
- Used for furnaces, chests and signs.
- There are two interaction methods: inventory menu and text input.
- Only one can be used for a single metadata, thus only inventory OR
- text input should exist in a metadata.
- */
- class Inventory;
- class IGameDef;
- class NodeMetadata
- {
- public:
- NodeMetadata(IGameDef *gamedef);
- ~NodeMetadata();
-
- void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is);
-
- void clear();
- // Generic key/value store
- std::string getString(const std::string &name, unsigned short recursion = 0) const;
- void setString(const std::string &name, const std::string &var);
- // Support variable names in values
- std::string resolveString(const std::string &str, unsigned short recursion = 0) const;
- std::map<std::string, std::string> getStrings() const
- {
- return m_stringvars;
- }
- // The inventory
- Inventory* getInventory()
- {
- return m_inventory;
- }
- private:
- std::map<std::string, std::string> m_stringvars;
- Inventory *m_inventory;
- };
- /*
- List of metadata of all the nodes of a block
- */
- class NodeMetadataList
- {
- public:
- ~NodeMetadataList();
- void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is, IGameDef *gamedef);
-
- // Get pointer to data
- NodeMetadata* get(v3s16 p);
- // Deletes data
- void remove(v3s16 p);
- // Deletes old data and sets a new one
- void set(v3s16 p, NodeMetadata *d);
- // Deletes all
- void clear();
-
- private:
- std::map<v3s16, NodeMetadata*> m_data;
- };
- #endif
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