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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef SOUND_HEADER
- #define SOUND_HEADER
- #include "irrlichttypes_bloated.h"
- #include <string>
- #include <set>
- class OnDemandSoundFetcher
- {
- public:
- virtual void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas) = 0;
- };
- struct SimpleSoundSpec
- {
- std::string name;
- float gain;
- SimpleSoundSpec(std::string name="", float gain=1.0):
- name(name),
- gain(gain)
- {}
- bool exists() {return name != "";}
- // Serialization intentionally left out
- };
- class ISoundManager
- {
- public:
- virtual ~ISoundManager(){}
-
- // Multiple sounds can be loaded per name; when played, the sound
- // should be chosen randomly from alternatives
- // Return value determines success/failure
- virtual bool loadSoundFile(const std::string &name,
- const std::string &filepath) = 0;
- virtual bool loadSoundData(const std::string &name,
- const std::string &filedata) = 0;
- virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
- virtual void setListenerGain(float gain) = 0;
- // playSound functions return -1 on failure, otherwise a handle to the
- // sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop,
- float volume) = 0;
- virtual int playSoundAt(const std::string &name, bool loop,
- float volume, v3f pos) = 0;
- virtual void stopSound(int sound) = 0;
- virtual bool soundExists(int sound) = 0;
- virtual void updateSoundPosition(int sound, v3f pos) = 0;
- int playSound(const SimpleSoundSpec &spec, bool loop)
- { return playSound(spec.name, loop, spec.gain); }
- int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
- { return playSoundAt(spec.name, loop, spec.gain, pos); }
- };
- class DummySoundManager: public ISoundManager
- {
- public:
- virtual bool loadSoundFile(const std::string &name,
- const std::string &filepath) {return true;}
- virtual bool loadSoundData(const std::string &name,
- const std::string &filedata) {return true;}
- void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
- void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop,
- float volume) {return 0;}
- int playSoundAt(const std::string &name, bool loop,
- float volume, v3f pos) {return 0;}
- void stopSound(int sound) {}
- bool soundExists(int sound) {return false;}
- void updateSoundPosition(int sound, v3f pos) {}
- };
- // Global DummySoundManager singleton
- extern DummySoundManager dummySoundManager;
- #endif
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