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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef SUBGAME_HEADER
- #define SUBGAME_HEADER
- #include <string>
- #include <set>
- #include <vector>
- class Settings;
- #define WORLDNAME_BLACKLISTED_CHARS "/\\"
- struct SubgameSpec
- {
- std::string id; // "" = game does not exist
- std::string path; // path to game
- std::string gamemods_path; //path to mods of the game
- std::set<std::string> addon_mods_paths; //paths to addon mods for this game
- std::string name;
- std::string menuicon_path;
- SubgameSpec(const std::string &id_="",
- const std::string &path_="",
- const std::string &gamemods_path_="",
- const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
- const std::string &name_="",
- const std::string &menuicon_path_=""):
- id(id_),
- path(path_),
- gamemods_path(gamemods_path_),
- addon_mods_paths(addon_mods_paths_),
- name(name_),
- menuicon_path(menuicon_path_)
- {}
- bool isValid() const
- {
- return (id != "" && path != "");
- }
- };
- // minetest.conf
- bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
- // game.conf
- bool getGameConfig(const std::string &game_path, Settings &conf);
- std::string getGameName(const std::string &game_path);
- SubgameSpec findSubgame(const std::string &id);
- SubgameSpec findWorldSubgame(const std::string &world_path);
- std::set<std::string> getAvailableGameIds();
- std::vector<SubgameSpec> getAvailableGames();
- bool getWorldExists(const std::string &world_path);
- std::string getWorldGameId(const std::string &world_path,
- bool can_be_legacy=false);
- struct WorldSpec
- {
- std::string path;
- std::string name;
- std::string gameid;
- WorldSpec(
- const std::string &path_="",
- const std::string &name_="",
- const std::string &gameid_=""
- ):
- path(path_),
- name(name_),
- gameid(gameid_)
- {}
- bool isValid() const
- {
- return (name != "" && path != "" && gameid != "");
- }
- };
- std::vector<WorldSpec> getAvailableWorlds();
- // Create world directory and world.mt if they don't exist
- bool initializeWorld(const std::string &path, const std::string &gameid);
- #endif
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