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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef VOXELALGORITHMS_HEADER
- #define VOXELALGORITHMS_HEADER
- #include "voxel.h"
- #include "mapnode.h"
- #include <set>
- #include <map>
- namespace voxalgo
- {
- // TODO: Move unspreadLight and spreadLight from VoxelManipulator to here
- void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
- INodeDefManager *ndef);
- void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
- enum LightBank bank, INodeDefManager *ndef,
- std::set<v3s16> & light_sources,
- std::map<v3s16, u8> & unlight_from);
- struct SunlightPropagateResult
- {
- bool bottom_sunlight_valid;
- SunlightPropagateResult(bool bottom_sunlight_valid_):
- bottom_sunlight_valid(bottom_sunlight_valid_)
- {}
- };
- SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
- bool inexistent_top_provides_sunlight,
- std::set<v3s16> & light_sources,
- INodeDefManager *ndef);
- } // namespace voxalgo
- #endif
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