light.cpp 2.1 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #include "light.h"
  17. #include <cmath>
  18. #include "util/numeric.h"
  19. #include "settings.h"
  20. #ifndef SERVER
  21. static u8 light_LUT[LIGHT_SUN + 1];
  22. // The const ref to light_LUT is what is actually used in the code
  23. const u8 *light_decode_table = light_LUT;
  24. // Initialize or update the light value tables using the specified gamma
  25. void set_light_table(float gamma)
  26. {
  27. // Lighting curve derivatives
  28. const float alpha = g_settings->getFloat("lighting_alpha");
  29. const float beta = g_settings->getFloat("lighting_beta");
  30. // Lighting curve coefficients
  31. const float a = alpha + beta - 2.0f;
  32. const float b = 3.0f - 2.0f * alpha - beta;
  33. const float c = alpha;
  34. // Mid boost
  35. const float d = g_settings->getFloat("lighting_boost");
  36. const float e = g_settings->getFloat("lighting_boost_center");
  37. const float f = g_settings->getFloat("lighting_boost_spread");
  38. // Gamma correction
  39. gamma = rangelim(gamma, 0.5f, 3.0f);
  40. for (size_t i = 0; i < LIGHT_SUN; i++) {
  41. float x = i;
  42. x /= LIGHT_SUN;
  43. float brightness = a * x * x * x + b * x * x + c * x;
  44. float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
  45. brightness = powf(brightness + boost, 1.0f / gamma);
  46. light_LUT[i] = rangelim((u32)(255.0f * brightness), 0, 255);
  47. if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
  48. light_LUT[i] = light_LUT[i - 1] + 1;
  49. }
  50. light_LUT[LIGHT_SUN] = 255;
  51. }
  52. #endif