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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "ILogger.h"
- #include "Keycodes.h"
- #include "irrString.h"
- namespace irr
- {
- //! Enumeration for all event types there are.
- enum EEVENT_TYPE
- {
- //! An event of the graphical user interface.
- /** GUI events are created by the GUI environment or the GUI elements in response
- to mouse or keyboard events. When a GUI element receives an event it will either
- process it and return true, or pass the event to its parent. If an event is not absorbed
- before it reaches the root element then it will then be passed to the user receiver. */
- EET_GUI_EVENT = 0,
- //! A mouse input event.
- /** Mouse events are created by the device and passed to IrrlichtDevice::postEventFromUser
- in response to mouse input received from the operating system.
- Mouse events are first passed to the user receiver, then to the GUI environment and its elements,
- then finally the input receiving scene manager where it is passed to the active camera.
- */
- EET_MOUSE_INPUT_EVENT,
- //! A key input event.
- /** Like mouse events, keyboard events are created by the device and passed to
- IrrlichtDevice::postEventFromUser. They take the same path as mouse events. */
- EET_KEY_INPUT_EVENT,
- //! A string input event.
- /** This event is created when multiple characters are sent at a time (e.g. using an IME). */
- EET_STRING_INPUT_EVENT,
- //! A touch input event.
- EET_TOUCH_INPUT_EVENT,
- //! A accelerometer event.
- EET_ACCELEROMETER_EVENT,
- //! A gyroscope event.
- EET_GYROSCOPE_EVENT,
- //! A device motion event.
- EET_DEVICE_MOTION_EVENT,
- //! A joystick (joypad, gamepad) input event.
- /** Joystick events are created by polling all connected joysticks once per
- device run() and then passing the events to IrrlichtDevice::postEventFromUser.
- They take the same path as mouse events.
- Windows, SDL: Implemented.
- Linux: Implemented, with POV hat issues.
- MacOS / Other: Not yet implemented.
- */
- EET_JOYSTICK_INPUT_EVENT,
- //! A log event
- /** Log events are only passed to the user receiver if there is one. If they are absorbed by the
- user receiver then no text will be sent to the console. */
- EET_LOG_TEXT_EVENT,
- //! A user event with user data.
- /** This is not used by Irrlicht and can be used to send user
- specific data though the system. The Irrlicht 'window handle'
- can be obtained from IrrlichtDevice::getExposedVideoData()
- The usage and behavior depends on the operating system:
- Windows: send a WM_USER message to the Irrlicht Window; the
- wParam and lParam will be used to populate the
- UserData1 and UserData2 members of the SUserEvent.
- Linux: send a ClientMessage via XSendEvent to the Irrlicht
- Window; the data.l[0] and data.l[1] members will be
- cast to s32 and used as UserData1 and UserData2.
- MacOS: Not yet implemented
- */
- EET_USER_EVENT,
- //! Application state events like a resume, pause etc.
- EET_APPLICATION_EVENT,
- //! This enum is never used, it only forces the compiler to
- //! compile these enumeration values to 32 bit.
- EGUIET_FORCE_32_BIT = 0x7fffffff
- };
- //! Enumeration for all mouse input events
- enum EMOUSE_INPUT_EVENT
- {
- //! Left mouse button was pressed down.
- EMIE_LMOUSE_PRESSED_DOWN = 0,
- //! Right mouse button was pressed down.
- EMIE_RMOUSE_PRESSED_DOWN,
- //! Middle mouse button was pressed down.
- EMIE_MMOUSE_PRESSED_DOWN,
- //! Left mouse button was left up.
- EMIE_LMOUSE_LEFT_UP,
- //! Right mouse button was left up.
- EMIE_RMOUSE_LEFT_UP,
- //! Middle mouse button was left up.
- EMIE_MMOUSE_LEFT_UP,
- //! The mouse cursor changed its position.
- EMIE_MOUSE_MOVED,
- //! The mouse wheel was moved. Use Wheel value in event data to find out
- //! in what direction and how fast.
- EMIE_MOUSE_WHEEL,
- //! Left mouse button double click.
- //! This event is generated after the second EMIE_LMOUSE_PRESSED_DOWN event.
- EMIE_LMOUSE_DOUBLE_CLICK,
- //! Right mouse button double click.
- //! This event is generated after the second EMIE_RMOUSE_PRESSED_DOWN event.
- EMIE_RMOUSE_DOUBLE_CLICK,
- //! Middle mouse button double click.
- //! This event is generated after the second EMIE_MMOUSE_PRESSED_DOWN event.
- EMIE_MMOUSE_DOUBLE_CLICK,
- //! Left mouse button triple click.
- //! This event is generated after the third EMIE_LMOUSE_PRESSED_DOWN event.
- EMIE_LMOUSE_TRIPLE_CLICK,
- //! Right mouse button triple click.
- //! This event is generated after the third EMIE_RMOUSE_PRESSED_DOWN event.
- EMIE_RMOUSE_TRIPLE_CLICK,
- //! Middle mouse button triple click.
- //! This event is generated after the third EMIE_MMOUSE_PRESSED_DOWN event.
- EMIE_MMOUSE_TRIPLE_CLICK,
- //! Mouse enters canvas used for rendering.
- //! Only generated on emscripten
- EMIE_MOUSE_ENTER_CANVAS,
- //! Mouse leaves canvas used for rendering.
- //! Only generated on emscripten
- EMIE_MOUSE_LEAVE_CANVAS,
- //! No real event. Just for convenience to get number of events
- EMIE_COUNT
- };
- //! Masks for mouse button states
- enum E_MOUSE_BUTTON_STATE_MASK
- {
- EMBSM_LEFT = 0x01,
- EMBSM_RIGHT = 0x02,
- EMBSM_MIDDLE = 0x04,
- //! currently only on windows
- EMBSM_EXTRA1 = 0x08,
- //! currently only on windows
- EMBSM_EXTRA2 = 0x10,
- EMBSM_FORCE_32_BIT = 0x7fffffff
- };
- //! Enumeration for all touch input events
- enum ETOUCH_INPUT_EVENT
- {
- //! Touch was pressed down.
- ETIE_PRESSED_DOWN = 0,
- //! Touch was left up.
- ETIE_LEFT_UP,
- //! The touch changed its position.
- ETIE_MOVED,
- //! No real event. Just for convenience to get number of events
- ETIE_COUNT
- };
- //! Enumeration for a commonly used application state events (it's useful mainly for mobile devices)
- enum EAPPLICATION_EVENT_TYPE
- {
- //! The application will be resumed.
- EAET_WILL_RESUME = 0,
- //! The application has been resumed.
- EAET_DID_RESUME,
- //! The application will be paused.
- EAET_WILL_PAUSE,
- //! The application has been paused.
- EAET_DID_PAUSE,
- //! The application will be terminated.
- EAET_WILL_TERMINATE,
- //! The application received a memory warning.
- EAET_MEMORY_WARNING,
- //! No real event, but to get number of event types.
- EAET_COUNT
- };
- namespace gui
- {
- class IGUIElement;
- //! Enumeration for all events which are sendable by the gui system
- enum EGUI_EVENT_TYPE
- {
- //! A gui element has lost its focus.
- /** GUIEvent.Caller is losing the focus to GUIEvent.Element.
- If the event is absorbed then the focus will not be changed. */
- EGET_ELEMENT_FOCUS_LOST = 0,
- //! A gui element has got the focus.
- /** If the event is absorbed then the focus will not be changed. */
- EGET_ELEMENT_FOCUSED,
- //! The mouse cursor hovered over a gui element.
- /** If an element has sub-elements you also get this message for the subelements */
- EGET_ELEMENT_HOVERED,
- //! The mouse cursor left the hovered element.
- /** If an element has sub-elements you also get this message for the subelements */
- EGET_ELEMENT_LEFT,
- //! An element would like to close.
- /** Windows and context menus use this event when they would like to close,
- this can be canceled by absorbing the event. */
- EGET_ELEMENT_CLOSED,
- //! A button was clicked.
- EGET_BUTTON_CLICKED,
- //! A scrollbar has changed its position.
- EGET_SCROLL_BAR_CHANGED,
- //! A checkbox has changed its check state.
- EGET_CHECKBOX_CHANGED,
- //! A listbox would like to open.
- /** You can prevent the listbox from opening by absorbing the event. */
- EGET_LISTBOX_OPENED,
- //! A new item in a listbox was selected.
- /** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
- EGET_LISTBOX_CHANGED,
- //! An item in the listbox was selected, which was already selected.
- /** NOTE: You get the event currently only if the item was clicked again within 500 ms or selected by "enter" or "space". */
- EGET_LISTBOX_SELECTED_AGAIN,
- //! A file has been selected in the file dialog
- EGET_FILE_SELECTED,
- //! A directory has been selected in the file dialog
- EGET_DIRECTORY_SELECTED,
- //! A file open dialog has been closed without choosing a file
- EGET_FILE_CHOOSE_DIALOG_CANCELLED,
- //! In an editbox 'ENTER' was pressed
- EGET_EDITBOX_ENTER,
- //! The text in an editbox was changed. This does not include automatic changes in text-breaking.
- EGET_EDITBOX_CHANGED,
- //! The marked area in an editbox was changed.
- EGET_EDITBOX_MARKING_CHANGED,
- //! The tab was changed in an tab control
- EGET_TAB_CHANGED,
- //! The selection in a combo box has been changed
- EGET_COMBO_BOX_CHANGED,
- //! A table has changed
- EGET_TABLE_CHANGED,
- EGET_TABLE_HEADER_CHANGED,
- EGET_TABLE_SELECTED_AGAIN,
- //! No real event. Just for convenience to get number of events
- EGET_COUNT
- };
- } // end namespace gui
- //! SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
- struct SEvent
- {
- //! Any kind of GUI event.
- struct SGUIEvent
- {
- //! IGUIElement who called the event
- gui::IGUIElement *Caller;
- //! If the event has something to do with another element, it will be held here.
- gui::IGUIElement *Element;
- //! Type of GUI Event
- gui::EGUI_EVENT_TYPE EventType;
- };
- //! Any kind of mouse event.
- struct SMouseInput
- {
- //! X position of mouse cursor
- s32 X;
- //! Y position of mouse cursor
- s32 Y;
- //! mouse wheel delta, often 1.0 or -1.0, but can have other values < 0.f or > 0.f;
- /** Only valid if event was EMIE_MOUSE_WHEEL */
- f32 Wheel;
- //! True if shift was also pressed
- bool Shift : 1;
- //! True if ctrl was also pressed
- bool Control : 1;
- //! A bitmap of button states. You can use isButtonPressed() to determine
- //! if a button is pressed or not.
- //! Currently only valid if the event was EMIE_MOUSE_MOVED
- u32 ButtonStates;
- //! Is the left button pressed down?
- bool isLeftPressed() const { return 0 != (ButtonStates & EMBSM_LEFT); }
- //! Is the right button pressed down?
- bool isRightPressed() const { return 0 != (ButtonStates & EMBSM_RIGHT); }
- //! Is the middle button pressed down?
- bool isMiddlePressed() const { return 0 != (ButtonStates & EMBSM_MIDDLE); }
- //! Type of mouse event
- EMOUSE_INPUT_EVENT Event;
- };
- //! Any kind of keyboard event.
- struct SKeyInput
- {
- //! Character corresponding to the key (0, if not a character, value undefined in key releases)
- wchar_t Char;
- //! Key which has been pressed or released
- EKEY_CODE Key;
- //! System dependent code. Only set for systems which are described below, otherwise undefined.
- //! Android: int32_t with physical key as returned by AKeyEvent_getKeyCode
- u32 SystemKeyCode;
- //! If not true, then the key was left up
- bool PressedDown : 1;
- //! True if shift was also pressed
- bool Shift : 1;
- //! True if ctrl was also pressed
- bool Control : 1;
- };
- //! String input event.
- struct SStringInput
- {
- //! The string that is entered
- core::stringw *Str;
- };
- //! Any kind of touch event.
- struct STouchInput
- {
- // Touch ID.
- size_t ID;
- // X position of simple touch.
- s32 X;
- // Y position of simple touch.
- s32 Y;
- // number of current touches
- s32 touchedCount;
- //! Type of touch event.
- ETOUCH_INPUT_EVENT Event;
- };
- //! Any kind of accelerometer event.
- struct SAccelerometerEvent
- {
- // X acceleration.
- f64 X;
- // Y acceleration.
- f64 Y;
- // Z acceleration.
- f64 Z;
- };
- //! Any kind of gyroscope event.
- struct SGyroscopeEvent
- {
- // X rotation.
- f64 X;
- // Y rotation.
- f64 Y;
- // Z rotation.
- f64 Z;
- };
- //! Any kind of device motion event.
- struct SDeviceMotionEvent
- {
- // X angle - roll.
- f64 X;
- // Y angle - pitch.
- f64 Y;
- // Z angle - yaw.
- f64 Z;
- };
- //! A joystick event.
- /** Unlike other events, joystick events represent the result of polling
- * each connected joystick once per run() of the device. Joystick events will
- * not be generated by default. If joystick support is available for the
- * active device, and @ref irr::IrrlichtDevice::activateJoysticks() has been
- * called, an event of this type will be generated once per joystick per
- * @ref IrrlichtDevice::run() regardless of whether the state of the joystick
- * has actually changed. */
- struct SJoystickEvent
- {
- enum
- {
- NUMBER_OF_BUTTONS = 32,
- AXIS_X = 0, // e.g. analog stick 1 left to right
- AXIS_Y, // e.g. analog stick 1 top to bottom
- AXIS_Z, // e.g. throttle, or analog 2 stick 2 left to right
- AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
- AXIS_U,
- AXIS_V,
- NUMBER_OF_AXES = 18 // (please tell Irrlicht maintainers if you absolutely need more axes)
- };
- /** A bitmap of button states. You can use IsButtonPressed() to
- ( check the state of each button from 0 to (NUMBER_OF_BUTTONS - 1) */
- u32 ButtonStates;
- /** For AXIS_X, AXIS_Y, AXIS_Z, AXIS_R, AXIS_U and AXIS_V
- * Values are in the range -32768 to 32767, with 0 representing
- * the center position. You will receive the raw value from the
- * joystick, and so will usually want to implement a dead zone around
- * the center of the range. Axes not supported by this joystick will
- * always have a value of 0. On Linux, POV hats are represented as axes,
- * usually the last two active axis.
- */
- s16 Axis[NUMBER_OF_AXES];
- /** The POV represents the angle of the POV hat in degrees * 100,
- * from 0 to 35,900. A value of 65535 indicates that the POV hat
- * is centered (or not present).
- * This value is only supported on Windows. On Linux, the POV hat
- * will be sent as 2 axes instead. */
- u16 POV;
- //! The ID of the joystick which generated this event.
- /** This is an internal Irrlicht index; it does not map directly
- * to any particular hardware joystick. */
- u8 Joystick;
- //! A helper function to check if a button is pressed.
- bool IsButtonPressed(u32 button) const
- {
- if (button >= (u32)NUMBER_OF_BUTTONS)
- return false;
- return (ButtonStates & (1 << button)) ? true : false;
- }
- };
- //! Any kind of log event.
- struct SLogEvent
- {
- //! Pointer to text which has been logged
- const c8 *Text;
- //! Log level in which the text has been logged
- ELOG_LEVEL Level;
- };
- //! Any kind of user event.
- struct SUserEvent
- {
- //! Some user specified data as int
- size_t UserData1;
- //! Another user specified data as int
- size_t UserData2;
- };
- // Application state event
- struct SApplicationEvent
- {
- EAPPLICATION_EVENT_TYPE EventType;
- };
- EEVENT_TYPE EventType;
- union
- {
- struct SGUIEvent GUIEvent;
- struct SMouseInput MouseInput;
- struct SKeyInput KeyInput;
- struct SStringInput StringInput;
- struct STouchInput TouchInput;
- struct SAccelerometerEvent AccelerometerEvent;
- struct SGyroscopeEvent GyroscopeEvent;
- struct SDeviceMotionEvent DeviceMotionEvent;
- struct SJoystickEvent JoystickEvent;
- struct SLogEvent LogEvent;
- struct SUserEvent UserEvent;
- struct SApplicationEvent ApplicationEvent;
- };
- };
- //! Interface of an object which can receive events.
- /** Many of the engine's classes inherit IEventReceiver so they are able to
- process events. Events usually start at a postEventFromUser function and are
- passed down through a chain of event receivers until OnEvent returns true. See
- irr::EEVENT_TYPE for a description of where each type of event starts, and the
- path it takes through the system. */
- class IEventReceiver
- {
- public:
- //! Destructor
- virtual ~IEventReceiver() {}
- //! Called if an event happened.
- /** Please take care that you should only return 'true' when you want to _prevent_ Irrlicht
- * from processing the event any further. So 'true' does mean that an event is completely done.
- * Therefore your return value for all unprocessed events should be 'false'.
- \return True if the event was processed.
- */
- virtual bool OnEvent(const SEvent &event) = 0;
- };
- //! Information on a joystick, returned from @ref irr::IrrlichtDevice::activateJoysticks()
- struct SJoystickInfo
- {
- //! The ID of the joystick
- /** This is an internal Irrlicht index; it does not map directly
- * to any particular hardware joystick. It corresponds to the
- * irr::SJoystickEvent Joystick ID. */
- u8 Joystick;
- //! The name that the joystick uses to identify itself.
- core::stringc Name;
- //! The number of buttons that the joystick has.
- u32 Buttons;
- //! The number of axes that the joystick has, i.e. X, Y, Z, R, U, V.
- /** Note: with a Linux device, the POV hat (if any) will use two axes. These
- * will be included in this count. */
- u32 Axes;
- //! An indication of whether the joystick has a POV hat.
- /** A Windows device will identify the presence or absence of the POV hat.
- * A Linux device cannot, and will always return POV_HAT_UNKNOWN. */
- enum
- {
- //! A hat is definitely present.
- POV_HAT_PRESENT,
- //! A hat is definitely not present.
- POV_HAT_ABSENT,
- //! The presence or absence of a hat cannot be determined.
- POV_HAT_UNKNOWN
- } PovHat;
- }; // struct SJoystickInfo
- } // end namespace irr
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