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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "player.h"
- #include <cmath>
- #include "threading/mutex_auto_lock.h"
- #include "util/numeric.h"
- #include "hud.h"
- #include "constants.h"
- #include "gamedef.h"
- #include "settings.h"
- #include "log.h"
- #include "porting.h" // strlcpy
- Player::Player(const char *name, IItemDefManager *idef):
- inventory(idef)
- {
- strlcpy(m_name, name, PLAYERNAME_SIZE);
- inventory.clear();
- inventory.addList("main", PLAYER_INVENTORY_SIZE);
- InventoryList *craft = inventory.addList("craft", 9);
- craft->setWidth(3);
- inventory.addList("craftpreview", 1);
- inventory.addList("craftresult", 1);
- inventory.setModified(false);
- // Can be redefined via Lua
- inventory_formspec = "size[8,7.5]"
- //"image[1,0.6;1,2;player.png]"
- "list[current_player;main;0,3.5;8,4;]"
- "list[current_player;craft;3,0;3,3;]"
- "listring[]"
- "list[current_player;craftpreview;7,1;1,1;]";
- // Initialize movement settings at default values, so movement can work
- // if the server fails to send them
- movement_acceleration_default = 3 * BS;
- movement_acceleration_air = 2 * BS;
- movement_acceleration_fast = 10 * BS;
- movement_speed_walk = 4 * BS;
- movement_speed_crouch = 1.35 * BS;
- movement_speed_fast = 20 * BS;
- movement_speed_climb = 2 * BS;
- movement_speed_jump = 6.5 * BS;
- movement_liquid_fluidity = 1 * BS;
- movement_liquid_fluidity_smooth = 0.5 * BS;
- movement_liquid_sink = 10 * BS;
- movement_gravity = 9.81 * BS;
- local_animation_speed = 0.0;
- hud_flags =
- HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
- HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
- HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
- HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG |
- HUD_FLAG_CHAT_VISIBLE;
- hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
- }
- Player::~Player()
- {
- clearHud();
- }
- void Player::setWieldIndex(u16 index)
- {
- const InventoryList *mlist = inventory.getList("main");
- m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
- }
- ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
- {
- assert(selected);
- const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic
- const InventoryList *hlist = inventory.getList("hand");
- if (mlist && m_wield_index < mlist->getSize())
- *selected = mlist->getItem(m_wield_index);
- if (hand && hlist)
- *hand = hlist->getItem(0);
- // Return effective tool item
- return (hand && selected->name.empty()) ? *hand : *selected;
- }
- u32 Player::addHud(HudElement *toadd)
- {
- MutexAutoLock lock(m_mutex);
- u32 id = getFreeHudID();
- if (id < hud.size())
- hud[id] = toadd;
- else
- hud.push_back(toadd);
- return id;
- }
- HudElement* Player::getHud(u32 id)
- {
- MutexAutoLock lock(m_mutex);
- if (id < hud.size())
- return hud[id];
- return NULL;
- }
- void Player::hudApply(std::function<void(const std::vector<HudElement*>&)> f)
- {
- MutexAutoLock lock(m_mutex);
- f(hud);
- }
- HudElement* Player::removeHud(u32 id)
- {
- MutexAutoLock lock(m_mutex);
- HudElement* retval = NULL;
- if (id < hud.size()) {
- retval = hud[id];
- hud[id] = NULL;
- }
- return retval;
- }
- void Player::clearHud()
- {
- MutexAutoLock lock(m_mutex);
- while(!hud.empty()) {
- delete hud.back();
- hud.pop_back();
- }
- }
- #ifndef SERVER
- u32 PlayerControl::getKeysPressed() const
- {
- u32 keypress_bits =
- ( (u32)(jump & 1) << 4) |
- ( (u32)(aux1 & 1) << 5) |
- ( (u32)(sneak & 1) << 6) |
- ( (u32)(dig & 1) << 7) |
- ( (u32)(place & 1) << 8) |
- ( (u32)(zoom & 1) << 9)
- ;
- // If any direction keys are pressed pass those through
- if (direction_keys != 0)
- {
- keypress_bits |= direction_keys;
- }
- // Otherwise set direction keys based on joystick movement (for mod compatibility)
- else if (isMoving())
- {
- float abs_d;
- // (absolute value indicates forward / backward)
- abs_d = std::abs(movement_direction);
- if (abs_d < 3.0f / 8.0f * M_PI)
- keypress_bits |= (u32)1; // Forward
- if (abs_d > 5.0f / 8.0f * M_PI)
- keypress_bits |= (u32)1 << 1; // Backward
- // rotate entire coordinate system by 90 degree
- abs_d = movement_direction + M_PI_2;
- if (abs_d >= M_PI)
- abs_d -= 2 * M_PI;
- abs_d = std::abs(abs_d);
- // (value now indicates left / right)
- if (abs_d < 3.0f / 8.0f * M_PI)
- keypress_bits |= (u32)1 << 2; // Left
- if (abs_d > 5.0f / 8.0f * M_PI)
- keypress_bits |= (u32)1 << 3; // Right
- }
- return keypress_bits;
- }
- #endif
- void PlayerControl::unpackKeysPressed(u32 keypress_bits)
- {
- direction_keys = keypress_bits & 0xf;
- jump = keypress_bits & (1 << 4);
- aux1 = keypress_bits & (1 << 5);
- sneak = keypress_bits & (1 << 6);
- dig = keypress_bits & (1 << 7);
- place = keypress_bits & (1 << 8);
- zoom = keypress_bits & (1 << 9);
- }
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