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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "nodedef.h"
- #include "itemdef.h"
- #ifndef SERVER
- #include "client/mesh.h"
- #include "client/shader.h"
- #include "client/client.h"
- #include "client/renderingengine.h"
- #include "client/tile.h"
- #include <IMeshManipulator.h>
- #endif
- #include "log.h"
- #include "settings.h"
- #include "nameidmapping.h"
- #include "util/numeric.h"
- #include "util/serialize.h"
- #include "util/string.h"
- #include "exceptions.h"
- #include "debug.h"
- #include "gamedef.h"
- #include "mapnode.h"
- #include <fstream> // Used in applyTextureOverrides()
- #include <algorithm>
- #include <cmath>
- /*
- NodeBox
- */
- void NodeBox::reset()
- {
- type = NODEBOX_REGULAR;
- // default is empty
- fixed.clear();
- // default is sign/ladder-like
- wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
- wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
- wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
- // no default for other parts
- connected.reset();
- }
- void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
- {
- writeU8(os, 6); // version. Protocol >= 36
- switch (type) {
- case NODEBOX_LEVELED:
- case NODEBOX_FIXED:
- writeU8(os, type);
- writeU16(os, fixed.size());
- for (const aabb3f &nodebox : fixed) {
- writeV3F32(os, nodebox.MinEdge);
- writeV3F32(os, nodebox.MaxEdge);
- }
- break;
- case NODEBOX_WALLMOUNTED:
- writeU8(os, type);
- writeV3F32(os, wall_top.MinEdge);
- writeV3F32(os, wall_top.MaxEdge);
- writeV3F32(os, wall_bottom.MinEdge);
- writeV3F32(os, wall_bottom.MaxEdge);
- writeV3F32(os, wall_side.MinEdge);
- writeV3F32(os, wall_side.MaxEdge);
- break;
- case NODEBOX_CONNECTED: {
- writeU8(os, type);
- #define WRITEBOX(box) \
- writeU16(os, (box).size()); \
- for (const aabb3f &i: (box)) { \
- writeV3F32(os, i.MinEdge); \
- writeV3F32(os, i.MaxEdge); \
- };
- const auto &c = getConnected();
- WRITEBOX(fixed);
- WRITEBOX(c.connect_top);
- WRITEBOX(c.connect_bottom);
- WRITEBOX(c.connect_front);
- WRITEBOX(c.connect_left);
- WRITEBOX(c.connect_back);
- WRITEBOX(c.connect_right);
- WRITEBOX(c.disconnected_top);
- WRITEBOX(c.disconnected_bottom);
- WRITEBOX(c.disconnected_front);
- WRITEBOX(c.disconnected_left);
- WRITEBOX(c.disconnected_back);
- WRITEBOX(c.disconnected_right);
- WRITEBOX(c.disconnected);
- WRITEBOX(c.disconnected_sides);
- break;
- }
- default:
- writeU8(os, type);
- break;
- }
- }
- void NodeBox::deSerialize(std::istream &is)
- {
- if (readU8(is) < 6)
- throw SerializationError("unsupported NodeBox version");
- reset();
- type = static_cast<NodeBoxType>(readU8(is));
- switch (type) {
- case NODEBOX_REGULAR:
- break;
- case NODEBOX_FIXED:
- case NODEBOX_LEVELED: {
- u16 fixed_count = readU16(is);
- while(fixed_count--) {
- aabb3f box;
- box.MinEdge = readV3F32(is);
- box.MaxEdge = readV3F32(is);
- fixed.push_back(box);
- }
- break;
- }
- case NODEBOX_WALLMOUNTED:
- wall_top.MinEdge = readV3F32(is);
- wall_top.MaxEdge = readV3F32(is);
- wall_bottom.MinEdge = readV3F32(is);
- wall_bottom.MaxEdge = readV3F32(is);
- wall_side.MinEdge = readV3F32(is);
- wall_side.MaxEdge = readV3F32(is);
- break;
- case NODEBOX_CONNECTED: {
- #define READBOXES(box) { \
- count = readU16(is); \
- (box).reserve(count); \
- while (count--) { \
- v3f min = readV3F32(is); \
- v3f max = readV3F32(is); \
- (box).emplace_back(min, max); }; }
- u16 count;
- auto &c = getConnected();
- READBOXES(fixed);
- READBOXES(c.connect_top);
- READBOXES(c.connect_bottom);
- READBOXES(c.connect_front);
- READBOXES(c.connect_left);
- READBOXES(c.connect_back);
- READBOXES(c.connect_right);
- READBOXES(c.disconnected_top);
- READBOXES(c.disconnected_bottom);
- READBOXES(c.disconnected_front);
- READBOXES(c.disconnected_left);
- READBOXES(c.disconnected_back);
- READBOXES(c.disconnected_right);
- READBOXES(c.disconnected);
- READBOXES(c.disconnected_sides);
- break;
- }
- default:
- type = NODEBOX_REGULAR;
- break;
- }
- }
- /*
- TileDef
- */
- #define TILE_FLAG_BACKFACE_CULLING (1 << 0)
- #define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
- #define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
- #define TILE_FLAG_HAS_COLOR (1 << 3)
- #define TILE_FLAG_HAS_SCALE (1 << 4)
- #define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
- void TileDef::serialize(std::ostream &os, u16 protocol_version) const
- {
- // protocol_version >= 36
- u8 version = 6;
- writeU8(os, version);
- if (protocol_version > 39) {
- os << serializeString16(name);
- } else {
- // Before f018737, TextureSource::getTextureAverageColor did not handle
- // missing textures. "[png" can be used as base texture, but is not known
- // on older clients. Hence use "blank.png" to avoid this problem.
- // To be forward-compatible with future base textures/modifiers,
- // we apply the same prefix to any texture beginning with [,
- // except for the ones that are supported on older clients.
- bool pass_through = true;
- if (!name.empty() && name[0] == '[') {
- pass_through = str_starts_with(name, "[combine:") ||
- str_starts_with(name, "[inventorycube{") ||
- str_starts_with(name, "[lowpart:");
- }
- if (pass_through)
- os << serializeString16(name);
- else
- os << serializeString16("blank.png^" + name);
- }
- animation.serialize(os, version);
- bool has_scale = scale > 0;
- u16 flags = 0;
- if (backface_culling)
- flags |= TILE_FLAG_BACKFACE_CULLING;
- if (tileable_horizontal)
- flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
- if (tileable_vertical)
- flags |= TILE_FLAG_TILEABLE_VERTICAL;
- if (has_color)
- flags |= TILE_FLAG_HAS_COLOR;
- if (has_scale)
- flags |= TILE_FLAG_HAS_SCALE;
- if (align_style != ALIGN_STYLE_NODE)
- flags |= TILE_FLAG_HAS_ALIGN_STYLE;
- writeU16(os, flags);
- if (has_color) {
- writeU8(os, color.getRed());
- writeU8(os, color.getGreen());
- writeU8(os, color.getBlue());
- }
- if (has_scale)
- writeU8(os, scale);
- if (align_style != ALIGN_STYLE_NODE)
- writeU8(os, align_style);
- }
- void TileDef::deSerialize(std::istream &is, NodeDrawType drawtype, u16 protocol_version)
- {
- if (readU8(is) < 6)
- throw SerializationError("unsupported TileDef version");
- name = deSerializeString16(is);
- animation.deSerialize(is, protocol_version);
- u16 flags = readU16(is);
- backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
- tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
- tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
- has_color = flags & TILE_FLAG_HAS_COLOR;
- bool has_scale = flags & TILE_FLAG_HAS_SCALE;
- bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
- if (has_color) {
- color.setRed(readU8(is));
- color.setGreen(readU8(is));
- color.setBlue(readU8(is));
- }
- scale = has_scale ? readU8(is) : 0;
- if (has_align_style) {
- align_style = static_cast<AlignStyle>(readU8(is));
- if (align_style >= AlignStyle_END)
- align_style = ALIGN_STYLE_NODE;
- } else {
- align_style = ALIGN_STYLE_NODE;
- }
- }
- void TextureSettings::readSettings()
- {
- connected_glass = g_settings->getBool("connected_glass");
- opaque_water = g_settings->getBool("opaque_water");
- bool smooth_lighting = g_settings->getBool("smooth_lighting");
- enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
- enable_minimap = g_settings->getBool("enable_minimap");
- node_texture_size = std::max<u16>(g_settings->getU16("texture_min_size"), 1);
- std::string leaves_style_str = g_settings->get("leaves_style");
- std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
- std::string autoscale_mode_str = g_settings->get("autoscale_mode");
- // Mesh cache is not supported in combination with smooth lighting
- if (smooth_lighting)
- enable_mesh_cache = false;
- if (leaves_style_str == "fancy") {
- leaves_style = LEAVES_FANCY;
- } else if (leaves_style_str == "simple") {
- leaves_style = LEAVES_SIMPLE;
- } else {
- leaves_style = LEAVES_OPAQUE;
- }
- if (world_aligned_mode_str == "enable")
- world_aligned_mode = WORLDALIGN_ENABLE;
- else if (world_aligned_mode_str == "force_solid")
- world_aligned_mode = WORLDALIGN_FORCE;
- else if (world_aligned_mode_str == "force_nodebox")
- world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
- else
- world_aligned_mode = WORLDALIGN_DISABLE;
- if (autoscale_mode_str == "enable")
- autoscale_mode = AUTOSCALE_ENABLE;
- else if (autoscale_mode_str == "force")
- autoscale_mode = AUTOSCALE_FORCE;
- else
- autoscale_mode = AUTOSCALE_DISABLE;
- }
- /*
- ContentFeatures
- */
- ContentFeatures::ContentFeatures()
- {
- reset();
- }
- ContentFeatures::~ContentFeatures()
- {
- #ifndef SERVER
- for (u16 j = 0; j < 6; j++) {
- delete tiles[j].layers[0].frames;
- delete tiles[j].layers[1].frames;
- }
- for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
- delete special_tiles[j].layers[0].frames;
- #endif
- }
- void ContentFeatures::reset()
- {
- /*
- Cached stuff
- */
- #ifndef SERVER
- solidness = 2;
- visual_solidness = 0;
- backface_culling = true;
- #endif
- has_on_construct = false;
- has_on_destruct = false;
- has_after_destruct = false;
- floats = false;
- /*
- Actual data
- NOTE: Most of this is always overridden by the default values given
- in builtin.lua
- */
- name.clear();
- groups.clear();
- // Unknown nodes can be dug
- groups["dig_immediate"] = 2;
- drawtype = NDT_NORMAL;
- mesh.clear();
- #ifndef SERVER
- for (auto &i : mesh_ptr)
- i = NULL;
- minimap_color = video::SColor(0, 0, 0, 0);
- #endif
- visual_scale = 1.0;
- for (auto &i : tiledef)
- i = TileDef();
- for (auto &j : tiledef_special)
- j = TileDef();
- alpha = ALPHAMODE_OPAQUE;
- post_effect_color = video::SColor(0, 0, 0, 0);
- param_type = CPT_NONE;
- param_type_2 = CPT2_NONE;
- is_ground_content = false;
- light_propagates = false;
- sunlight_propagates = false;
- walkable = true;
- pointable = PointabilityType::POINTABLE;
- diggable = true;
- climbable = false;
- buildable_to = false;
- floodable = false;
- rightclickable = true;
- leveled = 0;
- leveled_max = LEVELED_MAX;
- liquid_type = LIQUID_NONE;
- liquid_alternative_flowing.clear();
- liquid_alternative_flowing_id = CONTENT_IGNORE;
- liquid_alternative_source.clear();
- liquid_alternative_source_id = CONTENT_IGNORE;
- liquid_viscosity = 0;
- liquid_renewable = true;
- liquid_range = LIQUID_LEVEL_MAX+1;
- drowning = 0;
- light_source = 0;
- damage_per_second = 0;
- node_box.reset();
- selection_box.reset();
- collision_box.reset();
- waving = 0;
- legacy_facedir_simple = false;
- legacy_wallmounted = false;
- sound_footstep = SoundSpec();
- sound_dig = SoundSpec("__group");
- sound_dug = SoundSpec();
- connects_to.clear();
- connects_to_ids.clear();
- connect_sides = 0;
- color = video::SColor(0xFFFFFFFF);
- palette_name.clear();
- palette = NULL;
- node_dig_prediction = "air";
- move_resistance = 0;
- liquid_move_physics = false;
- post_effect_color_shaded = false;
- }
- void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
- {
- switch (drawtype) {
- case NDT_NORMAL:
- alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_CLIP;
- break;
- case NDT_LIQUID:
- case NDT_FLOWINGLIQUID:
- alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_BLEND;
- break;
- default:
- alpha = legacy_alpha == 255 ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
- break;
- }
- }
- u8 ContentFeatures::getAlphaForLegacy() const
- {
- // This is so simple only because 255 and 0 mean wildly different things
- // depending on drawtype...
- return alpha == ALPHAMODE_OPAQUE ? 255 : 0;
- }
- void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
- {
- writeU8(os, CONTENTFEATURES_VERSION);
- // general
- os << serializeString16(name);
- writeU16(os, groups.size());
- for (const auto &group : groups) {
- os << serializeString16(group.first);
- if (protocol_version < 41 && group.first.compare("bouncy") == 0) {
- // Old clients may choke on negative bouncy value
- writeS16(os, abs(group.second));
- } else {
- writeS16(os, group.second);
- }
- }
- writeU8(os, param_type);
- writeU8(os, param_type_2);
- // visual
- writeU8(os, drawtype);
- os << serializeString16(mesh);
- writeF32(os, visual_scale);
- writeU8(os, 6);
- for (const TileDef &td : tiledef)
- td.serialize(os, protocol_version);
- for (const TileDef &td : tiledef_overlay)
- td.serialize(os, protocol_version);
- writeU8(os, CF_SPECIAL_COUNT);
- for (const TileDef &td : tiledef_special) {
- td.serialize(os, protocol_version);
- }
- writeU8(os, getAlphaForLegacy());
- writeU8(os, color.getRed());
- writeU8(os, color.getGreen());
- writeU8(os, color.getBlue());
- os << serializeString16(palette_name);
- writeU8(os, waving);
- writeU8(os, connect_sides);
- writeU16(os, connects_to_ids.size());
- for (u16 connects_to_id : connects_to_ids)
- writeU16(os, connects_to_id);
- writeARGB8(os, post_effect_color);
- writeU8(os, leveled);
- // lighting
- writeU8(os, light_propagates);
- writeU8(os, sunlight_propagates);
- writeU8(os, light_source);
- // map generation
- writeU8(os, is_ground_content);
- // interaction
- writeU8(os, walkable);
- Pointabilities::serializePointabilityType(os, pointable);
- writeU8(os, diggable);
- writeU8(os, climbable);
- writeU8(os, buildable_to);
- writeU8(os, rightclickable);
- writeU32(os, damage_per_second);
- // liquid
- LiquidType liquid_type_bc = liquid_type;
- if (protocol_version <= 39) {
- // Since commit 7f25823, liquid drawtypes can be used even with LIQUID_NONE
- // solution: force liquid type accordingly to accepted values
- if (drawtype == NDT_LIQUID)
- liquid_type_bc = LIQUID_SOURCE;
- else if (drawtype == NDT_FLOWINGLIQUID)
- liquid_type_bc = LIQUID_FLOWING;
- }
- writeU8(os, liquid_type_bc);
- os << serializeString16(liquid_alternative_flowing);
- os << serializeString16(liquid_alternative_source);
- writeU8(os, liquid_viscosity);
- writeU8(os, liquid_renewable);
- writeU8(os, liquid_range);
- writeU8(os, drowning);
- writeU8(os, floodable);
- // node boxes
- node_box.serialize(os, protocol_version);
- selection_box.serialize(os, protocol_version);
- collision_box.serialize(os, protocol_version);
- // sound
- sound_footstep.serializeSimple(os, protocol_version);
- sound_dig.serializeSimple(os, protocol_version);
- sound_dug.serializeSimple(os, protocol_version);
- // legacy
- writeU8(os, legacy_facedir_simple);
- writeU8(os, legacy_wallmounted);
- // new attributes
- os << serializeString16(node_dig_prediction);
- writeU8(os, leveled_max);
- writeU8(os, alpha);
- writeU8(os, move_resistance);
- writeU8(os, liquid_move_physics);
- writeU8(os, post_effect_color_shaded);
- }
- void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
- {
- if (readU8(is) < CONTENTFEATURES_VERSION)
- throw SerializationError("unsupported ContentFeatures version");
- // general
- name = deSerializeString16(is);
- groups.clear();
- u32 groups_size = readU16(is);
- for (u32 i = 0; i < groups_size; i++) {
- std::string name = deSerializeString16(is);
- int value = readS16(is);
- groups[name] = value;
- }
- param_type = static_cast<ContentParamType>(readU8(is));
- if (param_type >= ContentParamType_END)
- param_type = CPT_NONE;
- param_type_2 = static_cast<ContentParamType2>(readU8(is));
- if (param_type_2 >= ContentParamType2_END)
- param_type_2 = CPT2_NONE;
- // visual
- drawtype = static_cast<NodeDrawType>(readU8(is));
- if (drawtype >= NodeDrawType_END)
- drawtype = NDT_NORMAL;
- mesh = deSerializeString16(is);
- visual_scale = readF32(is);
- if (readU8(is) != 6)
- throw SerializationError("unsupported tile count");
- for (TileDef &td : tiledef)
- td.deSerialize(is, drawtype, protocol_version);
- for (TileDef &td : tiledef_overlay)
- td.deSerialize(is, drawtype, protocol_version);
- if (readU8(is) != CF_SPECIAL_COUNT)
- throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for (TileDef &td : tiledef_special)
- td.deSerialize(is, drawtype, protocol_version);
- setAlphaFromLegacy(readU8(is));
- color.setRed(readU8(is));
- color.setGreen(readU8(is));
- color.setBlue(readU8(is));
- palette_name = deSerializeString16(is);
- waving = readU8(is);
- connect_sides = readU8(is);
- u16 connects_to_size = readU16(is);
- connects_to_ids.clear();
- for (u16 i = 0; i < connects_to_size; i++)
- connects_to_ids.push_back(readU16(is));
- post_effect_color = readARGB8(is);
- leveled = readU8(is);
- // lighting-related
- light_propagates = readU8(is);
- sunlight_propagates = readU8(is);
- light_source = readU8(is);
- light_source = MYMIN(light_source, LIGHT_MAX);
- // map generation
- is_ground_content = readU8(is);
- // interaction
- walkable = readU8(is);
- pointable = Pointabilities::deSerializePointabilityType(is);
- diggable = readU8(is);
- climbable = readU8(is);
- buildable_to = readU8(is);
- rightclickable = readU8(is);
- damage_per_second = readU32(is);
- // liquid
- liquid_type = static_cast<LiquidType>(readU8(is));
- if (liquid_type >= LiquidType_END)
- liquid_type = LIQUID_NONE;
- liquid_move_physics = liquid_type != LIQUID_NONE;
- liquid_alternative_flowing = deSerializeString16(is);
- liquid_alternative_source = deSerializeString16(is);
- liquid_viscosity = readU8(is);
- move_resistance = liquid_viscosity; // set default move_resistance
- liquid_renewable = readU8(is);
- liquid_range = readU8(is);
- drowning = readU8(is);
- floodable = readU8(is);
- // node boxes
- node_box.deSerialize(is);
- selection_box.deSerialize(is);
- collision_box.deSerialize(is);
- // sounds
- sound_footstep.deSerializeSimple(is, protocol_version);
- sound_dig.deSerializeSimple(is, protocol_version);
- sound_dug.deSerializeSimple(is, protocol_version);
- // read legacy properties
- legacy_facedir_simple = readU8(is);
- legacy_wallmounted = readU8(is);
- try {
- node_dig_prediction = deSerializeString16(is);
- u8 tmp = readU8(is);
- if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */
- throw SerializationError("");
- leveled_max = tmp;
- tmp = readU8(is);
- if (is.eof())
- throw SerializationError("");
- alpha = static_cast<enum AlphaMode>(tmp);
- if (alpha >= AlphaMode_END || alpha == ALPHAMODE_LEGACY_COMPAT)
- alpha = ALPHAMODE_OPAQUE;
- tmp = readU8(is);
- if (is.eof())
- throw SerializationError("");
- move_resistance = tmp;
- tmp = readU8(is);
- if (is.eof())
- throw SerializationError("");
- liquid_move_physics = tmp;
- tmp = readU8(is);
- if (is.eof())
- throw SerializationError("");
- post_effect_color_shaded = tmp;
- } catch(SerializationError &e) {};
- }
- #ifndef SERVER
- static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
- const TileSpec &tile, const TileDef &tiledef, video::SColor color,
- u8 material_type, u32 shader_id, bool backface_culling,
- const TextureSettings &tsettings)
- {
- layer->shader_id = shader_id;
- layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
- layer->material_type = material_type;
- bool has_scale = tiledef.scale > 0;
- bool use_autoscale = tsettings.autoscale_mode == AUTOSCALE_FORCE ||
- (tsettings.autoscale_mode == AUTOSCALE_ENABLE && !has_scale);
- if (use_autoscale && layer->texture) {
- auto texture_size = layer->texture->getOriginalSize();
- float base_size = tsettings.node_texture_size;
- float size = std::fmin(texture_size.Width, texture_size.Height);
- layer->scale = std::fmax(base_size, size) / base_size;
- } else if (has_scale) {
- layer->scale = tiledef.scale;
- } else {
- layer->scale = 1;
- }
- if (!tile.world_aligned)
- layer->scale = 1;
- layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
- // Material flags
- layer->material_flags = 0;
- if (backface_culling)
- layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if (tiledef.animation.type != TAT_NONE)
- layer->material_flags |= MATERIAL_FLAG_ANIMATION;
- if (tiledef.tileable_horizontal)
- layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
- if (tiledef.tileable_vertical)
- layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
- // Color
- layer->has_color = tiledef.has_color;
- if (tiledef.has_color)
- layer->color = tiledef.color;
- else
- layer->color = color;
- // Animation parameters
- int frame_count = 1;
- if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
- assert(layer->texture);
- int frame_length_ms = 0;
- tiledef.animation.determineParams(layer->texture->getOriginalSize(),
- &frame_count, &frame_length_ms, NULL);
- layer->animation_frame_count = frame_count;
- layer->animation_frame_length_ms = frame_length_ms;
- }
- if (frame_count == 1) {
- layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
- } else {
- assert(layer->texture);
- if (!layer->frames)
- layer->frames = new std::vector<FrameSpec>();
- layer->frames->resize(frame_count);
- std::ostringstream os(std::ios::binary);
- for (int i = 0; i < frame_count; i++) {
- FrameSpec frame;
- os.str("");
- os << tiledef.name;
- tiledef.animation.getTextureModifer(os,
- layer->texture->getOriginalSize(), i);
- frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
- if (layer->normal_texture)
- frame.normal_texture = tsrc->getNormalTexture(os.str());
- frame.flags_texture = layer->flags_texture;
- (*layer->frames)[i] = frame;
- }
- }
- }
- bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
- {
- if (style == ALIGN_STYLE_WORLD)
- return true;
- if (mode == WORLDALIGN_DISABLE)
- return false;
- if (style == ALIGN_STYLE_USER_DEFINED)
- return true;
- if (drawtype == NDT_NORMAL)
- return mode >= WORLDALIGN_FORCE;
- if (drawtype == NDT_NODEBOX)
- return mode >= WORLDALIGN_FORCE_NODEBOX;
- return false;
- }
- void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
- scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
- {
- // minimap pixel color - the average color of a texture
- if (tsettings.enable_minimap && !tiledef[0].name.empty())
- minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
- // Figure out the actual tiles to use
- TileDef tdef[6];
- for (u32 j = 0; j < 6; j++) {
- tdef[j] = tiledef[j];
- if (tdef[j].name.empty()) {
- tdef[j].name = "no_texture.png";
- tdef[j].backface_culling = false;
- }
- }
- // also the overlay tiles
- TileDef tdef_overlay[6];
- for (u32 j = 0; j < 6; j++)
- tdef_overlay[j] = tiledef_overlay[j];
- // also the special tiles
- TileDef tdef_spec[6];
- for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
- tdef_spec[j] = tiledef_special[j];
- }
- bool is_liquid = false;
- MaterialType material_type = alpha == ALPHAMODE_OPAQUE ?
- TILE_MATERIAL_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_BASIC :
- TILE_MATERIAL_ALPHA);
- switch (drawtype) {
- default:
- case NDT_NORMAL:
- solidness = 2;
- break;
- case NDT_AIRLIKE:
- solidness = 0;
- break;
- case NDT_LIQUID:
- if (tsettings.opaque_water)
- alpha = ALPHAMODE_OPAQUE;
- solidness = 1;
- is_liquid = true;
- break;
- case NDT_FLOWINGLIQUID:
- solidness = 0;
- if (tsettings.opaque_water)
- alpha = ALPHAMODE_OPAQUE;
- is_liquid = true;
- break;
- case NDT_GLASSLIKE:
- solidness = 0;
- visual_solidness = 1;
- break;
- case NDT_GLASSLIKE_FRAMED:
- solidness = 0;
- visual_solidness = 1;
- break;
- case NDT_GLASSLIKE_FRAMED_OPTIONAL:
- solidness = 0;
- visual_solidness = 1;
- drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
- break;
- case NDT_ALLFACES:
- solidness = 0;
- visual_solidness = 1;
- break;
- case NDT_ALLFACES_OPTIONAL:
- if (tsettings.leaves_style == LEAVES_FANCY) {
- drawtype = NDT_ALLFACES;
- solidness = 0;
- visual_solidness = 1;
- } else if (tsettings.leaves_style == LEAVES_SIMPLE) {
- for (u32 j = 0; j < 6; j++) {
- if (!tdef_spec[j].name.empty())
- tdef[j].name = tdef_spec[j].name;
- }
- drawtype = NDT_GLASSLIKE;
- solidness = 0;
- visual_solidness = 1;
- } else {
- if (waving >= 1) {
- // waving nodes must make faces so there are no gaps
- drawtype = NDT_ALLFACES;
- solidness = 0;
- visual_solidness = 1;
- } else {
- drawtype = NDT_NORMAL;
- solidness = 2;
- }
- for (TileDef &td : tdef)
- td.name += std::string("^[noalpha");
- }
- if (waving >= 1)
- material_type = TILE_MATERIAL_WAVING_LEAVES;
- break;
- case NDT_PLANTLIKE:
- solidness = 0;
- if (waving >= 1)
- material_type = TILE_MATERIAL_WAVING_PLANTS;
- break;
- case NDT_FIRELIKE:
- solidness = 0;
- break;
- case NDT_MESH:
- case NDT_NODEBOX:
- solidness = 0;
- if (waving == 1) {
- material_type = TILE_MATERIAL_WAVING_PLANTS;
- } else if (waving == 2) {
- material_type = TILE_MATERIAL_WAVING_LEAVES;
- } else if (waving == 3) {
- material_type = alpha == ALPHAMODE_OPAQUE ?
- TILE_MATERIAL_WAVING_LIQUID_OPAQUE : (alpha == ALPHAMODE_CLIP ?
- TILE_MATERIAL_WAVING_LIQUID_BASIC : TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT);
- }
- break;
- case NDT_TORCHLIKE:
- case NDT_SIGNLIKE:
- case NDT_FENCELIKE:
- case NDT_RAILLIKE:
- solidness = 0;
- break;
- case NDT_PLANTLIKE_ROOTED:
- solidness = 2;
- break;
- }
- if (is_liquid) {
- if (waving == 3) {
- material_type = alpha == ALPHAMODE_OPAQUE ?
- TILE_MATERIAL_WAVING_LIQUID_OPAQUE : (alpha == ALPHAMODE_CLIP ?
- TILE_MATERIAL_WAVING_LIQUID_BASIC : TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT);
- } else {
- material_type = alpha == ALPHAMODE_OPAQUE ? TILE_MATERIAL_LIQUID_OPAQUE :
- TILE_MATERIAL_LIQUID_TRANSPARENT;
- }
- }
- u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
- MaterialType overlay_material = material_type;
- if (overlay_material == TILE_MATERIAL_OPAQUE)
- overlay_material = TILE_MATERIAL_BASIC;
- else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
- overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
- u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
- // Tiles (fill in f->tiles[])
- for (u16 j = 0; j < 6; j++) {
- tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
- tsettings.world_aligned_mode, drawtype);
- fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
- color, material_type, tile_shader,
- tdef[j].backface_culling, tsettings);
- if (!tdef_overlay[j].name.empty())
- fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
- color, overlay_material, overlay_shader,
- tdef[j].backface_culling, tsettings);
- }
- MaterialType special_material = material_type;
- if (drawtype == NDT_PLANTLIKE_ROOTED) {
- if (waving == 1)
- special_material = TILE_MATERIAL_WAVING_PLANTS;
- else if (waving == 2)
- special_material = TILE_MATERIAL_WAVING_LEAVES;
- }
- u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
- // Special tiles (fill in f->special_tiles[])
- for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
- fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
- color, special_material, special_shader,
- tdef_spec[j].backface_culling, tsettings);
- if (param_type_2 == CPT2_COLOR ||
- param_type_2 == CPT2_COLORED_FACEDIR ||
- param_type_2 == CPT2_COLORED_4DIR ||
- param_type_2 == CPT2_COLORED_WALLMOUNTED ||
- param_type_2 == CPT2_COLORED_DEGROTATE)
- palette = tsrc->getPalette(palette_name);
- if (drawtype == NDT_MESH && !mesh.empty()) {
- // Meshnode drawtype
- // Read the mesh and apply scale
- mesh_ptr[0] = client->getMesh(mesh);
- if (mesh_ptr[0]){
- v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
- scaleMesh(mesh_ptr[0], scale);
- recalculateBoundingBox(mesh_ptr[0]);
- meshmanip->recalculateNormals(mesh_ptr[0], true, false);
- }
- }
- //Cache 6dfacedir and wallmounted rotated clones of meshes
- if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
- (param_type_2 == CPT2_FACEDIR
- || param_type_2 == CPT2_COLORED_FACEDIR)) {
- for (u16 j = 1; j < 24; j++) {
- mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
- rotateMeshBy6dFacedir(mesh_ptr[j], j);
- recalculateBoundingBox(mesh_ptr[j]);
- meshmanip->recalculateNormals(mesh_ptr[j], true, false);
- }
- } else if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
- (param_type_2 == CPT2_4DIR
- || param_type_2 == CPT2_COLORED_4DIR)) {
- for (u16 j = 1; j < 4; j++) {
- mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
- rotateMeshBy6dFacedir(mesh_ptr[j], j);
- recalculateBoundingBox(mesh_ptr[j]);
- meshmanip->recalculateNormals(mesh_ptr[j], true, false);
- }
- } else if (tsettings.enable_mesh_cache && mesh_ptr[0]
- && (param_type_2 == CPT2_WALLMOUNTED ||
- param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
- static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
- for (u16 j = 1; j < 6; j++) {
- mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
- rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
- recalculateBoundingBox(mesh_ptr[j]);
- meshmanip->recalculateNormals(mesh_ptr[j], true, false);
- }
- rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
- recalculateBoundingBox(mesh_ptr[0]);
- meshmanip->recalculateNormals(mesh_ptr[0], true, false);
- }
- }
- #endif
- /*
- NodeDefManager
- */
- NodeDefManager::NodeDefManager()
- {
- clear();
- }
- NodeDefManager::~NodeDefManager()
- {
- #ifndef SERVER
- for (ContentFeatures &f : m_content_features) {
- for (auto &j : f.mesh_ptr) {
- if (j)
- j->drop();
- }
- }
- #endif
- }
- void NodeDefManager::clear()
- {
- m_content_features.clear();
- m_name_id_mapping.clear();
- m_name_id_mapping_with_aliases.clear();
- m_group_to_items.clear();
- m_next_id = 0;
- m_selection_box_union.reset(0,0,0);
- m_selection_box_int_union.reset(0,0,0);
- resetNodeResolveState();
- u32 initial_length = 0;
- initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
- initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
- initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
- m_content_features.resize(initial_length);
- // Set CONTENT_UNKNOWN
- {
- ContentFeatures f;
- f.name = "unknown";
- for (int t = 0; t < 6; t++)
- f.tiledef[t].name = "unknown_node.png";
- // Insert directly into containers
- content_t c = CONTENT_UNKNOWN;
- m_content_features[c] = f;
- for (u32 ci = 0; ci <= CONTENT_MAX; ci++)
- m_content_lighting_flag_cache[ci] = f.getLightingFlags();
- addNameIdMapping(c, f.name);
- }
- // Set CONTENT_AIR
- {
- ContentFeatures f;
- f.name = "air";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_LIGHT;
- f.light_propagates = true;
- f.sunlight_propagates = true;
- f.walkable = false;
- f.pointable = PointabilityType::POINTABLE_NOT;
- f.diggable = false;
- f.buildable_to = true;
- f.floodable = true;
- f.is_ground_content = true;
- // Insert directly into containers
- content_t c = CONTENT_AIR;
- m_content_features[c] = f;
- m_content_lighting_flag_cache[c] = f.getLightingFlags();
- addNameIdMapping(c, f.name);
- }
- // Set CONTENT_IGNORE
- {
- ContentFeatures f;
- f.name = "ignore";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_NONE;
- f.light_propagates = false;
- f.sunlight_propagates = false;
- f.walkable = false;
- f.pointable = PointabilityType::POINTABLE_NOT;
- f.diggable = false;
- f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
- f.is_ground_content = true;
- // Insert directly into containers
- content_t c = CONTENT_IGNORE;
- m_content_features[c] = f;
- m_content_lighting_flag_cache[c] = f.getLightingFlags();
- addNameIdMapping(c, f.name);
- }
- }
- bool NodeDefManager::getId(const std::string &name, content_t &result) const
- {
- std::unordered_map<std::string, content_t>::const_iterator
- i = m_name_id_mapping_with_aliases.find(name);
- if(i == m_name_id_mapping_with_aliases.end())
- return false;
- result = i->second;
- return true;
- }
- content_t NodeDefManager::getId(const std::string &name) const
- {
- content_t id = CONTENT_IGNORE;
- getId(name, id);
- return id;
- }
- bool NodeDefManager::getIds(const std::string &name,
- std::vector<content_t> &result) const
- {
- //TimeTaker t("getIds", NULL, PRECISION_MICRO);
- if (!str_starts_with(name, "group:")) {
- content_t id = CONTENT_IGNORE;
- bool exists = getId(name, id);
- if (exists)
- result.push_back(id);
- return exists;
- }
- std::string group = name.substr(6);
- auto i = m_group_to_items.find(group);
- if (i == m_group_to_items.end())
- return true;
- const std::vector<content_t> &items = i->second;
- result.insert(result.end(), items.begin(), items.end());
- //printf("getIds: %dus\n", t.stop());
- return true;
- }
- const ContentFeatures& NodeDefManager::get(const std::string &name) const
- {
- content_t id = CONTENT_UNKNOWN;
- getId(name, id);
- return get(id);
- }
- // returns CONTENT_IGNORE if no free ID found
- content_t NodeDefManager::allocateId()
- {
- for (content_t id = m_next_id;
- id >= m_next_id; // overflow?
- ++id) {
- while (id >= m_content_features.size()) {
- m_content_features.emplace_back();
- }
- const ContentFeatures &f = m_content_features[id];
- if (f.name.empty()) {
- m_next_id = id + 1;
- return id;
- }
- }
- // If we arrive here, an overflow occurred in id.
- // That means no ID was found
- return CONTENT_IGNORE;
- }
- /*!
- * Returns the smallest box that contains all boxes
- * in the vector. Box_union is expanded.
- * @param[in] boxes the vector containing the boxes
- * @param[in, out] box_union the union of the arguments
- */
- void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
- {
- for (const aabb3f &box : boxes) {
- box_union->addInternalBox(box);
- }
- }
- /*!
- * Returns a box that contains the nodebox in every case.
- * The argument node_union is expanded.
- * @param[in] nodebox the nodebox to be measured
- * @param[in] features used to decide whether the nodebox
- * can be rotated
- * @param[in, out] box_union the union of the arguments
- */
- void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
- aabb3f *box_union)
- {
- switch(nodebox.type) {
- case NODEBOX_FIXED:
- case NODEBOX_LEVELED: {
- // Raw union
- aabb3f half_processed(0, 0, 0, 0, 0, 0);
- boxVectorUnion(nodebox.fixed, &half_processed);
- // Set leveled boxes to maximal
- if (nodebox.type == NODEBOX_LEVELED) {
- half_processed.MaxEdge.Y = +BS / 2;
- }
- if (features.param_type_2 == CPT2_FACEDIR ||
- features.param_type_2 == CPT2_COLORED_FACEDIR ||
- features.param_type_2 == CPT2_4DIR ||
- features.param_type_2 == CPT2_COLORED_4DIR) {
- // Get maximal coordinate
- f32 coords[] = {
- fabsf(half_processed.MinEdge.X),
- fabsf(half_processed.MinEdge.Y),
- fabsf(half_processed.MinEdge.Z),
- fabsf(half_processed.MaxEdge.X),
- fabsf(half_processed.MaxEdge.Y),
- fabsf(half_processed.MaxEdge.Z) };
- f32 max = 0;
- for (float coord : coords) {
- if (max < coord) {
- max = coord;
- }
- }
- // Add the union of all possible rotated boxes
- box_union->addInternalPoint(-max, -max, -max);
- box_union->addInternalPoint(+max, +max, +max);
- } else {
- box_union->addInternalBox(half_processed);
- }
- break;
- }
- case NODEBOX_WALLMOUNTED: {
- // Add fix boxes
- box_union->addInternalBox(nodebox.wall_top);
- box_union->addInternalBox(nodebox.wall_bottom);
- // Find maximal coordinate in the X-Z plane
- f32 coords[] = {
- fabsf(nodebox.wall_side.MinEdge.X),
- fabsf(nodebox.wall_side.MinEdge.Z),
- fabsf(nodebox.wall_side.MaxEdge.X),
- fabsf(nodebox.wall_side.MaxEdge.Z) };
- f32 max = 0;
- for (float coord : coords) {
- if (max < coord) {
- max = coord;
- }
- }
- // Add the union of all possible rotated boxes
- box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
- box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
- break;
- }
- case NODEBOX_CONNECTED: {
- const auto &c = nodebox.getConnected();
- // Add all possible connected boxes
- boxVectorUnion(nodebox.fixed, box_union);
- boxVectorUnion(c.connect_top, box_union);
- boxVectorUnion(c.connect_bottom, box_union);
- boxVectorUnion(c.connect_front, box_union);
- boxVectorUnion(c.connect_left, box_union);
- boxVectorUnion(c.connect_back, box_union);
- boxVectorUnion(c.connect_right, box_union);
- boxVectorUnion(c.disconnected_top, box_union);
- boxVectorUnion(c.disconnected_bottom, box_union);
- boxVectorUnion(c.disconnected_front, box_union);
- boxVectorUnion(c.disconnected_left, box_union);
- boxVectorUnion(c.disconnected_back, box_union);
- boxVectorUnion(c.disconnected_right, box_union);
- boxVectorUnion(c.disconnected, box_union);
- boxVectorUnion(c.disconnected_sides, box_union);
- break;
- }
- default: {
- // NODEBOX_REGULAR
- box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
- box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
- }
- }
- }
- inline void NodeDefManager::fixSelectionBoxIntUnion()
- {
- m_selection_box_int_union.MinEdge.X = floorf(
- m_selection_box_union.MinEdge.X / BS + 0.5f);
- m_selection_box_int_union.MinEdge.Y = floorf(
- m_selection_box_union.MinEdge.Y / BS + 0.5f);
- m_selection_box_int_union.MinEdge.Z = floorf(
- m_selection_box_union.MinEdge.Z / BS + 0.5f);
- m_selection_box_int_union.MaxEdge.X = ceilf(
- m_selection_box_union.MaxEdge.X / BS - 0.5f);
- m_selection_box_int_union.MaxEdge.Y = ceilf(
- m_selection_box_union.MaxEdge.Y / BS - 0.5f);
- m_selection_box_int_union.MaxEdge.Z = ceilf(
- m_selection_box_union.MaxEdge.Z / BS - 0.5f);
- }
- void NodeDefManager::eraseIdFromGroups(content_t id)
- {
- // For all groups in m_group_to_items...
- for (auto iter_groups = m_group_to_items.begin();
- iter_groups != m_group_to_items.end();) {
- // Get the group items vector.
- std::vector<content_t> &items = iter_groups->second;
- // Remove any occurrence of the id in the group items vector.
- items.erase(std::remove(items.begin(), items.end(), id), items.end());
- // If group is empty, erase its vector from the map.
- if (items.empty())
- iter_groups = m_group_to_items.erase(iter_groups);
- else
- ++iter_groups;
- }
- }
- // IWritableNodeDefManager
- content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
- {
- // Pre-conditions
- assert(!name.empty());
- assert(name != "ignore");
- assert(name == def.name);
- content_t id = CONTENT_IGNORE;
- if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
- // Get new id
- id = allocateId();
- if (id == CONTENT_IGNORE) {
- warningstream << "NodeDefManager: Absolute "
- "limit reached" << std::endl;
- return CONTENT_IGNORE;
- }
- assert(id != CONTENT_IGNORE);
- addNameIdMapping(id, name);
- }
- // If there is already ContentFeatures registered for this id, clear old groups
- if (id < m_content_features.size())
- eraseIdFromGroups(id);
- m_content_features[id] = def;
- m_content_features[id].floats = itemgroup_get(def.groups, "float") != 0;
- m_content_lighting_flag_cache[id] = def.getLightingFlags();
- verbosestream << "NodeDefManager: registering content id \"" << id
- << "\": name=\"" << def.name << "\""<<std::endl;
- getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
- fixSelectionBoxIntUnion();
- // Add this content to the list of all groups it belongs to
- for (const auto &group : def.groups) {
- const std::string &group_name = group.first;
- m_group_to_items[group_name].push_back(id);
- }
- return id;
- }
- content_t NodeDefManager::allocateDummy(const std::string &name)
- {
- assert(!name.empty()); // Pre-condition
- ContentFeatures f;
- f.name = name;
- return set(name, f);
- }
- void NodeDefManager::removeNode(const std::string &name)
- {
- // Pre-condition
- assert(!name.empty());
- // Erase name from name ID mapping
- content_t id = CONTENT_IGNORE;
- if (m_name_id_mapping.getId(name, id)) {
- m_name_id_mapping.eraseName(name);
- m_name_id_mapping_with_aliases.erase(name);
- }
- eraseIdFromGroups(id);
- }
- void NodeDefManager::updateAliases(IItemDefManager *idef)
- {
- std::set<std::string> all;
- idef->getAll(all);
- m_name_id_mapping_with_aliases.clear();
- for (const std::string &name : all) {
- const std::string &convert_to = idef->getAlias(name);
- content_t id;
- if (m_name_id_mapping.getId(convert_to, id)) {
- m_name_id_mapping_with_aliases.insert(
- std::make_pair(name, id));
- }
- }
- }
- void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
- {
- infostream << "NodeDefManager::applyTextureOverrides(): Applying "
- "overrides to textures" << std::endl;
- for (const TextureOverride& texture_override : overrides) {
- content_t id;
- if (!getId(texture_override.id, id))
- continue; // Ignore unknown node
- ContentFeatures &nodedef = m_content_features[id];
- auto apply = [&] (TileDef &tile) {
- tile.name = texture_override.texture;
- if (texture_override.world_scale > 0) {
- tile.align_style = ALIGN_STYLE_WORLD;
- tile.scale = texture_override.world_scale;
- }
- };
- // Override tiles
- if (texture_override.hasTarget(OverrideTarget::TOP))
- apply(nodedef.tiledef[0]);
- if (texture_override.hasTarget(OverrideTarget::BOTTOM))
- apply(nodedef.tiledef[1]);
- if (texture_override.hasTarget(OverrideTarget::RIGHT))
- apply(nodedef.tiledef[2]);
- if (texture_override.hasTarget(OverrideTarget::LEFT))
- apply(nodedef.tiledef[3]);
- if (texture_override.hasTarget(OverrideTarget::BACK))
- apply(nodedef.tiledef[4]);
- if (texture_override.hasTarget(OverrideTarget::FRONT))
- apply(nodedef.tiledef[5]);
- // Override special tiles, if applicable
- if (texture_override.hasTarget(OverrideTarget::SPECIAL_1))
- apply(nodedef.tiledef_special[0]);
- if (texture_override.hasTarget(OverrideTarget::SPECIAL_2))
- apply(nodedef.tiledef_special[1]);
- if (texture_override.hasTarget(OverrideTarget::SPECIAL_3))
- apply(nodedef.tiledef_special[2]);
- if (texture_override.hasTarget(OverrideTarget::SPECIAL_4))
- apply(nodedef.tiledef_special[3]);
- if (texture_override.hasTarget(OverrideTarget::SPECIAL_5))
- apply(nodedef.tiledef_special[4]);
- if (texture_override.hasTarget(OverrideTarget::SPECIAL_6))
- apply(nodedef.tiledef_special[5]);
- }
- }
- void NodeDefManager::updateTextures(IGameDef *gamedef, void *progress_callback_args)
- {
- #ifndef SERVER
- infostream << "NodeDefManager::updateTextures(): Updating "
- "textures in node definitions" << std::endl;
- Client *client = (Client *)gamedef;
- ITextureSource *tsrc = client->tsrc();
- IShaderSource *shdsrc = client->getShaderSource();
- auto smgr = client->getSceneManager();
- scene::IMeshManipulator *meshmanip = smgr->getMeshManipulator();
- TextureSettings tsettings;
- tsettings.readSettings();
- u32 size = m_content_features.size();
- for (u32 i = 0; i < size; i++) {
- ContentFeatures *f = &(m_content_features[i]);
- f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
- client->showUpdateProgressTexture(progress_callback_args, i, size);
- }
- #endif
- }
- void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
- {
- writeU8(os, 1); // version
- u16 count = 0;
- std::ostringstream os2(std::ios::binary);
- for (u32 i = 0; i < m_content_features.size(); i++) {
- if (i == CONTENT_IGNORE || i == CONTENT_AIR
- || i == CONTENT_UNKNOWN)
- continue;
- const ContentFeatures *f = &m_content_features[i];
- if (f->name.empty())
- continue;
- writeU16(os2, i);
- // Wrap it in a string to allow different lengths without
- // strict version incompatibilities
- std::ostringstream wrapper_os(std::ios::binary);
- f->serialize(wrapper_os, protocol_version);
- os2<<serializeString16(wrapper_os.str());
- // must not overflow
- u16 next = count + 1;
- FATAL_ERROR_IF(next < count, "Overflow");
- count++;
- }
- writeU16(os, count);
- os << serializeString32(os2.str());
- }
- void NodeDefManager::deSerialize(std::istream &is, u16 protocol_version)
- {
- clear();
- if (readU8(is) < 1)
- throw SerializationError("unsupported NodeDefinitionManager version");
- u16 count = readU16(is);
- std::istringstream is2(deSerializeString32(is), std::ios::binary);
- ContentFeatures f;
- for (u16 n = 0; n < count; n++) {
- u16 i = readU16(is2);
- // Read it from the string wrapper
- std::string wrapper = deSerializeString16(is2);
- std::istringstream wrapper_is(wrapper, std::ios::binary);
- f.deSerialize(wrapper_is, protocol_version);
- // Check error conditions
- if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
- warningstream << "NodeDefManager::deSerialize(): "
- "not changing builtin node " << i << std::endl;
- continue;
- }
- if (f.name.empty()) {
- warningstream << "NodeDefManager::deSerialize(): "
- "received empty name" << std::endl;
- continue;
- }
- // Ignore aliases
- u16 existing_id;
- if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
- warningstream << "NodeDefManager::deSerialize(): "
- "already defined with different ID: " << f.name << std::endl;
- continue;
- }
- // All is ok, add node definition with the requested ID
- if (i >= m_content_features.size())
- m_content_features.resize((u32)(i) + 1);
- m_content_features[i] = f;
- m_content_features[i].floats = itemgroup_get(f.groups, "float") != 0;
- m_content_lighting_flag_cache[i] = f.getLightingFlags();
- addNameIdMapping(i, f.name);
- TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl);
- getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
- fixSelectionBoxIntUnion();
- }
- // Since liquid_alternative_flowing_id and liquid_alternative_source_id
- // are not sent, resolve them client-side too.
- resolveCrossrefs();
- }
- void NodeDefManager::addNameIdMapping(content_t i, const std::string &name)
- {
- m_name_id_mapping.set(i, name);
- m_name_id_mapping_with_aliases.emplace(name, i);
- }
- NodeDefManager *createNodeDefManager()
- {
- return new NodeDefManager();
- }
- void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
- {
- nr->m_ndef = this;
- if (m_node_registration_complete)
- nr->nodeResolveInternal();
- else
- m_pending_resolve_callbacks.push_back(nr);
- }
- bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
- {
- size_t len = m_pending_resolve_callbacks.size();
- for (size_t i = 0; i != len; i++) {
- if (nr != m_pending_resolve_callbacks[i])
- continue;
- len--;
- m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
- m_pending_resolve_callbacks.resize(len);
- return true;
- }
- return false;
- }
- void NodeDefManager::runNodeResolveCallbacks()
- {
- for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
- NodeResolver *nr = m_pending_resolve_callbacks[i];
- nr->nodeResolveInternal();
- }
- m_pending_resolve_callbacks.clear();
- }
- void NodeDefManager::resetNodeResolveState()
- {
- m_node_registration_complete = false;
- m_pending_resolve_callbacks.clear();
- }
- static void removeDupes(std::vector<content_t> &list)
- {
- std::sort(list.begin(), list.end());
- auto new_end = std::unique(list.begin(), list.end());
- list.erase(new_end, list.end());
- }
- void NodeDefManager::resolveCrossrefs()
- {
- for (ContentFeatures &f : m_content_features) {
- if (f.isLiquid() || f.isLiquidRender()) {
- f.liquid_alternative_flowing_id = getId(f.liquid_alternative_flowing);
- f.liquid_alternative_source_id = getId(f.liquid_alternative_source);
- continue;
- }
- if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
- continue;
- for (const std::string &name : f.connects_to) {
- getIds(name, f.connects_to_ids);
- }
- removeDupes(f.connects_to_ids);
- }
- }
- bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
- u8 connect_face) const
- {
- const ContentFeatures &f1 = get(from);
- if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
- return false;
- // lookup target in connected set
- if (!CONTAINS(f1.connects_to_ids, to.param0))
- return false;
- const ContentFeatures &f2 = get(to);
- if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
- // ignores actually looking if back connection exists
- return CONTAINS(f2.connects_to_ids, from.param0);
- // does to node declare usable faces?
- if (f2.connect_sides > 0) {
- if ((f2.param_type_2 == CPT2_FACEDIR ||
- f2.param_type_2 == CPT2_COLORED_FACEDIR ||
- f2.param_type_2 == CPT2_4DIR ||
- f2.param_type_2 == CPT2_COLORED_4DIR)
- && (connect_face >= 4)) {
- static const u8 rot[33 * 4] = {
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 4, 32, 16, 8, // 4 - back
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 8, 4, 32, 16, // 8 - right
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 16, 8, 4, 32, // 16 - front
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 32, 16, 8, 4 // 32 - left
- };
- if (f2.param_type_2 == CPT2_FACEDIR ||
- f2.param_type_2 == CPT2_COLORED_FACEDIR) {
- // FIXME: support arbitrary rotations (to.param2 & 0x1F) (#7696)
- return (f2.connect_sides
- & rot[(connect_face * 4) + (to.param2 & 0x03)]);
- } else if (f2.param_type_2 == CPT2_4DIR ||
- f2.param_type_2 == CPT2_COLORED_4DIR) {
- return (f2.connect_sides
- & rot[(connect_face * 4) + (to.param2 & 0x03)]);
- }
- }
- return (f2.connect_sides & connect_face);
- }
- // the target is just a regular node, so connect no matter back connection
- return true;
- }
- ////
- //// NodeResolver
- ////
- NodeResolver::NodeResolver()
- {
- reset();
- }
- NodeResolver::~NodeResolver()
- {
- if (!m_resolve_done && m_ndef)
- m_ndef->cancelNodeResolveCallback(this);
- }
- void NodeResolver::cloneTo(NodeResolver *res) const
- {
- FATAL_ERROR_IF(!m_resolve_done, "NodeResolver can only be cloned"
- " after resolving has completed");
- /* We don't actually do anything significant. Since the node resolving has
- * already completed, the class that called us will already have the
- * resolved IDs in its data structures (which it copies on its own) */
- res->m_ndef = m_ndef;
- res->m_resolve_done = true;
- }
- void NodeResolver::nodeResolveInternal()
- {
- m_nodenames_idx = 0;
- m_nnlistsizes_idx = 0;
- resolveNodeNames();
- m_resolve_done = true;
- m_nodenames.clear();
- m_nnlistsizes.clear();
- }
- bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
- const std::string &node_alt, content_t c_fallback, bool error_on_fallback)
- {
- if (m_nodenames_idx == m_nodenames.size()) {
- *result_out = c_fallback;
- errorstream << "NodeResolver: no more nodes in list" << std::endl;
- return false;
- }
- content_t c;
- std::string name = m_nodenames[m_nodenames_idx++];
- bool success = m_ndef->getId(name, c);
- if (!success && !node_alt.empty()) {
- name = node_alt;
- success = m_ndef->getId(name, c);
- }
- if (!success) {
- if (error_on_fallback)
- errorstream << "NodeResolver: failed to resolve node name '" << name
- << "'." << std::endl;
- c = c_fallback;
- }
- *result_out = c;
- return success;
- }
- bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
- bool all_required, content_t c_fallback)
- {
- bool success = true;
- if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
- errorstream << "NodeResolver: no more node lists" << std::endl;
- return false;
- }
- size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
- while (length--) {
- if (m_nodenames_idx == m_nodenames.size()) {
- errorstream << "NodeResolver: no more nodes in list" << std::endl;
- return false;
- }
- content_t c;
- std::string &name = m_nodenames[m_nodenames_idx++];
- if (!str_starts_with(name, "group:")) {
- if (m_ndef->getId(name, c)) {
- result_out->push_back(c);
- } else if (all_required) {
- errorstream << "NodeResolver: failed to resolve node name '"
- << name << "'." << std::endl;
- result_out->push_back(c_fallback);
- success = false;
- }
- } else {
- m_ndef->getIds(name, *result_out);
- }
- }
- return success;
- }
- void NodeResolver::reset(bool resolve_done)
- {
- m_nodenames.clear();
- m_nodenames_idx = 0;
- m_nnlistsizes.clear();
- m_nnlistsizes_idx = 0;
- m_resolve_done = resolve_done;
- m_nodenames.reserve(16);
- m_nnlistsizes.reserve(4);
- }
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