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- #-------------------------------------------------------------------
- # This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/
- #
- # The contents of this file are placed in the public domain. Feel
- # free to make use of it in any way you like.
- #-------------------------------------------------------------------
- # - Try to find OpenGLES and EGL
- # Once done this will define
- #
- # OPENGLES2_FOUND - system has OpenGLES
- # OPENGLES2_INCLUDE_DIR - the GL include directory
- # OPENGLES2_LIBRARIES - Link these to use OpenGLES
- #
- # EGL_FOUND - system has EGL
- # EGL_INCLUDE_DIR - the EGL include directory
- # EGL_LIBRARIES - Link these to use EGL
- # win32, apple, android NOT TESED
- # linux tested and works
- IF (WIN32)
- IF (CYGWIN)
- FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
- FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
- ELSE (CYGWIN)
- IF(BORLAND)
- SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
- ELSE(BORLAND)
- # todo
- # SET (OPENGLES_gl_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
- ENDIF(BORLAND)
- ENDIF (CYGWIN)
- ELSE (WIN32)
- IF (APPLE)
- create_search_paths(/Developer/Platforms)
- findpkg_framework(OpenGLES2)
- set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
- ELSE(APPLE)
- FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
- /usr/openwin/share/include
- /opt/graphics/OpenGL/include /usr/X11R6/include
- /usr/include
- )
- FIND_LIBRARY(OPENGLES2_gl_LIBRARY
- NAMES GLESv2
- PATHS /opt/graphics/OpenGL/lib
- /usr/openwin/lib
- /usr/shlib /usr/X11R6/lib
- /usr/lib
- )
- IF (NOT BUILD_ANDROID)
- FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
- /usr/openwin/share/include
- /opt/graphics/OpenGL/include /usr/X11R6/include
- /usr/include
- )
- FIND_LIBRARY(EGL_egl_LIBRARY
- NAMES EGL
- PATHS /opt/graphics/OpenGL/lib
- /usr/openwin/lib
- /usr/shlib /usr/X11R6/lib
- /usr/lib
- )
- # On Unix OpenGL most certainly always requires X11.
- # Feel free to tighten up these conditions if you don't
- # think this is always true.
- # It's not true on OSX.
- IF (OPENGLES2_gl_LIBRARY)
- IF(NOT X11_FOUND)
- INCLUDE(FindX11)
- ENDIF(NOT X11_FOUND)
- IF (X11_FOUND)
- IF (NOT APPLE)
- SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
- ENDIF (NOT APPLE)
- ENDIF (X11_FOUND)
- ENDIF (OPENGLES2_gl_LIBRARY)
- ENDIF ()
- ENDIF(APPLE)
- ENDIF (WIN32)
- #SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
- IF (BUILD_ANDROID)
- IF(OPENGLES2_gl_LIBRARY)
- SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
- SET( EGL_LIBRARIES)
- SET( OPENGLES2_FOUND "YES" )
- ENDIF(OPENGLES2_gl_LIBRARY)
- ELSE ()
- SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
- IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
- SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
- SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
- SET( OPENGLES2_FOUND "YES" )
- ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
- ENDIF ()
- MARK_AS_ADVANCED(
- OPENGLES2_INCLUDE_DIR
- OPENGLES2_gl_LIBRARY
- EGL_INCLUDE_DIR
- EGL_egl_LIBRARY
- )
- IF(OPENGLES2_FOUND)
- MESSAGE(STATUS "Found system opengles2 library ${OPENGLES2_LIBRARIES}")
- ELSE ()
- SET(OPENGLES2_LIBRARIES "")
- ENDIF ()
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