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- local modname = assert(core.get_current_modname())
- local modstorage = core.get_mod_storage()
- local mod_channel
- dofile(core.get_modpath(modname) .. "example.lua")
- core.register_on_shutdown(function()
- print("[PREVIEW] shutdown client")
- end)
- local id = nil
- do
- local server_info = core.get_server_info()
- print("Server version: " .. server_info.protocol_version)
- print("Server ip: " .. server_info.ip)
- print("Server address: " .. server_info.address)
- print("Server port: " .. server_info.port)
- print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
- local l1, l2 = core.get_language()
- print("Configured language: " .. l1 .. " / " .. l2)
- end
- mod_channel = core.mod_channel_join("experimental_preview")
- core.after(4, function()
- if mod_channel:is_writeable() then
- mod_channel:send_all("preview talk to experimental")
- end
- end)
- core.after(1, function()
- print("armor: " .. dump(core.localplayer:get_armor_groups()))
- id = core.localplayer:hud_add({
- hud_elem_type = "text",
- name = "example",
- number = 0xff0000,
- position = {x=0, y=1},
- offset = {x=8, y=-8},
- text = "You are using the preview mod",
- scale = {x=200, y=60},
- alignment = {x=1, y=-1},
- })
- end)
- core.register_on_modchannel_message(function(channel, sender, message)
- print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
- .. channel .. "` from sender `" .. sender .. "`")
- core.after(1, function()
- mod_channel:send_all("CSM preview received " .. message)
- end)
- end)
- core.register_on_modchannel_signal(function(channel, signal)
- print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
- .. channel)
- end)
- core.register_on_inventory_open(function(inventory)
- print("INVENTORY OPEN")
- print(dump(inventory))
- return false
- end)
- core.register_on_placenode(function(pointed_thing, node)
- print("The local player place a node!")
- print("pointed_thing :" .. dump(pointed_thing))
- print("node placed :" .. dump(node))
- return false
- end)
- core.register_on_item_use(function(itemstack, pointed_thing)
- print("The local player used an item!")
- print("pointed_thing :" .. dump(pointed_thing))
- print("item = " .. itemstack:get_name())
- if not itemstack:is_empty() then
- return false
- end
- local pos = core.camera:get_pos()
- local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
- local rc = core.raycast(pos, pos2)
- local i = rc:next()
- print("[PREVIEW] raycast next: " .. dump(i))
- if i then
- print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
- local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
- local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
- print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
- n1 and #n1 or "?", n2 and #n2 or "?"))
- end
- return false
- end)
- -- This is an example function to ensure it's working properly, should be removed before merge
- core.register_on_receiving_chat_message(function(message)
- print("[PREVIEW] Received message " .. message)
- return false
- end)
- -- This is an example function to ensure it's working properly, should be removed before merge
- core.register_on_sending_chat_message(function(message)
- print("[PREVIEW] Sending message " .. message)
- return false
- end)
- core.register_on_chatcommand(function(command, params)
- print("[PREVIEW] caught command '"..command.."'. Parameters: '"..params.."'")
- end)
- -- This is an example function to ensure it's working properly, should be removed before merge
- core.register_on_hp_modification(function(hp)
- print("[PREVIEW] HP modified " .. hp)
- end)
- -- This is an example function to ensure it's working properly, should be removed before merge
- core.register_on_damage_taken(function(hp)
- print("[PREVIEW] Damage taken " .. hp)
- end)
- -- This is an example function to ensure it's working properly, should be removed before merge
- core.register_chatcommand("dump", {
- func = function(param)
- return true, dump(_G)
- end,
- })
- local function preview_minimap()
- local minimap = core.ui.minimap
- if not minimap then
- print("[PREVIEW] Minimap is disabled. Skipping.")
- return
- end
- minimap:set_mode(4)
- minimap:show()
- minimap:set_pos({x=5, y=50, z=5})
- minimap:set_shape(math.random(0, 1))
- print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
- " position => " .. dump(minimap:get_pos()) ..
- " angle => " .. dump(minimap:get_angle()))
- end
- core.after(2, function()
- print("[PREVIEW] loaded " .. modname .. " mod")
- modstorage:set_string("current_mod", modname)
- assert(modstorage:get_string("current_mod") == modname)
- preview_minimap()
- end)
- core.after(5, function()
- if core.ui.minimap then
- core.ui.minimap:show()
- end
- print("[PREVIEW] Time of day " .. core.get_timeofday())
- print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
- " max level " .. core.get_node_max_level({x=0, y=20, z=0}))
- print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
- {"group:tree", "default:dirt", "default:stone"})))
- end)
- core.register_on_dignode(function(pos, node)
- print("The local player dug a node!")
- print("pos:" .. dump(pos))
- print("node:" .. dump(node))
- return false
- end)
- core.register_on_punchnode(function(pos, node)
- print("The local player punched a node!")
- local itemstack = core.localplayer:get_wielded_item()
- print(dump(itemstack:to_table()))
- print("pos:" .. dump(pos))
- print("node:" .. dump(node))
- local meta = core.get_meta(pos)
- print("punched meta: " .. (meta and dump(meta:to_table()) or "(missing)"))
- return false
- end)
- core.register_chatcommand("privs", {
- func = function(param)
- return true, core.privs_to_string(minetest.get_privilege_list())
- end,
- })
- core.register_chatcommand("text", {
- func = function(param)
- return core.localplayer:hud_change(id, "text", param)
- end,
- })
- core.register_on_mods_loaded(function()
- core.log("Yeah preview mod is loaded with other CSM mods.")
- end)
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