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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "content_sao.h"
- #include "util/serialize.h"
- #include "collision.h"
- #include "environment.h"
- #include "tool.h" // For ToolCapabilities
- #include "gamedef.h"
- #include "nodedef.h"
- #include "remoteplayer.h"
- #include "server.h"
- #include "scripting_server.h"
- #include "genericobject.h"
- #include "settings.h"
- #include <algorithm>
- #include <cmath>
- std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
- /*
- TestSAO
- */
- class TestSAO : public ServerActiveObject
- {
- public:
- TestSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_timer1(0),
- m_age(0)
- {
- ServerActiveObject::registerType(getType(), create);
- }
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_TEST; }
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data)
- {
- return new TestSAO(env, pos);
- }
- void step(float dtime, bool send_recommended)
- {
- m_age += dtime;
- if(m_age > 10)
- {
- m_pending_removal = true;
- return;
- }
- m_base_position.Y += dtime * BS * 2;
- if(m_base_position.Y > 8*BS)
- m_base_position.Y = 2*BS;
- if (!send_recommended)
- return;
- m_timer1 -= dtime;
- if(m_timer1 < 0.0)
- {
- m_timer1 += 0.125;
- std::string data;
- data += itos(0); // 0 = position
- data += " ";
- data += itos(m_base_position.X);
- data += " ";
- data += itos(m_base_position.Y);
- data += " ";
- data += itos(m_base_position.Z);
- ActiveObjectMessage aom(getId(), false, data);
- m_messages_out.push(aom);
- }
- }
- bool getCollisionBox(aabb3f *toset) const { return false; }
- virtual bool getSelectionBox(aabb3f *toset) const { return false; }
- bool collideWithObjects() const { return false; }
- private:
- float m_timer1;
- float m_age;
- };
- // Prototype (registers item for deserialization)
- TestSAO proto_TestSAO(NULL, v3f(0,0,0));
- /*
- UnitSAO
- */
- UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos)
- {
- // Initialize something to armor groups
- m_armor_groups["fleshy"] = 100;
- }
- ServerActiveObject *UnitSAO::getParent() const
- {
- if (!m_attachment_parent_id)
- return nullptr;
- // Check if the parent still exists
- ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
- return obj;
- }
- void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
- {
- m_armor_groups = armor_groups;
- m_armor_groups_sent = false;
- }
- const ItemGroupList &UnitSAO::getArmorGroups() const
- {
- return m_armor_groups;
- }
- void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
- {
- // store these so they can be updated to clients
- m_animation_range = frame_range;
- m_animation_speed = frame_speed;
- m_animation_blend = frame_blend;
- m_animation_loop = frame_loop;
- m_animation_sent = false;
- }
- void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
- {
- *frame_range = m_animation_range;
- *frame_speed = m_animation_speed;
- *frame_blend = m_animation_blend;
- *frame_loop = m_animation_loop;
- }
- void UnitSAO::setAnimationSpeed(float frame_speed)
- {
- m_animation_speed = frame_speed;
- m_animation_speed_sent = false;
- }
- void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
- {
- // store these so they can be updated to clients
- m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
- m_bone_position_sent = false;
- }
- void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
- {
- *position = m_bone_position[bone].X;
- *rotation = m_bone_position[bone].Y;
- }
- void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
- {
- // Attachments need to be handled on both the server and client.
- // If we just attach on the server, we can only copy the position of the parent. Attachments
- // are still sent to clients at an interval so players might see them lagging, plus we can't
- // read and attach to skeletal bones.
- // If we just attach on the client, the server still sees the child at its original location.
- // This breaks some things so we also give the server the most accurate representation
- // even if players only see the client changes.
- int old_parent = m_attachment_parent_id;
- m_attachment_parent_id = parent_id;
- m_attachment_bone = bone;
- m_attachment_position = position;
- m_attachment_rotation = rotation;
- m_attachment_sent = false;
- if (parent_id != old_parent) {
- onDetach(old_parent);
- onAttach(parent_id);
- }
- }
- void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
- v3f *rotation) const
- {
- *parent_id = m_attachment_parent_id;
- *bone = m_attachment_bone;
- *position = m_attachment_position;
- *rotation = m_attachment_rotation;
- }
- void UnitSAO::clearChildAttachments()
- {
- for (int child_id : m_attachment_child_ids) {
- // Child can be NULL if it was deleted earlier
- if (ServerActiveObject *child = m_env->getActiveObject(child_id))
- child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
- }
- m_attachment_child_ids.clear();
- }
- void UnitSAO::clearParentAttachment()
- {
- ServerActiveObject *parent = nullptr;
- if (m_attachment_parent_id) {
- parent = m_env->getActiveObject(m_attachment_parent_id);
- setAttachment(0, "", m_attachment_position, m_attachment_rotation);
- } else {
- setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
- }
- // Do it
- if (parent)
- parent->removeAttachmentChild(m_id);
- }
- void UnitSAO::addAttachmentChild(int child_id)
- {
- m_attachment_child_ids.insert(child_id);
- }
- void UnitSAO::removeAttachmentChild(int child_id)
- {
- m_attachment_child_ids.erase(child_id);
- }
- const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const
- {
- return m_attachment_child_ids;
- }
- void UnitSAO::onAttach(int parent_id)
- {
- if (!parent_id)
- return;
- ServerActiveObject *parent = m_env->getActiveObject(parent_id);
- if (!parent || parent->isGone())
- return; // Do not try to notify soon gone parent
- if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
- // Call parent's on_attach field
- m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this);
- }
- }
- void UnitSAO::onDetach(int parent_id)
- {
- if (!parent_id)
- return;
- ServerActiveObject *parent = m_env->getActiveObject(parent_id);
- if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
- m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
- if (!parent || parent->isGone())
- return; // Do not try to notify soon gone parent
- if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
- m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
- }
- ObjectProperties* UnitSAO::accessObjectProperties()
- {
- return &m_prop;
- }
- void UnitSAO::notifyObjectPropertiesModified()
- {
- m_properties_sent = false;
- }
- /*
- LuaEntitySAO
- */
- // Prototype (registers item for deserialization)
- LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
- LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state):
- UnitSAO(env, pos),
- m_init_name(name),
- m_init_state(state)
- {
- // Only register type if no environment supplied
- if(env == NULL){
- ServerActiveObject::registerType(getType(), create);
- return;
- }
- }
- LuaEntitySAO::~LuaEntitySAO()
- {
- if(m_registered){
- m_env->getScriptIface()->luaentity_Remove(m_id);
- }
- for (u32 attached_particle_spawner : m_attached_particle_spawners) {
- m_env->deleteParticleSpawner(attached_particle_spawner, false);
- }
- }
- void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
- {
- ServerActiveObject::addedToEnvironment(dtime_s);
- // Create entity from name
- m_registered = m_env->getScriptIface()->
- luaentity_Add(m_id, m_init_name.c_str());
- if(m_registered){
- // Get properties
- m_env->getScriptIface()->
- luaentity_GetProperties(m_id, this, &m_prop);
- // Initialize HP from properties
- m_hp = m_prop.hp_max;
- // Activate entity, supplying serialized state
- m_env->getScriptIface()->
- luaentity_Activate(m_id, m_init_state, dtime_s);
- } else {
- m_prop.infotext = m_init_name;
- }
- }
- ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
- {
- std::string name;
- std::string state;
- u16 hp = 1;
- v3f velocity;
- v3f rotation;
- while (!data.empty()) { // breakable, run for one iteration
- std::istringstream is(data, std::ios::binary);
- // 'version' does not allow to incrementally extend the parameter list thus
- // we need another variable to build on top of 'version=1'. Ugly hack but works™
- u8 version2 = 0;
- u8 version = readU8(is);
- name = deSerializeString(is);
- state = deSerializeLongString(is);
- if (version < 1)
- break;
- hp = readU16(is);
- velocity = readV3F1000(is);
- // yaw must be yaw to be backwards-compatible
- rotation.Y = readF1000(is);
- if (is.good()) // EOF for old formats
- version2 = readU8(is);
- if (version2 < 1) // PROTOCOL_VERSION < 37
- break;
- // version2 >= 1
- rotation.X = readF1000(is);
- rotation.Z = readF1000(is);
- // if (version2 < 2)
- // break;
- // <read new values>
- break;
- }
- // create object
- infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
- << state << "\")" << std::endl;
- LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
- sao->m_hp = hp;
- sao->m_velocity = velocity;
- sao->m_rotation = rotation;
- return sao;
- }
- void LuaEntitySAO::step(float dtime, bool send_recommended)
- {
- if(!m_properties_sent)
- {
- m_properties_sent = true;
- std::string str = getPropertyPacket();
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- // If attached, check that our parent is still there. If it isn't, detach.
- if(m_attachment_parent_id && !isAttached())
- {
- m_attachment_parent_id = 0;
- m_attachment_bone = "";
- m_attachment_position = v3f(0,0,0);
- m_attachment_rotation = v3f(0,0,0);
- sendPosition(false, true);
- }
- m_last_sent_position_timer += dtime;
- // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
- // If the object gets detached this comes into effect automatically from the last known origin
- if(isAttached())
- {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
- m_base_position = pos;
- m_velocity = v3f(0,0,0);
- m_acceleration = v3f(0,0,0);
- }
- else
- {
- if(m_prop.physical){
- aabb3f box = m_prop.collisionbox;
- box.MinEdge *= BS;
- box.MaxEdge *= BS;
- collisionMoveResult moveresult;
- f32 pos_max_d = BS*0.25; // Distance per iteration
- v3f p_pos = m_base_position;
- v3f p_velocity = m_velocity;
- v3f p_acceleration = m_acceleration;
- moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
- pos_max_d, box, m_prop.stepheight, dtime,
- &p_pos, &p_velocity, p_acceleration,
- this, m_prop.collideWithObjects);
- // Apply results
- m_base_position = p_pos;
- m_velocity = p_velocity;
- m_acceleration = p_acceleration;
- } else {
- m_base_position += dtime * m_velocity + 0.5 * dtime
- * dtime * m_acceleration;
- m_velocity += dtime * m_acceleration;
- }
- if (m_prop.automatic_face_movement_dir &&
- (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
- float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
- + m_prop.automatic_face_movement_dir_offset;
- float max_rotation_per_sec =
- m_prop.automatic_face_movement_max_rotation_per_sec;
- if (max_rotation_per_sec > 0) {
- m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
- wrappedApproachShortest(m_rotation.Y, target_yaw,
- dtime * max_rotation_per_sec, 360.f);
- } else {
- // Negative values of max_rotation_per_sec mean disabled.
- m_rotation.Y = target_yaw;
- }
- }
- }
- if(m_registered){
- m_env->getScriptIface()->luaentity_Step(m_id, dtime);
- }
- if (!send_recommended)
- return;
- if(!isAttached())
- {
- // TODO: force send when acceleration changes enough?
- float minchange = 0.2*BS;
- if(m_last_sent_position_timer > 1.0){
- minchange = 0.01*BS;
- } else if(m_last_sent_position_timer > 0.2){
- minchange = 0.05*BS;
- }
- float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
- move_d += m_last_sent_move_precision;
- float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
- if (move_d > minchange || vel_d > minchange ||
- std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
- std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
- std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
- sendPosition(true, false);
- }
- }
- if (!m_armor_groups_sent) {
- m_armor_groups_sent = true;
- std::string str = gob_cmd_update_armor_groups(
- m_armor_groups);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- if (!m_animation_sent) {
- m_animation_sent = true;
- std::string str = gob_cmd_update_animation(
- m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- if (!m_animation_speed_sent) {
- m_animation_speed_sent = true;
- std::string str = gob_cmd_update_animation_speed(m_animation_speed);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- if (!m_bone_position_sent) {
- m_bone_position_sent = true;
- for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
- std::string str = gob_cmd_update_bone_position((*ii).first,
- (*ii).second.X, (*ii).second.Y);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
- if (!m_attachment_sent) {
- m_attachment_sent = true;
- std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
- std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
- {
- std::ostringstream os(std::ios::binary);
- // PROTOCOL_VERSION >= 37
- writeU8(os, 1); // version
- os << serializeString(""); // name
- writeU8(os, 0); // is_player
- writeU16(os, getId()); //id
- writeV3F32(os, m_base_position);
- writeV3F32(os, m_rotation);
- writeU16(os, m_hp);
- std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
- msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
- msg_os << serializeLongString(gob_cmd_update_animation(
- m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
- for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
- (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
- }
- msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
- m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
- int message_count = 4 + m_bone_position.size();
- for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
- (ii != m_attachment_child_ids.end()); ++ii) {
- if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
- message_count++;
- // TODO after a protocol bump: only send the object initialization data
- // to older clients (superfluous since this message exists)
- msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
- obj->getClientInitializationData(protocol_version)));
- }
- }
- msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier));
- message_count++;
- writeU8(os, message_count);
- os.write(msg_os.str().c_str(), msg_os.str().size());
- // return result
- return os.str();
- }
- void LuaEntitySAO::getStaticData(std::string *result) const
- {
- verbosestream<<FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version must be 1 to keep backwards-compatibility. See version2
- writeU8(os, 1);
- // name
- os<<serializeString(m_init_name);
- // state
- if(m_registered){
- std::string state = m_env->getScriptIface()->
- luaentity_GetStaticdata(m_id);
- os<<serializeLongString(state);
- } else {
- os<<serializeLongString(m_init_state);
- }
- writeU16(os, m_hp);
- writeV3F1000(os, m_velocity);
- // yaw
- writeF1000(os, m_rotation.Y);
- // version2. Increase this variable for new values
- writeU8(os, 1); // PROTOCOL_VERSION >= 37
- writeF1000(os, m_rotation.X);
- writeF1000(os, m_rotation.Z);
- // <write new values>
- *result = os.str();
- }
- u16 LuaEntitySAO::punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch)
- {
- if (!m_registered) {
- // Delete unknown LuaEntities when punched
- m_pending_removal = true;
- return 0;
- }
- FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
- s32 old_hp = getHP();
- ItemStack selected_item, hand_item;
- ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
- PunchDamageResult result = getPunchDamage(
- m_armor_groups,
- toolcap,
- &tool_item,
- time_from_last_punch);
- bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
- time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
- if (!damage_handled) {
- if (result.did_punch) {
- setHP((s32)getHP() - result.damage,
- PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
- std::string str = gob_cmd_punched(getHP());
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
- if (getHP() == 0 && !isGone()) {
- m_pending_removal = true;
- clearParentAttachment();
- clearChildAttachments();
- m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
- }
- actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
- ", hp=" << puncher->getHP() << ") punched " <<
- getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
- "), damage=" << (old_hp - (s32)getHP()) <<
- (damage_handled ? " (handled by Lua)" : "") << std::endl;
- return result.wear;
- }
- void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
- {
- if (!m_registered)
- return;
- m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
- }
- void LuaEntitySAO::setPos(const v3f &pos)
- {
- if(isAttached())
- return;
- m_base_position = pos;
- sendPosition(false, true);
- }
- void LuaEntitySAO::moveTo(v3f pos, bool continuous)
- {
- if(isAttached())
- return;
- m_base_position = pos;
- if(!continuous)
- sendPosition(true, true);
- }
- float LuaEntitySAO::getMinimumSavedMovement()
- {
- return 0.1 * BS;
- }
- std::string LuaEntitySAO::getDescription()
- {
- std::ostringstream os(std::ios::binary);
- os<<"LuaEntitySAO at (";
- os<<(m_base_position.X/BS)<<",";
- os<<(m_base_position.Y/BS)<<",";
- os<<(m_base_position.Z/BS);
- os<<")";
- return os.str();
- }
- void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
- {
- m_hp = rangelim(hp, 0, U16_MAX);
- }
- u16 LuaEntitySAO::getHP() const
- {
- return m_hp;
- }
- void LuaEntitySAO::setVelocity(v3f velocity)
- {
- m_velocity = velocity;
- }
- v3f LuaEntitySAO::getVelocity()
- {
- return m_velocity;
- }
- void LuaEntitySAO::setAcceleration(v3f acceleration)
- {
- m_acceleration = acceleration;
- }
- v3f LuaEntitySAO::getAcceleration()
- {
- return m_acceleration;
- }
- void LuaEntitySAO::setTextureMod(const std::string &mod)
- {
- std::string str = gob_cmd_set_texture_mod(mod);
- m_current_texture_modifier = mod;
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- std::string LuaEntitySAO::getTextureMod() const
- {
- return m_current_texture_modifier;
- }
- void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch)
- {
- std::string str = gob_cmd_set_sprite(
- p,
- num_frames,
- framelength,
- select_horiz_by_yawpitch
- );
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- std::string LuaEntitySAO::getName()
- {
- return m_init_name;
- }
- std::string LuaEntitySAO::getPropertyPacket()
- {
- return gob_cmd_set_properties(m_prop);
- }
- void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
- {
- // If the object is attached client-side, don't waste bandwidth sending its position to clients
- if(isAttached())
- return;
- m_last_sent_move_precision = m_base_position.getDistanceFrom(
- m_last_sent_position);
- m_last_sent_position_timer = 0;
- m_last_sent_position = m_base_position;
- m_last_sent_velocity = m_velocity;
- //m_last_sent_acceleration = m_acceleration;
- m_last_sent_rotation = m_rotation;
- float update_interval = m_env->getSendRecommendedInterval();
- std::string str = gob_cmd_update_position(
- m_base_position,
- m_velocity,
- m_acceleration,
- m_rotation,
- do_interpolate,
- is_movement_end,
- update_interval
- );
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, str);
- m_messages_out.push(aom);
- }
- bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
- {
- if (m_prop.physical)
- {
- //update collision box
- toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
- toset->MinEdge += m_base_position;
- toset->MaxEdge += m_base_position;
- return true;
- }
- return false;
- }
- bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
- {
- if (!m_prop.is_visible || !m_prop.pointable) {
- return false;
- }
- toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
- return true;
- }
- bool LuaEntitySAO::collideWithObjects() const
- {
- return m_prop.collideWithObjects;
- }
- /*
- PlayerSAO
- */
- // No prototype, PlayerSAO does not need to be deserialized
- PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
- bool is_singleplayer):
- UnitSAO(env_, v3f(0,0,0)),
- m_player(player_),
- m_peer_id(peer_id_),
- m_is_singleplayer(is_singleplayer)
- {
- assert(m_peer_id != 0); // pre-condition
- m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
- m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
- m_prop.physical = false;
- m_prop.weight = 75;
- m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
- m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
- m_prop.pointable = true;
- // Start of default appearance, this should be overwritten by Lua
- m_prop.visual = "upright_sprite";
- m_prop.visual_size = v3f(1, 2, 1);
- m_prop.textures.clear();
- m_prop.textures.emplace_back("player.png");
- m_prop.textures.emplace_back("player_back.png");
- m_prop.colors.clear();
- m_prop.colors.emplace_back(255, 255, 255, 255);
- m_prop.spritediv = v2s16(1,1);
- m_prop.eye_height = 1.625f;
- // End of default appearance
- m_prop.is_visible = true;
- m_prop.backface_culling = false;
- m_prop.makes_footstep_sound = true;
- m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
- m_hp = m_prop.hp_max;
- m_breath = m_prop.breath_max;
- // Disable zoom in survival mode using a value of 0
- m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f;
- if (!g_settings->getBool("enable_damage"))
- m_armor_groups["immortal"] = 1;
- }
- void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &privs)
- {
- assert(player);
- m_player = player;
- m_privs = privs;
- }
- v3f PlayerSAO::getEyeOffset() const
- {
- return v3f(0, BS * m_prop.eye_height, 0);
- }
- std::string PlayerSAO::getDescription()
- {
- return std::string("player ") + m_player->getName();
- }
- // Called after id has been set and has been inserted in environment
- void PlayerSAO::addedToEnvironment(u32 dtime_s)
- {
- ServerActiveObject::addedToEnvironment(dtime_s);
- ServerActiveObject::setBasePosition(m_base_position);
- m_player->setPlayerSAO(this);
- m_player->setPeerId(m_peer_id);
- m_last_good_position = m_base_position;
- }
- // Called before removing from environment
- void PlayerSAO::removingFromEnvironment()
- {
- ServerActiveObject::removingFromEnvironment();
- if (m_player->getPlayerSAO() == this) {
- unlinkPlayerSessionAndSave();
- for (u32 attached_particle_spawner : m_attached_particle_spawners) {
- m_env->deleteParticleSpawner(attached_particle_spawner, false);
- }
- }
- }
- std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
- {
- std::ostringstream os(std::ios::binary);
- // Protocol >= 15
- writeU8(os, 1); // version
- os << serializeString(m_player->getName()); // name
- writeU8(os, 1); // is_player
- writeS16(os, getId()); // id
- writeV3F32(os, m_base_position);
- writeV3F32(os, m_rotation);
- writeU16(os, getHP());
- std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
- msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
- msg_os << serializeLongString(gob_cmd_update_animation(
- m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
- for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
- (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
- }
- msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
- m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
- msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
- m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
- m_physics_override_sneak_glitch, m_physics_override_new_move)); // 5
- // (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
- msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
- int message_count = 6 + m_bone_position.size();
- for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
- ii != m_attachment_child_ids.end(); ++ii) {
- if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
- message_count++;
- msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
- obj->getClientInitializationData(protocol_version)));
- }
- }
- writeU8(os, message_count);
- os.write(msg_os.str().c_str(), msg_os.str().size());
- // return result
- return os.str();
- }
- void PlayerSAO::getStaticData(std::string * result) const
- {
- FATAL_ERROR("Deprecated function");
- }
- void PlayerSAO::step(float dtime, bool send_recommended)
- {
- if (!isImmortal() && m_drowning_interval.step(dtime, 2.0f)) {
- // Get nose/mouth position, approximate with eye position
- v3s16 p = floatToInt(getEyePosition(), BS);
- MapNode n = m_env->getMap().getNode(p);
- const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If node generates drown
- if (c.drowning > 0 && m_hp > 0) {
- if (m_breath > 0)
- setBreath(m_breath - 1);
- // No more breath, damage player
- if (m_breath == 0) {
- PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
- setHP(m_hp - c.drowning, reason);
- m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
- }
- }
- }
- if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) {
- // Get nose/mouth position, approximate with eye position
- v3s16 p = floatToInt(getEyePosition(), BS);
- MapNode n = m_env->getMap().getNode(p);
- const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If player is alive & not drowning & not in ignore & not immortal, breathe
- if (m_breath < m_prop.breath_max && c.drowning == 0 &&
- n.getContent() != CONTENT_IGNORE && m_hp > 0)
- setBreath(m_breath + 1);
- }
- if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
- u32 damage_per_second = 0;
- std::string nodename;
- // Lowest and highest damage points are 0.1 within collisionbox
- float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
- // Sequence of damage points, starting 0.1 above feet and progressing
- // upwards in 1 node intervals, stopping below top damage point.
- for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
- v3s16 p = floatToInt(m_base_position +
- v3f(0.0f, dam_height * BS, 0.0f), BS);
- MapNode n = m_env->getMap().getNode(p);
- const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- if (c.damage_per_second > damage_per_second) {
- damage_per_second = c.damage_per_second;
- nodename = c.name;
- }
- }
- // Top damage point
- v3s16 ptop = floatToInt(m_base_position +
- v3f(0.0f, dam_top * BS, 0.0f), BS);
- MapNode ntop = m_env->getMap().getNode(ptop);
- const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
- if (c.damage_per_second > damage_per_second) {
- damage_per_second = c.damage_per_second;
- nodename = c.name;
- }
- if (damage_per_second != 0 && m_hp > 0) {
- s32 newhp = (s32)m_hp - (s32)damage_per_second;
- PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
- setHP(newhp, reason);
- m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
- }
- }
- if (!m_properties_sent) {
- m_properties_sent = true;
- std::string str = getPropertyPacket();
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- m_env->getScriptIface()->player_event(this, "properties_changed");
- }
- // If attached, check that our parent is still there. If it isn't, detach.
- if (m_attachment_parent_id && !isAttached()) {
- m_attachment_parent_id = 0;
- m_attachment_bone = "";
- m_attachment_position = v3f(0.0f, 0.0f, 0.0f);
- m_attachment_rotation = v3f(0.0f, 0.0f, 0.0f);
- setBasePosition(m_last_good_position);
- m_env->getGameDef()->SendMovePlayer(m_peer_id);
- }
- //dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
- // Set lag pool maximums based on estimated lag
- const float LAG_POOL_MIN = 5.0f;
- float lag_pool_max = m_env->getMaxLagEstimate() * 2.0f;
- if(lag_pool_max < LAG_POOL_MIN)
- lag_pool_max = LAG_POOL_MIN;
- m_dig_pool.setMax(lag_pool_max);
- m_move_pool.setMax(lag_pool_max);
- // Increment cheat prevention timers
- m_dig_pool.add(dtime);
- m_move_pool.add(dtime);
- m_time_from_last_teleport += dtime;
- m_time_from_last_punch += dtime;
- m_nocheat_dig_time += dtime;
- m_max_speed_override_time = MYMAX(m_max_speed_override_time - dtime, 0.0f);
- // Each frame, parent position is copied if the object is attached,
- // otherwise it's calculated normally.
- // If the object gets detached this comes into effect automatically from
- // the last known origin.
- if (isAttached()) {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
- m_last_good_position = pos;
- setBasePosition(pos);
- }
- if (!send_recommended)
- return;
- // If the object is attached client-side, don't waste bandwidth sending its
- // position or rotation to clients.
- if (m_position_not_sent && !isAttached()) {
- m_position_not_sent = false;
- float update_interval = m_env->getSendRecommendedInterval();
- v3f pos;
- if (isAttached()) // Just in case we ever do send attachment position too
- pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
- else
- pos = m_base_position;
- std::string str = gob_cmd_update_position(
- pos,
- v3f(0.0f, 0.0f, 0.0f),
- v3f(0.0f, 0.0f, 0.0f),
- m_rotation,
- true,
- false,
- update_interval
- );
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, str);
- m_messages_out.push(aom);
- }
- if (!m_armor_groups_sent) {
- m_armor_groups_sent = true;
- std::string str = gob_cmd_update_armor_groups(
- m_armor_groups);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- if (!m_physics_override_sent) {
- m_physics_override_sent = true;
- std::string str = gob_cmd_update_physics_override(m_physics_override_speed,
- m_physics_override_jump, m_physics_override_gravity,
- m_physics_override_sneak, m_physics_override_sneak_glitch,
- m_physics_override_new_move);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- if (!m_animation_sent) {
- m_animation_sent = true;
- std::string str = gob_cmd_update_animation(
- m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- if (!m_bone_position_sent) {
- m_bone_position_sent = true;
- for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- std::string str = gob_cmd_update_bone_position((*ii).first,
- (*ii).second.X, (*ii).second.Y);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
- if (!m_attachment_sent) {
- m_attachment_sent = true;
- std::string str = gob_cmd_update_attachment(m_attachment_parent_id,
- m_attachment_bone, m_attachment_position, m_attachment_rotation);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
- void PlayerSAO::setBasePosition(const v3f &position)
- {
- if (m_player && position != m_base_position)
- m_player->setDirty(true);
- // This needs to be ran for attachments too
- ServerActiveObject::setBasePosition(position);
- // Updating is not wanted/required for player migration
- if (m_env) {
- m_position_not_sent = true;
- }
- }
- void PlayerSAO::setPos(const v3f &pos)
- {
- if(isAttached())
- return;
- // Send mapblock of target location
- v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
- m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
- setBasePosition(pos);
- // Movement caused by this command is always valid
- m_last_good_position = pos;
- m_move_pool.empty();
- m_time_from_last_teleport = 0.0;
- m_env->getGameDef()->SendMovePlayer(m_peer_id);
- }
- void PlayerSAO::moveTo(v3f pos, bool continuous)
- {
- if(isAttached())
- return;
- setBasePosition(pos);
- // Movement caused by this command is always valid
- m_last_good_position = pos;
- m_move_pool.empty();
- m_time_from_last_teleport = 0.0;
- m_env->getGameDef()->SendMovePlayer(m_peer_id);
- }
- void PlayerSAO::setPlayerYaw(const float yaw)
- {
- v3f rotation(0, yaw, 0);
- if (m_player && yaw != m_rotation.Y)
- m_player->setDirty(true);
- // Set player model yaw, not look view
- UnitSAO::setRotation(rotation);
- }
- void PlayerSAO::setFov(const float fov)
- {
- if (m_player && fov != m_fov)
- m_player->setDirty(true);
- m_fov = fov;
- }
- void PlayerSAO::setWantedRange(const s16 range)
- {
- if (m_player && range != m_wanted_range)
- m_player->setDirty(true);
- m_wanted_range = range;
- }
- void PlayerSAO::setPlayerYawAndSend(const float yaw)
- {
- setPlayerYaw(yaw);
- m_env->getGameDef()->SendMovePlayer(m_peer_id);
- }
- void PlayerSAO::setLookPitch(const float pitch)
- {
- if (m_player && pitch != m_pitch)
- m_player->setDirty(true);
- m_pitch = pitch;
- }
- void PlayerSAO::setLookPitchAndSend(const float pitch)
- {
- setLookPitch(pitch);
- m_env->getGameDef()->SendMovePlayer(m_peer_id);
- }
- u16 PlayerSAO::punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch)
- {
- if (!toolcap)
- return 0;
- FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
- // No effect if PvP disabled or if immortal
- if (isImmortal() || !g_settings->getBool("enable_pvp")) {
- if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- std::string str = gob_cmd_punched(getHP());
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- return 0;
- }
- }
- s32 old_hp = getHP();
- HitParams hitparams = getHitParams(m_armor_groups, toolcap,
- time_from_last_punch);
- PlayerSAO *playersao = m_player->getPlayerSAO();
- bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
- puncher, time_from_last_punch, toolcap, dir,
- hitparams.hp);
- if (!damage_handled) {
- setHP((s32)getHP() - (s32)hitparams.hp,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
- } else { // override client prediction
- if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- std::string str = gob_cmd_punched(getHP());
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
- actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
- ", hp=" << puncher->getHP() << ") punched " <<
- getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
- "), damage=" << (old_hp - (s32)getHP()) <<
- (damage_handled ? " (handled by Lua)" : "") << std::endl;
- return hitparams.wear;
- }
- void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
- {
- s32 oldhp = m_hp;
- hp = rangelim(hp, 0, m_prop.hp_max);
- if (oldhp != hp) {
- s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
- if (hp_change == 0)
- return;
- hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max);
- }
- if (hp < oldhp && isImmortal())
- return;
- m_hp = hp;
- // Update properties on death
- if ((hp == 0) != (oldhp == 0))
- m_properties_sent = false;
- }
- void PlayerSAO::setBreath(const u16 breath, bool send)
- {
- if (m_player && breath != m_breath)
- m_player->setDirty(true);
- m_breath = rangelim(breath, 0, m_prop.breath_max);
- if (send)
- m_env->getGameDef()->SendPlayerBreath(this);
- }
- Inventory *PlayerSAO::getInventory() const
- {
- return m_player ? &m_player->inventory : nullptr;
- }
- InventoryLocation PlayerSAO::getInventoryLocation() const
- {
- InventoryLocation loc;
- loc.setPlayer(m_player->getName());
- return loc;
- }
- u16 PlayerSAO::getWieldIndex() const
- {
- return m_player->getWieldIndex();
- }
- ItemStack PlayerSAO::getWieldedItem(ItemStack *selected, ItemStack *hand) const
- {
- return m_player->getWieldedItem(selected, hand);
- }
- bool PlayerSAO::setWieldedItem(const ItemStack &item)
- {
- InventoryList *mlist = m_player->inventory.getList(getWieldList());
- if (mlist) {
- mlist->changeItem(m_player->getWieldIndex(), item);
- return true;
- }
- return false;
- }
- void PlayerSAO::disconnected()
- {
- m_peer_id = 0;
- m_pending_removal = true;
- }
- void PlayerSAO::unlinkPlayerSessionAndSave()
- {
- assert(m_player->getPlayerSAO() == this);
- m_player->setPeerId(PEER_ID_INEXISTENT);
- m_env->savePlayer(m_player);
- m_player->setPlayerSAO(NULL);
- m_env->removePlayer(m_player);
- }
- std::string PlayerSAO::getPropertyPacket()
- {
- m_prop.is_visible = (true);
- return gob_cmd_set_properties(m_prop);
- }
- void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
- {
- if (m_max_speed_override_time == 0.0f)
- m_max_speed_override = vel;
- else
- m_max_speed_override += vel;
- if (m_player) {
- float accel = MYMIN(m_player->movement_acceleration_default,
- m_player->movement_acceleration_air);
- m_max_speed_override_time = m_max_speed_override.getLength() / accel / BS;
- }
- }
- bool PlayerSAO::checkMovementCheat()
- {
- if (isAttached() || m_is_singleplayer ||
- g_settings->getBool("disable_anticheat")) {
- m_last_good_position = m_base_position;
- return false;
- }
- bool cheated = false;
- /*
- Check player movements
- NOTE: Actually the server should handle player physics like the
- client does and compare player's position to what is calculated
- on our side. This is required when eg. players fly due to an
- explosion. Altough a node-based alternative might be possible
- too, and much more lightweight.
- */
- float override_max_H, override_max_V;
- if (m_max_speed_override_time > 0.0f) {
- override_max_H = MYMAX(fabs(m_max_speed_override.X), fabs(m_max_speed_override.Z));
- override_max_V = fabs(m_max_speed_override.Y);
- } else {
- override_max_H = override_max_V = 0.0f;
- }
- float player_max_walk = 0; // horizontal movement
- float player_max_jump = 0; // vertical upwards movement
- if (m_privs.count("fast") != 0)
- player_max_walk = m_player->movement_speed_fast; // Fast speed
- else
- player_max_walk = m_player->movement_speed_walk; // Normal speed
- player_max_walk *= m_physics_override_speed;
- player_max_walk = MYMAX(player_max_walk, override_max_H);
- player_max_jump = m_player->movement_speed_jump * m_physics_override_jump;
- // FIXME: Bouncy nodes cause practically unbound increase in Y speed,
- // until this can be verified correctly, tolerate higher jumping speeds
- player_max_jump *= 2.0;
- player_max_jump = MYMAX(player_max_jump, override_max_V);
- // Don't divide by zero!
- if (player_max_walk < 0.0001f)
- player_max_walk = 0.0001f;
- if (player_max_jump < 0.0001f)
- player_max_jump = 0.0001f;
- v3f diff = (m_base_position - m_last_good_position);
- float d_vert = diff.Y;
- diff.Y = 0;
- float d_horiz = diff.getLength();
- float required_time = d_horiz / player_max_walk;
- // FIXME: Checking downwards movement is not easily possible currently,
- // the server could calculate speed differences to examine the gravity
- if (d_vert > 0) {
- // In certain cases (water, ladders) walking speed is applied vertically
- float s = MYMAX(player_max_jump, player_max_walk);
- required_time = MYMAX(required_time, d_vert / s);
- }
- if (m_move_pool.grab(required_time)) {
- m_last_good_position = m_base_position;
- } else {
- const float LAG_POOL_MIN = 5.0;
- float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
- lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
- if (m_time_from_last_teleport > lag_pool_max) {
- actionstream << "Player " << m_player->getName()
- << " moved too fast; resetting position"
- << std::endl;
- cheated = true;
- }
- setBasePosition(m_last_good_position);
- }
- return cheated;
- }
- bool PlayerSAO::getCollisionBox(aabb3f *toset) const
- {
- //update collision box
- toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
- toset->MinEdge += m_base_position;
- toset->MaxEdge += m_base_position;
- return true;
- }
- bool PlayerSAO::getSelectionBox(aabb3f *toset) const
- {
- if (!m_prop.is_visible || !m_prop.pointable) {
- return false;
- }
- toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
- return true;
- }
- float PlayerSAO::getZoomFOV() const
- {
- return m_prop.zoom_fov;
- }
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