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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <string>
- #include <vector>
- #include "irrlichttypes.h"
- class IItemDefManager;
- class NodeDefManager;
- class ICraftDefManager;
- class ITextureSource;
- class IShaderSource;
- class IRollbackManager;
- class EmergeManager;
- class Camera;
- class ModChannel;
- class ModMetadata;
- namespace irr { namespace scene {
- class IAnimatedMesh;
- class ISceneManager;
- }}
- struct ModSpec;
- /*
- An interface for fetching game-global definitions like tool and
- mapnode properties
- */
- class IGameDef
- {
- public:
- // These are thread-safe IF they are not edited while running threads.
- // Thus, first they are set up and then they are only read.
- virtual IItemDefManager* getItemDefManager()=0;
- virtual const NodeDefManager* getNodeDefManager()=0;
- virtual ICraftDefManager* getCraftDefManager()=0;
- // Used for keeping track of names/ids of unknown nodes
- virtual u16 allocateUnknownNodeId(const std::string &name)=0;
- // Only usable on the server, and NOT thread-safe. It is usable from the
- // environment thread.
- virtual IRollbackManager* getRollbackManager() { return NULL; }
- // Shorthands
- IItemDefManager *idef() { return getItemDefManager(); }
- const NodeDefManager *ndef() { return getNodeDefManager(); }
- ICraftDefManager *cdef() { return getCraftDefManager(); }
- IRollbackManager *rollback() { return getRollbackManager(); }
- virtual const std::vector<ModSpec> &getMods() const = 0;
- virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
- virtual std::string getWorldPath() const { return ""; }
- virtual std::string getModStoragePath() const = 0;
- virtual bool registerModStorage(ModMetadata *storage) = 0;
- virtual void unregisterModStorage(const std::string &name) = 0;
- virtual bool joinModChannel(const std::string &channel) = 0;
- virtual bool leaveModChannel(const std::string &channel) = 0;
- virtual bool sendModChannelMessage(const std::string &channel,
- const std::string &message) = 0;
- virtual ModChannel *getModChannel(const std::string &channel) = 0;
- };
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