serverpackethandler.cpp 54 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #include "chatmessage.h"
  17. #include "server.h"
  18. #include "log.h"
  19. #include "content_sao.h"
  20. #include "emerge.h"
  21. #include "mapblock.h"
  22. #include "modchannels.h"
  23. #include "nodedef.h"
  24. #include "remoteplayer.h"
  25. #include "rollback_interface.h"
  26. #include "scripting_server.h"
  27. #include "settings.h"
  28. #include "tool.h"
  29. #include "version.h"
  30. #include "network/connection.h"
  31. #include "network/networkprotocol.h"
  32. #include "network/serveropcodes.h"
  33. #include "util/auth.h"
  34. #include "util/base64.h"
  35. #include "util/pointedthing.h"
  36. #include "util/serialize.h"
  37. #include "util/srp.h"
  38. void Server::handleCommand_Deprecated(NetworkPacket* pkt)
  39. {
  40. infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
  41. << " not supported anymore" << std::endl;
  42. }
  43. void Server::handleCommand_Init(NetworkPacket* pkt)
  44. {
  45. if(pkt->getSize() < 1)
  46. return;
  47. RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
  48. std::string addr_s;
  49. try {
  50. Address address = getPeerAddress(pkt->getPeerId());
  51. addr_s = address.serializeString();
  52. }
  53. catch (con::PeerNotFoundException &e) {
  54. /*
  55. * no peer for this packet found
  56. * most common reason is peer timeout, e.g. peer didn't
  57. * respond for some time, your server was overloaded or
  58. * things like that.
  59. */
  60. infostream << "Server::ProcessData(): Canceling: peer "
  61. << pkt->getPeerId() << " not found" << std::endl;
  62. return;
  63. }
  64. // If net_proto_version is set, this client has already been handled
  65. if (client->getState() > CS_Created) {
  66. verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
  67. << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
  68. return;
  69. }
  70. verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
  71. << pkt->getPeerId() << ")" << std::endl;
  72. // Do not allow multiple players in simple singleplayer mode.
  73. // This isn't a perfect way to do it, but will suffice for now
  74. if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
  75. infostream << "Server: Not allowing another client (" << addr_s
  76. << ") to connect in simple singleplayer mode" << std::endl;
  77. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
  78. return;
  79. }
  80. // First byte after command is maximum supported
  81. // serialization version
  82. u8 client_max;
  83. u16 supp_compr_modes;
  84. u16 min_net_proto_version = 0;
  85. u16 max_net_proto_version;
  86. std::string playerName;
  87. *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
  88. >> max_net_proto_version >> playerName;
  89. u8 our_max = SER_FMT_VER_HIGHEST_READ;
  90. // Use the highest version supported by both
  91. u8 depl_serial_v = std::min(client_max, our_max);
  92. // If it's lower than the lowest supported, give up.
  93. if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
  94. depl_serial_v = SER_FMT_VER_INVALID;
  95. if (depl_serial_v == SER_FMT_VER_INVALID) {
  96. actionstream << "Server: A mismatched client tried to connect from "
  97. << addr_s << std::endl;
  98. infostream<<"Server: Cannot negotiate serialization version with "
  99. << addr_s << std::endl;
  100. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
  101. return;
  102. }
  103. client->setPendingSerializationVersion(depl_serial_v);
  104. /*
  105. Read and check network protocol version
  106. */
  107. u16 net_proto_version = 0;
  108. // Figure out a working version if it is possible at all
  109. if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
  110. min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
  111. // If maximum is larger than our maximum, go with our maximum
  112. if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
  113. net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
  114. // Else go with client's maximum
  115. else
  116. net_proto_version = max_net_proto_version;
  117. }
  118. verbosestream << "Server: " << addr_s << ": Protocol version: min: "
  119. << min_net_proto_version << ", max: " << max_net_proto_version
  120. << ", chosen: " << net_proto_version << std::endl;
  121. client->net_proto_version = net_proto_version;
  122. if ((g_settings->getBool("strict_protocol_version_checking") &&
  123. net_proto_version != LATEST_PROTOCOL_VERSION) ||
  124. net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
  125. net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
  126. actionstream << "Server: A mismatched client tried to connect from "
  127. << addr_s << std::endl;
  128. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
  129. return;
  130. }
  131. /*
  132. Validate player name
  133. */
  134. const char* playername = playerName.c_str();
  135. size_t pns = playerName.size();
  136. if (pns == 0 || pns > PLAYERNAME_SIZE) {
  137. actionstream << "Server: Player with "
  138. << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
  139. << " name tried to connect from " << addr_s << std::endl;
  140. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
  141. return;
  142. }
  143. if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
  144. actionstream << "Server: Player with an invalid name "
  145. << "tried to connect from " << addr_s << std::endl;
  146. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
  147. return;
  148. }
  149. m_clients.setPlayerName(pkt->getPeerId(), playername);
  150. //TODO (later) case insensitivity
  151. std::string legacyPlayerNameCasing = playerName;
  152. if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
  153. actionstream << "Server: Player with the name \"singleplayer\" "
  154. << "tried to connect from " << addr_s << std::endl;
  155. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
  156. return;
  157. }
  158. {
  159. std::string reason;
  160. if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
  161. actionstream << "Server: Player with the name \"" << playerName << "\" "
  162. << "tried to connect from " << addr_s << " "
  163. << "but it was disallowed for the following reason: "
  164. << reason << std::endl;
  165. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
  166. return;
  167. }
  168. }
  169. infostream << "Server: New connection: \"" << playerName << "\" from "
  170. << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
  171. // Enforce user limit.
  172. // Don't enforce for users that have some admin right or mod permits it.
  173. if (m_clients.isUserLimitReached() &&
  174. playername != g_settings->get("name") &&
  175. !m_script->can_bypass_userlimit(playername, addr_s)) {
  176. actionstream << "Server: " << playername << " tried to join from "
  177. << addr_s << ", but there" << " are already max_users="
  178. << g_settings->getU16("max_users") << " players." << std::endl;
  179. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
  180. return;
  181. }
  182. /*
  183. Compose auth methods for answer
  184. */
  185. std::string encpwd; // encrypted Password field for the user
  186. bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
  187. u32 auth_mechs = 0;
  188. client->chosen_mech = AUTH_MECHANISM_NONE;
  189. if (has_auth) {
  190. std::vector<std::string> pwd_components = str_split(encpwd, '#');
  191. if (pwd_components.size() == 4) {
  192. if (pwd_components[1] == "1") { // 1 means srp
  193. auth_mechs |= AUTH_MECHANISM_SRP;
  194. client->enc_pwd = encpwd;
  195. } else {
  196. actionstream << "User " << playername
  197. << " tried to log in, but password field"
  198. << " was invalid (unknown mechcode)." << std::endl;
  199. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
  200. return;
  201. }
  202. } else if (base64_is_valid(encpwd)) {
  203. auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
  204. client->enc_pwd = encpwd;
  205. } else {
  206. actionstream << "User " << playername
  207. << " tried to log in, but password field"
  208. << " was invalid (invalid base64)." << std::endl;
  209. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
  210. return;
  211. }
  212. } else {
  213. std::string default_password = g_settings->get("default_password");
  214. if (default_password.length() == 0) {
  215. auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
  216. } else {
  217. // Take care of default passwords.
  218. client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
  219. auth_mechs |= AUTH_MECHANISM_SRP;
  220. // Allocate player in db, but only on successful login.
  221. client->create_player_on_auth_success = true;
  222. }
  223. }
  224. /*
  225. Answer with a TOCLIENT_HELLO
  226. */
  227. verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
  228. << auth_mechs << std::endl;
  229. NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
  230. + legacyPlayerNameCasing.size(), pkt->getPeerId());
  231. u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
  232. resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
  233. << auth_mechs << legacyPlayerNameCasing;
  234. Send(&resp_pkt);
  235. client->allowed_auth_mechs = auth_mechs;
  236. client->setDeployedCompressionMode(depl_compress_mode);
  237. m_clients.event(pkt->getPeerId(), CSE_Hello);
  238. }
  239. void Server::handleCommand_Init2(NetworkPacket* pkt)
  240. {
  241. verbosestream << "Server: Got TOSERVER_INIT2 from "
  242. << pkt->getPeerId() << std::endl;
  243. m_clients.event(pkt->getPeerId(), CSE_GotInit2);
  244. u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
  245. std::string lang;
  246. if (pkt->getSize() > 0)
  247. *pkt >> lang;
  248. /*
  249. Send some initialization data
  250. */
  251. infostream << "Server: Sending content to "
  252. << getPlayerName(pkt->getPeerId()) << std::endl;
  253. // Send item definitions
  254. SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
  255. // Send node definitions
  256. SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
  257. m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
  258. // Send media announcement
  259. sendMediaAnnouncement(pkt->getPeerId(), lang);
  260. RemoteClient *client = getClient(pkt->getPeerId(), CS_InitDone);
  261. // Send active objects
  262. {
  263. PlayerSAO *sao = getPlayerSAO(pkt->getPeerId());
  264. if (client && sao)
  265. SendActiveObjectRemoveAdd(client, sao);
  266. }
  267. // Send detached inventories
  268. sendDetachedInventories(pkt->getPeerId(), false);
  269. // Send player movement settings
  270. SendMovement(pkt->getPeerId());
  271. // Send time of day
  272. u16 time = m_env->getTimeOfDay();
  273. float time_speed = g_settings->getFloat("time_speed");
  274. SendTimeOfDay(pkt->getPeerId(), time, time_speed);
  275. SendCSMRestrictionFlags(pkt->getPeerId());
  276. // Warnings about protocol version can be issued here
  277. if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
  278. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  279. L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
  280. L"WITH THIS SERVER!"));
  281. }
  282. }
  283. void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
  284. {
  285. std::vector<std::string> tosend;
  286. u16 numfiles;
  287. *pkt >> numfiles;
  288. infostream << "Sending " << numfiles << " files to "
  289. << getPlayerName(pkt->getPeerId()) << std::endl;
  290. verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
  291. for (u16 i = 0; i < numfiles; i++) {
  292. std::string name;
  293. *pkt >> name;
  294. tosend.push_back(name);
  295. verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
  296. << name << std::endl;
  297. }
  298. sendRequestedMedia(pkt->getPeerId(), tosend);
  299. }
  300. void Server::handleCommand_ClientReady(NetworkPacket* pkt)
  301. {
  302. session_t peer_id = pkt->getPeerId();
  303. PlayerSAO* playersao = StageTwoClientInit(peer_id);
  304. if (playersao == NULL) {
  305. actionstream
  306. << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
  307. << peer_id << std::endl;
  308. DisconnectPeer(peer_id);
  309. return;
  310. }
  311. if (pkt->getSize() < 8) {
  312. errorstream
  313. << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
  314. << peer_id << std::endl;
  315. DisconnectPeer(peer_id);
  316. return;
  317. }
  318. u8 major_ver, minor_ver, patch_ver, reserved;
  319. std::string full_ver;
  320. *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
  321. m_clients.setClientVersion(
  322. peer_id, major_ver, minor_ver, patch_ver,
  323. full_ver);
  324. if (pkt->getRemainingBytes() >= 2)
  325. *pkt >> playersao->getPlayer()->formspec_version;
  326. const std::vector<std::string> &players = m_clients.getPlayerNames();
  327. NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
  328. list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
  329. for (const std::string &player: players) {
  330. list_pkt << player;
  331. }
  332. m_clients.send(peer_id, 0, &list_pkt, true);
  333. NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
  334. // (u16) 1 + std::string represents a pseudo vector serialization representation
  335. notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
  336. m_clients.sendToAll(&notice_pkt);
  337. m_clients.event(peer_id, CSE_SetClientReady);
  338. m_script->on_joinplayer(playersao);
  339. // Send shutdown timer if shutdown has been scheduled
  340. if (m_shutdown_state.isTimerRunning()) {
  341. SendChatMessage(pkt->getPeerId(), m_shutdown_state.getShutdownTimerMessage());
  342. }
  343. }
  344. void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
  345. {
  346. if (pkt->getSize() < 1)
  347. return;
  348. /*
  349. [0] u16 command
  350. [2] u8 count
  351. [3] v3s16 pos_0
  352. [3+6] v3s16 pos_1
  353. ...
  354. */
  355. u8 count;
  356. *pkt >> count;
  357. RemoteClient *client = getClient(pkt->getPeerId());
  358. if ((s16)pkt->getSize() < 1 + (int)count * 6) {
  359. throw con::InvalidIncomingDataException
  360. ("GOTBLOCKS length is too short");
  361. }
  362. for (u16 i = 0; i < count; i++) {
  363. v3s16 p;
  364. *pkt >> p;
  365. client->GotBlock(p);
  366. }
  367. }
  368. void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
  369. NetworkPacket *pkt)
  370. {
  371. if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
  372. return;
  373. v3s32 ps, ss;
  374. s32 f32pitch, f32yaw;
  375. u8 f32fov;
  376. *pkt >> ps;
  377. *pkt >> ss;
  378. *pkt >> f32pitch;
  379. *pkt >> f32yaw;
  380. f32 pitch = (f32)f32pitch / 100.0f;
  381. f32 yaw = (f32)f32yaw / 100.0f;
  382. u32 keyPressed = 0;
  383. // default behavior (in case an old client doesn't send these)
  384. f32 fov = 0;
  385. u8 wanted_range = 0;
  386. *pkt >> keyPressed;
  387. *pkt >> f32fov;
  388. fov = (f32)f32fov / 80.0f;
  389. *pkt >> wanted_range;
  390. v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
  391. v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
  392. pitch = modulo360f(pitch);
  393. yaw = wrapDegrees_0_360(yaw);
  394. playersao->setBasePosition(position);
  395. player->setSpeed(speed);
  396. playersao->setLookPitch(pitch);
  397. playersao->setPlayerYaw(yaw);
  398. playersao->setFov(fov);
  399. playersao->setWantedRange(wanted_range);
  400. player->keyPressed = keyPressed;
  401. player->control.up = (keyPressed & 1);
  402. player->control.down = (keyPressed & 2);
  403. player->control.left = (keyPressed & 4);
  404. player->control.right = (keyPressed & 8);
  405. player->control.jump = (keyPressed & 16);
  406. player->control.aux1 = (keyPressed & 32);
  407. player->control.sneak = (keyPressed & 64);
  408. player->control.LMB = (keyPressed & 128);
  409. player->control.RMB = (keyPressed & 256);
  410. if (playersao->checkMovementCheat()) {
  411. // Call callbacks
  412. m_script->on_cheat(playersao, "moved_too_fast");
  413. SendMovePlayer(pkt->getPeerId());
  414. }
  415. }
  416. void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
  417. {
  418. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  419. if (player == NULL) {
  420. errorstream << "Server::ProcessData(): Canceling: "
  421. "No player for peer_id=" << pkt->getPeerId()
  422. << " disconnecting peer!" << std::endl;
  423. DisconnectPeer(pkt->getPeerId());
  424. return;
  425. }
  426. PlayerSAO *playersao = player->getPlayerSAO();
  427. if (playersao == NULL) {
  428. errorstream << "Server::ProcessData(): Canceling: "
  429. "No player object for peer_id=" << pkt->getPeerId()
  430. << " disconnecting peer!" << std::endl;
  431. DisconnectPeer(pkt->getPeerId());
  432. return;
  433. }
  434. // If player is dead we don't care of this packet
  435. if (playersao->isDead()) {
  436. verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
  437. << " is dead. Ignoring packet";
  438. return;
  439. }
  440. process_PlayerPos(player, playersao, pkt);
  441. }
  442. void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
  443. {
  444. if (pkt->getSize() < 1)
  445. return;
  446. /*
  447. [0] u16 command
  448. [2] u8 count
  449. [3] v3s16 pos_0
  450. [3+6] v3s16 pos_1
  451. ...
  452. */
  453. u8 count;
  454. *pkt >> count;
  455. RemoteClient *client = getClient(pkt->getPeerId());
  456. if ((s16)pkt->getSize() < 1 + (int)count * 6) {
  457. throw con::InvalidIncomingDataException
  458. ("DELETEDBLOCKS length is too short");
  459. }
  460. for (u16 i = 0; i < count; i++) {
  461. v3s16 p;
  462. *pkt >> p;
  463. client->SetBlockNotSent(p);
  464. }
  465. }
  466. void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
  467. {
  468. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  469. if (player == NULL) {
  470. errorstream << "Server::ProcessData(): Canceling: "
  471. "No player for peer_id=" << pkt->getPeerId()
  472. << " disconnecting peer!" << std::endl;
  473. DisconnectPeer(pkt->getPeerId());
  474. return;
  475. }
  476. PlayerSAO *playersao = player->getPlayerSAO();
  477. if (playersao == NULL) {
  478. errorstream << "Server::ProcessData(): Canceling: "
  479. "No player object for peer_id=" << pkt->getPeerId()
  480. << " disconnecting peer!" << std::endl;
  481. DisconnectPeer(pkt->getPeerId());
  482. return;
  483. }
  484. // Strip command and create a stream
  485. std::string datastring(pkt->getString(0), pkt->getSize());
  486. verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
  487. << std::endl;
  488. std::istringstream is(datastring, std::ios_base::binary);
  489. // Create an action
  490. InventoryAction *a = InventoryAction::deSerialize(is);
  491. if (!a) {
  492. infostream << "TOSERVER_INVENTORY_ACTION: "
  493. << "InventoryAction::deSerialize() returned NULL"
  494. << std::endl;
  495. return;
  496. }
  497. // If something goes wrong, this player is to blame
  498. RollbackScopeActor rollback_scope(m_rollback,
  499. std::string("player:")+player->getName());
  500. /*
  501. Note: Always set inventory not sent, to repair cases
  502. where the client made a bad prediction.
  503. */
  504. /*
  505. Handle restrictions and special cases of the move action
  506. */
  507. if (a->getType() == IAction::Move) {
  508. IMoveAction *ma = (IMoveAction*)a;
  509. ma->from_inv.applyCurrentPlayer(player->getName());
  510. ma->to_inv.applyCurrentPlayer(player->getName());
  511. setInventoryModified(ma->from_inv);
  512. if (ma->from_inv != ma->to_inv)
  513. setInventoryModified(ma->to_inv);
  514. bool from_inv_is_current_player =
  515. (ma->from_inv.type == InventoryLocation::PLAYER) &&
  516. (ma->from_inv.name == player->getName());
  517. bool to_inv_is_current_player =
  518. (ma->to_inv.type == InventoryLocation::PLAYER) &&
  519. (ma->to_inv.name == player->getName());
  520. InventoryLocation *remote = from_inv_is_current_player ?
  521. &ma->to_inv : &ma->from_inv;
  522. // Check for out-of-range interaction
  523. if (remote->type == InventoryLocation::NODEMETA) {
  524. v3f node_pos = intToFloat(remote->p, BS);
  525. v3f player_pos = player->getPlayerSAO()->getEyePosition();
  526. f32 d = player_pos.getDistanceFrom(node_pos);
  527. if (!checkInteractDistance(player, d, "inventory"))
  528. return;
  529. }
  530. /*
  531. Disable moving items out of craftpreview
  532. */
  533. if (ma->from_list == "craftpreview") {
  534. infostream << "Ignoring IMoveAction from "
  535. << (ma->from_inv.dump()) << ":" << ma->from_list
  536. << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
  537. << " because src is " << ma->from_list << std::endl;
  538. delete a;
  539. return;
  540. }
  541. /*
  542. Disable moving items into craftresult and craftpreview
  543. */
  544. if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
  545. infostream << "Ignoring IMoveAction from "
  546. << (ma->from_inv.dump()) << ":" << ma->from_list
  547. << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
  548. << " because dst is " << ma->to_list << std::endl;
  549. delete a;
  550. return;
  551. }
  552. // Disallow moving items in elsewhere than player's inventory
  553. // if not allowed to interact
  554. if (!checkPriv(player->getName(), "interact") &&
  555. (!from_inv_is_current_player ||
  556. !to_inv_is_current_player)) {
  557. infostream << "Cannot move outside of player's inventory: "
  558. << "No interact privilege" << std::endl;
  559. delete a;
  560. return;
  561. }
  562. }
  563. /*
  564. Handle restrictions and special cases of the drop action
  565. */
  566. else if (a->getType() == IAction::Drop) {
  567. IDropAction *da = (IDropAction*)a;
  568. da->from_inv.applyCurrentPlayer(player->getName());
  569. setInventoryModified(da->from_inv);
  570. /*
  571. Disable dropping items out of craftpreview
  572. */
  573. if (da->from_list == "craftpreview") {
  574. infostream << "Ignoring IDropAction from "
  575. << (da->from_inv.dump()) << ":" << da->from_list
  576. << " because src is " << da->from_list << std::endl;
  577. delete a;
  578. return;
  579. }
  580. // Disallow dropping items if not allowed to interact
  581. if (!checkPriv(player->getName(), "interact")) {
  582. delete a;
  583. return;
  584. }
  585. // Disallow dropping items if dead
  586. if (playersao->isDead()) {
  587. infostream << "Ignoring IDropAction from "
  588. << (da->from_inv.dump()) << ":" << da->from_list
  589. << " because player is dead." << std::endl;
  590. delete a;
  591. return;
  592. }
  593. }
  594. /*
  595. Handle restrictions and special cases of the craft action
  596. */
  597. else if (a->getType() == IAction::Craft) {
  598. ICraftAction *ca = (ICraftAction*)a;
  599. ca->craft_inv.applyCurrentPlayer(player->getName());
  600. setInventoryModified(ca->craft_inv);
  601. //bool craft_inv_is_current_player =
  602. // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
  603. // (ca->craft_inv.name == player->getName());
  604. // Disallow crafting if not allowed to interact
  605. if (!checkPriv(player->getName(), "interact")) {
  606. infostream << "Cannot craft: "
  607. << "No interact privilege" << std::endl;
  608. delete a;
  609. return;
  610. }
  611. }
  612. // Do the action
  613. a->apply(this, playersao, this);
  614. // Eat the action
  615. delete a;
  616. }
  617. void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
  618. {
  619. /*
  620. u16 command
  621. u16 length
  622. wstring message
  623. */
  624. u16 len;
  625. *pkt >> len;
  626. std::wstring message;
  627. for (u16 i = 0; i < len; i++) {
  628. u16 tmp_wchar;
  629. *pkt >> tmp_wchar;
  630. message += (wchar_t)tmp_wchar;
  631. }
  632. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  633. if (player == NULL) {
  634. errorstream << "Server::ProcessData(): Canceling: "
  635. "No player for peer_id=" << pkt->getPeerId()
  636. << " disconnecting peer!" << std::endl;
  637. DisconnectPeer(pkt->getPeerId());
  638. return;
  639. }
  640. // Get player name of this client
  641. std::string name = player->getName();
  642. std::wstring wname = narrow_to_wide(name);
  643. std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
  644. if (!answer_to_sender.empty()) {
  645. // Send the answer to sender
  646. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_NORMAL,
  647. answer_to_sender, wname));
  648. }
  649. }
  650. void Server::handleCommand_Damage(NetworkPacket* pkt)
  651. {
  652. u16 damage;
  653. *pkt >> damage;
  654. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  655. if (player == NULL) {
  656. errorstream << "Server::ProcessData(): Canceling: "
  657. "No player for peer_id=" << pkt->getPeerId()
  658. << " disconnecting peer!" << std::endl;
  659. DisconnectPeer(pkt->getPeerId());
  660. return;
  661. }
  662. PlayerSAO *playersao = player->getPlayerSAO();
  663. if (playersao == NULL) {
  664. errorstream << "Server::ProcessData(): Canceling: "
  665. "No player object for peer_id=" << pkt->getPeerId()
  666. << " disconnecting peer!" << std::endl;
  667. DisconnectPeer(pkt->getPeerId());
  668. return;
  669. }
  670. if (!playersao->isImmortal()) {
  671. if (playersao->isDead()) {
  672. verbosestream << "Server::ProcessData(): Info: "
  673. "Ignoring damage as player " << player->getName()
  674. << " is already dead." << std::endl;
  675. return;
  676. }
  677. actionstream << player->getName() << " damaged by "
  678. << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
  679. << std::endl;
  680. PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
  681. playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
  682. SendPlayerHPOrDie(playersao, reason);
  683. }
  684. }
  685. void Server::handleCommand_Password(NetworkPacket* pkt)
  686. {
  687. if (pkt->getSize() != PASSWORD_SIZE * 2)
  688. return;
  689. std::string oldpwd;
  690. std::string newpwd;
  691. // Deny for clients using the new protocol
  692. RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
  693. if (client->net_proto_version >= 25) {
  694. infostream << "Server::handleCommand_Password(): Denying change: "
  695. << " Client protocol version for peer_id=" << pkt->getPeerId()
  696. << " too new!" << std::endl;
  697. return;
  698. }
  699. for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
  700. char c = pkt->getChar(i);
  701. if (c == 0)
  702. break;
  703. oldpwd += c;
  704. }
  705. for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
  706. char c = pkt->getChar(PASSWORD_SIZE + i);
  707. if (c == 0)
  708. break;
  709. newpwd += c;
  710. }
  711. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  712. if (player == NULL) {
  713. errorstream << "Server::ProcessData(): Canceling: "
  714. "No player for peer_id=" << pkt->getPeerId()
  715. << " disconnecting peer!" << std::endl;
  716. DisconnectPeer(pkt->getPeerId());
  717. return;
  718. }
  719. if (!base64_is_valid(newpwd)) {
  720. infostream<<"Server: " << player->getName() <<
  721. " supplied invalid password hash" << std::endl;
  722. // Wrong old password supplied!!
  723. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  724. L"Invalid new password hash supplied. Password NOT changed."));
  725. return;
  726. }
  727. infostream << "Server: Client requests a password change from "
  728. << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
  729. std::string playername = player->getName();
  730. std::string checkpwd;
  731. m_script->getAuth(playername, &checkpwd, NULL);
  732. if (oldpwd != checkpwd) {
  733. infostream << "Server: invalid old password" << std::endl;
  734. // Wrong old password supplied!!
  735. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  736. L"Invalid old password supplied. Password NOT changed."));
  737. return;
  738. }
  739. bool success = m_script->setPassword(playername, newpwd);
  740. if (success) {
  741. actionstream << player->getName() << " changes password" << std::endl;
  742. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  743. L"Password change successful."));
  744. } else {
  745. actionstream << player->getName() << " tries to change password but "
  746. << "it fails" << std::endl;
  747. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  748. L"Password change failed or unavailable."));
  749. }
  750. }
  751. void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
  752. {
  753. if (pkt->getSize() < 2)
  754. return;
  755. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  756. if (player == NULL) {
  757. errorstream << "Server::ProcessData(): Canceling: "
  758. "No player for peer_id=" << pkt->getPeerId()
  759. << " disconnecting peer!" << std::endl;
  760. DisconnectPeer(pkt->getPeerId());
  761. return;
  762. }
  763. PlayerSAO *playersao = player->getPlayerSAO();
  764. if (playersao == NULL) {
  765. errorstream << "Server::ProcessData(): Canceling: "
  766. "No player object for peer_id=" << pkt->getPeerId()
  767. << " disconnecting peer!" << std::endl;
  768. DisconnectPeer(pkt->getPeerId());
  769. return;
  770. }
  771. u16 item;
  772. *pkt >> item;
  773. playersao->getPlayer()->setWieldIndex(item);
  774. }
  775. void Server::handleCommand_Respawn(NetworkPacket* pkt)
  776. {
  777. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  778. if (player == NULL) {
  779. errorstream << "Server::ProcessData(): Canceling: "
  780. "No player for peer_id=" << pkt->getPeerId()
  781. << " disconnecting peer!" << std::endl;
  782. DisconnectPeer(pkt->getPeerId());
  783. return;
  784. }
  785. PlayerSAO *playersao = player->getPlayerSAO();
  786. assert(playersao);
  787. if (!playersao->isDead())
  788. return;
  789. RespawnPlayer(pkt->getPeerId());
  790. actionstream << player->getName() << " respawns at "
  791. << PP(playersao->getBasePosition() / BS) << std::endl;
  792. // ActiveObject is added to environment in AsyncRunStep after
  793. // the previous addition has been successfully removed
  794. }
  795. bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
  796. {
  797. ItemStack selected_item, hand_item;
  798. player->getWieldedItem(&selected_item, &hand_item);
  799. f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
  800. hand_item.getDefinition(m_itemdef));
  801. // Cube diagonal * 1.5 for maximal supported node extents:
  802. // sqrt(3) * 1.5 ≅ 2.6
  803. if (d > max_d + 2.6f * BS) {
  804. actionstream << "Player " << player->getName()
  805. << " tried to access " << what
  806. << " from too far: "
  807. << "d=" << d <<", max_d=" << max_d
  808. << ". ignoring." << std::endl;
  809. // Call callbacks
  810. m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
  811. return false;
  812. }
  813. return true;
  814. }
  815. void Server::handleCommand_Interact(NetworkPacket *pkt)
  816. {
  817. /*
  818. [0] u16 command
  819. [2] u8 action
  820. [3] u16 item
  821. [5] u32 length of the next item (plen)
  822. [9] serialized PointedThing
  823. [9 + plen] player position information
  824. */
  825. InteractAction action;
  826. u16 item_i;
  827. *pkt >> (u8 &)action;
  828. *pkt >> item_i;
  829. std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
  830. PointedThing pointed;
  831. pointed.deSerialize(tmp_is);
  832. verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
  833. << item_i << ", pointed=" << pointed.dump() << std::endl;
  834. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  835. if (player == NULL) {
  836. errorstream << "Server::ProcessData(): Canceling: "
  837. "No player for peer_id=" << pkt->getPeerId()
  838. << " disconnecting peer!" << std::endl;
  839. DisconnectPeer(pkt->getPeerId());
  840. return;
  841. }
  842. PlayerSAO *playersao = player->getPlayerSAO();
  843. if (playersao == NULL) {
  844. errorstream << "Server::ProcessData(): Canceling: "
  845. "No player object for peer_id=" << pkt->getPeerId()
  846. << " disconnecting peer!" << std::endl;
  847. DisconnectPeer(pkt->getPeerId());
  848. return;
  849. }
  850. if (playersao->isDead()) {
  851. actionstream << "Server: NoCheat: " << player->getName()
  852. << " tried to interact while dead; ignoring." << std::endl;
  853. if (pointed.type == POINTEDTHING_NODE) {
  854. // Re-send block to revert change on client-side
  855. RemoteClient *client = getClient(pkt->getPeerId());
  856. v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
  857. client->SetBlockNotSent(blockpos);
  858. }
  859. // Call callbacks
  860. m_script->on_cheat(playersao, "interacted_while_dead");
  861. return;
  862. }
  863. process_PlayerPos(player, playersao, pkt);
  864. v3f player_pos = playersao->getLastGoodPosition();
  865. // Update wielded item
  866. playersao->getPlayer()->setWieldIndex(item_i);
  867. // Get pointed to node (undefined if not POINTEDTYPE_NODE)
  868. v3s16 p_under = pointed.node_undersurface;
  869. v3s16 p_above = pointed.node_abovesurface;
  870. // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
  871. ServerActiveObject *pointed_object = NULL;
  872. if (pointed.type == POINTEDTHING_OBJECT) {
  873. pointed_object = m_env->getActiveObject(pointed.object_id);
  874. if (pointed_object == NULL) {
  875. verbosestream << "TOSERVER_INTERACT: "
  876. "pointed object is NULL" << std::endl;
  877. return;
  878. }
  879. }
  880. v3f pointed_pos_under = player_pos;
  881. v3f pointed_pos_above = player_pos;
  882. if (pointed.type == POINTEDTHING_NODE) {
  883. pointed_pos_under = intToFloat(p_under, BS);
  884. pointed_pos_above = intToFloat(p_above, BS);
  885. }
  886. else if (pointed.type == POINTEDTHING_OBJECT) {
  887. pointed_pos_under = pointed_object->getBasePosition();
  888. pointed_pos_above = pointed_pos_under;
  889. }
  890. /*
  891. Make sure the player is allowed to do it
  892. */
  893. if (!checkPriv(player->getName(), "interact")) {
  894. actionstream << player->getName() << " attempted to interact with " <<
  895. pointed.dump() << " without 'interact' privilege" << std::endl;
  896. // Re-send block to revert change on client-side
  897. RemoteClient *client = getClient(pkt->getPeerId());
  898. // Digging completed -> under
  899. if (action == INTERACT_DIGGING_COMPLETED) {
  900. v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
  901. client->SetBlockNotSent(blockpos);
  902. }
  903. // Placement -> above
  904. else if (action == INTERACT_PLACE) {
  905. v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
  906. client->SetBlockNotSent(blockpos);
  907. }
  908. return;
  909. }
  910. /*
  911. Check that target is reasonably close
  912. (only when digging or placing things)
  913. */
  914. static thread_local const bool enable_anticheat =
  915. !g_settings->getBool("disable_anticheat");
  916. if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
  917. action == INTERACT_PLACE || action == INTERACT_USE) &&
  918. enable_anticheat && !isSingleplayer()) {
  919. float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
  920. if (!checkInteractDistance(player, d, pointed.dump())) {
  921. // Re-send block to revert change on client-side
  922. RemoteClient *client = getClient(pkt->getPeerId());
  923. v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
  924. client->SetBlockNotSent(blockpos);
  925. return;
  926. }
  927. }
  928. /*
  929. If something goes wrong, this player is to blame
  930. */
  931. RollbackScopeActor rollback_scope(m_rollback,
  932. std::string("player:")+player->getName());
  933. /*
  934. 0: start digging or punch object
  935. */
  936. if (action == INTERACT_START_DIGGING) {
  937. if (pointed.type == POINTEDTHING_NODE) {
  938. MapNode n(CONTENT_IGNORE);
  939. bool pos_ok;
  940. n = m_env->getMap().getNode(p_under, &pos_ok);
  941. if (!pos_ok) {
  942. infostream << "Server: Not punching: Node not found."
  943. << " Adding block to emerge queue."
  944. << std::endl;
  945. m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
  946. getNodeBlockPos(p_above), false);
  947. }
  948. if (n.getContent() != CONTENT_IGNORE)
  949. m_script->node_on_punch(p_under, n, playersao, pointed);
  950. // Cheat prevention
  951. playersao->noCheatDigStart(p_under);
  952. }
  953. else if (pointed.type == POINTEDTHING_OBJECT) {
  954. // Skip if object can't be interacted with anymore
  955. if (pointed_object->isGone())
  956. return;
  957. ItemStack selected_item, hand_item;
  958. ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
  959. ToolCapabilities toolcap =
  960. tool_item.getToolCapabilities(m_itemdef);
  961. v3f dir = (pointed_object->getBasePosition() -
  962. (playersao->getBasePosition() + playersao->getEyeOffset())
  963. ).normalize();
  964. float time_from_last_punch =
  965. playersao->resetTimeFromLastPunch();
  966. u16 src_original_hp = pointed_object->getHP();
  967. u16 dst_origin_hp = playersao->getHP();
  968. u16 wear = pointed_object->punch(dir, &toolcap, playersao,
  969. time_from_last_punch);
  970. bool changed = selected_item.addWear(wear, m_itemdef);
  971. if (changed)
  972. playersao->setWieldedItem(selected_item);
  973. // If the object is a player and its HP changed
  974. if (src_original_hp != pointed_object->getHP() &&
  975. pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
  976. SendPlayerHPOrDie((PlayerSAO *)pointed_object,
  977. PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
  978. }
  979. // If the puncher is a player and its HP changed
  980. if (dst_origin_hp != playersao->getHP())
  981. SendPlayerHPOrDie(playersao,
  982. PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
  983. }
  984. } // action == INTERACT_START_DIGGING
  985. /*
  986. 1: stop digging
  987. */
  988. else if (action == INTERACT_STOP_DIGGING) {
  989. } // action == INTERACT_STOP_DIGGING
  990. /*
  991. 2: Digging completed
  992. */
  993. else if (action == INTERACT_DIGGING_COMPLETED) {
  994. // Only digging of nodes
  995. if (pointed.type == POINTEDTHING_NODE) {
  996. bool pos_ok;
  997. MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
  998. if (!pos_ok) {
  999. infostream << "Server: Not finishing digging: Node not found."
  1000. << " Adding block to emerge queue."
  1001. << std::endl;
  1002. m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
  1003. getNodeBlockPos(p_above), false);
  1004. }
  1005. /* Cheat prevention */
  1006. bool is_valid_dig = true;
  1007. if (enable_anticheat && !isSingleplayer()) {
  1008. v3s16 nocheat_p = playersao->getNoCheatDigPos();
  1009. float nocheat_t = playersao->getNoCheatDigTime();
  1010. playersao->noCheatDigEnd();
  1011. // If player didn't start digging this, ignore dig
  1012. if (nocheat_p != p_under) {
  1013. infostream << "Server: NoCheat: " << player->getName()
  1014. << " started digging "
  1015. << PP(nocheat_p) << " and completed digging "
  1016. << PP(p_under) << "; not digging." << std::endl;
  1017. is_valid_dig = false;
  1018. // Call callbacks
  1019. m_script->on_cheat(playersao, "finished_unknown_dig");
  1020. }
  1021. // Get player's wielded item
  1022. // See also: Game::handleDigging
  1023. ItemStack selected_item, hand_item;
  1024. playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
  1025. // Get diggability and expected digging time
  1026. DigParams params = getDigParams(m_nodedef->get(n).groups,
  1027. &selected_item.getToolCapabilities(m_itemdef));
  1028. // If can't dig, try hand
  1029. if (!params.diggable) {
  1030. params = getDigParams(m_nodedef->get(n).groups,
  1031. &hand_item.getToolCapabilities(m_itemdef));
  1032. }
  1033. // If can't dig, ignore dig
  1034. if (!params.diggable) {
  1035. infostream << "Server: NoCheat: " << player->getName()
  1036. << " completed digging " << PP(p_under)
  1037. << ", which is not diggable with tool. not digging."
  1038. << std::endl;
  1039. is_valid_dig = false;
  1040. // Call callbacks
  1041. m_script->on_cheat(playersao, "dug_unbreakable");
  1042. }
  1043. // Check digging time
  1044. // If already invalidated, we don't have to
  1045. if (!is_valid_dig) {
  1046. // Well not our problem then
  1047. }
  1048. // Clean and long dig
  1049. else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
  1050. // All is good, but grab time from pool; don't care if
  1051. // it's actually available
  1052. playersao->getDigPool().grab(params.time);
  1053. }
  1054. // Short or laggy dig
  1055. // Try getting the time from pool
  1056. else if (playersao->getDigPool().grab(params.time)) {
  1057. // All is good
  1058. }
  1059. // Dig not possible
  1060. else {
  1061. infostream << "Server: NoCheat: " << player->getName()
  1062. << " completed digging " << PP(p_under)
  1063. << "too fast; not digging." << std::endl;
  1064. is_valid_dig = false;
  1065. // Call callbacks
  1066. m_script->on_cheat(playersao, "dug_too_fast");
  1067. }
  1068. }
  1069. /* Actually dig node */
  1070. if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
  1071. m_script->node_on_dig(p_under, n, playersao);
  1072. v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
  1073. RemoteClient *client = getClient(pkt->getPeerId());
  1074. // Send unusual result (that is, node not being removed)
  1075. if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
  1076. // Re-send block to revert change on client-side
  1077. client->SetBlockNotSent(blockpos);
  1078. }
  1079. else {
  1080. client->ResendBlockIfOnWire(blockpos);
  1081. }
  1082. }
  1083. } // action == INTERACT_DIGGING_COMPLETED
  1084. /*
  1085. 3: place block or right-click object
  1086. */
  1087. else if (action == INTERACT_PLACE) {
  1088. ItemStack selected_item;
  1089. playersao->getWieldedItem(&selected_item, nullptr);
  1090. // Reset build time counter
  1091. if (pointed.type == POINTEDTHING_NODE &&
  1092. selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
  1093. getClient(pkt->getPeerId())->m_time_from_building = 0.0;
  1094. if (pointed.type == POINTEDTHING_OBJECT) {
  1095. // Right click object
  1096. // Skip if object can't be interacted with anymore
  1097. if (pointed_object->isGone())
  1098. return;
  1099. actionstream << player->getName() << " right-clicks object "
  1100. << pointed.object_id << ": "
  1101. << pointed_object->getDescription() << std::endl;
  1102. // Do stuff
  1103. pointed_object->rightClick(playersao);
  1104. } else if (m_script->item_OnPlace(
  1105. selected_item, playersao, pointed)) {
  1106. // Placement was handled in lua
  1107. // Apply returned ItemStack
  1108. if (playersao->setWieldedItem(selected_item)) {
  1109. SendInventory(playersao, true);
  1110. }
  1111. }
  1112. // If item has node placement prediction, always send the
  1113. // blocks to make sure the client knows what exactly happened
  1114. RemoteClient *client = getClient(pkt->getPeerId());
  1115. v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
  1116. v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
  1117. if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
  1118. client->SetBlockNotSent(blockpos);
  1119. if (blockpos2 != blockpos) {
  1120. client->SetBlockNotSent(blockpos2);
  1121. }
  1122. }
  1123. else {
  1124. client->ResendBlockIfOnWire(blockpos);
  1125. if (blockpos2 != blockpos) {
  1126. client->ResendBlockIfOnWire(blockpos2);
  1127. }
  1128. }
  1129. } // action == INTERACT_PLACE
  1130. /*
  1131. 4: use
  1132. */
  1133. else if (action == INTERACT_USE) {
  1134. ItemStack selected_item;
  1135. playersao->getWieldedItem(&selected_item, nullptr);
  1136. actionstream << player->getName() << " uses " << selected_item.name
  1137. << ", pointing at " << pointed.dump() << std::endl;
  1138. if (m_script->item_OnUse(
  1139. selected_item, playersao, pointed)) {
  1140. // Apply returned ItemStack
  1141. if (playersao->setWieldedItem(selected_item)) {
  1142. SendInventory(playersao, true);
  1143. }
  1144. }
  1145. } // action == INTERACT_USE
  1146. /*
  1147. 5: rightclick air
  1148. */
  1149. else if (action == INTERACT_ACTIVATE) {
  1150. ItemStack selected_item;
  1151. playersao->getWieldedItem(&selected_item, nullptr);
  1152. actionstream << player->getName() << " activates "
  1153. << selected_item.name << std::endl;
  1154. if (m_script->item_OnSecondaryUse(
  1155. selected_item, playersao)) {
  1156. if (playersao->setWieldedItem(selected_item)) {
  1157. SendInventory(playersao, true);
  1158. }
  1159. }
  1160. } // action == INTERACT_ACTIVATE
  1161. /*
  1162. Catch invalid actions
  1163. */
  1164. else {
  1165. warningstream << "Server: Invalid action "
  1166. << action << std::endl;
  1167. }
  1168. }
  1169. void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
  1170. {
  1171. u16 num;
  1172. *pkt >> num;
  1173. for (u16 k = 0; k < num; k++) {
  1174. s32 id;
  1175. *pkt >> id;
  1176. std::unordered_map<s32, ServerPlayingSound>::iterator i =
  1177. m_playing_sounds.find(id);
  1178. if (i == m_playing_sounds.end())
  1179. continue;
  1180. ServerPlayingSound &psound = i->second;
  1181. psound.clients.erase(pkt->getPeerId());
  1182. if (psound.clients.empty())
  1183. m_playing_sounds.erase(i++);
  1184. }
  1185. }
  1186. void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
  1187. {
  1188. v3s16 p;
  1189. std::string formname;
  1190. u16 num;
  1191. *pkt >> p >> formname >> num;
  1192. StringMap fields;
  1193. for (u16 k = 0; k < num; k++) {
  1194. std::string fieldname;
  1195. *pkt >> fieldname;
  1196. fields[fieldname] = pkt->readLongString();
  1197. }
  1198. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  1199. if (player == NULL) {
  1200. errorstream << "Server::ProcessData(): Canceling: "
  1201. "No player for peer_id=" << pkt->getPeerId()
  1202. << " disconnecting peer!" << std::endl;
  1203. DisconnectPeer(pkt->getPeerId());
  1204. return;
  1205. }
  1206. PlayerSAO *playersao = player->getPlayerSAO();
  1207. if (playersao == NULL) {
  1208. errorstream << "Server::ProcessData(): Canceling: "
  1209. "No player object for peer_id=" << pkt->getPeerId()
  1210. << " disconnecting peer!" << std::endl;
  1211. DisconnectPeer(pkt->getPeerId());
  1212. return;
  1213. }
  1214. // If something goes wrong, this player is to blame
  1215. RollbackScopeActor rollback_scope(m_rollback,
  1216. std::string("player:")+player->getName());
  1217. // Check the target node for rollback data; leave others unnoticed
  1218. RollbackNode rn_old(&m_env->getMap(), p, this);
  1219. m_script->node_on_receive_fields(p, formname, fields, playersao);
  1220. // Report rollback data
  1221. RollbackNode rn_new(&m_env->getMap(), p, this);
  1222. if (rollback() && rn_new != rn_old) {
  1223. RollbackAction action;
  1224. action.setSetNode(p, rn_old, rn_new);
  1225. rollback()->reportAction(action);
  1226. }
  1227. }
  1228. void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
  1229. {
  1230. std::string client_formspec_name;
  1231. u16 num;
  1232. *pkt >> client_formspec_name >> num;
  1233. StringMap fields;
  1234. for (u16 k = 0; k < num; k++) {
  1235. std::string fieldname;
  1236. *pkt >> fieldname;
  1237. fields[fieldname] = pkt->readLongString();
  1238. }
  1239. RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
  1240. if (player == NULL) {
  1241. errorstream << "Server::ProcessData(): Canceling: "
  1242. "No player for peer_id=" << pkt->getPeerId()
  1243. << " disconnecting peer!" << std::endl;
  1244. DisconnectPeer(pkt->getPeerId());
  1245. return;
  1246. }
  1247. PlayerSAO *playersao = player->getPlayerSAO();
  1248. if (playersao == NULL) {
  1249. errorstream << "Server::ProcessData(): Canceling: "
  1250. "No player object for peer_id=" << pkt->getPeerId()
  1251. << " disconnecting peer!" << std::endl;
  1252. DisconnectPeer(pkt->getPeerId());
  1253. return;
  1254. }
  1255. if (client_formspec_name.empty()) { // pass through inventory submits
  1256. m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
  1257. return;
  1258. }
  1259. // verify that we displayed the formspec to the user
  1260. const auto peer_state_iterator = m_formspec_state_data.find(pkt->getPeerId());
  1261. if (peer_state_iterator != m_formspec_state_data.end()) {
  1262. const std::string &server_formspec_name = peer_state_iterator->second;
  1263. if (client_formspec_name == server_formspec_name) {
  1264. auto it = fields.find("quit");
  1265. if (it != fields.end() && it->second == "true")
  1266. m_formspec_state_data.erase(peer_state_iterator);
  1267. m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
  1268. return;
  1269. }
  1270. actionstream << "'" << player->getName()
  1271. << "' submitted formspec ('" << client_formspec_name
  1272. << "') but the name of the formspec doesn't match the"
  1273. " expected name ('" << server_formspec_name << "')";
  1274. } else {
  1275. actionstream << "'" << player->getName()
  1276. << "' submitted formspec ('" << client_formspec_name
  1277. << "') but server hasn't sent formspec to client";
  1278. }
  1279. actionstream << ", possible exploitation attempt" << std::endl;
  1280. }
  1281. void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
  1282. {
  1283. RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
  1284. ClientState cstate = client->getState();
  1285. std::string playername = client->getName();
  1286. std::string salt;
  1287. std::string verification_key;
  1288. std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
  1289. u8 is_empty;
  1290. *pkt >> salt >> verification_key >> is_empty;
  1291. verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
  1292. << ", with is_empty=" << (is_empty == 1) << std::endl;
  1293. // Either this packet is sent because the user is new or to change the password
  1294. if (cstate == CS_HelloSent) {
  1295. if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
  1296. actionstream << "Server: Client from " << addr_s
  1297. << " tried to set password without being "
  1298. << "authenticated, or the username being new." << std::endl;
  1299. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
  1300. return;
  1301. }
  1302. if (!isSingleplayer() &&
  1303. g_settings->getBool("disallow_empty_password") &&
  1304. is_empty == 1) {
  1305. actionstream << "Server: " << playername
  1306. << " supplied empty password from " << addr_s << std::endl;
  1307. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
  1308. return;
  1309. }
  1310. std::string initial_ver_key;
  1311. initial_ver_key = encode_srp_verifier(verification_key, salt);
  1312. m_script->createAuth(playername, initial_ver_key);
  1313. acceptAuth(pkt->getPeerId(), false);
  1314. } else {
  1315. if (cstate < CS_SudoMode) {
  1316. infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
  1317. << addr_s << ": " << "Client has wrong state " << cstate << "."
  1318. << std::endl;
  1319. return;
  1320. }
  1321. m_clients.event(pkt->getPeerId(), CSE_SudoLeave);
  1322. std::string pw_db_field = encode_srp_verifier(verification_key, salt);
  1323. bool success = m_script->setPassword(playername, pw_db_field);
  1324. if (success) {
  1325. actionstream << playername << " changes password" << std::endl;
  1326. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  1327. L"Password change successful."));
  1328. } else {
  1329. actionstream << playername << " tries to change password but "
  1330. << "it fails" << std::endl;
  1331. SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
  1332. L"Password change failed or unavailable."));
  1333. }
  1334. }
  1335. }
  1336. void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
  1337. {
  1338. RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
  1339. ClientState cstate = client->getState();
  1340. bool wantSudo = (cstate == CS_Active);
  1341. if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
  1342. actionstream << "Server: got SRP _A packet in wrong state "
  1343. << cstate << " from "
  1344. << getPeerAddress(pkt->getPeerId()).serializeString()
  1345. << ". Ignoring." << std::endl;
  1346. return;
  1347. }
  1348. if (client->chosen_mech != AUTH_MECHANISM_NONE) {
  1349. actionstream << "Server: got SRP _A packet, while auth"
  1350. << "is already going on with mech " << client->chosen_mech
  1351. << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
  1352. << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
  1353. if (wantSudo) {
  1354. DenySudoAccess(pkt->getPeerId());
  1355. return;
  1356. }
  1357. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
  1358. return;
  1359. }
  1360. std::string bytes_A;
  1361. u8 based_on;
  1362. *pkt >> bytes_A >> based_on;
  1363. infostream << "Server: TOSERVER_SRP_BYTES_A received with "
  1364. << "based_on=" << int(based_on) << " and len_A="
  1365. << bytes_A.length() << "." << std::endl;
  1366. AuthMechanism chosen = (based_on == 0) ?
  1367. AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
  1368. if (wantSudo) {
  1369. if (!client->isSudoMechAllowed(chosen)) {
  1370. actionstream << "Server: Player \"" << client->getName()
  1371. << "\" at " << getPeerAddress(pkt->getPeerId()).serializeString()
  1372. << " tried to change password using unallowed mech "
  1373. << chosen << "." << std::endl;
  1374. DenySudoAccess(pkt->getPeerId());
  1375. return;
  1376. }
  1377. } else {
  1378. if (!client->isMechAllowed(chosen)) {
  1379. actionstream << "Server: Client tried to authenticate from "
  1380. << getPeerAddress(pkt->getPeerId()).serializeString()
  1381. << " using unallowed mech " << chosen << "." << std::endl;
  1382. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
  1383. return;
  1384. }
  1385. }
  1386. client->chosen_mech = chosen;
  1387. std::string salt;
  1388. std::string verifier;
  1389. if (based_on == 0) {
  1390. generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
  1391. &verifier, &salt);
  1392. } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
  1393. // Non-base64 errors should have been catched in the init handler
  1394. actionstream << "Server: User " << client->getName()
  1395. << " tried to log in, but srp verifier field"
  1396. << " was invalid (most likely invalid base64)." << std::endl;
  1397. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
  1398. return;
  1399. }
  1400. char *bytes_B = 0;
  1401. size_t len_B = 0;
  1402. client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
  1403. client->getName().c_str(),
  1404. (const unsigned char *) salt.c_str(), salt.size(),
  1405. (const unsigned char *) verifier.c_str(), verifier.size(),
  1406. (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
  1407. NULL, 0,
  1408. (unsigned char **) &bytes_B, &len_B, NULL, NULL);
  1409. if (!bytes_B) {
  1410. actionstream << "Server: User " << client->getName()
  1411. << " tried to log in, SRP-6a safety check violated in _A handler."
  1412. << std::endl;
  1413. if (wantSudo) {
  1414. DenySudoAccess(pkt->getPeerId());
  1415. return;
  1416. }
  1417. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
  1418. return;
  1419. }
  1420. NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId());
  1421. resp_pkt << salt << std::string(bytes_B, len_B);
  1422. Send(&resp_pkt);
  1423. }
  1424. void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
  1425. {
  1426. RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
  1427. ClientState cstate = client->getState();
  1428. bool wantSudo = (cstate == CS_Active);
  1429. verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
  1430. if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
  1431. actionstream << "Server: got SRP _M packet in wrong state "
  1432. << cstate << " from "
  1433. << getPeerAddress(pkt->getPeerId()).serializeString()
  1434. << ". Ignoring." << std::endl;
  1435. return;
  1436. }
  1437. if (client->chosen_mech != AUTH_MECHANISM_SRP &&
  1438. client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
  1439. actionstream << "Server: got SRP _M packet, while auth"
  1440. << "is going on with mech " << client->chosen_mech
  1441. << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
  1442. << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
  1443. if (wantSudo) {
  1444. DenySudoAccess(pkt->getPeerId());
  1445. return;
  1446. }
  1447. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
  1448. return;
  1449. }
  1450. std::string bytes_M;
  1451. *pkt >> bytes_M;
  1452. if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
  1453. != bytes_M.size()) {
  1454. actionstream << "Server: User " << client->getName()
  1455. << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
  1456. << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
  1457. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
  1458. return;
  1459. }
  1460. unsigned char *bytes_HAMK = 0;
  1461. srp_verifier_verify_session((SRPVerifier *) client->auth_data,
  1462. (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
  1463. if (!bytes_HAMK) {
  1464. if (wantSudo) {
  1465. actionstream << "Server: User " << client->getName()
  1466. << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
  1467. << " tried to change their password, but supplied wrong"
  1468. << " (SRP) password for authentication." << std::endl;
  1469. DenySudoAccess(pkt->getPeerId());
  1470. return;
  1471. }
  1472. std::string ip = getPeerAddress(pkt->getPeerId()).serializeString();
  1473. actionstream << "Server: User " << client->getName()
  1474. << " at " << ip
  1475. << " supplied wrong password (auth mechanism: SRP)."
  1476. << std::endl;
  1477. m_script->on_auth_failure(client->getName(), ip);
  1478. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
  1479. return;
  1480. }
  1481. if (client->create_player_on_auth_success) {
  1482. std::string playername = client->getName();
  1483. m_script->createAuth(playername, client->enc_pwd);
  1484. std::string checkpwd; // not used, but needed for passing something
  1485. if (!m_script->getAuth(playername, &checkpwd, NULL)) {
  1486. actionstream << "Server: " << playername << " cannot be authenticated"
  1487. << " (auth handler does not work?)" << std::endl;
  1488. DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
  1489. return;
  1490. }
  1491. client->create_player_on_auth_success = false;
  1492. }
  1493. acceptAuth(pkt->getPeerId(), wantSudo);
  1494. }
  1495. /*
  1496. * Mod channels
  1497. */
  1498. void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
  1499. {
  1500. std::string channel_name;
  1501. *pkt >> channel_name;
  1502. NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
  1503. pkt->getPeerId());
  1504. // Send signal to client to notify join succeed or not
  1505. if (g_settings->getBool("enable_mod_channels") &&
  1506. m_modchannel_mgr->joinChannel(channel_name, pkt->getPeerId())) {
  1507. resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
  1508. infostream << "Peer " << pkt->getPeerId() << " joined channel " << channel_name
  1509. << std::endl;
  1510. }
  1511. else {
  1512. resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
  1513. infostream << "Peer " << pkt->getPeerId() << " tried to join channel "
  1514. << channel_name << ", but was already registered." << std::endl;
  1515. }
  1516. resp_pkt << channel_name;
  1517. Send(&resp_pkt);
  1518. }
  1519. void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
  1520. {
  1521. std::string channel_name;
  1522. *pkt >> channel_name;
  1523. NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
  1524. pkt->getPeerId());
  1525. // Send signal to client to notify join succeed or not
  1526. if (g_settings->getBool("enable_mod_channels") &&
  1527. m_modchannel_mgr->leaveChannel(channel_name, pkt->getPeerId())) {
  1528. resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
  1529. infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
  1530. << std::endl;
  1531. } else {
  1532. resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
  1533. infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
  1534. << ", but was not registered." << std::endl;
  1535. }
  1536. resp_pkt << channel_name;
  1537. Send(&resp_pkt);
  1538. }
  1539. void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
  1540. {
  1541. std::string channel_name, channel_msg;
  1542. *pkt >> channel_name >> channel_msg;
  1543. verbosestream << "Mod channel message received from peer " << pkt->getPeerId()
  1544. << " on channel " << channel_name << " message: " << channel_msg << std::endl;
  1545. // If mod channels are not enabled, discard message
  1546. if (!g_settings->getBool("enable_mod_channels")) {
  1547. return;
  1548. }
  1549. // If channel not registered, signal it and ignore message
  1550. if (!m_modchannel_mgr->channelRegistered(channel_name)) {
  1551. NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
  1552. pkt->getPeerId());
  1553. resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
  1554. Send(&resp_pkt);
  1555. return;
  1556. }
  1557. // @TODO: filter, rate limit
  1558. broadcastModChannelMessage(channel_name, channel_msg, pkt->getPeerId());
  1559. }