s_item.h 2.4 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #pragma once
  17. #include "cpp_api/s_base.h"
  18. #include "irr_v3d.h"
  19. #include "util/Optional.h"
  20. struct PointedThing;
  21. struct ItemStack;
  22. class ServerActiveObject;
  23. struct ItemDefinition;
  24. class LuaItemStack;
  25. class ModApiItemMod;
  26. class InventoryList;
  27. struct InventoryLocation;
  28. class ScriptApiItem
  29. : virtual public ScriptApiBase
  30. {
  31. public:
  32. /*
  33. * Functions with Optional<ItemStack> are for callbacks where Lua may
  34. * want to prevent the engine from modifying the inventory after it's done.
  35. * This has a longer backstory where on_use may need to empty the player's
  36. * inventory without the engine interfering (see issue #6546).
  37. */
  38. bool item_OnDrop(ItemStack &item,
  39. ServerActiveObject *dropper, v3f pos);
  40. bool item_OnPlace(Optional<ItemStack> &item,
  41. ServerActiveObject *placer, const PointedThing &pointed);
  42. bool item_OnUse(Optional<ItemStack> &item,
  43. ServerActiveObject *user, const PointedThing &pointed);
  44. bool item_OnSecondaryUse(Optional<ItemStack> &item,
  45. ServerActiveObject *user, const PointedThing &pointed);
  46. bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
  47. const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
  48. bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
  49. const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
  50. protected:
  51. friend class LuaItemStack;
  52. friend class ModApiItemMod;
  53. bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
  54. /*!
  55. * Pushes a `pointed_thing` tabe to the stack.
  56. * \param hitpoint If true, the exact pointing location is also pushed
  57. */
  58. void pushPointedThing(const PointedThing &pointed, bool hitpoint = false);
  59. };