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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "cpp_api/s_base.h"
- #include "irr_v3d.h"
- #include "util/string.h"
- struct MoveAction;
- struct InventoryLocation;
- struct ItemStack;
- struct ToolCapabilities;
- struct PlayerHPChangeReason;
- class ServerActiveObject;
- class ScriptApiPlayer : virtual public ScriptApiBase
- {
- public:
- virtual ~ScriptApiPlayer() = default;
- void on_newplayer(ServerActiveObject *player);
- void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
- bool on_respawnplayer(ServerActiveObject *player);
- bool on_prejoinplayer(const std::string &name, const std::string &ip,
- std::string *reason);
- bool can_bypass_userlimit(const std::string &name, const std::string &ip);
- void on_joinplayer(ServerActiveObject *player, s64 last_login);
- void on_leaveplayer(ServerActiveObject *player, bool timeout);
- void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
- bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
- float time_from_last_punch, const ToolCapabilities *toolcap,
- v3f dir, s32 damage);
- void on_rightclickplayer(ServerActiveObject *player, ServerActiveObject *clicker);
- s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
- const PlayerHPChangeReason &reason);
- void on_playerReceiveFields(ServerActiveObject *player,
- const std::string &formname, const StringMap &fields);
- void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
- // Player inventory callbacks
- // Return number of accepted items to be moved
- int player_inventory_AllowMove(
- const MoveAction &ma, int count,
- ServerActiveObject *player);
- // Return number of accepted items to be put
- int player_inventory_AllowPut(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
- // Return number of accepted items to be taken
- int player_inventory_AllowTake(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
- // Report moved items
- void player_inventory_OnMove(
- const MoveAction &ma, int count,
- ServerActiveObject *player);
- // Report put items
- void player_inventory_OnPut(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
- // Report taken items
- void player_inventory_OnTake(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
- private:
- void pushPutTakeArguments(
- const char *method, const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
- ServerActiveObject *player);
- void pushMoveArguments(const MoveAction &ma,
- int count, ServerActiveObject *player);
- };
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