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- -- Minetest: builtin/chatcommands.lua
- --
- -- Chat command handler
- --
- core.chatcommands = {}
- function core.register_chatcommand(cmd, def)
- def = def or {}
- def.params = def.params or ""
- def.description = def.description or ""
- def.privs = def.privs or {}
- core.chatcommands[cmd] = def
- end
- if core.setting_getbool("mod_profiling") then
- local tracefct = profiling_print_log
- profiling_print_log = nil
- core.register_chatcommand("save_mod_profile",
- {
- params = "",
- description = "save mod profiling data to logfile " ..
- "(depends on default loglevel)",
- func = tracefct,
- privs = { server=true }
- })
- end
- core.register_on_chat_message(function(name, message)
- local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
- if not param then
- param = ""
- end
- local cmd_def = core.chatcommands[cmd]
- if not cmd_def then
- return false
- end
- local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
- if has_privs then
- local success, message = cmd_def.func(name, param)
- if message then
- core.chat_send_player(name, message)
- end
- else
- core.chat_send_player(name, "You don't have permission"
- .. " to run this command (missing privileges: "
- .. table.concat(missing_privs, ", ") .. ")")
- end
- return true -- Handled chat message
- end)
- --
- -- Chat commands
- --
- core.register_chatcommand("me", {
- params = "<action>",
- description = "chat action (eg. /me orders a pizza)",
- privs = {shout=true},
- func = function(name, param)
- core.chat_send_all("* " .. name .. " " .. param)
- end,
- })
- core.register_chatcommand("help", {
- privs = {},
- params = "[all/privs/<cmd>]",
- description = "Get help for commands or list privileges",
- func = function(name, param)
- local function format_help_line(cmd, def)
- local msg = "/"..cmd
- if def.params and def.params ~= "" then
- msg = msg .. " " .. def.params
- end
- if def.description and def.description ~= "" then
- msg = msg .. ": " .. def.description
- end
- return msg
- end
- if param == "" then
- local msg = ""
- local cmds = {}
- for cmd, def in pairs(core.chatcommands) do
- if core.check_player_privs(name, def.privs) then
- table.insert(cmds, cmd)
- end
- end
- table.sort(cmds)
- return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
- .. "Use '/help <cmd>' to get more information,"
- .. " or '/help all' to list everything."
- elseif param == "all" then
- local cmds = {}
- for cmd, def in pairs(core.chatcommands) do
- if core.check_player_privs(name, def.privs) then
- table.insert(cmds, format_help_line(cmd, def))
- end
- end
- table.sort(cmds)
- return true, "Available commands:\n"..table.concat(cmds, "\n")
- elseif param == "privs" then
- local privs = {}
- for priv, def in pairs(core.registered_privileges) do
- table.insert(privs, priv .. ": " .. def.description)
- end
- table.sort(privs)
- return true, "Available privileges:\n"..table.concat(privs, "\n")
- else
- local cmd = param
- local def = core.chatcommands[cmd]
- if not def then
- return false, "Command not available: "..cmd
- else
- return true, format_help_line(cmd, def)
- end
- end
- end,
- })
- core.register_chatcommand("privs", {
- params = "<name>",
- description = "print out privileges of player",
- func = function(name, param)
- param = (param ~= "" and param or name)
- return true, "Privileges of " .. param .. ": "
- .. core.privs_to_string(
- core.get_player_privs(param), ' ')
- end,
- })
- core.register_chatcommand("grant", {
- params = "<name> <privilege>|all",
- description = "Give privilege to player",
- func = function(name, param)
- if not core.check_player_privs(name, {privs=true}) and
- not core.check_player_privs(name, {basic_privs=true}) then
- return false, "Your privileges are insufficient."
- end
- local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
- if not grantname or not grantprivstr then
- return false, "Invalid parameters (see /help grant)"
- elseif not core.auth_table[grantname] then
- return false, "Player " .. grantname .. " does not exist."
- end
- local grantprivs = core.string_to_privs(grantprivstr)
- if grantprivstr == "all" then
- grantprivs = core.registered_privileges
- end
- local privs = core.get_player_privs(grantname)
- local privs_unknown = ""
- for priv, _ in pairs(grantprivs) do
- if priv ~= "interact" and priv ~= "shout" and
- not core.check_player_privs(name, {privs=true}) then
- return false, "Your privileges are insufficient."
- end
- if not core.registered_privileges[priv] then
- privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n"
- end
- privs[priv] = true
- end
- if privs_unknown ~= "" then
- return false, privs_unknown
- end
- core.set_player_privs(grantname, privs)
- core.log("action", name..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
- if grantname ~= name then
- core.chat_send_player(grantname, name
- .. " granted you privileges: "
- .. core.privs_to_string(grantprivs, ' '))
- end
- return true, "Privileges of " .. grantname .. ": "
- .. core.privs_to_string(
- core.get_player_privs(grantname), ' ')
- end,
- })
- core.register_chatcommand("revoke", {
- params = "<name> <privilege>|all",
- description = "Remove privilege from player",
- privs = {},
- func = function(name, param)
- if not core.check_player_privs(name, {privs=true}) and
- not core.check_player_privs(name, {basic_privs=true}) then
- return false, "Your privileges are insufficient."
- end
- local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
- if not revoke_name or not revoke_priv_str then
- return false, "Invalid parameters (see /help revoke)"
- elseif not core.auth_table[revoke_name] then
- return false, "Player " .. revoke_name .. " does not exist."
- end
- local revoke_privs = core.string_to_privs(revoke_priv_str)
- local privs = core.get_player_privs(revoke_name)
- for priv, _ in pairs(revoke_privs) do
- if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and
- not core.check_player_privs(name, {privs=true}) then
- return false, "Your privileges are insufficient."
- end
- end
- if revoke_priv_str == "all" then
- privs = {}
- else
- for priv, _ in pairs(revoke_privs) do
- privs[priv] = nil
- end
- end
- core.set_player_privs(revoke_name, privs)
- core.log("action", name..' revoked ('
- ..core.privs_to_string(revoke_privs, ', ')
- ..') privileges from '..revoke_name)
- if revoke_name ~= name then
- core.chat_send_player(revoke_name, name
- .. " revoked privileges from you: "
- .. core.privs_to_string(revoke_privs, ' '))
- end
- return true, "Privileges of " .. revoke_name .. ": "
- .. core.privs_to_string(
- core.get_player_privs(revoke_name), ' ')
- end,
- })
- core.register_chatcommand("setpassword", {
- params = "<name> <password>",
- description = "set given password",
- privs = {password=true},
- func = function(name, param)
- local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
- if not toname then
- toname = param:match("^([^ ]+) *$")
- raw_password = nil
- end
- if not toname then
- return false, "Name field required"
- end
- local act_str_past = "?"
- local act_str_pres = "?"
- if not raw_password then
- core.set_player_password(toname, "")
- act_str_past = "cleared"
- act_str_pres = "clears"
- else
- core.set_player_password(toname,
- core.get_password_hash(toname,
- raw_password))
- act_str_past = "set"
- act_str_pres = "sets"
- end
- if toname ~= name then
- core.chat_send_player(toname, "Your password was "
- .. act_str_past .. " by " .. name)
- end
- core.log("action", name .. " " .. act_str_pres
- .. " password of " .. toname .. ".")
- return true, "Password of player \"" .. toname .. "\" " .. act_str_past
- end,
- })
- core.register_chatcommand("clearpassword", {
- params = "<name>",
- description = "set empty password",
- privs = {password=true},
- func = function(name, param)
- local toname = param
- if toname == "" then
- return false, "Name field required"
- end
- core.set_player_password(toname, '')
- core.log("action", name .. " clears password of " .. toname .. ".")
- return true, "Password of player \"" .. toname .. "\" cleared"
- end,
- })
- core.register_chatcommand("auth_reload", {
- params = "",
- description = "reload authentication data",
- privs = {server=true},
- func = function(name, param)
- local done = core.auth_reload()
- return done, (done and "Done." or "Failed.")
- end,
- })
- core.register_chatcommand("teleport", {
- params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
- description = "teleport to given position",
- privs = {teleport=true},
- func = function(name, param)
- -- Returns (pos, true) if found, otherwise (pos, false)
- local function find_free_position_near(pos)
- local tries = {
- {x=1,y=0,z=0},
- {x=-1,y=0,z=0},
- {x=0,y=0,z=1},
- {x=0,y=0,z=-1},
- }
- for _, d in ipairs(tries) do
- local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
- local n = core.get_node_or_nil(p)
- if n and n.name then
- local def = core.registered_nodes[n.name]
- if def and not def.walkable then
- return p, true
- end
- end
- end
- return pos, false
- end
- local teleportee = nil
- local p = {}
- p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- teleportee = core.get_player_by_name(name)
- if teleportee and p.x and p.y and p.z then
- teleportee:setpos(p)
- return true, "Teleporting to "..core.pos_to_string(p)
- end
-
- local teleportee = nil
- local p = nil
- local target_name = nil
- target_name = param:match("^([^ ]+)$")
- teleportee = core.get_player_by_name(name)
- if target_name then
- local target = core.get_player_by_name(target_name)
- if target then
- p = target:getpos()
- end
- end
- if teleportee and p then
- p = find_free_position_near(p)
- teleportee:setpos(p)
- return true, "Teleporting to " .. target_name
- .. " at "..core.pos_to_string(p)
- end
- if not core.check_player_privs(name, {bring=true}) then
- return false, "You don't have permission to teleport other players (missing bring privilege)"
- end
- local teleportee = nil
- local p = {}
- local teleportee_name = nil
- teleportee_name, p.x, p.y, p.z = param:match(
- "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
- if teleportee_name then
- teleportee = core.get_player_by_name(teleportee_name)
- end
- if teleportee and p.x and p.y and p.z then
- teleportee:setpos(p)
- return true, "Teleporting " .. teleportee_name
- .. " to " .. core.pos_to_string(p)
- end
-
- local teleportee = nil
- local p = nil
- local teleportee_name = nil
- local target_name = nil
- teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
- if teleportee_name then
- teleportee = core.get_player_by_name(teleportee_name)
- end
- if target_name then
- local target = core.get_player_by_name(target_name)
- if target then
- p = target:getpos()
- end
- end
- if teleportee and p then
- p = find_free_position_near(p)
- teleportee:setpos(p)
- return true, "Teleporting " .. teleportee_name
- .. " to " .. target_name
- .. " at " .. core.pos_to_string(p)
- end
-
- return false, 'Invalid parameters ("' .. param
- .. '") or player not found (see /help teleport)'
- end,
- })
- core.register_chatcommand("set", {
- params = "[-n] <name> <value> | <name>",
- description = "set or read server configuration setting",
- privs = {server=true},
- func = function(name, param)
- local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
- if arg and arg == "-n" and setname and setvalue then
- core.setting_set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
- local setname, setvalue = string.match(param, "([^ ]+) (.+)")
- if setname and setvalue then
- if not core.setting_get(setname) then
- return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
- end
- core.setting_set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
- local setname = string.match(param, "([^ ]+)")
- if setname then
- local setvalue = core.setting_get(setname)
- if not setvalue then
- setvalue = "<not set>"
- end
- return true, setname .. " = " .. setvalue
- end
- return false, "Invalid parameters (see /help set)."
- end,
- })
- core.register_chatcommand("deleteblocks", {
- params = "(here [radius]) | (<pos1> <pos2>)",
- description = "delete map blocks contained in area pos1 to pos2",
- privs = {server=true},
- func = function(name, param)
- local p1 = {}
- local p2 = {}
- local args = param:split(" ")
- if args[1] == "here" then
- local player = core.get_player_by_name(name)
- if player == nil then
- core.log("error", "player is nil")
- return false, "Unable to get current position; player is nil"
- end
- p1 = player:getpos()
- p2 = p1
- if #args >= 2 then
- local radius = tonumber(args[2]) or 0
- p1 = vector.add(p1, radius)
- p2 = vector.subtract(p2, radius)
- end
- else
- local pos1, pos2 = unpack(param:split(") ("))
- if pos1 == nil or pos2 == nil then
- return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)"
- end
- p1 = core.string_to_pos(pos1 .. ")")
- p2 = core.string_to_pos("(" .. pos2)
- if p1 == nil or p2 == nil then
- return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)"
- end
- end
- if core.delete_area(p1, p2) then
- return true, "Successfully cleared area ranging from " ..
- core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
- else
- return false, "Failed to clear one or more blocks in area"
- end
- end,
- })
- core.register_chatcommand("mods", {
- params = "",
- description = "List mods installed on the server",
- privs = {},
- func = function(name, param)
- return true, table.concat(core.get_modnames(), ", ")
- end,
- })
- local function handle_give_command(cmd, giver, receiver, stackstring)
- core.log("action", giver .. " invoked " .. cmd
- .. ', stackstring="' .. stackstring .. '"')
- local itemstack = ItemStack(stackstring)
- if itemstack:is_empty() then
- return false, "Cannot give an empty item"
- elseif not itemstack:is_known() then
- return false, "Cannot give an unknown item"
- end
- local receiverref = core.get_player_by_name(receiver)
- if receiverref == nil then
- return false, receiver .. " is not a known player"
- end
- local leftover = receiverref:get_inventory():add_item("main", itemstack)
- local partiality
- if leftover:is_empty() then
- partiality = ""
- elseif leftover:get_count() == itemstack:get_count() then
- partiality = "could not be "
- else
- partiality = "partially "
- end
- -- The actual item stack string may be different from what the "giver"
- -- entered (e.g. big numbers are always interpreted as 2^16-1).
- stackstring = itemstack:to_string()
- if giver == receiver then
- return true, ("%q %sadded to inventory.")
- :format(stackstring, partiality)
- else
- core.chat_send_player(receiver, ("%q %sadded to inventory.")
- :format(stackstring, partiality))
- return true, ("%q %sadded to %s's inventory.")
- :format(stackstring, partiality, receiver)
- end
- end
- core.register_chatcommand("give", {
- params = "<name> <ItemString>",
- description = "give item to player",
- privs = {give=true},
- func = function(name, param)
- local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
- if not toname or not itemstring then
- return false, "Name and ItemString required"
- end
- return handle_give_command("/give", name, toname, itemstring)
- end,
- })
- core.register_chatcommand("giveme", {
- params = "<ItemString>",
- description = "give item to yourself",
- privs = {give=true},
- func = function(name, param)
- local itemstring = string.match(param, "(.+)$")
- if not itemstring then
- return false, "ItemString required"
- end
- return handle_give_command("/giveme", name, name, itemstring)
- end,
- })
- core.register_chatcommand("spawnentity", {
- params = "<EntityName>",
- description = "Spawn entity at your position",
- privs = {give=true, interact=true},
- func = function(name, param)
- local entityname = string.match(param, "(.+)$")
- if not entityname then
- return false, "EntityName required"
- end
- core.log("action", ("/spawnentity invoked, entityname=%q")
- :format(entityname))
- local player = core.get_player_by_name(name)
- if player == nil then
- core.log("error", "Unable to spawn entity, player is nil")
- return false, "Unable to spawn entity, player is nil"
- end
- local p = player:getpos()
- p.y = p.y + 1
- core.add_entity(p, entityname)
- return true, ("%q spawned."):format(entityname)
- end,
- })
- core.register_chatcommand("pulverize", {
- params = "",
- description = "Destroy item in hand",
- func = function(name, param)
- local player = core.get_player_by_name(name)
- if not player then
- core.log("error", "Unable to pulverize, no player.")
- return false, "Unable to pulverize, no player."
- end
- if player:get_wielded_item():is_empty() then
- return false, "Unable to pulverize, no item in hand."
- end
- player:set_wielded_item(nil)
- return true, "An item was pulverized."
- end,
- })
- -- Key = player name
- core.rollback_punch_callbacks = {}
- core.register_on_punchnode(function(pos, node, puncher)
- local name = puncher:get_player_name()
- if core.rollback_punch_callbacks[name] then
- core.rollback_punch_callbacks[name](pos, node, puncher)
- core.rollback_punch_callbacks[name] = nil
- end
- end)
- core.register_chatcommand("rollback_check", {
- params = "[<range>] [<seconds>] [limit]",
- description = "Check who has last touched a node or near it,"
- .. " max. <seconds> ago (default range=0,"
- .. " seconds=86400=24h, limit=5)",
- privs = {rollback=true},
- func = function(name, param)
- if not core.setting_getbool("enable_rollback_recording") then
- return false, "Rollback functions are disabled."
- end
- local range, seconds, limit =
- param:match("(%d+) *(%d*) *(%d*)")
- range = tonumber(range) or 0
- seconds = tonumber(seconds) or 86400
- limit = tonumber(limit) or 5
- if limit > 100 then
- return false, "That limit is too high!"
- end
- core.rollback_punch_callbacks[name] = function(pos, node, puncher)
- local name = puncher:get_player_name()
- core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
- local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
- if not actions then
- core.chat_send_player(name, "Rollback functions are disabled")
- return
- end
- local num_actions = #actions
- if num_actions == 0 then
- core.chat_send_player(name, "Nobody has touched"
- .. " the specified location in "
- .. seconds .. " seconds")
- return
- end
- local time = os.time()
- for i = num_actions, 1, -1 do
- local action = actions[i]
- core.chat_send_player(name,
- ("%s %s %s -> %s %d seconds ago.")
- :format(
- core.pos_to_string(action.pos),
- action.actor,
- action.oldnode.name,
- action.newnode.name,
- time - action.time))
- end
- end
- return true, "Punch a node (range=" .. range .. ", seconds="
- .. seconds .. "s, limit=" .. limit .. ")"
- end,
- })
- core.register_chatcommand("rollback", {
- params = "<player name> [<seconds>] | :<actor> [<seconds>]",
- description = "revert actions of a player; default for <seconds> is 60",
- privs = {rollback=true},
- func = function(name, param)
- if not core.setting_getbool("enable_rollback_recording") then
- return false, "Rollback functions are disabled."
- end
- local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
- if not target_name then
- local player_name = nil
- player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
- if not player_name then
- return false, "Invalid parameters. See /help rollback"
- .. " and /help rollback_check."
- end
- target_name = "player:"..player_name
- end
- seconds = tonumber(seconds) or 60
- core.chat_send_player(name, "Reverting actions of "
- .. target_name .. " since "
- .. seconds .. " seconds.")
- local success, log = core.rollback_revert_actions_by(
- target_name, seconds)
- local response = ""
- if #log > 100 then
- response = "(log is too long to show)\n"
- else
- for _, line in pairs(log) do
- response = response .. line .. "\n"
- end
- end
- response = response .. "Reverting actions "
- .. (success and "succeeded." or "FAILED.")
- return success, response
- end,
- })
- core.register_chatcommand("status", {
- description = "Print server status",
- func = function(name, param)
- return true, core.get_server_status()
- end,
- })
- core.register_chatcommand("time", {
- params = "<0...24000>",
- description = "set time of day",
- privs = {settime=true},
- func = function(name, param)
- if param == "" then
- return false, "Missing time."
- end
- local newtime = tonumber(param)
- if newtime == nil then
- return false, "Invalid time."
- end
- core.set_timeofday((newtime % 24000) / 24000)
- core.log("action", name .. " sets time " .. newtime)
- return true, "Time of day changed."
- end,
- })
- core.register_chatcommand("shutdown", {
- description = "shutdown server",
- privs = {server=true},
- func = function(name, param)
- core.log("action", name .. " shuts down server")
- core.request_shutdown()
- core.chat_send_all("*** Server shutting down (operator request).")
- end,
- })
- core.register_chatcommand("ban", {
- params = "<name>",
- description = "Ban IP of player",
- privs = {ban=true},
- func = function(name, param)
- if param == "" then
- return true, "Ban list: " .. core.get_ban_list()
- end
- if not core.get_player_by_name(param) then
- return false, "No such player."
- end
- if not core.ban_player(param) then
- return false, "Failed to ban player."
- end
- local desc = core.get_ban_description(param)
- core.log("action", name .. " bans " .. desc .. ".")
- return true, "Banned " .. desc .. "."
- end,
- })
- core.register_chatcommand("unban", {
- params = "<name/ip>",
- description = "remove IP ban",
- privs = {ban=true},
- func = function(name, param)
- if not core.unban_player_or_ip(param) then
- return false, "Failed to unban player/IP."
- end
- core.log("action", name .. " unbans " .. param)
- return true, "Unbanned " .. param
- end,
- })
- core.register_chatcommand("kick", {
- params = "<name> [reason]",
- description = "kick a player",
- privs = {kick=true},
- func = function(name, param)
- local tokick, reason = param:match("([^ ]+) (.+)")
- tokick = tokick or param
- if not core.kick_player(tokick, reason) then
- return false, "Failed to kick player " .. tokick
- end
- core.log("action", name .. " kicked " .. tokick)
- return true, "Kicked " .. tokick
- end,
- })
- core.register_chatcommand("clearobjects", {
- description = "clear all objects in world",
- privs = {server=true},
- func = function(name, param)
- core.log("action", name .. " clears all objects.")
- core.chat_send_all("Clearing all objects. This may take long."
- .. " You may experience a timeout. (by "
- .. name .. ")")
- core.clear_objects()
- core.log("action", "Object clearing done.")
- core.chat_send_all("*** Cleared all objects.")
- end,
- })
- core.register_chatcommand("msg", {
- params = "<name> <message>",
- description = "Send a private message",
- privs = {shout=true},
- func = function(name, param)
- local sendto, message = param:match("^(%S+)%s(.+)$")
- if not sendto then
- return false, "Invalid usage, see /help msg."
- end
- if not core.get_player_by_name(sendto) then
- return false, "The player " .. sendto
- .. " is not online."
- end
- core.log("action", "PM from " .. name .. " to " .. sendto
- .. ": " .. message)
- core.chat_send_player(sendto, "PM from " .. name .. ": "
- .. message)
- return true, "Message sent."
- end,
- })
- core.register_chatcommand("last-login", {
- params = "[name]",
- description = "Get the last login time of a player",
- func = function(name, param)
- if param == "" then
- param = name
- end
- local pauth = core.get_auth_handler().get_auth(param)
- if pauth and pauth.last_login then
- -- Time in UTC, ISO 8601 format
- return true, "Last login time was " ..
- os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
- end
- return false, "Last login time is unknown"
- end,
- })
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