README.txt 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482
  1. Minetest
  2. ============
  3. An InfiniMiner/Minecraft inspired game.
  4. Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
  5. and contributors (see source file comments and the version control log)
  6. In case you downloaded the source code:
  7. ---------------------------------------
  8. If you downloaded the Minetest Engine source code in which this file is
  9. contained, you probably want to download the minetest_game project too:
  10. https://github.com/minetest/minetest_game/
  11. See the README.txt in it.
  12. Further documentation
  13. ----------------------
  14. - Website: http://minetest.net/
  15. - Wiki: http://wiki.minetest.net/
  16. - Developer wiki: http://dev.minetest.net/
  17. - Forum: http://forum.minetest.net/
  18. - Github: https://github.com/minetest/minetest/
  19. - doc/ directory of source distribution
  20. This game is not finished
  21. --------------------------
  22. - Don't expect it to work as well as a finished game will.
  23. - Please report any bugs. When doing that, debug.txt is useful.
  24. Default Controls
  25. -----------------
  26. - WASD: move
  27. - Space: jump/climb
  28. - Shift: sneak/go down
  29. - Q: drop item
  30. - I: inventory
  31. - Mouse: turn/look
  32. - Mouse left: dig/punch
  33. - Mouse right: place/use
  34. - Mouse wheel: select item
  35. - Esc: pause menu
  36. - T: chat
  37. - Settable in the configuration file, see the section below.
  38. Paths
  39. ------
  40. $bin - Compiled binaries
  41. $share - Distributed read-only data
  42. $user - User-created modifiable data
  43. Windows .zip / RUN_IN_PLACE source:
  44. $bin = bin
  45. $share = .
  46. $user = .
  47. Linux installed:
  48. $bin = /usr/bin
  49. $share = /usr/share/minetest
  50. $user = ~/.minetest
  51. OS X:
  52. $bin = ?
  53. $share = ?
  54. $user = ~/Library/Application Support/minetest
  55. World directory
  56. ----------------
  57. - Worlds can be found as separate folders in:
  58. $user/worlds/
  59. Configuration file:
  60. -------------------
  61. - Default location:
  62. $user/minetest.conf
  63. - It is created by Minetest when it is ran the first time.
  64. - A specific file can be specified on the command line:
  65. --config <path-to-file>
  66. Command-line options:
  67. ---------------------
  68. - Use --help
  69. Compiling on GNU/Linux:
  70. -----------------------
  71. Install dependencies. Here's an example for Debian/Ubuntu:
  72. $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
  73. Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
  74. $ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
  75. $ tar xf master.tar.gz
  76. $ cd minetest-minetest-286edd4 (or similar)
  77. Download minetest_game (otherwise only the "Minimal development test" game is available)
  78. $ cd games/
  79. $ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
  80. $ tar xf minetest_game.tar.gz
  81. $ mv minetest-minetest_game-* minetest_game
  82. $ cd ..
  83. Build a version that runs directly from the source directory:
  84. $ cmake . -DRUN_IN_PLACE=1
  85. $ make -j2
  86. Run it:
  87. $ cd bin
  88. $ ./minetest
  89. - Use cmake . -LH to see all CMake options and their current state
  90. - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
  91. - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
  92. - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
  93. - Debug build is slower, but gives much more useful output in a debugger
  94. - If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
  95. CMake options
  96. -------------
  97. General options:
  98. BUILD_CLIENT - Build Minetest client
  99. BUILD_SERVER - Build Minetest server
  100. CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
  101. Release - Release build
  102. Debug - Debug build
  103. RelWithDebInfo - Release build with Debug information
  104. MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
  105. ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
  106. ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
  107. ENABLE_GETTEXT - Build with Gettext; Allows using translations
  108. ENABLE_GLES - Search for Open GLES headers & libraries and use them
  109. ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
  110. ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
  111. ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
  112. DISABLE_LUAJIT - Do not search for LuaJIT headers & library
  113. RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
  114. USE_GPROF - Enable profiling using GProf
  115. VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
  116. Library specific options:
  117. BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
  118. BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
  119. CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
  120. CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
  121. CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
  122. EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
  123. EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
  124. FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
  125. FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
  126. FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
  127. GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
  128. GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
  129. GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
  130. GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
  131. GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
  132. IRRLICHT_DLL - path to Irrlicht.dll
  133. IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
  134. IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
  135. LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
  136. LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
  137. REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
  138. REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
  139. LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
  140. LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
  141. MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
  142. OGG_DLL - Only if building with sound on Windows; path to libogg.dll
  143. OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
  144. OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
  145. OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
  146. OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
  147. OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
  148. OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
  149. OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
  150. SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
  151. SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
  152. VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
  153. VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
  154. VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
  155. VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
  156. VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
  157. XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
  158. ZLIB_DLL - Only on Windows; path to zlibwapi.dll
  159. ZLIB_INCLUDE_DIR - directory where zlib.h is located
  160. ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
  161. Compiling on Windows:
  162. ---------------------
  163. - This section is outdated. In addition to what is described here:
  164. - In addition to minetest, you need to download minetest_game.
  165. - If you wish to have sound support, you need libogg, libvorbis and libopenal
  166. - You need:
  167. * CMake:
  168. http://www.cmake.org/cmake/resources/software.html
  169. * MinGW or Visual Studio
  170. http://www.mingw.org/
  171. http://msdn.microsoft.com/en-us/vstudio/default
  172. * Irrlicht SDK 1.7:
  173. http://irrlicht.sourceforge.net/downloads.html
  174. * Zlib headers (zlib125.zip)
  175. http://www.winimage.com/zLibDll/index.html
  176. * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
  177. http://www.winimage.com/zLibDll/index.html
  178. * Optional: gettext library and tools:
  179. http://gnuwin32.sourceforge.net/downlinks/gettext.php
  180. - This is used for other UI languages. Feel free to leave it out.
  181. * And, of course, Minetest:
  182. http://minetest.net/download.php
  183. - Steps:
  184. - Select a directory called DIR hereafter in which you will operate.
  185. - Make sure you have CMake and a compiler installed.
  186. - Download all the other stuff to DIR and extract them into there.
  187. ("extract here", not "extract to packagename/")
  188. NOTE: zlib125dll.zip needs to be extracted into zlib125dll
  189. - All those packages contain a nice base directory in them, which
  190. should end up being the direct subdirectories of DIR.
  191. - You will end up with a directory structure like this (+=dir, -=file):
  192. -----------------
  193. + DIR
  194. - zlib-1.2.5.tar.gz
  195. - zlib125dll.zip
  196. - irrlicht-1.7.1.zip
  197. - 110214175330.zip (or whatever, this is the minetest source)
  198. + zlib-1.2.5
  199. - zlib.h
  200. + win32
  201. ...
  202. + zlib125dll
  203. - readme.txt
  204. + dll32
  205. ...
  206. + irrlicht-1.7.1
  207. + lib
  208. + include
  209. ...
  210. + gettext (optional)
  211. +bin
  212. +include
  213. +lib
  214. + minetest
  215. + src
  216. + doc
  217. - CMakeLists.txt
  218. ...
  219. -----------------
  220. - Start up the CMake GUI
  221. - Select "Browse Source..." and select DIR/minetest
  222. - Now, if using MSVC:
  223. - Select "Browse Build..." and select DIR/minetest-build
  224. - Else if using MinGW:
  225. - Select "Browse Build..." and select DIR/minetest
  226. - Select "Configure"
  227. - Select your compiler
  228. - It will warn about missing stuff, ignore that at this point. (later don't)
  229. - Make sure the configuration is as follows
  230. (note that the versions may differ for you):
  231. -----------------
  232. BUILD_CLIENT [X]
  233. BUILD_SERVER [ ]
  234. CMAKE_BUILD_TYPE Release
  235. CMAKE_INSTALL_PREFIX DIR/minetest-install
  236. IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
  237. RUN_IN_PLACE [X]
  238. WARN_ALL [ ]
  239. ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
  240. ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
  241. ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
  242. GETTEXT_BIN_DIR DIR/gettext/bin
  243. GETTEXT_INCLUDE_DIR DIR/gettext/include
  244. GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
  245. GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
  246. -----------------
  247. - Hit "Configure"
  248. - Hit "Configure" once again 8)
  249. - If something is still coloured red, you have a problem.
  250. - Hit "Generate"
  251. If using MSVC:
  252. - Open the generated minetest.sln
  253. - The project defaults to the "Debug" configuration. Make very sure to
  254. select "Release", unless you want to debug some stuff (it's slower
  255. and might not even work at all)
  256. - Build the ALL_BUILD project
  257. - Build the INSTALL project
  258. - You should now have a working game with the executable in
  259. DIR/minetest-install/bin/minetest.exe
  260. - Additionally you may create a zip package by building the PACKAGE
  261. project.
  262. If using MinGW:
  263. - Using the command line, browse to the build directory and run 'make'
  264. (or mingw32-make or whatever it happens to be)
  265. - You may need to copy some of the downloaded DLLs into bin/, see what
  266. running the produced executable tells you it doesn't have.
  267. - You should now have a working game with the executable in
  268. DIR/minetest/bin/minetest.exe
  269. Windows releases of minetest are built using a bat script like this:
  270. --------------------------------------------------------------------
  271. set sourcedir=%CD%
  272. set installpath="C:\tmp\minetest_install"
  273. set irrlichtpath="C:\tmp\irrlicht-1.7.2"
  274. set builddir=%sourcedir%\bvc10
  275. mkdir %builddir%
  276. pushd %builddir%
  277. cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
  278. if %errorlevel% neq 0 goto fail
  279. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
  280. if %errorlevel% neq 0 goto fail
  281. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
  282. if %errorlevel% neq 0 goto fail
  283. "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
  284. if %errorlevel% neq 0 goto fail
  285. popd
  286. echo Finished.
  287. exit /b 0
  288. :fail
  289. popd
  290. echo Failed.
  291. exit /b 1
  292. License of Minetest textures and sounds
  293. ---------------------------------------
  294. This applies to textures and sounds contained in the main Minetest
  295. distribution.
  296. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
  297. http://creativecommons.org/licenses/by-sa/3.0/
  298. Authors of media files
  299. -----------------------
  300. Everything not listed in here:
  301. Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
  302. BlockMen:
  303. textures/base/pack/menuheader.png
  304. erlehmann:
  305. misc/minetest-icon-24x24.png
  306. misc/minetest-icon.ico
  307. misc/minetest-icon.svg
  308. textures/base/pack/logo.png
  309. License of Minetest source code
  310. -------------------------------
  311. Minetest
  312. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  313. This program is free software; you can redistribute it and/or modify
  314. it under the terms of the GNU Lesser General Public License as published by
  315. the Free Software Foundation; either version 2.1 of the License, or
  316. (at your option) any later version.
  317. This program is distributed in the hope that it will be useful,
  318. but WITHOUT ANY WARRANTY; without even the implied warranty of
  319. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  320. GNU Lesser General Public License for more details.
  321. You should have received a copy of the GNU Lesser General Public License along
  322. with this program; if not, write to the Free Software Foundation, Inc.,
  323. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  324. Irrlicht
  325. ---------------
  326. This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
  327. The Irrlicht Engine License
  328. Copyright © 2002-2005 Nikolaus Gebhardt
  329. This software is provided 'as-is', without any express or implied
  330. warranty. In no event will the authors be held liable for any damages
  331. arising from the use of this software.
  332. Permission is granted to anyone to use this software for any purpose,
  333. including commercial applications, and to alter it and redistribute
  334. it freely, subject to the following restrictions:
  335. 1. The origin of this software must not be misrepresented; you
  336. must not claim that you wrote the original software. If you use
  337. this software in a product, an acknowledgment in the product
  338. documentation would be appreciated but is not required.
  339. 2. Altered source versions must be plainly marked as such, and must
  340. not be misrepresented as being the original software.
  341. 3. This notice may not be removed or altered from any source
  342. distribution.
  343. JThread
  344. ---------------
  345. This program uses the JThread library. License for JThread follows:
  346. Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
  347. Permission is hereby granted, free of charge, to any person obtaining a
  348. copy of this software and associated documentation files (the "Software"),
  349. to deal in the Software without restriction, including without limitation
  350. the rights to use, copy, modify, merge, publish, distribute, sublicense,
  351. and/or sell copies of the Software, and to permit persons to whom the
  352. Software is furnished to do so, subject to the following conditions:
  353. The above copyright notice and this permission notice shall be included
  354. in all copies or substantial portions of the Software.
  355. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  356. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  357. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  358. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  359. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  360. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  361. IN THE SOFTWARE.
  362. Lua
  363. ---------------
  364. Lua is licensed under the terms of the MIT license reproduced below.
  365. This means that Lua is free software and can be used for both academic
  366. and commercial purposes at absolutely no cost.
  367. For details and rationale, see http://www.lua.org/license.html .
  368. Copyright (C) 1994-2008 Lua.org, PUC-Rio.
  369. Permission is hereby granted, free of charge, to any person obtaining a copy
  370. of this software and associated documentation files (the "Software"), to deal
  371. in the Software without restriction, including without limitation the rights
  372. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  373. copies of the Software, and to permit persons to whom the Software is
  374. furnished to do so, subject to the following conditions:
  375. The above copyright notice and this permission notice shall be included in
  376. all copies or substantial portions of the Software.
  377. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  378. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  379. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  380. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  381. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  382. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  383. THE SOFTWARE.
  384. Fonts
  385. ---------------
  386. DejaVu Sans Mono:
  387. Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
  388. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
  389. Bitstream Vera Fonts Copyright:
  390. Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
  391. a trademark of Bitstream, Inc.
  392. Arev Fonts Copyright:
  393. Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
  394. Liberation Fonts Copyright:
  395. Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
  396. DroidSansFallback:
  397. Copyright (C) 2008 The Android Open Source Project
  398. Licensed under the Apache License, Version 2.0 (the "License");
  399. you may not use this file except in compliance with the License.
  400. You may obtain a copy of the License at
  401. http://www.apache.org/licenses/LICENSE-2.0
  402. Unless required by applicable law or agreed to in writing, software
  403. distributed under the License is distributed on an "AS IS" BASIS,
  404. WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  405. See the License for the specific language governing permissions and
  406. limitations under the License.