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test_multiplayer.sh 1.4 KB

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  1. #!/bin/bash
  2. dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
  3. gameid=${gameid:-devtest}
  4. minetest=$dir/../bin/minetest
  5. testspath=$dir/../tests
  6. conf_client1=$testspath/client1.conf
  7. conf_server=$testspath/server.conf
  8. worldpath=$testspath/world
  9. waitfor () {
  10. n=30
  11. while [ $n -gt 0 ]; do
  12. [ -f "$1" ] && return 0
  13. sleep 0.5
  14. ((n-=1))
  15. done
  16. echo "Waiting for ${1##*/} timed out"
  17. pkill -P $$
  18. exit 1
  19. }
  20. gdbrun () {
  21. gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@"
  22. }
  23. [ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; }
  24. rm -rf "$worldpath"
  25. mkdir -p "$worldpath/worldmods"
  26. printf '%s\n' >"$testspath/client1.conf" \
  27. video_driver=null name=client1 viewing_range=10 \
  28. enable_{sound,minimap,shaders}=false
  29. printf '%s\n' >"$testspath/server.conf" \
  30. max_block_send_distance=1 devtest_unittests_autostart=true \
  31. helper_mode=devtest
  32. ln -s "$dir/helper_mod" "$worldpath/worldmods/"
  33. echo "Starting server"
  34. gdbrun "$minetest" --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
  35. waitfor "$worldpath/startup"
  36. echo "Starting client"
  37. gdbrun "$minetest" --config "$conf_client1" --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
  38. waitfor "$worldpath/done"
  39. echo "Waiting for client and server to exit"
  40. wait
  41. if [ -f "$worldpath/test_failure" ]; then
  42. echo "There were test failures."
  43. exit 1
  44. fi
  45. echo "Success"
  46. exit 0