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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irrlichttypes_bloated.h"
- #include "inventory.h"
- #include "constants.h"
- #include "network/networkprotocol.h"
- #include "util/basic_macros.h"
- #include <list>
- #include <mutex>
- #define PLAYERNAME_SIZE 20
- #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
- #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
- struct PlayerFovSpec
- {
- f32 fov;
- // Whether to multiply the client's FOV or to override it
- bool is_multiplier;
- // The time to be take to trasition to the new FOV value.
- // Transition is instantaneous if omitted. Omitted by default.
- f32 transition_time;
- };
- struct PlayerControl
- {
- PlayerControl() = default;
- PlayerControl(
- bool a_up, bool a_down, bool a_left, bool a_right,
- bool a_jump, bool a_aux1, bool a_sneak,
- bool a_zoom,
- bool a_dig, bool a_place,
- float a_pitch, float a_yaw,
- float a_movement_speed, float a_movement_direction
- )
- {
- // Encode direction keys into a single value so nobody uses it accidentally
- // as movement_{speed,direction} is supposed to be the source of truth.
- direction_keys = (a_up&1) | ((a_down&1) << 1) |
- ((a_left&1) << 2) | ((a_right&1) << 3);
- jump = a_jump;
- aux1 = a_aux1;
- sneak = a_sneak;
- zoom = a_zoom;
- dig = a_dig;
- place = a_place;
- pitch = a_pitch;
- yaw = a_yaw;
- movement_speed = a_movement_speed;
- movement_direction = a_movement_direction;
- }
- #ifndef SERVER
- // For client use
- u32 getKeysPressed() const;
- inline bool isMoving() const { return movement_speed > 0.001f; }
- #endif
- // For server use
- void unpackKeysPressed(u32 keypress_bits);
- u8 direction_keys = 0;
- bool jump = false;
- bool aux1 = false;
- bool sneak = false;
- bool zoom = false;
- bool dig = false;
- bool place = false;
- // Note: These four are NOT available on the server
- float pitch = 0.0f;
- float yaw = 0.0f;
- float movement_speed = 0.0f;
- float movement_direction = 0.0f;
- };
- struct PlayerSettings
- {
- bool free_move = false;
- bool pitch_move = false;
- bool fast_move = false;
- bool continuous_forward = false;
- bool always_fly_fast = false;
- bool aux1_descends = false;
- bool noclip = false;
- bool autojump = false;
- const std::string setting_names[8] = {
- "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
- "aux1_descends", "noclip", "autojump"
- };
- void readGlobalSettings();
- };
- class Map;
- struct CollisionInfo;
- struct HudElement;
- class Environment;
- class Player
- {
- public:
- Player(const char *name, IItemDefManager *idef);
- virtual ~Player() = 0;
- DISABLE_CLASS_COPY(Player);
- virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
- {}
- virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
- std::vector<CollisionInfo> *collision_info)
- {}
- v3f getSpeed() const
- {
- return m_speed;
- }
- void setSpeed(v3f speed)
- {
- clampToF1000(speed);
- m_speed = speed;
- }
- const char *getName() const { return m_name; }
- u32 getFreeHudID()
- {
- size_t size = hud.size();
- for (size_t i = 0; i != size; i++) {
- if (!hud[i])
- return i;
- }
- return size;
- }
- v3f eye_offset_first;
- v3f eye_offset_third;
- Inventory inventory;
- f32 movement_acceleration_default;
- f32 movement_acceleration_air;
- f32 movement_acceleration_fast;
- f32 movement_speed_walk;
- f32 movement_speed_crouch;
- f32 movement_speed_fast;
- f32 movement_speed_climb;
- f32 movement_speed_jump;
- f32 movement_liquid_fluidity;
- f32 movement_liquid_fluidity_smooth;
- f32 movement_liquid_sink;
- f32 movement_gravity;
- v2s32 local_animations[4];
- float local_animation_speed;
- std::string inventory_formspec;
- std::string formspec_prepend;
- PlayerControl control;
- const PlayerControl& getPlayerControl() { return control; }
- PlayerSettings &getPlayerSettings() { return m_player_settings; }
- static void settingsChangedCallback(const std::string &name, void *data);
- // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
- ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
- void setWieldIndex(u16 index);
- u16 getWieldIndex() const { return m_wield_index; }
- void setFov(const PlayerFovSpec &spec)
- {
- m_fov_override_spec = spec;
- }
- const PlayerFovSpec &getFov() const
- {
- return m_fov_override_spec;
- }
- HudElement* getHud(u32 id);
- u32 addHud(HudElement* hud);
- HudElement* removeHud(u32 id);
- void clearHud();
- u32 hud_flags;
- s32 hud_hotbar_itemcount;
- protected:
- char m_name[PLAYERNAME_SIZE];
- v3f m_speed;
- u16 m_wield_index = 0;
- PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
- std::vector<HudElement *> hud;
- private:
- // Protect some critical areas
- // hud for example can be modified by EmergeThread
- // and ServerThread
- std::mutex m_mutex;
- PlayerSettings m_player_settings;
- };
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